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fe6c797c
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2015-04-10T23:30:31
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Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.
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b88ca1b4
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2015-02-10T16:28:56
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the last parameter of XChangeProperty is the number of elements.. and when the element format is 32.. the element is "long" so we have 5 long elements here.
Yes this seems confusing as on mac+linux Long is either 32 or 64bits depending on the architecture, but this is how the X11 protocol is defined. Thus 5 is the correct value for the nelts here. Not 5 or 10 depending on the architecture.
More info on the confusion https://bugs.freedesktop.org/show_bug.cgi?id=16802
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b48e54aa
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2015-01-26T22:00:29
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Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
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d9991154
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2014-12-10T21:13:43
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Fixed setting text to clipboard in controllermap program.
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70438be2
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2014-12-03T10:55:23
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WinRT: fixed bug whereby SDL would override an app's default orientation
WinRT apps can set a default, preferred orientation via a .appxmanifest file.
SDL was overriding this on app startup, and making the app use all possible
orientations (landscape and portrait).
Thanks to Eric Wing for the heads up on this!
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9c398852
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2014-11-22T22:20:40
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Corrected header file documentation comment.
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24c86b55
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2014-09-11T19:24:42
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[X11] Reconcile logical keyboard state with physical state on FocusIn
since the window system doesn't do it for us like other platforms.
This prevents sticky keys and missed keys when going in and out
of focus, for example Alt would appear to stick if switching away
from an SDL app with Alt-Tab and had to be pressed again.
CR: Sam
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3a803358
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2014-05-29T22:44:08
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Fixed use of uninitialized variable warning in test program.
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f565d81a
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2014-05-10T15:57:09
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A few more ANDROID for __ANDROID__ replacements
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3dcb451f
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2014-04-09T21:29:19
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Added a README file regarding WinRT support
To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
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22a7dd0b
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2014-03-24T11:42:09
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Fixes #2456, controllermap's undo does not work correctly (by Bogdan Marinov)
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1f45d4b6
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2014-03-18T12:33:57
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controllermap: Don't treat SDL_HAT_CENTERED as a valid input.
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2d92a372
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2014-02-10T11:29:48
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Make controllermap, etc, work on platforms with hardcoded window sizes.
This makes sure everything renders correctly, even if, say, an Android device
gives you a certain "window" size no matter what you ask for.
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9268c7a1
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2014-02-10T09:26:22
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Backed out 0869362ccc3c
The render target usage in controllermap is required if you are forced to use
the app at a different resolution than the one the art has been made for, for
example on Android, where you don't control the resolution.
(The coordinates for each button are hardcoded to the art size, and appear out
of place otherwise)
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f0aa97d2
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2014-02-10T01:43:01
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Removed unused function.
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9a15da84
|
2014-02-09T15:20:41
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No need to use a render target here.
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58edac3e
|
2014-02-02T00:53:27
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Fixed bug 2374 - Update copyright for 2014...
Is it that time already??
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65f0142f
|
2013-12-25T00:11:28
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Fixed access of command line arguments on Android in two test programs.
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36cbd506
|
2013-12-25T00:04:31
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Fixed unused local variable warning in test program source.
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77d2d55e
|
2013-12-05T10:51:38
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[Android] Handle native thread finishing when not commanded from the Java side
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5ac18134
|
2013-12-03T12:01:28
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Adds SDL_GameControllerAddMappingsFromRW, updates controllermap
SDL_GameControllerAddMappingsFromFile is now a convenience macro.
controllermap can now skip bindings by pressing space or clicking/touching the
screen.
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95ec90aa
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2013-12-02T19:35:04
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Adds controllermap utility to test suite.
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