src/core


Log

Author Commit Date CI Message
Ozkan Sezer e4aa608a 2021-11-14T02:30:34 change (char*) casts to (const char*) in WIN_UTF8 macros
Sam Lantinga c2dd50a9 2021-11-12T08:28:02 Fixed whitespace
Sam Lantinga dc9de1e2 2021-11-11T07:03:30 Get the correct USB VID/PID information for /dev/input/js* devices
Mathieu Eyraud 3090812e 2021-11-11T11:27:56 Convert last SDL_IOReady()'s 2nd parameter to flags Conversion missed in https://github.com/libsdl-org/SDL/pull/4897
Cameron Gutman a5598649 2021-10-30T19:30:34 x11/wayland: Fix signal handling while blocking in WaitEventTimeout() Add a new flag to avoid suppressing EINTR in SDL_IOReady(). Pass the flag in WaitEventTimeout() to ensure that a SIGINT will wake up SDL_WaitEvent() without another event coming in.
Cameron Gutman c97c4687 2021-10-30T15:56:54 core: Convert SDL_IOReady()'s 2nd parameter to flags
Ozkan Sezer c4bac66b 2021-10-18T14:11:20 os2, geniconv: replaced many uses of libc calls with SDL_ counterparts. FIXME: figure out a way to handle errno checks properly.
Sylvain 8b1a2fe8 2021-10-17T23:47:59 backout SDL_AndroidSetInputType()
Sylvain ccb12457 2021-10-17T23:17:54 Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method
Sam Lantinga 373216ae 2021-10-07T18:14:16 Added support for touchpads in the Linux evdev code (thanks Francisco!)
Sam Lantinga db68af80 2021-09-24T10:49:44 Reduce the likelyhood that the mouse will hover over the taskbar or toast notification while in relative mode, which causes a mouse leave event. This will still happen occasionally as the mouse is whipped around, if there is a window overlapping the game window, but it should happen less often now. This could even happen with the original code that warped the mouse every frame, so this should be a good compromise where we don't warp the mouse continously and we still keep the mouse in the safe area of the game window. Note that notifications can be any size, so the safe area may need to be adjusted or even dynamically defined via a hint.
Cameron Cawley 08ae7904 2021-09-14T20:38:03 Replace calls to asprintf with SDL_asprintf
Sam Lantinga 345c161f 2021-09-22T09:06:45 Fixed some accidental uses of external C runtime functions
Sam Lantinga bf97c5a2 2021-09-08T14:47:40 Make sure SDL file descriptors don't leak into child processes
David Gow a1ffeda0 2021-08-28T22:52:13 Add SDL_HINT_APP_NAME and DBUS inhibition hint See SDL bug #4703. This implements two new hints: - SDL_APP_NAME - SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME The former is the successor to SDL_HINT_AUDIO_DEVICE_APP_NAME, and acts as a generic "application name" used both by audio drivers and DBUS screensaver inhibition. If SDL_AUDIO_DEVICE_APP_NAME is set, it will still take priority over SDL_APP_NAME. The second allows the "activity name" used by org.freedesktop.ScreenSavver's Inhibit method, which are often shown in the UI as the reason the screensaver (and/or suspend/other power-managment features) are disabled.
Ryan C. Gordon d4839702 2021-08-04T13:30:12 dbus: Wrap init in a spinlock. This prevents a race if two threads that need d-bus try to init it at the same time. Note that SDL_Init will likely handle this from a single thread at startup, but there are places outside of init where one might trigger D-Bus init, like setting thread priority (a common first thing for a new thread to do) resulting in SDL trying to use RTKit. Fixes #4587.
Ryan C. Gordon 350ca0f9 2021-08-03T04:57:53 winrt: Don't register orientation hint callback in startup code. SDL_AddHintCallback() uses SDL_malloc(), which means this would run before main(), so the app wouldn't be able to supply its own replacement SDL_malloc() implementation in time. This code was moved to under SDL_Init. Since the hint callback already makes efforts to not override the app manifest's orientation settings, this is safe to move until after pre-main() startup. Fixes #4449.
Ozkan Sezer 3da6d2cd 2021-07-08T20:33:50 WIN_SetErrorFromHRESULT: kill CR/LF that FormatMessage sticks at the end Fixes: https://github.com/libsdl-org/SDL_mixer/issues/320
Sam Lantinga 40e5ce7f 2021-06-04T13:23:54 This delay is no longer needed on Steam Link hardware
Cacodemon345 dbbc725f 2021-05-19T14:25:48 Remove WSCONS mouse scaling
Cacodemon345 2aa14b38 2021-05-19T14:24:58 Add missing key to WSCONS-to-SDL conversion table
Ethan Lee be5356af 2021-05-14T14:44:13 winrt: Fix support for multiple simultaneous mouse button presses
Steven Noonan b15bbd4e 2021-04-22T16:11:13 SDL_udev: check for NULL return value from udev_device_get_action Signed-off-by: Steven Noonan <steven@valvesoftware.com> Signed-off-by: Sam Lantinga <slouken@libsdl.org>
Sylvain 98a966d1 2021-04-22T18:06:17 Android: don't need to set the SurfaceHolder format from java code It's already set with ANativeWindow_setGeometry, and eventually set/changed also by eglCreateWindowSurface. - avoid issues with older device where SurfaceView cycle create/changed/destroy appears broken: calling create/changed/changed, and leading to "deuqueBuffer failed at server side, error: -19", with black screen. - re-read the format after egl window surface is created, to report the correct one (sometimes, changed from RGBA8888 to RGB24)
Ryan C. Gordon 49141996 2021-04-04T00:29:26 ibus: make sure we don't pass a NULL path string over D-Bus. Fixes #2941.
Ethan Lee 5ceb6744 2021-03-28T14:58:41 linux: Fix ibus support on Wayland/XWayland
Cameron Cawley 391bb80b 2021-03-05T16:53:06 Replace duplicate functions and lstrlen/lstrcat with SDL string functions
Amir 1a924bc0 2021-02-19T12:54:57 add SDL_AndroidShowToast for https://developer.android.com/reference/android/widget/Toast
Cacodemon345 cf15faae 2021-02-14T14:24:38 Change "memset" to "SDL_zero"
Cacodemon345 c5f9e061 2021-02-14T13:13:34 Disable FreeBSD console mouse when initializing evdev input Enable it again after quitting evdev input.
Sam Lantinga d95a9eae 2021-01-27T21:30:13 Added WIN_IsWindows8OrGreater() for internal use
Sam Lantinga c265e73f 2021-01-17T10:05:11 Fixed bug 5473 - Add WSCONS support for NetBSD wahil1976 This patch adds WSCONS support for NetBSD.
Sam Lantinga 82aafa9a 2021-01-14T14:32:11 Fixed bug 5461 - Add rewritten WSCONS driver for OpenBSD wahil1976 This patch adds a written-from-scratch WSCONS driver for OpenBSD. It does not have hardcoded keymaps, and it features mouse support when wsmux is available. For this to work, it needs access to the /dev/wskbd* devices which are not available to non-root users by default. Access to those can be granted by changing /etc/fbtab to give the logging user the ownership of those devices.
Sam Lantinga 2f72535c 2021-01-08T09:54:55 Fixed joysticks generating SDL mouse events
Ozkan Sezer 5b14bbff 2021-01-04T10:00:10 make ANSI/UNICODE versions of WIN??UTF8 macros individually available.
Ozkan Sezer f2bd861c 2021-01-04T08:50:00 move SDL_tcsstr definition to core/windows/SDL_windows.h
Ozkan Sezer 01a2f276 2021-01-04T01:23:50 consistently use TEXT() macro with LoadLibrary() and GetModuleHandle() cf. bug #5435.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Luca Weiss 040bd7a9 2020-12-28T00:55:28 Fix udev not detecting ID_INPUT_KEY devices when udev is not running https://bugzilla.libsdl.org/show_bug.cgi?id=5308 The udev code labels devices that are found by this code with ID_INPUT_KEY which in turn gets used by SDL to label the devices as SDL_UDEV_DEVICE_KEYBOARD. This was missing for the code path when udev is not running and as such devices such as the power button of a phone was not detected as keyboard input and no devices were emitted.
Ozkan Sezer 90456670 2020-12-17T14:11:00 more "'for' loop initial declarations are only allowed in C99 mode" fixes
Sam Lantinga bfffa275 2020-12-14T09:23:53 Fixed bug 5397 - Fcitx input is truncated sowfelicity Split the long text input event into multiple shorten text input event.
Ozkan Sezer 15cbddf4 2020-12-13T18:00:20 linux/SDL_threadprio.c: fix build on older systems: SCHED_RESET_ON_FORK is in kernel >= 2.6.32.
Sam Lantinga cb361896 2020-12-09T07:16:22 Fixed bug 5235 - All internal sources should include SDL_assert.h Ryan C. Gordon We should really stick this in SDL_internal.h or something so it's always available.
Sam Lantinga 5b3616c3 2020-11-23T18:24:05 Generalized the raw input controller driver and moved XInput/WGI detection into it for XInput devices This fixes bad report parsing for various newer Xbox controllers, and this driver is now preferred over XInput, since it handles more than 4 controllers.
Sam Lantinga 1822f97e 2020-11-11T19:37:47 Fixed bug 5346 - Add FreeBSD evdev KBIO keyboard input driver wahil1976 This patch adds the KBIO text input driver for FreeBSD, which allows text input to fully work without text spilling out into the console. It also supports accented input, AltGr keys and Alt Lock combinations. Tested with US accent keys layout and various AltGr layouts.
Simon McVittie aae53d59 2020-11-11T19:15:09 evdev: Detect whether input devices are accelerometers Anything with X, Y and Z axes but no buttons is probably an accelerometer (this is the assumption made in udev). Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie fdd945f2 2020-11-11T19:14:52 joystick: Use a better heuristic to guess what is a joystick Previously we only checked for at least one button or key and at least the X and Y absolute axes, but this has both false positives and false negatives. Graphics tablets, trackpads and touchscreens all have buttons and absolute X and Y axes, but we don't want to detect those as joysticks. On normal Linux systems ordinary users do not have access to these device nodes, but members of the 'input' group do. Conversely, some game controllers only have digital buttons and no analogue axes (the Nintendo Wiimote is an example), and some have axes and no buttons (steering wheels or flight simulator rudders might not have buttons). Use the more elaborate heuristic factored out from SDL's udev code path to handle these cases. In an ideal world we could use exactly the same heuristic as udev's input_id builtin, but that isn't under a suitable license for inclusion in SDL, so we have to use a parallel implementation of something vaguely similar. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie 8db3171b 2020-11-11T19:14:34 udev: Factor out SDL_EVDEV_GuessDeviceClass This works on capability bitfields that can either come from udev or from ioctls, so it is equally applicable to both udev and non-udev input device detection. Signed-off-by: Simon McVittie <smcv@collabora.com>
Sam Lantinga 07eae7d6 2020-11-11T08:47:18 Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set When we request realtime priority from rtkit, we have a rttime limit. If we exceed that limit, the kernel will send SIGKILL to the process to terminate it. This isn't something that most high priority processes will want, only processes that selectively opt into SCHED_RR/FIFO through SDL_HINT_THREAD_PRIORITY_POLICY should be subject to this level of scrutiny. This change: * Switches non-apple posix OSs to use SCHED_OTHER instead of SCHED_RR for SDL_THREAD_PRIORITY_HIGH/SDL_THREAD_PRIORITY_TIME_CRITICAL. * Fixes using a hardcoded RLIMIT_RTTIME, instead queries it from rtkit * Only sets RLIMIT_RTTIME for MakeRealtime rtkit requests * Adds a note regarding the possible SIGKILL with SDL_HINT_THREAD_PRIORITY_POLICY * Introduces SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow apps to acquire realtime scheduling policies on Linux
Sam Lantinga 94924f01 2020-11-09T10:11:55 Fix failing to set high priority for threads on Linux desktop. Debugging inside rtkit showed we were failing the RLIMIT_RTTIME check, now that we're asking for realtime and not just high-priority due to a change in SDL. Between that and the DBus code in SDL being wrong in previous changelist I'm not sure how this could have ever worked.
Sam Lantinga abf9dfd5 2020-11-09T10:11:38 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste. Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32" Docs: http://git.0pointer.net/rtkit.git/tree/README CLIENTS: To be able to make use of realtime scheduling clients may request so with a small D-Bus interface that is accessible on the interface org.freedesktop.RealtimeKit1 as object /org/freedesktop/RealtimeKit1 on the service org.freedesktop.RealtimeKit1: void MakeThreadRealtime(u64 thread_id, u32 priority); void MakeThreadHighPriority(u64 thread_id, s32 priority);
Ozkan Sezer a4040293 2020-10-25T10:10:02 os2: misc build fixes
Ozkan Sezer cbadd1e3 2020-10-20T20:32:20 geniconv/os2iconv.c: make it build correctly against os2tk headers.
Ozkan Sezer a90f0400 2020-10-15T21:37:30 os2: a _lot_ of coding style cleanup, sot that they match the SDL style. also renamed the 'debug' macro to debug_os2: the former was dangerously a common name. the binary (dll) output is precisely the same as before.
Ozkan Sezer b6965a17 2020-10-14T23:01:05 os2: Andrey Vasilkin agreed that his code to be put under Zlib license: add SDL license headers to geniconv sources.
Ozkan Sezer 1d9cf23e 2020-10-14T23:01:05 os2: updated copyright dates for 2020. header guard fixes.
Ozkan Sezer aa790837 2020-10-14T23:01:02 os2: several warning fixes. mostly those "W007: '&array' may not produce intended result" warnings from Watcom, visible only in C++ mode. one or two others here & there.
Ozkan Sezer 861ac81b 2020-10-14T23:01:01 os2: changes to debug macros
Ozkan Sezer 110a0f7b 2020-10-14T23:01:01 os2: update include paths. add missing libc includes to geniconv.
Ozkan Sezer 74cfb81d 2020-10-14T23:01:00 os2: add port files for SDL2-2.0.4 from Andrey Vasilkin only geniconv/iconv.h (was from LGPL libiconv) is replaced with a generic minimal iconv.h based on public knowledge.
Ryan C. Gordon 2d82cf78 2020-10-05T13:59:03 url: put the Android bits in core/android
Ryan C. Gordon efd665e2 2020-10-05T13:56:45 Backed out changeset a43cb4e54949 Trying this a different way.
Ryan C. Gordon 5f688122 2020-10-05T13:52:52 url: patched to compile on Android.
Ryan C. Gordon 77c9d73b 2020-10-05T11:30:33 Removed SDL_AndroidOpenURL, added SDL_OpenURL. Still needs to be wired into Xcode and Visual Studio projects.
Sylvain Becker dd55bfe8 2020-10-01T14:41:09 Android: add helper function to open an URL/URI (see bug 2783)
Sylvain Becker 97fad045 2020-09-02T19:38:03 Fixed bug 5278 - export SDL_AndroidRequestPermission() (Thanks Huki!)
Sylvain Becker 965b466e 2020-08-17T19:50:20 Fixed bug 4297 - Android StrictMode policy. Remove APK expansion support "In the second half of 2021, new apps will be required to publish with the Android App Bundle on Google Play" (see https://developer.android.com/guide/app-bundle) And "Android App Bundles don't support APK expansion (*.obb) files".
Ozkan Sezer 4ba0a847 2020-06-22T23:24:02 core/linux/SDL_threadprio.c: fix build against older glibc versions
Sam Lantinga cced5eb9 2020-06-04T09:23:18 Fixed bug 5169 - Can not build current sources because of recent thread management changes Manuel Alfayate Corchete I'm trying to build SDL2 with threads support here in GNU/Linux, both X86 and ARM, and it does not seem to be possible ATM: /home/manuel/src/SDLLLL/src/core/linux/SDL_threadprio.c:233:26: error: 'rtkit_max_realtime_priority' undeclared (first use in this function)
Sam Lantinga cc2fe84d 2020-05-26T13:19:48 Getting closer.
Sam Lantinga 0713c579 2020-05-26T13:19:44 More Linux fixes.
Sam Lantinga abd58418 2020-05-26T13:19:19 Make some changes to SDL_SetThreadPriority to try and have SDL transparently handle more of the work. 1. Comment that SDL_SetThreadPriority will make any necessary system changes when applying priority. 2. Add a hint to override SDL's default behavior for scheduler policy. 3. Modify the pthreads SDL_SetThreadPriority so that instead of just using the current thread scheduler policy it will change it to a policy that should work best for the requested priority. 4. Add hint checks in SDL_SetThreadPriority so that #3 can be overridden if desired. 5. Modify the Linux SDL_SetThreadPriority so that in the case that policy, either by SDL defaults or from the hint, is a realtime policy it uses the realtime rtkit API. 6. Prior to calling rtkit on Linux make the necessary thread state changes that rtkit requires. Currently this is done every time as it isn't expected that SDL_SetThreadPriority will be called repeatedly for a thread.
Sam Lantinga f176d7fd 2020-05-22T16:45:02 Added a note not to use XinputUap.dll for XInput support
Sam Lantinga eadc8693 2020-05-11T14:31:04 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 wengxt Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface. The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
Sylvain Becker 2491f16f 2020-05-08T21:40:28 Android: send SDL_LOCALECHANGED when locale changes
Sylvain Becker 0059ace0 2020-05-08T11:00:51 Android: factorize asset manager code (bug 2131 and 4297)
Ryan C. Gordon fa23e3d0 2020-05-04T02:27:29 locale: Implemented SDL_GetPreferredLocales(). This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Sam Lantinga ba95fa61 2020-04-08T08:42:09 Revert "Fix incorrectly terminated MakeThreadHighPriority dbus message" The first terminator is for input parameters. The second terminator was for the output parameters. If an error occurs when calling MakeThreadHighPriority(), e.g. a bad thread id, then the reply from connection_send_with_reply_and_block() will be null.
Sam Lantinga b6afbe63 2020-04-07T09:38:57 Added SDL_log.h to SDL_internal.h so logging is available everywhere
Sam Lantinga f4a56d7e 2020-03-30T14:26:15 Enable thread-safety features in libdbus There are multiple SDL APIs that internally sink into dbus calls, e.g. battery status, thread priority. If those calls happen in different threads simultaneously it can result in dbus crashes. To abide by dbus's multithreading guidelines we must call dbus_threads_init_default() to enable dbus's internal locking mechanisms: https://dbus.freedesktop.org/doc/api/html/group__DBusThreads.html#gac7b8a7001befc3eaa8c6b043151008dc Additionally, access to a DBusMessage must be synchronized between threads. SDL was already abiding that guideline as the DBusMessage structs aren't shared. The following email from the dbus mailing list hints that arbitrating access to the DBusConnection on the SDL may also be required: https://lists.freedesktop.org/archives/dbus/2017-September/017306.html
Sam Lantinga 2e667a8b 2020-03-30T14:26:10 Fix incorrectly terminated MakeThreadHighPriority dbus message Currently the message is double terminated, which results in SDL_DBus_CallMethodInternal() incorrectly assuming that the other party is always returning true. I'm not super familiar with dbus, so I'm not sure if this could also be the cause of this bug: https://github.com/ValveSoftware/steam-for-linux/issues/6901
Ryan C. Gordon 369e5f33 2020-03-26T20:28:04 dbus: System bus is optional, we only need a session bus (thanks, tamo!). Fixes Bugzilla #4795.
Sam Lantinga b4312864 2020-02-13T10:19:05 Resolved conflict and added Android_JNI_RequestPermission()
Sam Lantinga 4bb95e84 2020-02-11T16:14:02 Implemented OpenSL-ES audio recording on Android
Fabrice Fontaine cbc65ce8 2020-02-10T13:56:53 src/core/linux/SDL_threadprio.c: fix build without threads Add an include on SDL_error.h to avoid the following build failure without threads: /home/buildroot/autobuild/instance-0/output-1/host/opt/ext-toolchain/bin/../lib/gcc/arm-buildroot-linux-uclibcgnueabihf/8.3.0/../../../../arm-buildroot-linux-uclibcgnueabihf/bin/ld: build/.libs/SDL_threadprio.o: in function `SDL_LinuxSetThreadPriority_REAL': SDL_threadprio.c:(.text+0x0): undefined reference to `SDL_Unsupported' Fixes: - http://autobuild.buildroot.org/results/7f7712c5bd47de4a3fcec1e0d0526fd5a3ecd532 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Sylvain Becker 005e2dff 2020-01-17T12:41:54 Android: prevents rare crashes when app goes to background or ends. Make sure the thread is actually paused, and context backep-up, before SurfaceView is destroyed (eg surfaceDestroyed() actually returns). Add a timeout when surfaceDestroyed() is called, and check 'backup_done' variable. It prevents crashes like: #00 pc 000000000000c0d0 /system/lib64/libutils.so (android::RefBase::incStrong(void const*) const+8) #01 pc 000000000000c7f4 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::UpdateBufferList(ANativeWindowBuffer*)+284) #02 pc 000000000000c390 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::DequeueBuffer()+240) #03 pc 000000000000bb10 /vendor/lib64/egl/eglSubDriverAndroid.so (EglAndroidWindowSurface::GetBuffer(EglSubResource*, EglMemoryDesc*)+64) #04 pc 000000000032732c /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::UpdateResource(EsxContext*)+116) #05 pc 0000000000326dd0 /vendor/lib64/egl/libGLESv2_adreno.so (EglWindowSurface::GetResource(EsxContext*, EsxResource**, EsxResource**, int)+56) #06 pc 00000000002ae484 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::AcquireBackBuffer(int)+364) #07 pc 0000000000249680 /vendor/lib64/egl/libGLESv2_adreno.so (EsxContext::Clear(unsigned int, unsigned int, unsigned int, EsxClearValues*)+1800) #08 pc 00000000002cb52c /vendor/lib64/egl/libGLESv2_adreno.so (EsxGlApiParamValidate::GlClear(EsxDispatch*, unsigned int)+132)
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Sylvain Becker d004cc70 2019-12-21T22:40:33 Android: same way as in nativePause(), resume events are sent from SDL thread
Sylvain Becker 45a9b5fa 2019-12-21T21:18:02 Android: fix call of glFinish without context. Message in the log, when going to background: "call to OpenGL ES API with no current context (logged once per thread)" Because of SDL_WINDOWEVENT_MINIMIZED is sent from the Java Activity thread. It calls SDL_RendererEventWatch(), _WindowEvent() and glFinish() without context. Solution is to move sending of SDL_WINDOWEVENT_MINIMIZED to the SDL thread.
Sylvain Becker 13e10151 2019-12-12T20:33:11 Android: use SDL_arraysize()
Sylvain Becker 210f6dda 2019-12-12T18:38:36 Android: use 'RegisterNatives' to export the native methods "The advantages of RegisterNatives are that you get up-front checking that the symbols exist, plus you can have smaller and faster shared libraries by not exporting anything but JNI_OnLoad" https://developer.android.com/training/articles/perf-jni#native-libraries
Sam Lantinga 2bfcf5cd 2019-11-18T14:08:05 Added Linux controller mapping for the Xbox One Elite Series 2 controller in Bluetooth mode
Sylvain Becker 303646a6 2019-10-31T15:53:10 Android: some readability: redundant casts, deads stores, redundant control flow
Ryan C. Gordon a747106c 2019-10-09T19:38:16 linux: If D-Bus isn't available on the system, don't keep trying to load it. Fixes Bugzilla #4476.
Sam Lantinga 191fe25b 2019-09-27T15:21:31 Fixed rtkit feature guard
Sam Lantinga 84dc44e2 2019-09-27T15:21:27 Fix the RealtimeKit dbus include guards The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the circular dependency made it impossible for this feature to be enabled. Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required to achieve high priority. But there is some scheduler config that rtkit needs the app to setup.
Sam Lantinga aaec90e5 2019-09-06T08:42:54 Fixed bug 4789 - Linux accelerometers no longer available as joysticks Daniel Drake A long time ago, it was possible to play neverball on Linux using the accelerometer found in HP laptops. The kernel exposes the accelerometer as a joystick (/dev/input/jsX) as well as an evdev device (/dev/input/eventX). I guess it worked fine when SDL was using the js interface, but then stopped working here: http://hg.libsdl.org/SDL/rev/fdaeea9e7567 Looking at current code which uses udev to discover joysticks, it looks for the udev tag ID_INPUT_JOYSTICK. However udev's internal input_id logic specifically tags accelerometers as ID_INPUT_ACCELEROMETER and nothing else. This looks like a good fit for SDL_HINT_ACCELEROMETER_AS_JOYSTICK.
Ozkan Sezer 9c8e403f 2019-08-30T11:35:20 use 'U' suffix on constants instead of (unsigned int) cast.
Sylvain Becker 70dc8d16 2019-08-30T08:55:20 Android: fix corresponding warnings
Alex Szpakowski 109cbd6e 2019-08-04T16:56:40 Fix touch-related compile errors on Linux.