include/SDL_cpuinfo.h


Log

Author Commit Date CI Message
SDL Wiki Bot c7dafb15 2021-10-27T01:36:05 Sync wiki -> header
SDL Wiki Bot 8b23029d 2021-09-28T17:03:06 Sync wiki -> header
Sam Lantinga 609cea1e 2021-08-10T17:14:06 Enable SSE3 intrinsics when building with Visual Studio Fixes https://github.com/libsdl-org/SDL/issues/4530
Ryan C. Gordon c88eb7a8 2021-07-14T17:07:04 Sync wiki -> header.
Ryan C. Gordon f8c1fc49 2021-07-14T14:15:30 doxygen: Fix all the "\returns" so they work as part of complete sentences.
Vladislav Dmitrievich Turbanov 50db4a59 2021-04-02T12:05:45 * Support for intrinsics in MSW + Clang scenario. Utility polyfill is provided, removed the no-longer-needed conditionals.
Ryan C. Gordon 3f40396d 2021-03-21T14:18:39 First shot at merging the wiki documentation into the headers.
Esme 8ba735c2 2021-03-10T11:40:34 Include arm_neon.h in mingw targeting ARM Windows. The llvm-mingw project includes cross-compilers targeting ARM: https://github.com/mstorsjo/llvm-mingw/releases Currently, compilation fails with this configuration, because neon features are used as long as __ARM_NEON is defined, but arm_neon.h was not included.
Sam Lantinga 9130f7c3 2021-01-02T10:25:38 Updated copyright for 2021
Ozkan Sezer fc795f89 2020-10-13T05:20:00 SDL_cpuinfo.h: add missing const to size parameter of SDL_SIMDRealloc() so that the declaration matches the definition.
Ethan Lee 2aa8974f 2020-06-11T12:03:33 Add SDL_SIMDRealloc
Sam Lantinga a8780c6a 2020-01-16T20:49:25 Updated copyright date for 2020
Ben Avison 6a6a0528 2019-10-24T21:12:08 ARM: Create configure option --enable-arm-simd to govern assembly optimizations
Sam Lantinga cbdee4d6 2019-08-08T13:26:05 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics. @saml
Ozkan Sezer 282b2b93 2019-06-25T11:47:02 define __ARM_NEON for Windows only if _M_ARM or _M_ARM64 is defined. fixes Visual Studio builds.
Sam Lantinga 8728ce44 2019-06-08T14:54:37 Fixed bug 4557 - SDL_SIMDAlloc and *Free should be in the public interface Martin Gerhardy These functions are really useful and should get exposed imo.
Sam Lantinga 53a6196b 2019-04-23T16:57:34 Don't redefine __SSE__ and related macros if they're already defined
Sam Lantinga 5e13087b 2019-01-04T22:01:14 Updated copyright for 2019
Sylvain Becker 69c256c1 2018-12-04T18:15:45 Fix comment and end of lines
Sylvain Becker 09b46204 2018-12-04T16:50:31 Windows: NEON detection and intrinsic includes on Visual Studio Visual Studio doesn't define __ARM_ARCH nor _ARM_NEON, but _M_ARM and _M_ARM64, so SDL_HasNEON() was bypassed. PF_ARM_NEON_INSTRUCTIONS_AVAILABLE doesn't see to be defined (but still works when defined as 19).
Sylvain Becker aea7e56a 2018-12-04T12:34:45 android: use __ARM_NEON instead of __ARM_NEON__ to include <arm_neon.h> Only __ARM_NEON is defined with Android NDK and arm64-v8a Tested on ndk-r18, ndk-r13 and also Xcode. (Visual Studio needs a different fix). Fixes Bugzilla #4409.
Sam Lantinga ac15de18 2018-11-19T21:28:52 Fixed bug 4392 - SDL_cpuinfo.h breaks compilation with C bool type Luke Dashjr Bug 3993 was "fixed" by #undef'ing bool. But this breaks C99's stdbool.h bool too. For example, mpv's build fails with: ../audio/out/ao_sdl.c:35:5: error: unknown type name ?bool? It seems ill-advised to be #undef'ing *anything* here - what if the code including SDL_cpuinfo.h actually wants to use altivec?
Ryan C. Gordon 4df859c5 2018-05-21T11:35:42 cpuinfo: Added SDL_HasAVX512F(). This checks for the "foundation" AVX-512 instructions (that all AVX-512 compatible CPUs support).
Ryan C. Gordon 8543ad7d 2018-05-21T11:34:57 cpuinfo: Added some internal SIMD-aligned allocation functions. Fixes Bugzilla #4150 (sort of).
Ryan C. Gordon b7e88aaa 2018-05-16T02:03:06 audio: Added ARM NEON versions of audio converters. These are _much_ faster than the scalar equivalents on the Raspberry Pi that I tested on. Often 3x to 4x as fast!
Sam Lantinga 6d39e67b 2018-03-10T21:20:25 Fixed bug 4103 - SDL_cpuinfo.h provokes warnings with -Wundef on non-x86 hosts Felix Geyer Forwarding from https://bugs.debian.org/892087 quoting verbatim: The SDL2 header SDL_cpuinfo.h generates gcc warnings if the program using it compiles with the -Wundef warning. (In particular, this means that QEMU builds using it fail on at least sparc hosts, since QEMU dev builds use both -Wundef and -Werror.). /usr/include/SDL2/SDL_cpuinfo.h:63:5: warning: "HAVE_IMMINTRIN_H" is not defined, evaluates to 0 [-Wundef] #if HAVE_IMMINTRIN_H && !defined(SDL_DISABLE_IMMINTRIN_H)
Sam Lantinga e3cc5b2c 2018-01-03T10:03:25 Updated copyright for 2018
Sam Lantinga 0597bf6e 2017-12-12T16:25:43 Fixed bug 3993 - altivec.h include in SDL_cpuinfo.h breaks compilation with -std=c++11 bastien.bouclet According to this GCC bug report, altivec.h requires building with the gnu extensions: https://gcc.gnu.org/bugzilla/show_bug.cgi?id=78263. As an application developer, I don't want SDL to force me to enable the gnu extensions.
Sam Lantinga f1ec8a5f 2017-12-11T12:00:12 Check for immintrin.h before using it in SDL_cpuinfo.h
Sam Lantinga 846d0080 2017-11-11T16:20:00 Only include Intel intrinsics header on x86 and x64
Sam Lantinga 4026db8c 2017-11-10T14:22:21 Replaced the intrinsics header with the single header that includes all intrinsics so we can use AVX, etc.
Sam Lantinga 30d554e3 2017-08-19T03:07:44 Fixed building SDL applications with Visual Studio and the clang toolset Also fixed building 64-bit SDL with clang. 32-bit doesn't build because of the inline assembly for C runtime support.
Ryan C. Gordon 3594bf8e 2017-01-23T01:05:44 audio: Wired up new SSE code to build system.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga 36156335 2016-11-20T21:34:54 Renaming of guard header names to quiet -Wreserved-id-macro Patch contributed by Sylvain
Ryan C. Gordon 35430a73 2016-11-17T01:15:16 cpuinfo: first attempt at SDL_HasNEON() implementation.
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
Sam Lantinga eb1c6044 2014-07-11T22:02:50 Fixed bug in AVX detection and added AVX2 detection
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 1367bf87 2014-03-09T11:36:47 Integrated David Ludwig's support for Windows RT
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Sam Lantinga 3bd0e900 2014-02-02T00:33:31 Fixed bug 2376 - no SDL_HasAVX Haneef Mubarak AVX is the successor to SSE* and is fairly widely available. As such, it really ought to be detectable. This functionality ought to be trivial to implement, and not having it means being forced to write an ugly workaround to check for AVX (so that normal SSE can be used if AVX is not available). Here is an example on detecting AVX from SO (it actually shows ways to cehck for all of teh fancy instructions): http://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
David Ludwig 69c5d21d 2013-10-27T21:26:46 WinRT: merged with SDL 2.0.1 codebase
Sam Lantinga 8b79cbad 2013-10-17T11:32:56 Added an API to get the amount of system RAM
David Ludwig f7049b93 2013-08-12T22:29:55 WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
Gabriel Jacobo dad42067 2013-08-12T11:13:50 Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.
Sam Lantinga 1ad936eb 2013-08-11T19:56:43 Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.