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5b8b403e
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2013-11-13T11:18:37
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[Windows] Fixes bug #1555, handle ALT+F4 on Windows
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e19f15dd
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2013-11-10T14:10:00
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Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
Also fixed minimize and maximize state detection for Windows.
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976c8769
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2013-11-08T14:05:23
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Fixed bug 2172 - Window loses maximized state when activated
I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.
For now the correct way to raise and/or restore the window is as follows:
if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
{
SDL_RaiseWindow( window );
}
if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
{
SDL_RestoreWindow( window );
}
I will investigate the window state change rules more fully in the future.
CR: Alfred Reynolds
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48e44f7f
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2013-11-06T23:59:24
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Fixed Windows compile error
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3b050fc9
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2013-11-06T23:35:08
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Horizontal wheel support in windows
Lorenzo Pistone
this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
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b8b9bfbe
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2013-10-21T01:16:16
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Fixed some warnings building for 64-bit Windows
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360c3d85
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2013-10-21T00:15:24
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Better cleanup if OpenGL initialization fails
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0e699eb5
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2013-10-20T21:18:05
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Added SDL_GL_FRAMEBUFFER_SRGB_CAPABLE (thanks, David!).
Fixes Bugzilla #1985.
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888d807a
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2013-10-17T23:05:40
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Removed redundant #ifdef
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12ca3ce3
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2013-10-17T23:02:29
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Fixed building using MinGW
Our SDL_windows.h needed to be included before anything else so UNICODE is defined.
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6435a82d
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2013-10-14T09:12:30
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Backed out revision fb5ab0e91c56, the platform specific messagebox functions don't have the right prototype since they're designed to be used standalone.
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4b603abf
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2013-10-14T08:56:55
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For some reason, trying to raise the window programmatically while it's alt-tabbed away will minimize it. Added a workaround for this.
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fea2699c
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2013-10-14T08:56:50
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Fixed the windows message debug output so it works without HAVE_LIBC
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8ec3ba38
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2013-10-13T19:59:40
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Fixed accumulating mouse wheel motion for the Microsoft Wireless Mouse 5000
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8fbd7dc7
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2013-10-03T00:54:58
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Fixed bug 2130 - Two members of Windows WindowData not initialized
norfanin
SetupWindowData in SDL_windowswindow.c doesn't initialize two members of SDL_WindowData with NULL. This is an issue because other parts of the SDL code seem to make the assumption that this is the case. WIN_DestroyWindowFramebuffer for example uses data->mdc and data->hbm if they're not NULL.
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9f390e79
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2013-09-28T14:06:59
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Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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b6be1435
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2013-09-28T14:06:20
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Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
Added a reference to SDL_Direct3D9GetAdapterIndex to SDL_test_common.c so SDL will fail to compile if the new symbol isn't included properly.
CR: Jorgen
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e07d7e64
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2013-08-29T08:30:21
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Christoph Mallon: Replace strlen(x) == 0 (O(n)) by x[0] == '\0' (O(1)).
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f79fc33a
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2013-08-29T08:29:21
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Christoph Mallon: Remove pointless if (x) before SDL_free(x)
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1e49b1ed
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2013-08-21T09:47:10
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OCD fixes: Adds a space after /* (glory to regular expressions!)
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695344d1
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2013-08-21T09:43:09
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OCD fixes: Adds a space before */
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552b04c5
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2013-08-20T20:34:40
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More non C89 compliant comments
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9ab14aa5
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2013-08-16T17:50:44
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Fixed windows build
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ff77ca8d
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2013-08-16T15:38:06
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The keyboard text events should be sent after the key down events
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b4b12d95
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2013-08-16T15:35:10
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Fixed bug 1876 - SDL_TEXTINPUT only returns '?' (0x3F) in event.text.text with Khmer language input
Andreas
The issue comes down to this line on MSDN:
"TranslateMessage produces WM_CHAR messages only for keys that are mapped to ASCII characters by the keyboard driver."
"WM_KEYDOWN and WM_KEYUP combinations produce a WM_CHAR or WM_DEADCHAR message. WM_SYSKEYDOWN and WM_SYSKEYUP combinations produce a WM_SYSCHAR or WM_SYSDEADCHAR message."
Except for WM_CHAR, none of these messages are used in SDL. Hence TranslateMessage should be dropped entirely and proper handling be included in the WM_KEYDOWN event.
Currently TranslateMessage is called for every message even if it must not be called in certain cases (like "An application should not call TranslateMessage if the TranslateAccelerator function returns a nonzero value.").
WM_CHAR message handling should remain for external processes posting these messages - additionally, WM_UNICHAR should be added.
I made a patch for src/video/windows/SDL_windowsevents.c that seems to work fine. It doesn't solve the "missing" composition for Khmer, but at least input for languages that cannot be mapped to ASCII characters (and for which IME is not used) will now work on Windows.
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dad42067
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2013-08-12T11:13:50
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Fixes #2022, do not resume on Android when surfaceChanged
If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
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1df1e696
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2013-07-14T11:28:44
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Added the platform specific messagebox function to the video function list
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