src/main


Log

Author Commit Date CI Message
Ryan C. Gordon 2230df55 2014-07-27T19:52:52 Remove dependency on C runtime from Windows SDLmain.
Sam Lantinga d1ca658c 2014-07-12T13:05:41 Fixed bug 2638 - (Signed) Can't create signed apps in Android Pablo Mayobre When generating a signed app with SDL 2.0.3 an issue comes up, watching at the Error Log points out that the issue lies in the src/main/android/SDL_android_main.c where the process name is defined as "SDL_app", this name turns into an erroneous name so it should be changed to "app_process"
Gabriel Jacobo 3b217eef 2014-06-20T11:50:31 Fix another NaCl warning
Gabriel Jacobo 553cc07e 2014-06-20T10:59:51 Initialize nacl_io, removes SDL_NaClMount/Umount It's just easier to use nacl_io's mount/umount directly.
Gabriel Jacobo efa2d058 2014-06-08T18:18:13 Fixes audio for Native Client, and other fixes... - SDL_NaClMount, SDL_NaClUmount - Default mounting of https at / in SDL's main function - More documentation in README-nacl.txt
Gabriel Jacobo 1e352d79 2014-06-06T15:45:59 Chrome's Native Client backend implementation
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Philipp Wiesemann 2d8b86bb 2014-04-05T23:24:33 Fixed unused local variable warning.
David Ludwig 205266fa 2014-03-15T10:37:40 Fixed a build error when including WinRT's SDLmain file directly in an app
Sam Lantinga f9a58968 2014-03-13T21:21:26 Added missing copyright notices
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 05c23063 2014-03-09T11:06:11 Fixed line endings on WinRT source code
Sam Lantinga c167d1f6 2014-03-09T10:38:30 Updated SDL to version 2.0.3
Sam Lantinga 853334af 2014-02-09T03:09:56 Updated SDL to version 2.0.2
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 46740a5a 2013-11-28T22:09:21 WinRT: merged with latest SDL 2.x/HG code SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon b2f8b351 2013-11-14T20:24:40 Fixed comment typo.
Ryan C. Gordon 00003e8c 2013-11-14T11:51:24 Renamed things named after BeOS to be named after Haiku instead.
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Ryan C. Gordon d1bde399 2013-10-20T20:24:00 Backed out changeset 737771c47c6f, done testing Buildbot changes.
Ryan C. Gordon df368084 2013-10-20T20:02:02 Intentionally breaking Windows and Raspberry Pi builds to test Buildbot change.
Sam Lantinga 12ca3ce3 2013-10-17T23:02:29 Fixed building using MinGW Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
Sam Lantinga a7e1fddd 2013-10-10T21:50:25 Updated SDL to version 2.0.1
David Ludwig 58dd0864 2013-09-22T12:26:53 WinRT: unified the two, public, app-init functions This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
David Ludwig aeaa0505 2013-09-16T22:43:12 WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation. Assuming this is true, that file might as well be the one that contains WinMain.
David Ludwig efb3cdca 2013-09-16T22:27:30 WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
David Ludwig fff83d8e 2013-09-16T21:09:58 WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
David Ludwig c72a4fa3 2013-09-15T23:53:51 WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag) This file can still be compiled as C++/CX, however that is now optional/not-required.
David Ludwig f860141a 2013-08-27T12:33:36 WinRT: renamed "windowsrt" directories to "winrt"
Gabriel Jacobo 1e49b1ed 2013-08-21T09:47:10 OCD fixes: Adds a space after /* (glory to regular expressions!)
Gabriel Jacobo 695344d1 2013-08-21T09:43:09 OCD fixes: Adds a space before */
Gabriel Jacobo 552b04c5 2013-08-20T20:34:40 More non C89 compliant comments
Sam Lantinga c2a29aed 2013-08-18T22:05:53 Fixed Haiku build (thanks Alexander!)
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.