kc3-lang/SDL

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Log

Author Commit Date CI Message
2c4a6ea0 2015-05-26 06:27:46 Updated the copyright year to 2015
c133c8c8 2015-05-26 06:27:12 Script from Sylvain to automate updating the copyright year
d88b6738 2015-05-26 06:16:43 Fixed bug 2989 - Memory loss in clipboard_testClipboardTextFunctions
507157ab 2015-05-25 16:22:09 Wait for devices to finish initializing when inserted, before using them. Fixes hotplug issue with XBox 360 game controller.
b0c5e201 2015-05-25 14:52:41 Added support for Razer Serval Bluetooth mode
44719498 2015-05-23 09:33:20 Sign any subframeworks - not needed for SDL proper, but included for consistency with other projects
1968ff04 2015-05-22 22:34:08 Android: Fixed touch pressure being out of range. According to the documentation of Android's MotionEvent, the getPressure() may return values higher than 1 on some devices. To prevent passing such values into SDL they are now corrected to 1 in Java before the JNI call (where it is assumed to be correct). Currently SDL only sends SDL_FINGERMOTION events if the touch state (position or pressure) changed. By correcting pressure down to 1 some events may get dropped in the rare case that only the pressure was changed but was out of range and the position did not change.
4f00dda9 2015-05-21 21:27:53 Removed redundant NULL check in test program.
b00214c3 2015-05-21 21:25:32 Changed clean-up order in test program.
39d27a63 2015-05-21 21:25:14 Fixed undefined key access in test program.
63653814 2015-05-20 16:28:21 Added game controller support for the Razer Serval
2c4ad51d 2015-05-18 21:21:14 Added missing loop cancel for Emscripten in test programs.
ac10a2f2 2015-05-18 21:17:13 Fixed compiling test program with Emscripten.
1ed86d22 2015-05-18 21:12:16 Fixed handling only one event per frame in test program.
fcee3e73 2015-05-16 17:35:36 Code style cleanup in the GLES and GLES2 render backends.
240a3fbf 2015-05-16 16:55:56 iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
f7ac0201 2015-05-16 21:15:59 Android: Replaced logging tag strings with constant.
a54d038b 2015-05-16 21:15:27 Emscripten: Fixed wrong source comment and updated web link.
d57b9735 2015-05-16 12:05:42 Mac: Use CoreFoundation headers instead of Carbon headers, in GetPowerInfo code.
afc97cbd 2015-05-14 14:40:56 Fix duplicate raw mouse events with XInput2 Make XGrabPointer calls in X11_SetWindowGrab and X11_CaptureMouse consistent by passing False to owner_mask along with proper event_mask.
1c6ea0f2 2015-05-13 22:39:32 Added a userdata parameter to SDL_SetWindowsMessageHook()
b2be9253 2015-05-13 22:39:27 Fixed Mac and Linux builds
7de242e7 2015-05-13 22:39:20 Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
094c4a16 2015-05-13 22:37:26 Added generic xinput fallback for XBox compatible controllers on Linux
f1a7c00d 2015-05-11 21:03:36 Refactored SDL_EGL_CreateContext: It now supports context flags and OpenGL ES 3+ contexts, and its behavior more closely matches the GLX and WGL context creation code. Improved the code style consistency of SDL_egl.c. Fixes bugzilla #2865.
5919a859 2015-05-09 22:42:23 Android: Fixed empty parameter list in signatures of internal functions.
6e4e9ceb 2015-05-08 21:53:02 Fixed SDL_TouchFingerEvent documentation in header file.
8f4bcc72 2015-05-06 21:11:06 Android: Replaced spaces with tab in Android.mk file.
3f51758e 2015-05-06 21:10:48 Emscripten: Fixed touch coordinates not being normalized.
5715097a 2015-05-06 21:09:33 Fixed implicit function declaration in test program.
ac27b511 2015-05-06 12:54:51 Fixed SDL_GL_GetAttribute queries for framebuffer component sizes in Core Profile OpenGL contexts. Fixes bugzilla #2060.
c4fe8c80 2015-05-06 12:42:14 Fixed building the iOS Demo files in debug mode
4fc40266 2015-05-05 19:01:55 Replaced all remaining uses of NSAutoreleasePool with @autoreleasepool blocks (bugzilla #2680.)
6c20b682 2015-05-05 16:24:05 Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
d1372bb9 2015-05-05 16:20:11 Fixed the window offset on iOS when resuming an app with a borderless or fullscreen window that has the on-screen keyboard visible.
d603bb30 2015-05-05 16:16:10 Fixed a crash on iOS when none of the orientations in Info.plist match the SDL window's actual orientation. Fixes bug #2967.
74d83ead 2015-05-04 21:47:40 Fixed bug 2976 - Fix RGBA<->RGBA blit that was broken with the optimization from Bug 11 id.zeta The optimization from Bug 11 added a code branch on cases where the source RGB masks match the destination RGB masks and a optimized blit function Blit4to4MaskAlpha that always overrides the source alpha info would be chosen. Unfortunately, the branch also errorneously took over the RGBA<->RGBA blitting cases where the source alpha info should be copied, while they would instead get overriden in Blit4to4MaskAlpha. The attached patch fixes that by handling the RGBA<->RGBA cases correctly in that branch with the original BlitNtoNCopyAlpha as well as uses an optimized Blit4to4CopyAlpha along the same vein.
589c46dd 2015-05-01 01:20:28 X11: send keypress events before textinput events.
0045e2e6 2015-05-01 01:19:00 checkkeys: report SDL_TEXTEDITING events.
42326278 2015-05-01 01:12:48 checkkeys: Readded the KEYUP event test.
9979bab2 2015-04-30 21:45:29 Android: Deactivated debug log messages on joystick device events.
93bd476d 2015-04-26 20:46:07 Moved code signature step to after the framework build step is complete, and don't hardcode the codesign identity
931f6e4e 2015-04-26 20:21:06 Turn off code signing by default Code signature can be added after build with the following command line: codesign --force --sign 76BB5ACAC44CA5EFA5F879434D157B81DA842CFB SDL2.framework/Versions/A
43692a00 2015-04-26 15:47:40 Updated project and added code signing for release builds
d9d1a1b9 2015-04-26 13:53:46 X11: Use our own cut-buffer for intermediate clipboard storage. XA_CUTBUFFER0 is not defined for holding UTF8 strings.
5c09bf73 2015-04-25 20:49:26 Only check for Linux-specific input APIs on Linux targets (thanks, Marcus!). This is only for the configure script. The CMake project files already make this Linux-exclusive. Fixes Bugzilla #2659.
75a3ad1d 2015-04-22 20:25:19 CMake: Slightly better fix for installation target (thanks, Anthony!). Fixes Bugzilla #2474.
034933d7 2015-04-22 21:43:22 Fixed typos in header file documentation comments.
71c65b15 2015-04-20 20:03:40 Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
83c088a0 2015-04-20 20:03:26 Fixed unsupported doxygen tag in header file.
69f6f646 2015-04-20 13:43:24 Cleaned up the macro salsa in the Windows timer code. - Removed USE_GETTICKCOUNT code; it's never used now. - Reduced the number of preprocessor checks for WinRT. - Renamed timeSetPeriod() so it doesn't look like a Win32 API call.
b72938c8 2015-04-20 12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
e5f9c347 2015-04-08 12:14:36 Remove trailing spaces in Android source code.
eff61ee3 2014-06-05 11:55:37 Add an entry for X11 "/" key for Brazilian keyboard. SDL2 reports the following message when we type the "/" on br-abnt2 keyboards: The key you just pressed is not recognized by SDL. \ To help get this fixed, please report this to the SDL mailing list \ <sdl@libsdl.org> X11 KeyCode 97 (89), X11 KeySym 0x2F (slash). That's because the corresponding entry in the scancodes table is marked with value SDL_SCANCODE_UNKNOWN. This commit fixes that adding the value SDL_SCANCODE_SLASH for this entry.