include/SDL_opengl.h


Log

Author Commit Date CI Message
Ryan C. Gordon f4d3303c 2014-08-18T14:05:02 Don't use the system OpenGL headers, ever. (the replacement header is from Mesa, under what the MIT license.)
Sam Lantinga 175b343e 2014-06-15T17:37:35 Fixed bug 2568 - NO_SDL_GLEXT should prevent OS glext.h as well J?rgen Tjern? If you #define NO_SDL_GLEXT before including SDL_opengl.h, it still includes the platform-provided glext.h. The comments indicate that this define is intended to be used when you provide your own glext.h (quote from SDL_opengl.h: "Define this if you have your own version of glext.h and want to disable the version included in SDL_opengl.h.") This is a problem because glext.h depends on the contents of gl.h, and it's practical to let SDL_opengl.h pick the right #include for gl.h for our platform.
Sam Lantinga 1188c174 2014-06-04T16:35:07 Fixed Mac OS X build
J?rgen P. Tjern? d3418446 2014-06-04T10:33:23 SDL_opengl: Fix Mac build for SDK 10.9 too.
J?rgen P. Tjern? d623c0b4 2014-06-04T09:59:10 SDL_opengl: Fix Mac build with new glext.h
J?rgen P. Tjern? 8793657d 2014-06-04T01:21:00 SDL_opengl: Move glext.h to a separate file.
Sam Lantinga bd6a4936 2014-04-26T12:38:35 Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.