Xcode-iOS/Test


Log

Author Commit Date CI Message
Sam Lantinga b79e1baa 2020-11-17T10:29:36 Added weak linking to hidapi framework Also added testsensor to the test project
Sam Lantinga 009b62f1 2020-11-07T02:22:15 Be explicit about mapping the new game controller paddle buttons
Sam Lantinga cf8d3bef 2020-11-06T16:01:43 Added iOS controllermap test
Sam Lantinga d5e367a4 2020-11-06T14:45:36 Fixed build so CoreBluetooth framework is only needed by hidapi Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
Sam Lantinga fbf0484a 2020-11-06T14:08:11 Embed the hidapi framework for the iOS and tvOS game controller test
Sam Lantinga 1bd4b7fd 2020-11-06T13:03:07 Updated iOS tests and demos for latest SDL linking requirements
Sam Lantinga dc60b975 2020-11-06T11:32:59 Removed old iOS-only project and demos
Ozkan Sezer e58cc5fa 2020-10-09T03:28:30 minor whitespace fix
Sam Lantinga 79e625f0 2020-10-08T17:01:28 Fixed trying to build OSX SDL_OpenURL on iOS and tvOS
Sam Lantinga 76980e30 2020-10-08T16:42:20 Added events for dynamically connecting and disconnecting displays, with an iOS implementation
Ozkan Sezer 9db16a65 2020-06-14T12:21:02 fix permissions of some project files
Sam Lantinga 2ae1c0f5 2020-04-14T09:52:27 Allow Bluetooth headphones for iOS playandrecord mode
Sam Lantinga 2d1f7be2 2020-04-14T08:43:46 Remove development team override for iOS tests
Sam Lantinga e5d36299 2020-04-13T15:46:12 Added support for new mouse APIs in iOS 13.4
David Ludwig 68c7e80d 2020-03-23T14:54:31 iOS: fixed bug whereby some SDL testing apps weren't launching Test apps in Xcode-iOS/Test/TestiPhoneOS.xcodeproj weren't launching in the most-recent release of Xcode and the iOS Simulator (version 11.3.1). This was caused by their shared Info.plist file not defining a CFBundleShortVersionString (as reported by Xcode, when launching a test app from within Xcode).
Sam Lantinga 74ba3cb4 2020-03-20T19:48:26 Backed out changeset c5bb2de42684
Sam Lantinga c63bb512 2020-03-20T19:42:59 Only build raw input support on Windows
David Ludwig 513730c4 2020-03-15T14:40:51 iOS: fixed build error when building test apps via Xcode CoreBluetooth.framework needed to get linked into test apps, all of which are currently using statically-linked SDL.
Ozkan Sezer 09142eb7 2019-06-12T13:56:20 fix permissions
Sam Lantinga aa80d279 2019-06-11T08:33:30 Fix build with the 10.10 SDK
Sam Lantinga 30a5e90b 2019-06-08T14:29:05 Fixed bug 4603 - The iOS Test Xcode project file needs to add the metal framework Dominik Reichardt Similar to bug #4088 the iOS test suite needs the metal framework to link. Same linking error in the final linking phase.
Ozkan Sezer 43d47f6b 2018-11-15T07:20:02 fix permissions
Sam Lantinga 2e348c1f 2018-11-14T13:37:22 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick maxxus The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events. Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
Sam Lantinga b08bdc44 2018-10-26T09:27:31 Don't build SDL_JOYSTICK_HIDAPI by default on iOS If you enable this, you'll need to link with CoreBluetooth.framework and add something like this to your Info.plist: <key>NSBluetoothPeripheralUsageDescription</key> <string>MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app.</string>
Ozkan Sezer f0549cc9 2018-10-23T09:10:02 fix permissions
Sam Lantinga c4918db5 2018-10-22T14:55:42 Add exception handling to Android hidapi.
Sam Lantinga 56806804 2018-10-18T15:41:50 Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects Dominik Reichardt Xcode warns about "Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO." Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
Ozkan Sezer faf8f8b8 2018-08-30T12:50:10 fix permissions
Sam Lantinga f1bc1c12 2018-08-22T17:44:28 Fixed crash trying to open HIDAPI controller as a haptics device on Windows
Sam Lantinga bdbc06b0 2018-08-21T16:47:44 Fixed bug 4228 - Clean-up Xcode projects C.W. Betts This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
Ozkan Sezer 41da7b79 2018-06-12T14:00:15 ran 'chmod -x' on many files
Sam Lantinga 3ae97689 2017-12-10T09:09:27 Added the Metal framework to several iOS tests
Sam Lantinga a6a4e27a 2017-11-12T22:51:12 Updated SDL's YUV support, many thanks to Adrien Descamps New functions get and set the YUV colorspace conversion mode: SDL_SetYUVConversionMode() SDL_GetYUVConversionMode() SDL_GetYUVConversionModeForResolution() SDL_ConvertPixels() converts between all supported RGB and YUV formats, with SSE acceleration for converting from planar YUV formats (YV12, NV12, etc) to common RGB/RGBA formats. Added a new test program, testyuv, to verify correctness and speed of YUV conversion functionality.
Alex Szpakowski 4209a1fd 2016-09-15T19:59:57 CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS. Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
Alex Szpakowski f0505766 2016-09-13T22:18:06 Initial Apple TV / tvOS support. The Apple TV remote is currently exposed as a joystick with its touch surface treated as two axes. Key presses are also generated when its buttons and touch surface are used. A new hint has been added to help deal with deciding whether to background the app when the remote's menu button is pressed: SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS.
Philipp Wiesemann a4ce22fb 2016-01-06T22:39:04 Fixed outdated information in a README for iOS. Four of the listed programs do not exist anymore.
Alex Szpakowski 2bf6f1bc 2015-09-20T23:08:36 Added initial support for MFi game controllers on iOS.
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 45f967be 2015-05-28T18:57:57 Fixed building test programs on the iOS simulator
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga 017c5dc3 2014-07-07T10:42:19 Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion Alex Szpakowski Now that SDL on iOS requires CoreMotion to be linked, some of the Xcode projects included with the SDL source (such as the iOS tests and the iOS app template) as well as the premake and automake scripts need to be updated. I've attached a patch which does so. It also fixes the SDL Xcode project to build for 64-bit ARM as well as armv7 by default (or whatever the default ARM targets are for the Xcode version used), which is what the iOS app template expects.
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.