CMakeLists.txt


Log

Author Commit Date CI Message
Ozkan Sezer b4b674da 2020-12-22T22:10:50 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
Sam Lantinga 350f1b0d 2020-12-22T10:36:15 Updated SDL to version 2.0.15 for development
Manuel Alfayate Corchete 13244de5 2020-12-22T17:17:30 [Buildsystem] Only build KMSDRM support if EGL+OpenGL is detected by CMake.
Ozkan Sezer 22275b35 2020-12-20T21:55:02 cmake: fix building for mac (bug #5407.)
Sam Lantinga 6bd4c717 2020-12-17T21:41:23 Fixed bug 5402 - ARM support little update proposal David Carlier No fix but mostly an update for ARM architecture.
Ozkan Sezer b6e63625 2020-12-13T15:32:24 fix bug #5395: handle old systems where inotify_init1 is not available
Sam Lantinga 45e3521d 2020-12-09T07:32:10 Backed out changes for 5366 - cmake build doesn't detect Metal on macOS These changes introduce regressions for other build environments, so I'm backing them out until we sort out the correct fix.
Sam Lantinga 479db430 2020-12-09T06:56:34 Fixed bug 5250 - updaterev.sh failed using CMake Tools on VSCode Remote Sebastian Vargas Vargas Running CMake configure from a Windows Subsystem for Linux using Visual Studio Code Remote doesn't generate the header file with the current source revision, it throws "/home/sebva/SDL/build-scripts/updaterev.sh: 13: cannot create /mnt/c/Users/sebva/.vscode/extensions/ms-vscode-remote.remote-wsl-0.44.4/include/SDL_revision.h.new: Directory nonexistent".
Sam Lantinga 42c5b4ac 2020-12-09T06:17:55 Fixed bug 5366 - cmake build doesn't detect Metal on macOS Tom Seddon 2nd time lucky, perhaps. patch 2 applies to current HEAD at time of writing - 4eb049c9bb1ca94efe3c40b57beda3169984d0cb from https://github.com/SDL-mirror/SDL. This basically goes back to what was there originally, but now manually adding "-x objective-c" to the clang command line rather than "-ObjC". clang is then invoked without the "-x c" that was causing the problem, the snippet builds, and Metal is detected. (I had a quick trawl through the cmake code, but I couldn't see where this is handled.) I was moved to try this after finding SDL's own CHECK_OBJC_SOURCE_COMPILES macro, and noting what it does: https://github.com/SDL-mirror/SDL/blob/4eb049c9bb1ca94efe3c40b57beda3169984d0cb/cmake/macros.cmake#L67 An alternative fix of course would be to use CHECK_OBJC_SOURCE_COMPILES instead of cmake's check_objc_source_compiles - but that had the same problem of getting confused by "return 0;". (Maybe that's because it's a macro? I'll defer to a cmake expert on this one.) I decided in the end to err on the side of leaving things looking basically the same as they were before my first patch.
Ozkan Sezer 475405e0 2020-12-09T12:03:24 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
Ozkan Sezer 250a0557 2020-12-09T12:01:10 fix bug #5384 -- define DLL_EXPORT in DLL builds and adjust begin_code.h
Sam Lantinga a2098a47 2020-12-08T18:56:06 Updated SDL to 2.0.14 in preparation for release candidate
Sam Lantinga 2a9591a9 2020-12-08T09:16:34 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/fix-space-in-path.patch
Sam Lantinga 7f1c6e82 2020-12-08T09:13:08 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/enable-winrt-cmake.patch
Sam Lantinga 7665f887 2020-12-08T09:07:21 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-wcslcpy-and-wcslcat-for-windows.patch
Sam Lantinga 695499ae 2020-12-08T09:04:28 Accepted patch https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/disable-hidapi-for-uwp.patch
Sam Lantinga 4b35a18d 2020-12-01T13:50:42 Fixed bug 5366 - cmake build doesn't detect Metal on macOS Tom Seddon This is as of commit 50d804ea729accf9e3a9ce83238d0a2976a17545 from https://github.com/SDL-mirror/SDL, which is HEAD as I write (apologies, not confident with Mercurial) # Config macOS: 10.14.6 (18G6042) cmake --version: cmake version 3.16.20200101-g23e782c clang --version: Apple clang version 11.0.0 (clang-1100.0.33.17) Xcode version: Version 11.3.1 (11C504) # Repro steps Run the following commands in the shell. cd /tmp/ git clone https://github.com/SDL-mirror/SDL mkdir build.SDL cd build.SDL cmake -G ../SDL/ Examine cmake output. # Expected result Metal is detected. # Actual result It appears that Metal is not detected! Note this line in the summary: -- RENDER_METAL (Wanted: 0): OFF # Fix Change check_c_source_compiles to check_objc_source_compiles. The cmake script tries to add -ObjC to the clang command line, but, for whatever reason, this doesn't seem to work. Change the test source to have an empty main. The "return 0;" line seems to confuse cmake somehow, causing it to crap out with an error about HAVE_FRAMEWORK_METAL being an unknown argument. (Maybe I'm just dense, but it's not obvious to me what the problem is here.) With these two changes: -- RENDER_METAL (Wanted: ON): ON Patch attached.
Ozkan Sezer e5783e11 2020-11-25T14:51:56 cmake: add missing checks for wcscasecmp, _wcsicmp, wcsncasecmp, _wcsnicmp
Ozkan Sezer 711d4090 2020-11-24T14:10:30 CMakeLists.txt: add src/joystick/iphoneos/*.m to Darwin joystick sources .. so that there won't be missing symbols. TODO: add checks for SDL_JOYSTICK_MFI ???
Ozkan Sezer 4c96faee 2020-11-23T20:37:10 remove non-existing tslib support from autofoo and cmake
Simon McVittie 8db3171b 2020-11-11T19:14:34 udev: Factor out SDL_EVDEV_GuessDeviceClass This works on capability bitfields that can either come from udev or from ioctls, so it is equally applicable to both udev and non-udev input device detection. Signed-off-by: Simon McVittie <smcv@collabora.com>
Ozkan Sezer 2daa670c 2020-10-13T15:20:03 cmake: look for iconv in libc, too (bug #5316.)
Ozkan Sezer 67568518 2020-10-13T14:45:10 cmake: run updaterev.sh if(NOT CMAKE_HOST_WIN32) ... not if(NOT WINDOWS OR CYGWIN) This way, it generates SDL_revision.h in cross-build environments too.
Ozkan Sezer 665cfa49 2020-10-13T14:32:15 cmake: check for alloca() in stdlib.h and malloc.h, too (bug #5316)
Ozkan Sezer 48c03d9a 2020-10-12T02:40:00 cmake: reduce STDC_HEADER_NAMES list to only relevant headers, i.e. stddef.h, stdarg.h, stdlib.h, string.h, stdio.h, wchar.h, float.h. Fixes issue described at: https://bugzilla.libsdl.org/show_bug.cgi?id=4885#c2
Ozkan Sezer 196cda69 2020-10-12T01:02:28 build: fix / update sensors (windows) configuration - SDL_config.h.in: add missing defines SDL_SENSOR_COREMOTION and SDL_SENSOR_WINDOWS (configure did set SDL_SENSOR_WINDOWS but it never went in SDL_config.h or Makefile.) - SDL_config.h.cmake: remove duplicated SDL_SENSOR_XXX cmake defines. - autofoo, cmake: check for sensorsapi.h header before enabling windows sensors.
Cameron Cawley 59022829 2020-10-11T17:32:32 riscos: Implement SDL_OpenURL()
Ryan C. Gordon 77c9d73b 2020-10-05T11:30:33 Removed SDL_AndroidOpenURL, added SDL_OpenURL. Still needs to be wired into Xcode and Visual Studio projects.
stfx b1626295 2020-07-08T17:28:34 cmake: Fix building with -DSDL_HAPTIC=Off
Ryan C. Gordon e294639a 2020-06-27T02:00:58 cmake: Fix Metal detection on macOS/iOS. Apparently the "-x objective-c" made it down to the linker, who then treats the .o file as Objective-C source code. Apparently the -ObjC argument does the same thing but gets ignored by the linker. Fixes Bugzilla #4988.
Ryan C. Gordon 363fd52b 2020-06-26T23:30:59 configure/cmake: Disable ARM SIMD and NEON by default. It's buggy at the moment.
Ryan C. Gordon 21482c15 2020-06-26T20:11:32 cmake: Bump minimum required CMake to 3.0.0 and mark link libraries PRIVATE. Fixes Bugzilla #2992.
Ryan C. Gordon d955d63b 2020-06-26T17:42:30 cmake: Build Linux-specific files like the configure script does. Otherwise we unconditionally compile things we shouldn't. Fixes Bugzilla #5175.
stfx 718e1fb8 2020-06-26T22:45:15 cmake: Fix building with -DSDL_SENSOR=Off
Ryan C. Gordon dd753ce7 2020-06-26T15:04:57 cmake: Fix building with -DSDL_POWER=Off Fixes Bugzilla #5193.
stfx efe09359 2020-06-15T10:31:16 Fix compile without DIRECTX
Sam Lantinga a8400dc3 2020-05-29T16:31:05 Fixed bug 5105 - sndio support not working in dynamic mode (dlopen) Giovanni Bajo The CMake build system supports several audio frameworks for Linux: one of them is sndio. All frameworks can be built with "runtime linking" (that is, using dlopen to load the library at runtime). In sdlchecks.cmake, there's code to do the same with sndio: ================================================================= # Requires: # - n/a # Optional: # - SNDIO_SHARED opt # - HAVE_DLOPEN opt macro(CheckSNDIO) if(SNDIO) # TODO: set include paths properly, so the sndio headers are found check_include_file(sndio.h HAVE_SNDIO_H) find_library(D_SNDIO_LIB sndio) if(HAVE_SNDIO_H AND D_SNDIO_LIB) set(HAVE_SNDIO TRUE) file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${SNDIO_SOURCES}) set(SDL_AUDIO_DRIVER_SNDIO 1) if(SNDIO_SHARED) if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic sndio loading") else() FindLibraryAndSONAME("sndio") set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"") set(HAVE_SNDIO_SHARED TRUE) endif() else() list(APPEND EXTRA_LIBS ${D_SNDIO_LIB}) endif() set(HAVE_SDL_AUDIO TRUE) endif() endif() endmacro() ================================================================= The feature is gated by an option called SNDIO_SHARED. It is also fully implemented in SDL_sndioaudio.c Unfortunately, it seems there is a missing line in CMakeLists.txt, so SNDIO_SHARED is not defined: ====================================================================== set_option(ALSA "Support the ALSA audio API" ${UNIX_SYS}) dep_option(ALSA_SHARED "Dynamically load ALSA audio support" ON "ALSA" OFF) set_option(JACK "Support the JACK audio API" ${UNIX_SYS}) dep_option(JACK_SHARED "Dynamically load JACK audio support" ON "JACK" OFF) set_option(ESD "Support the Enlightened Sound Daemon" ${UNIX_SYS}) dep_option(ESD_SHARED "Dynamically load ESD audio support" ON "ESD" OFF) set_option(PULSEAUDIO "Use PulseAudio" ${UNIX_SYS}) dep_option(PULSEAUDIO_SHARED "Dynamically load PulseAudio support" ON "PULSEAUDIO" OFF) set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS}) dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF) set_option(NAS "Support the NAS audio API" ${UNIX_SYS}) set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS}) set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS}) set_option(FUSIONSOUND "Use FusionSound audio driver" OFF) dep_option(FUSIONSOUND_SHARED "Dynamically load fusionsound audio support" ON "FUSIONSOUND" OFF) ====================================================================== You can see that all frameworks define a "dep_option" NAME_SHARED, and SNDIO is the only one where the option is missing. This means that runtime loading of sndio is never activated. If sndio is found at configuration time, it is always activated in "linked" mode, so that the final binary will have a load-time dependency with libsdnio. This is unfortunate. To fix the problem, it is sufficient to add this line: dep_option(SNDIO_SHARED "Dynamically load the sndio audio API" ${UNIX_SYS} ON "SNDIO" OFF) I've verified that this fixes the bug, and sndio can now be dynamically loaded as expected.
Sylvain Becker 5b65e0af 2020-05-15T21:12:23 Fixed bug 5100 - compilation CMake Android armeabi-v7a (Thanks Steve Robinson!) fatal error: 'cpu-features.h' file not found on CMake Android armeabi-v7a
Sam Lantinga eadc8693 2020-05-11T14:31:04 Fixed bug 5103 - Port fcitx support to both fcitx 4 & 5 wengxt Due to the new major fcitx version is coming close, the existing code need to be ported to use new Fcitx dbus interface. The new dbus interface is supported by both fcitx 4 and 5, and has a good side effect, which is that it will work with flatpak for free. Also the patch remove the dependency on fcitx header. Instead, it just hardcodes a few enum value in the code so need to handle the different header for fcitx4 or 5.
Ryan C. Gordon fa23e3d0 2020-05-04T02:27:29 locale: Implemented SDL_GetPreferredLocales(). This was something I proposed a long time ago, Sylvain Becker did additional work on it, then back to me. Fixes Bugzilla #2131.
Ryan C. Gordon 7ac82710 2020-04-24T02:06:53 cmake: various Haiku settings were accidentally under "if(SDL_VIDEO)"
Ryan C. Gordon 952bac7c 2020-04-13T15:22:09 cmake: use check_symbol_exists, not check_function_exists (thanks, Manuel!) This fixes the problem where we think iOS has fseeko64, etc, but doesn't. Fixes Bugzilla #4885.
James Le Cuirot abcc6706 2020-04-12T13:24:36 build: Don't duplicate Libs in Libs.private in pkg-config file pkg-config already prepends Libs to Libs.private when you specify --static so there's no need to duplicate them. Most other projects don't do this.
James Le Cuirot 99f87a71 2020-04-11T23:38:34 build: Merge pkg-config Libs.private into Libs for static-only builds A project being built entirely statically will call pkg-config with --static, which utilises the Libs.private field. Conversely it will not use --static when not being built entirely statically, even if there is only a static build of SDL available. This will most likely cause the build to fail due to underlinking unless we merge the Libs fields. This is what the Meson build system does when it generates pkg-config files. This also also follows the behaviour of sdl2-config. At the same time, the runtime linker flags are not applicable to static-only builds so only add them for shared builds.
Ryan C. Gordon d292f6bd 2020-04-10T12:17:14 stdlib: Add SDL_trunc and SDL_truncf
Sam Lantinga 3180ba81 2020-04-08T08:34:27 First pass at Windows sensor implementation
Sam Lantinga 2be75c6a 2020-03-13T19:08:45 Fixed bug 5028 - Virtual Joysticks (new joystick backend) David Ludwig I have created a new driver for SDL's Joystick and Game-Controller subsystem: a Virtual driver. This driver allows one to create a software-based joystick, which to SDL applications will look and react like a real joystick, but whose state can be set programmatically. A primary use case for this is to help enable developers to add touch-screen joysticks to their apps. The driver comes with a set of new, public APIs, with functions to attach and detach joysticks, set virtual-joystick state, and to determine if a joystick is a virtual-one. Use of virtual joysticks goes as such: 1. Attach one or more virtual joysticks by calling SDL_JoystickAttachVirtual. If successful, this returns the virtual-device's joystick-index. 2. Open the virtual joysticks (using indicies returned by SDL_JoystickAttachVirtual). 3. Call any of the SDL_JoystickSetVirtual* functions when joystick-state changes. Please note that virtual-joystick state will only get applied on the next call to SDL_JoystickUpdate, or when pumping or polling for SDL events (via SDL_PumpEvents or SDL_PollEvent). Here is a listing of the new, public APIs, at present and subject to change: ------------------------------------------------------------ /** * Attaches a new virtual joystick. * Returns the joystick's device index, or -1 if an error occurred. */ extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, int naxes, int nballs, int nbuttons, int nhats); /** * Detaches a virtual joystick * Returns 0 on success, or -1 if an error occurred. */ extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); /** * Indicates whether or not a virtual-joystick is at a given device index. */ extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); /** * Set values on an opened, virtual-joystick's controls. * Returns 0 on success, -1 on error. */ extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick * joystick, int axis, Sint16 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualBall(SDL_Joystick * joystick, int ball, Sint16 xrel, Sint16 yrel); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick * joystick, int button, Uint8 value); extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick * joystick, int hat, Uint8 value); ------------------------------------------------------------ Miscellaneous notes on the initial patch, which are also subject to change: 1. no test code is present in SDL, yet. This should, perhaps, change. Initial development was done with an ImGui-based app, which potentially is too thick for use in SDL-official. If tests are to be added, what kind of tests? Automated? Graphical? 2. virtual game controllers can be created by calling SDL_JoystickAttachVirtual with a joystick-type of SDL_JOYSTICK_TYPE_GAME_CONTROLLER, with naxes (num axes) set to SDL_CONTROLLER_AXIS_MAX, and with nbuttons (num buttons) set to SDL_CONTROLLER_BUTTON_MAX. When updating their state, values of type SDL_GameControllerAxis or SDL_GameControllerButton can be casted to an int and used for the control-index (in calls to SDL_JoystickSetVirtual* functions). 3. virtual joysticks' guids are mostly all-zeros with the exception of the last two bytes, the first of which is a 'v', to indicate that the guid is a virtual one, and the second of which is a SDL_JoystickType that has been converted into a Uint8. 4. virtual joysticks are ONLY turned into virtual game-controllers if and when their joystick-type is set to SDL_JOYSTICK_TYPE_GAMECONTROLLER. This is controlled by having SDL's default list of game-controllers have a single entry for a virtual game controller (of guid, "00000000000000000000000000007601", which is subject to the guid-encoding described above). 5. regarding having to call SDL_JoystickUpdate, either directly or indirectly via SDL_PumpEvents or SDL_PollEvents, before new virtual-joystick state becomes active (as specified via SDL_JoystickSetVirtual* function-calls), this was done to match behavior found in SDL's other joystick drivers, almost all of which will only update SDL-state during SDL_JoystickUpdate. 6. the initial patch is based off of SDL 2.0.12 7. the virtual joystick subsystem is disabled by default. It should be possible to enable it by building with SDL_JOYSTICK_VIRTUAL=1 Questions, comments, suggestions, or bug reports very welcome!
Sam Lantinga 983bbf9e 2020-03-10T18:35:31 Backed out changeset 51622f74dc85
Sam Lantinga 93ed3c8b 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 4fb06a2a 2020-03-10T18:25:47 Updated SDL to version 2.0.13 for development builds
Sam Lantinga 74ed2156 2020-03-01T14:58:16 Updated version to 2.0.12 for release candidate build
Sam Lantinga 1d624aa5 2020-02-16T00:08:36 Further improvements for bug 4128 - CMAKE: Generated target import file contains incorrect include path Mohamed It would be useful to be able to do either `#include "SDL2/SDL.h"` or `#include "SDL.h"`. This patch allows that and adds compatibility with other build systems. It also allows differentiating between SDL1 and SDL2.
Cameron Cawley 8f1a916a 2020-02-13T20:50:47 Add basic support for compiling on RISC OS
Sam Lantinga 598bcfc5 2020-01-06T07:06:58 Fixed bug 4928 - CMakeLists.txt: put cmake package helpers in proper libdir Tiago O. Use LIB_SUFFIX variable to determine the correct path.
Ryan C. Gordon 183929bd 2019-12-03T02:42:53 cmake: ${SDL_CMAKE_DEBUG_POSTFIX} needs to be wrapped in quotes. Otherwise, if it's an empty string, it causes problems. Fixes Bugzilla #4117.
Ozkan Sezer 0d0ec5fe 2019-11-26T20:41:00 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project
Ozkan Sezer 8cdb4526 2019-11-21T10:33:56 CMakeLists.txt: add several missing function checks for unix case.
Sam Lantinga 65096446 2019-11-20T16:42:50 Improved XInput VID/PID detection and added SDL_wcsstr() and SDL_wcsncmp()
Ozkan Sezer eb8f14bb 2019-11-20T20:40:50 added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.)
Ryan C. Gordon b7df2603 2019-10-24T23:17:19 cmake: added support for enabling the ARM SIMD/NEON code.
Ozkan Sezer ffc7d091 2019-10-01T14:00:02 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b .
Brandon Schaefer 68985371 2019-09-24T16:36:48 offscreen: Add new video driver backend Offscreen The Offscreen video driver is intended to be used for headless rendering as well as allows for multiple GPUs to be used for headless rendering Currently only supports EGL (OpenGL / ES) or Framebuffers Adds a hint to specifiy which EGL device to use: SDL_HINT_EGL_DEVICE Adds testoffscreen.c which can be used to test the backend out Disabled by default for now
David Ludwig 6398abe5 2019-09-23T18:24:03 CMake: bug-fix for tvOS support tvOS Device support wasn't working, at least not with the current-latest tvOS release (13.0), with CMake failing during its configuration stage.
Sam Lantinga 3fe2d836 2019-09-22T10:37:16 Updated SDL development builds to version 2.0.11
David Ludwig ec65a34b 2019-08-27T12:30:20 CMake: tvOS support/fixes To use, set the following CMake variables when running CMake's configuration stage: - CMAKE_SYSTEM_NAME=tvOS - CMAKE_OSX_SYSROOT=<SDK> (examples: appletvos, appletvsimulator, appletvos12.4, /full/path/to/AppleTVOS.sdk, etc.) - CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;x86_64")
David Ludwig b13c951c 2019-08-27T11:07:43 CMake: iOS support added When using a recent version of CMake (3.14+), this should make it possible to: - build SDL for iOS, both static and dynamic - build SDL test apps (as iOS .app bundles) - generate a working SDL_config.h for iOS (using SDL_config.h.cmake as a basis) To use, set the following CMake variables when running CMake's configuration stage: - CMAKE_SYSTEM_NAME=iOS - CMAKE_OSX_SYSROOT=<SDK> (examples: iphoneos, iphonesimulator, iphoneos12.4, /full/path/to/iPhoneOS.sdk, etc.) - CMAKE_OSX_ARCHITECTURES=<semicolon-separated list of CPU architectures> (example: "arm64;armv7s") Examples: - for Simulator, using the latest, installed SDK: cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64 - for Device, using the latest, installed SDK, 64-bit only cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES=arm64 - for Device, using the latest, installed SDK, mixed 32/64 bit cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos -DCMAKE_OSX_ARCHITECTURES="arm64;armv7s" - for Device, using a specific SDK revision (iOS 12.4, in this example): cmake path/to/SDL -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphoneos12.4 -DCMAKE_OSX_ARCHITECTURES=arm64 - for Simulator, using the latest, installed SDK, and building SDL test apps (as .app bundles): cmake path/to/SDL -DSDL_TEST=1 -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_OSX_ARCHITECTURES=x86_64
Sylvain Becker 0a9c74aa 2019-08-27T11:38:43 Fixed bug 3918 - HIDAPI, CMake support for android project
Sylvain Becker 155087d1 2019-08-11T15:23:37 Fixed bug 3918 - CMake support for android project
Sam Lantinga e9ec7d41 2019-08-05T23:46:09 Fixed bug 4354 - CMake builds do not correctly enable IME on Linux Callum McGing While the CMake build checks for ibus and does enable the ibus backend with set(HAVE_IBUS_IBUS_H TRUE), this does not define SDL_USE_IME, thus CMake built SDL2 (as in Arch Linux) cannot use IME at all. The attached patch fixes this behaviour when building against ibus. IME support will still fail when only fcitx is available on the build system.
Alex Szpakowski aebaa316 2019-08-05T12:35:32 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h.
Andrew Eikum e149f4c4 2019-07-31T11:34:00 cmake: Fix locating libusb header at configure-time Removing the CheckUSBHID call is necessary to avoid caching the failed header check result before we find libusb via pkg-config.
Ethan Lee f7d82e56 2019-07-31T12:20:55 hidapi: Add SDL_hidapi.c, allows support for multiple hidapi backends. This is currently supported on Linux and macOS. iOS and Android are not supported at all, Windows support could be added with some changes to the libusb backend. The Visual Studio and Xcode projects do not use this feature. Based on Valve Software's hid.cpp, written in collaboration with Andrew Eikum.
Ryan C. Gordon 70f0b093 2019-07-12T13:40:58 cmake: Add setupapi library to Windows build dependencies (hidapi needs it). Fixes Bugzilla #4719.
Ryan C. Gordon 66d4d8e2 2019-07-08T16:46:52 cmake: Added HIDAPI support.
Sam Lantinga 7f78d0f0 2019-06-21T22:01:27 Fixed bug 4684 - GLES1 variables missing under Android with CMake Braden Obrzut https://hg.libsdl.org/SDL/file/7dc39b047055/CMakeLists.txt#l911 I believe the following should also be specified there: set(SDL_VIDEO_OPENGL_ES 1) set(SDL_VIDEO_RENDER_OGL_ES 1) As it is now GLES1 support is missing when building for Android despite it linking to the library.
Sam Lantinga 67c67f3a 2019-06-17T10:13:28 Updated version to 2.0.10
Sam Lantinga 1b73d578 2019-06-08T18:32:29 Temporary fix for bug 4254 - a _lot_ of strict aliasing warnings Ozkan Sezer A horde of strict aliasing violation warnings are emitted from joystick layer, and also from a few other places. This happens with gcc-4.4.7 on Linux CentOS 6.10. Some other sysjoystick would possibly have the same warnings. Attached my full log here. Example entry: src/joystick/SDL_joystick.c: In function 'SDL_GetJoystickGUIDInfo': src/joystick/SDL_joystick.c:1094: warning: dereferencing pointer '({anonymous})' does break strict-aliasing rules
Sam Lantinga 59483c64 2019-06-08T14:36:03 Fixed bug 4593 - Respect CMake's BUILD_SHARED_LIBS default behavior tschwinger Respect the BUILD_SHARED_LIBS variable when defined, and build either shared or static libs, which is CMake's default behavior (See https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html). If the variable is not defined, the current behavior remains unchanged and both variants are built where the platform supports it. This way, it remains possible to build both in one shot, which seems convenient for distro builds and useful to promote some consistency between them.
Sam Lantinga 68bb8d6c 2019-06-08T14:34:38 Fixed bug 4594 - Fix install location of CMake targets on Apple platforms tschwinger Followup to #3651 As already noted by Ryan, no framework is being built, so we better install to lib/cmake. That code was originally part of a patch submitted by David Demelier, whose credit BTW got lost (I combined his patch for #3572 with fixes for #2576 and #3613 resulting in #3651 because things started to depend on another). I tested that the configuration files are found correctly in the new location on MacOS X based on a hint to the root (see https://cmake.org/cmake/help/latest/command/find_package.html#search-procedure).
Sam Lantinga 50aab198 2019-05-21T17:33:31 Fixed bug 4639 - CMake build does not generate libhidapi.so for Android Manuel Sabogal I noticed that the current Android.mk builds a libhidapi.so library for Android but the CMake build hasn't been updated to do so. I'll attach a patch that fixes this issue.
Sam Lantinga f79190f4 2019-04-23T07:59:31 Use _Exit() when available
Hugh McMaster af4bbb30 2019-03-25T23:01:32 configure.in: Rename to configure.ac to fix an 'aclocal' warning Also rename references in related files.
Ryan C. Gordon 8a5a05c1 2019-03-15T15:51:05 events: Let arbitrary signals to simulate iOS/Android backgrounding events. This lets you build a custom embedded device that roughly offers the "this process is going to the background NOW" semantics of SDL on a mobile device.
Serhii Charykov 510b01f5 2018-12-03T20:14:35 Fix WORKING_DIR parameter
Ryan C. Gordon d4a21f54 2018-12-02T02:43:32 cmake: Comment out some debug logging that can upset build environments. Something about the dashes, colons, numbers makes some builders believe this is an error message.
Ryan C. Gordon bc57ac27 2018-11-02T21:34:17 mir: Removed mir client support. Fixes Bugzilla #4288.
Ozkan Sezer 04761d7d 2018-10-25T11:11:02 CMakeLists.txt: set dylib version numbers properly. (bug #2915.)
Sam Lantinga c17d6299 2018-09-28T21:19:27 Mark a subsystem as dummy, not disabled, if it was intended to be compiled in. From Tom Black: I'm having problems initializing the sensor module. I'm compiling with a standard ./configure && make && sudo make install, and the module says it's enabled, but SDL_Init(SDL_INIT_EVERYTHING) is failing with SDL_GetError() returning "SDL not built with sensor support".
Sam Lantinga 14d2ec80 2018-09-28T21:03:39 commit 8f4dedc039190f5e734c47dcc4fc021b5793b659 Author: Micha? Janiszewski <janisozaur+signed@gmail.com> Date: Fri Sep 28 20:38:04 2018 +0200 CMake: fix building tests on Linux In case where libunwind.h has been found, it will be used by compiler, but linker wasn't updated to reflect use of this new library.
Ozkan Sezer b11c75e9 2018-09-28T13:41:04 configury, cmake: add check for endpointvolume.h : add HAVE_ENDPOINTVOLUME_H, HAVE_MMDEVICEAPI_H and HAVE_AUDIOCLIENT_H in SDL_config.h.in, SDL_config.h.cmake, SDL_config_windows.h, and in SDL_config_winrt.h.
Ozkan Sezer cf7460e4 2018-09-28T11:30:50 configury, cmake: make wasapi option independent of directx.
Sam Lantinga bc6c1997 2018-09-26T10:08:14 Updated version to 2.0.9
Sam Lantinga 8aaef4b9 2018-09-24T08:41:59 Fixed bug 3166 - It would be nice, if SDL would support including SDL project as a subdirectory into another CMake project Wayde Reitsma After attempting to use SDL2 in the way described in this bug, I found the main issue was the includes not being added to the compiler command. I found the issue was that the target_include_directories commands for the SDL2, SDL2-static and SDL2main targets only sets the public includes for installations using the INSTALL_INTERFACE generator expression. I have written a patch to CMakeLists.txt that fixes this issue by adding another item to the target_include_directories commands, utilizing the BUILD_INTERFACE generator expression to correctly add the include directory during builds.
Ryan C. Gordon c19516b5 2018-09-18T11:49:42 cmake: correctly report Vulkan support at configure time (thanks, Tiago!). Fixes Bugzilla #4262.
Ozkan Sezer 9753b9cc 2018-09-02T23:57:06 CMakeLists.txt: fix typo SDL_SENSORS_DISABLED -> SDL_SENSOR_DISABLED
Ryan C. Gordon df5d565f 2018-08-23T14:32:30 cmake: add sensor subsystem to the build.
Sam Lantinga 7c3040e0 2018-08-21T12:11:34 First pass on the new SDL sensor API
Drew Pirrone-Brusse 58021b38 2018-08-18T17:23:40 Correct the name of the SDL shared library in CMake for Mac OS
Ethan Lee b4fe7412 2018-08-04T11:52:46 SDL_exp
Ryan C. Gordon 4d4bb2b0 2018-08-02T16:21:43 cmake: use WINDOWS instead of WIN32.