CMakeLists.txt


Log

Author Commit Date CI Message
Sam Lantinga 04f74225 2014-08-19T21:13:07 Fixed bug 2691 - Disabling shared library prevent cmake configuration hotgloupi Configuring using "cmake -DSDL_STATIC=1 -DSDL_SHARED=0" generate and error in CMakeLists.txt at line 1334: CMake Error at CMakeLists.txt:1334 (install): install TARGETS given target "SDL2" which does not exist in this directory. This install rule shouldn't be present when the DLL has been disabled
Sam Lantinga f17587df 2014-08-17T13:49:53 Reset CMAKE_REQUIRED_FLAGS after test
Sam Lantinga 95ced654 2014-08-17T13:15:45 cmake: add -Wl,--no-undefined to GCC linker flags This way unresolved symbols will be detected when linking the shared library version.
Sam Lantinga 569e595a 2014-08-17T13:15:09 cmake: add -Wall/-Wshadow to GCC compilation flags
Sam Lantinga 1ea86978 2014-08-17T13:11:55 Removed SDL_round() because the license wasn't compatible with zlib
Sam Lantinga 984d0fc4 2014-08-16T23:28:40 Fixed bug 2683 - Raspberry PI support using CMake Tobias Himmer this patch adds a check to the CMake build script to detect whether the VideoCore API is available. If it is found, it enables SDL_VIDEO_DRIVER_RPI and will also add the needed include/library directory flags to CMAKE_C_FLAGS so the subsequent check for GLES succeeds in picking up the headers. Seems to work fine on Raspbian.
Sam Lantinga 4e7db78e 2014-08-16T23:23:15 Added SDL_round(), contributed by Benoit Pierre - thanks!
Sam Lantinga 384c2047 2014-08-16T15:18:21 Fixed building on Windows with CMake
Sam Lantinga 553028c9 2014-06-22T11:02:56 Partial fix for bug 2556 - add compilation flag -Wshadow I added -Wshadow and then turned it off again because of massive variable shadowing in the blit macros. Feel free to go through that code and fix these if you want. Just uncomment CheckWarnShadow in configure.in if you want to try this.
Wander Lairson Costa 2334aa86 2014-06-16T10:58:09 Add suport for "make uninstall" to cmake.
Sam Lantinga 47e0aa0e 2014-06-07T20:43:12 Fixed building on command line Mac OS X
Ryan C. Gordon 2a7aa9bd 2014-05-06T00:13:07 Fix build on Windows targets without dxgi.h, like MingW32.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Brandon Schaefer b0502ce8 2014-03-25T14:33:34 Re-enable Mir/Wayland support now that 2.0.3 has been released.
Ryan C. Gordon b2fcdfca 2014-03-11T10:33:51 Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. We'll enable it by default for 2.0.4. Hopefully. :) ( http://www.catb.org/jargon/html/B/brown-paper-bag-bug.html )
Sam Lantinga 1a35f32b 2014-03-10T01:51:03 Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build.
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Ryan C. Gordon 0f1a72c0 2014-03-08T15:32:12 Enable Wayland and Mir in configure/cmake scripts, now that 2.0.2 has shipped.
Ryan C. Gordon 2b92d9b4 2014-03-07T00:18:37 CMake: Don't use /NODEFAULTLIB on Windows unless we're Visual Studio.
Ryan C. Gordon b814f23a 2014-02-24T11:24:48 CMake: Fixed build on Mac OS X.
Edward Rudd 7f4c6a9c 2014-02-10T10:53:02 Fix Cmake so generated SOname matches autoconf's #.
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Sam Lantinga c3c2964d 2014-02-09T02:04:40 Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows ernest.lee [Exec] CMake Error at cmake_install.cmake:151 (FILE): [13:37:43][Exec] file INSTALL cannot find [13:37:43][Exec] "C:/TeamCity/buildAgent/work/2e3d17a492e75daf/Build/libSDL2.so". The cmake INSTALL project doesn't work because it uses Linux so shared library paths. Windows uses dlls and I think cygwin also uses dlls. I've included this patch. Can you check if it works?
Ryan C. Gordon 0d9443d3 2014-02-03T11:59:17 Temporarily default Wayland and Mir to disabled, for 2.0.2 release. We'll flip the default back to enabled right after 2.0.2 is finalized, and try to declare them stable and ready by 2.0.3. Those that have an interest in supporting them in 2.0.2 can manually enable them in the configure script with --enable-video-wayland and/or --enable-video-mir.
Ryan C. Gordon 19f8c622 2014-02-02T23:41:46 Added Mir video target (thanks, Brandon!).
Ryan C. Gordon 4f1b8a40 2014-01-28T12:42:01 Move to no-argument version of "endif()" in CMakeLists.txt.
Ryan C. Gordon 2de3b01c 2014-01-28T12:37:04 Some CMake fixes for static linking on Windows from the OpenFL project.
Ryan C. Gordon 9d85cdb1 2014-01-28T00:05:23 CMake: Enable missing timer subsystem on Mac OS X and Haiku.
Edward Rudd 815c6c3b 2014-01-25T16:08:39 quick fix for CMAKE SOVERSION number so it matches what is output by the configure script
Edward Rudd f186314a 2014-01-25T15:13:16 correct grammar on UNIX missing dependency status notice.
Ryan C. Gordon beee1c44 2014-01-21T13:58:15 Fixed dynamic loading of NAS in CMake project.
Gabriel Jacobo ec1cb49e 2013-12-14T20:18:43 Wayland support Based on the original port to Wayland by: Joel Teichroeb, Benjamin Franzke, Scott Moreau, et al. Additional changes in this commit, done by me: * Wayland uses the common EGL framework * EGL can now create a desktop OpenGL context * testgl2 loads GL functions dynamically, no need to link to libGL anymore * Assorted fixes to the Wayland backend Tested on the Weston Compositor (v1.0.5) that ships with Ubuntu 13.10, running Weston under X. Tests ran: testrendercopyex (all backends), testgl2, testgles2,testintersections
Ryan C. Gordon 090327e7 2013-12-09T16:03:18 Implemented the Dynamic API magic.
Ryan C. Gordon d01ad02b 2013-12-09T15:17:20 Hook up SDL_acos and SDL_asin properly.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo c343eab6 2013-11-26T11:50:54 Fixes #2271, Add KD detection under CMake by Scott Percival
Gabriel Jacobo 96fe749f 2013-11-26T11:47:52 Fixes #2272, typo in CMakeLists.txt (thanks Boris Bendovsky!)
Ryan C. Gordon 5c383489 2013-11-24T23:36:15 We don't need to check for snprintf() anymore, we don't use it. SDL_snprintf() is built on vsnprintf() where available.
Ryan C. Gordon e7693740 2013-11-24T23:35:38 Added SDL_vsscanf().
Sam Lantinga 744cd465 2013-11-16T11:58:21 Fixed bug 2238 - Enable GCC atomics for clang Marcus von Appen clang provides support for optimized atomics. The attached patch enables the cmake build system to take clang into account on checking for atomics.
Ryan C. Gordon 00003e8c 2013-11-14T11:51:24 Renamed things named after BeOS to be named after Haiku instead.
Ryan C. Gordon 7550ddcc 2013-11-13T22:35:26 Started BeOS removal: merged BeOS thread and pthread code. Haiku uses most of the standard pthread API, with a few #ifdefs where we still need to fallback onto the old BeOS APIs. BeOS, however, does not support pthreads (or maybe doesn't support it well), so I'm unplugging support for the platform with this changeset. Be Inc went out of business in 2001.
Sam Lantinga aaa4165b 2013-11-03T11:00:28 Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors. Daniel Ribeiro Maciel CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors: (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan' collect2: error: ld returned 1 exit status
Sam Lantinga 6f76bc29 2013-10-21T00:22:07 Fixed bug 2061 - SDL_filesystem API not built using cmake Marcus von Appen The SDL_filesystem API does not get built properly on Unix and BeOS using cmake due to not including the correct C files.
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
Ryan C. Gordon 2dd7091e 2013-08-20T19:57:11 Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
Ryan C. Gordon 63447366 2013-08-20T15:28:14 Fixed cut-and-paste error.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.