src


Log

Author Commit Date CI Message
Joshua Ashton 86b7a064 2022-02-04T16:40:05 Add additional VID/PIDs for Anne Pro II This thing changes its VID/PID on firmware revisions...
Sam Lantinga dd69c28d 2022-02-03T18:01:34 Added a mapping for the Xbox Series X controller, firmware version 5.11.3118.0, connected to Linux via Bluetooth
Temdog007 b59e75c2 2022-02-02T19:21:34 Handle menu button press from controller
pionere 2cfc83ea 2022-01-22T17:10:37 sync D3D_RenderReadPixels with D3D11_RenderReadPixels - use the result of SDL_ConvertPixels to propagate error - get rid of the verbose error message of D3D11_RenderReadPixels in case SDL_ConvertPixels failed
pionere 3bef4a5d 2022-01-22T15:43:09 cleanup error-handling in SDL_egl.c - always set error message in SDL_EGL_ChooseConfig / SDL_EGL_CreateContext - assume SDL_EGL_DeleteContext does not alter the error message - sync generic error message of SDL_EGL_MakeCurrent with SDL_EGL_Get/SetSwapInterval - do not overwrite error message of SDL_EGL_ChooseConfig in WINRT_CreateWindow
pionere b5c50526 2022-01-22T15:34:22 cleanup error-handling in SDL_bmp.c - add missing error-message in SDL_LoadBMP_RW - check return value of SDL_RWtell in SDL_LoadBMP_RW - use standard SDL_EFREAD error instead of custom strings + adjust return type of readRlePixels
pionere 19df4af2 2022-01-22T10:33:38 simplify SDL_DUMMY/OFFSCREEN_CreateWindowFramebuffer
SonicMastr ecd922b5 2022-02-01T22:33:13 Fix touch holding detection after #5244 changes
Sylvain df0d696a 2022-02-02T15:22:14 RISCOS: attempt to fix compilation ERANGE
Sylvain 87b02d37 2022-02-02T15:09:29 Linux thread name limitation: test for ERANGE (see bug #5283)
Sylvain 220a9596 2022-02-02T10:01:11 Remove testing instruction (see bug #5283)
Sylvain 9e46a512 2022-02-02T09:58:15 Fixed bug #5283 - limit thread name to 16 characters when using pthread_setname_np()
Weng Xuetian b11dfd76 2022-02-01T14:43:26 Only generate key repetition for keys that should repeat on wayland. This fix repetition on modifier keys, e.g. Control.
Weng Xuetian a90a2e75 2022-01-30T16:44:44 Fix text_input_v3 preedit string For every batch of text_input_v3 updates, if there is no preedit in this batch, preedit should be cleared.
Sam Lantinga 03c4405b 2022-02-01T09:32:38 Fixed D-Bus battery refresh call
Sylvain d224a63b 2022-02-01T11:33:35 Fix compilation for non Android
Sylvain fe2ed6cf 2022-02-01T11:30:43 Fixed bug #5221 - Add SDL_AndroidSendMessage()
pionere 97269e14 2022-01-18T17:51:17 adjustments to ime_candidates - allocate ime_candidates on demand - allow write to the whole allocated memory of ime_candidates - ensure ime_candcount is set to zero in case the candidates can not be queried for any reason
pionere 6f404d0f 2022-01-18T17:49:33 cleanup IME_GetCandidateList / UILess_GetCandidateList - move IME_ShowCandidateList, ImmGetContext and ImmReleaseContext to this function - set ime_candpgsize to MAX_CANDLIST if dwPageSize is zero - comment out deselection of ime_candsel in case of korean language for the moment (LANG_CHT does not work anyway)
Sam Lantinga ec8e3104 2022-01-31T17:01:08 Refresh the battery state before we query it on Linux
Frank Praznik 0b34f180 2022-01-30T12:00:55 audio: pipewire: Don't double free properties on init failure The context and stream creation functions will destroy the passed properties object on failure, so no need to do it manually. The pw_properties_free() function pointer is no longer needed, so it can be removed.
Sylvain f7d3abdd 2022-01-29T10:19:08 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport. Handle the case when there is blending
pionere a5c610b0 2022-01-08T12:28:02 revert 'Changed to use 0xFE instead of 0xFF for better sound quality.'
pionere 176941a4 2022-01-12T10:02:52 allow MacOS build without SDL_FILE
Ryan C. Gordon 43f0271b 2022-01-24T08:56:33 Revert "fix compiler warnings in SDL_windows_gaming_input.c" This reverts commit ca36cdb185f2f26241598068927821896f36b904. The older Windows SDK's headers are wrong, and this change would crash if you hotplug a device.
pionere eb80f2c6 2022-01-11T10:45:41 sync handling of subsystems II.
pionere a70bb259 2022-01-20T13:16:03 drop handle parameter of OpenDevice
pionere 47ddb04e 2022-01-20T12:31:02 cleanup/sync the main loop of *_OpenDevice functions to pick audio format II.
pionere 2eafe434 2022-01-20T12:18:59 cleanup/sync the main loop of *_OpenDevice functions to pick audio format
pionere 942b01a5 2022-01-09T15:08:21 do not use RWOps in WIN_SetWindowIcon
pionere 3939ef72 2022-01-19T17:23:53 cleanup SDL_GetAudioDeviceSpec - drop unnecessary hascapture check - call SDL_InvalidParamError and return -1 in case the index is out of range - do not zfill SDL_AudioSpec - adjust documentation to reflect the behavior
pionere bf66720a 2022-01-08T12:22:28 fix mixing of U16 audio
pionere 113109f8 2022-01-19T17:18:47 cleanup SDL_GetAudioDeviceName - drop unnecessary hascapture check - call SDL_InvalidParamError in case the index is out of range
pionere 905e2e22 2022-01-08T12:15:53 cleanup of SDL_MixAudioFormat
pionere d7110b44 2022-01-08T12:07:16 fix compiler warnings in SDL_windows_gaming_input.c
pionere f91211eb 2022-01-19T14:51:42 cleanup WASAPI_PrepDevice - reorganize the loop which checks for the right wave-format - use the return value of UpdateAudioStream - ensure SetError is called in SDL_NewAudioStream
pionere e11ba0f5 2022-01-08T12:03:57 do not load/unload opengl library when SDL_WINDOW_METAL flag is changed
pionere c9e8d157 2022-01-19T12:59:35 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory II.
pionere 1043dd8c 2022-01-19T12:58:04 adjust handling of iscapture - drop iscapture parameter of OpenDevice - use SDL_bool for iscapture
pionere e2f70a2d 2022-01-19T12:51:26 cleanup SDL_EventState
pionere 32c7d5d3 2022-01-18T17:44:51 cleanup IME_UpdateInputLocale - do not store the HKL in a static variable - always set the ime_candvertical value in case the HKL is changed
pionere 25aa7244 2022-01-18T17:43:31 cleanup IME_GetId - use assert instead of a check (it is a static function with constant parameter) - assume it is called with 0 first (simplifies the logic) - reuse dwLang value instead of a new 'call' to LANG()
pionere 60deadba 2022-01-17T17:22:30 re-use return value of SDL_SetError/WIN_SetErrorFromHRESULT/SDL_OutOfMemory
pionere ebdd5366 2022-01-17T16:26:02 use SDL_InvalidParamError or SDL_assert instead of custom SDL_SetError
pionere 4a17612b 2022-01-17T12:04:32 get rid of BeginLoopIteration
pionere 0770c582 2022-01-17T11:48:26 get rid of PrepareToClose
Ryan C. Gordon e0236c02 2022-01-23T01:28:36 audio: Removed an unnecessary commented-out line.
pionere 0dda8a7f 2022-01-17T11:21:01 cleanup init functions of audio - use SDL_bool if possible - assume NULL/SDL_FALSE filled impl - skip zfill of current_audio at the beginning of SDL_AudioInit (done before the init() calls)
pionere 6fcfcc3d 2022-01-17T11:00:03 get rid of SkipMixerLock
pionere 3c85cef4 2022-01-17T09:58:16 cleanup SDL_RegisterApp - fix memory leak when RegisterClassEx fails - set style according to the documentation - eliminate duplicated SDL_Instance setter
pionere 014e2bbd 2022-01-12T16:40:52 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT
pionere 95f30c7a 2022-01-12T10:12:54 fix compiler warnings in video/uikit
Sylvain f5911bdc 2022-01-28T15:31:56 GLES2: disable texcoord when not using it (see bug #5235) similar to opengl backend code: - glDisableVertexAttribArray doesn't need to depend on 'drawstate.texture' value - move binding code to SetCopyState()
Sylvain 096fe37b 2022-01-28T14:19:10 GLES2: revert https://github.com/libsdl-org/SDL/commit/7bf8c5a388bc41dde830e4baabcb53d507e64448
Sylvain a988ce55 2022-01-28T17:24:59 Fixed bug #964 - SDL_RenderCopy stretch loses proportion on viewport boundaries
Sylvain 7bf8c5a3 2022-01-27T14:19:52 GLES2: disable texcoord when not using it (see bug #5235)
Vitaliy Zhmurikov 5b744592 2022-01-28T06:11:28 Update SDL_joystick.c Add Logitech Momo Racing Wheel VID & PID to SDL_IsJoystickProductWheel function
Ryan C. Gordon 19ae71b2 2022-01-27T11:48:32 video: Don't add SDL_WINDOW_(METAL|OPENGL) to new windows if unsupported. Fixes #4656. (Better than the previous fix in 3044310518dbb2d4814b32c6521f332b8d69aae5.)
Ivan Epifanov d7e0c54d 2022-01-27T10:29:45 PSVita: send initial SDL_JOYDEVICEADDED events
Cameron Gutman cc40f732 2022-01-26T21:09:39 wayland: Round the refresh rate rather than truncating it A 59999 mHz monitor should be reported as 60 Hz, not 59 Hz.
Ryan C. Gordon 30443105 2022-01-26T21:10:15 video: Don't add SDL_WINDOW_METAL to new windows if not using Cocoa or UIKit. Fixes #4656.
Cameron Gutman 77a9ca6b 2022-01-26T18:26:07 wayland: Fix SDL_SetWindowSize() being dropped right after exiting fullscreen If we get a SDL_SetWindowSize() call right after SDL_SetWindowFullscreen() but before we've gotten a new configure event from the compositor, the attempt to set our window size will silently fail (when libdecor is enabled). Fix this by remembering that we need to commit a new size, so we can do that in decoration_frame_configure().
Cameron Gutman c6ec5a07 2022-01-02T15:43:35 d3d11: Respect SDL_HINT_RENDER_DIRECT3D_THREADSAFE when creating device
Ryan C. Gordon f37e4a94 2022-01-26T17:02:49 video: Don't check if we can use a "texture framebuffer" until needed. This prevents SDL from making an OpenGL context and maybe throwing it away immediately by default. It will now only do it when trying to request a window framebuffer directly, or creating an SDL_Renderer with the "software" backend, which makes that request itself. The way SDL decides if it should use a "texture framebuffer" needs dramatic updating, but this solves the immediate problem. Reference Issue #4624.
Ethan Lee 8ceba27d 2021-04-17T12:07:38 video: Prefer Wayland over X11
Ethan Lee 68a71f91 2022-01-25T11:18:04 wayland: Try to avoid committing before the window is shown
Sam Lantinga 84320266 2022-01-25T12:37:43 Fixed the queue filling up with sentinel events when the WaitEvent call is passed NULL for the event The use case is an application that waits for events on the main thread and dispatches them on a separate thread.
Ethan Lee f0e768da 2022-01-25T13:07:00 wayland: Call SetFullscreen directly in ShowWindow. This cuts out an extra flush when getting the first configure event.
Sylvain 8c660ccb 2022-01-25T17:14:01 Fixed bug #5256: X11 Segmentation fault with multiple windows and renderers First window is created and it triggers and 'EnterNotify' event which calls SDL_SetMouseFocus() and X11_ShowCursor() while the second windows hasn't finished to be created (eg window->driverdata isn't set) Just check for a valid 'driverdata'
Ethan Lee e2d74bcb 2022-01-25T11:16:09 wayland: Detach hidden surfaces in HideWindow, not ShowWindow
ulatekh 57bc9040 2022-01-07T08:54:08 Add hint to optionally forcibly raise the window under MS Windows.
ulatekh d7873e65 2022-01-04T15:47:29 Disable tablet flicks under MS Windows.
Charlie Birks 15ebad6e 2022-01-22T13:31:11 emscripten: Implement SDL_OpenURL
Charlie Birks 99af3281 2022-01-22T12:27:43 timer: Fix Emscripten declaration-after-statement error
ulatekh 53df0e66 2022-01-21T17:15:18 Fix the erroneous generation of mouse-down events from touch-move events. The issue is that MS Windows synthesizes a mouse-move event in response to touch-move events, and those mouse-move events are NOT labeled as coming from a touch (e.g. GetMouseMessageSource() will not return SDL_MOUSE_EVENT_SOURCE_TOUCH for those synthesized mouse-move events). In addition, there seems to be no way to prevent this from happening; https://gist.github.com/vbfox/1339671 claims to demonstrate a technique to prevent it, but in my experience, it doesn't work. Because of this, the "fallthrough" case can't test that the synthesized mouse-move came from a touch-move, and starts erroneously pressing down the mouse-button, leading to massive confusion in the client application.
ulatekh 8f8b14cb 2022-01-21T17:10:09 Synthesize a missing touch-up event. If a touch-down event is received for an existing touch-ID, that probably means the operating system lost it, and that the missing touch-up should be synthesized, to keep the client state coherent.
Ozkan Sezer d2456b6e 2022-01-21T11:50:40 os2, geniconv: default functions pointers to Uni*() API, In case they get accessed before SDL_Init() was called.
Sam Lantinga 67cb548b 2022-01-20T19:31:54 Fixed build error with C90 compilers
Carl Glave a23b3c76 2022-01-20T17:21:28 Add support for correlating trigger input
Ethan Lee e1b4761c 2022-01-20T14:10:56 wayland: Avoid calling SetFullscreen in libdecor ShowWindow. This caused some weird stuff to happen in the libdecor path, probably because the window hasn't actually been mapped yet. It ends up calling stuff that should not yet apply, and so fullscreen in particular would have a really messed up titlebar. The good news is, libdecor is good about tracking fullscreen state, so we can let the callback do this for us. Keep this for xdg_shell because we actually map the window ourselves, so we know this call is valid for that path.
Ethan Lee ed3442d7 2022-01-19T15:47:52 wayland: Fix building with SDL_OPENGL=OFF
Ryan C. Gordon 426c1f4b 2022-01-19T14:27:58 opengles2: fix comment about client-side arrays.
Frank Praznik b3984df1 2022-01-19T13:14:54 audio: pipewire: Use client config files instead of module names Pipewire, as of 0.3.22, uses client config files to load modules instead of explicitly specifying them (PW_KEY_CONTEXT_PROFILE_MODULES is deprecated). Use the new method to load the realtime module to boost the audio thread priority.
Sam Lantinga a0e3c884 2022-01-17T15:32:27 Updated to version 2.0.21 for development
Cameron Gutman d3952a8a 2022-01-16T15:14:33 wayland: Avoid spurious resize events
Sam Lantinga b06866ef 2022-01-16T09:44:28 Entirely remove Xbox axis filtering, we don't want this at all.
Sam Lantinga 09aed102 2022-01-16T09:23:58 Don't send output reports to the Victrix Pro FS v2 It'll hang on reboot if it gets output reports, and it doesn't have functionality that requires them, so skip it.
Sam Lantinga 85961b61 2022-01-16T09:01:56 Disable Xbox axis deadzone handling by default Fixes https://github.com/libsdl-org/SDL/issues/5227
Mathieu Eyraud 2a0cde8f 2022-01-16T09:40:51 Always send SDL_WINDOWEVENT_SIZE_CHANGED when window is resized SDL_WINDOWEVENT_SIZE_CHANGED is now sent even if the resulting size of the window does not match the requested size.
Sam Lantinga 1a50334c 2022-01-14T15:04:26 Fixed Xbox One trigger axis zero point
Ozkan Sezer e9511f71 2022-01-14T14:39:04 hidapi, libusb: don't use iconv on OS/2, it lacks wchar_t functionality. Taken from a patch by Silvan Scherrer at bitwiseworks' OS/2 fork.
Ethan Lee 9a2bbd8a 2022-01-12T13:01:05 wayland: Convert URI to local path for DropFile
Ozkan Sezer 0abc0a6f 2022-01-12T20:37:32 SDL_string.c: tidy-up gcc2 va_copy defines after previous haiku commit.
kenmays 094e9440 2022-01-12T06:42:17 haiku: Remove BDirectWindow, fix OpenGL handling. From e6cc4e7f4b8189be55dd3b0e13e54e59f73d7672 Mon Sep 17 00:00:00 2001 From: X512 <danger_mail@list.ru> Date: Thu, 30 Jan 2020 04:01:58 +0900 Subject: libsdl2: Remove BDirectWindow, fix OpenGL handling. * BDirectWindow changed to BWindow. * Implemented fullscreen. * Introduced view for non-OpenGL drawing. * Drawing thread removed, window thread is used instead. * Use BGLView as OpenGL context. Implement proper context switching and OpenGL locking. Only one context per window is supported. BGLView should be not deleted when window is closed, it deleted when deleting context.
kenmays d37c9777 2022-01-12T06:48:00 haiku: updated for Haiku
kenmays bff86701 2022-01-12T06:47:02 haiku: updated for Haiku
Ozkan Sezer 5b6e2d69 2022-01-12T11:01:02 SDL_os2messagebox.c (_makeDlg): remove unnecessary casts
Ryan C. Gordon 42302d0a 2022-01-11T21:17:21 x11: Let apps specify a custom _NET_WM_WINDOW_TYPE. Fixes #5185.
Ryan C. Gordon f9b918ff 2022-01-11T16:15:45 opengles2: Use client-side arrays on everything but Emscripten. Turns out they're much faster! Fixes #5206.
Ozkan Sezer ea0bca57 2022-01-11T14:56:56 SDL_cocoamodes.m: fix build against older SDKs. Fixes https://github.com/libsdl-org/SDL/issues/5208