src/video/haiku


Log

Author Commit Date CI Message
Ryan C. Gordon 69092c7e 2017-08-09T18:30:48 haiku: Fixed compiler warning.
Ryan C. Gordon a412ba0d 2017-08-09T01:01:41 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. Fixes Bugzilla #3729.
Ryan C. Gordon d5215d9d 2017-08-09T00:56:05 Fixed up some compile warnings and errors on x86-64 Haiku.
Philipp Wiesemann c3bf69ca 2017-07-07T23:00:22 haiku: Fixed compiling without OpenGL support.
Philipp Wiesemann e6583300 2017-07-02T22:46:23 haiku: Fixed using wrong constant for internal error handling. SDL_CreateWindow() worked because ENOMEM is negative on Haiku.
Philipp Wiesemann b1fbab50 2017-07-01T23:01:57 haiku: Fixed memory leak if destroying window.
Philipp Wiesemann 267dca13 2017-06-18T23:00:42 haiku: Removed unused internal function. Its functionality is already in SDL_GL_GetAttribute().
Philipp Wiesemann 90488d6c 2017-06-17T22:30:28 haiku: Added support for some values set with SDL_GL_SetAttribute().
Philipp Wiesemann 248410dd 2017-06-04T23:15:13 Fixed SDL_GL_SetSwapInterval() returning success on two unsupported platforms.
Philipp Wiesemann 2113208d 2017-06-03T23:00:50 haiku: Fixed missing title bar for windows with decorations. B_BORDERED_WINDOW_LOOK has a border but no title bar.
Philipp Wiesemann 1b9dc599 2017-05-28T21:50:11 haiku: Fixed SDL_SetClipboardText() putting random data in clipboard.
Ryan C. Gordon de52dc29 2017-05-28T15:36:09 haiku: Correctly set keyboard focus (thanks, Kai!). The message sent upon the window being activated or deactivated, to trigger the call to SDL_SetKeyboardFocus was missing a mandatory parameter. So keyboard focus was never properly set. Fixes Bugzilla #3658.
Philipp Wiesemann 604a4b1b 2017-05-27T23:30:21 haiku: Fixed SDL_SetClipboardText() allocating too much memory and cutting text. It allocated pointers instead of chars and passed a wrong size to SDL_strlcpy().
Philipp Wiesemann b7b91907 2017-05-07T21:02:31 haiku: Changed internal function to be static.
Philipp Wiesemann 3ed2f0ca 2017-05-07T21:02:16 haiku: Fixed unlocking clipboard twice.
Philipp Wiesemann 4466b931 2017-05-06T21:46:11 haiku: Fixed comment.
Ryan C. Gordon 619ab7a2 2017-05-01T18:39:05 haiku: Various fixes from haikuports. Based on patch here: https://github.com/haikuports/haikuports/blob/master/media-libs/libsdl2/patches/libsdl2-2.0.5.patchset
Philipp Wiesemann 266816b4 2017-03-26T21:00:19 Removed newlines from error messages.
Philipp Wiesemann 4f981df3 2017-01-22T22:15:36 Haiku: Fixed memory leak if creating framebuffer failed.
Sam Lantinga 45b774e3 2017-01-01T18:33:28 Updated copyright for 2017
Sam Lantinga b4e069e7 2016-12-26T02:12:21 Fixed bug 3517 - Compiler warnings with gcc -Wstrict-prototypes felix Compiling even a simple SDL2 'hello world' program with gcc -Wstrict-prototypes (GCC 6.2.1) results in warnings like: /usr/include/SDL2/SDL_gamecontroller.h:143:1: attention : function declaration isn't a prototype [-Wstrict-prototypes] extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(); ^~~~~~ It seems there is a missing 'void' between the parentheses.
Sam Lantinga 524bf3c2 2016-12-09T01:47:43 Fixed bug 3513 - SDL_GL_SwapWindow does not return error status Return an error code from SDL_GL_SwapWindow(), like the other SDL APIs.
Sam Lantinga 8a73f7e8 2016-10-19T20:42:22 Fixed bug 3461 - Implement TEXTINPUT events for Haiku Kai Sterker Apparently, SDL2 on Haiku does not generate SDL_TEXTINPUT events. Attached is a patch that adds this functionality. Tested with SDLs own checkkeys program and different keymaps as well as my own SDL application and German keyboard layout to verify it generates the expected input.
Ryan C. Gordon f10db407 2016-09-29T23:15:56 haiku: Patched to compile.
Ryan C. Gordon 4f4c4b62 2016-09-29T22:52:41 Added SDL_SetWindowResizable(). (thanks, Ethan!)
Sam Lantinga 42065e78 2016-01-02T10:10:34 Updated copyright to 2016
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 2c4a6ea0 2015-05-26T06:27:46 Updated the copyright year to 2015
Ryan C. Gordon b72938c8 2015-04-20T12:22:44 Windows: Always set the system timer resolution to 1ms by default. An existing hint lets apps that don't need the timer resolution changed avoid this, to save battery, etc, but this fixes several problems in timing, audio callbacks not firing fast enough, etc. Fixes Bugzilla #2944.
Alex Szpakowski fe6c797c 2015-04-10T23:30:31 Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
Edward Rudd b88ca1b4 2015-02-10T16:28:56 the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here. Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture. More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
Philipp Wiesemann b48e54aa 2015-01-26T22:00:29 Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation Jonas Kulla The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c. I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
David Ludwig 70438be2 2014-12-03T10:55:23 WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
Philipp Wiesemann 9c398852 2014-11-22T22:20:40 Corrected header file documentation comment.
Pierre-Loup A. Griffais 24c86b55 2014-09-11T19:24:42 [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam
David Ludwig 3dcb451f 2014-04-09T21:29:19 Added a README file regarding WinRT support To note, this file is currently formatted with CRLF line endings, rather than LF, to allow the file to be viewed with Notepad.
Sam Lantinga 58edac3e 2014-02-02T00:53:27 Fixed bug 2374 - Update copyright for 2014... Is it that time already??
Gabriel Jacobo f848adff 2013-11-29T10:06:08 Improve Android pause/resume behavior.
Ryan C. Gordon 7e1289af 2013-11-24T23:56:17 Make internal SDL sources include SDL_internal.h instead of SDL_config.h The new header will include SDL_config.h, but allows for other global stuff.
Ryan C. Gordon e899f0c4 2013-11-14T14:42:20 Haiku: fixed uninitialized variable.
Ryan C. Gordon 00003e8c 2013-11-14T11:51:24 Renamed things named after BeOS to be named after Haiku instead.