Log

Author Commit Date CI Message
Alex Szpakowski bc4b6f06 2014-11-27T20:25:54 Minor Objective-C code tweaks.
Alex Szpakowski 6df55c66 2014-11-23T23:29:24 Removed an ugly hack to make windows rotate properly on iOS 8+. Recent commits apparently resolved the issue that made the hack necessary.
Alex Szpakowski 9b8a1768 2014-11-23T23:23:47 Cleaned up the iOS text input code, fixed the orientation of the view offset when the onscreen keyboard is shown in iOS 8+, and changed UIKit_SetTextInputRect to update the view offset if the keyboard is currently visible.
Alex Szpakowski 6d85f522 2014-11-21T10:03:02 The iOS OpenGL ES context's color Renderbuffer Object is no longer completely destroyed and recreated in layoutSubviews. Its storage is now only reallocated when the actual size of the layer changes. The framebuffer object and renderbuffer object binding states are no longer clobbered by the storage reallocation code in layoutSubviews.
Alex Szpakowski 38c6e9d1 2014-11-21T03:29:57 Added debug labels for the OpenGL ES objects created with SDL_GL_CreateContext on iOS. More misc. code cleanup.
Alex Szpakowski feb2ab1e 2014-11-20T18:45:04 Minor objective-c code style improvements
Alex Szpakowski 650ace88 2014-11-20T17:19:26 Fixed mismatching orientations for the window width and height on iOS when the window is created or the app is brought to the foreground, when SDL_HINT_ORIENTATIONS or SDL_WINDOW_FULLSCREEN is used.
Alex Szpakowski 0b02de75 2014-11-15T22:59:16 Merged default into iOS-improvements
David Ludwig e695ec90 2014-11-15T15:07:55 WinRT: updated README-winrt.md to detail Visual Studio 2013 Community support
David Ludwig 646025b6 2014-11-15T10:19:39 WinRT: made SDL_GetPlatform() return "WinRT" and not 'Unknown' Thanks to Eric Wing for the heads-up on this!
David Ludwig e6cca5e9 2014-11-15T10:12:36 WinRT: build fix for Visual C++ 2013 Update 4 Visual C++ 2013 Update 4 re-introduced the Sleep() function to WinRT apps (for code that targets Windows 8.1 and Windows Phone 8.1). This led to a build error, as SDL was defining it's own Sleep() function (to make up for the lack of a public Sleep() function). The fix makes sure that SDL's custom Sleep() function is only used when Windows' Sleep() is not available. Many thanks go out to Sergiu Marian Gaina for the fix!
Ryan C. Gordon 8366bbdd 2014-11-14T11:21:15 Fixed gcc-fat.sh failing to build Objective-C sources correctly. This would fail if the compiler was given a .m file _and_ no "-o" option; it would fail to automatically calculate the correct .o filename in this situation. Thanks to Ethan Lee for the help tracking this one down!
David Ludwig 49c9b48e 2014-11-09T14:20:53 WinRT: fixed multi-touch bug whereby 2nd, 3rd, etc. fingers weren't moving Only the first-pressed finger wpuld get reported as having moved (via SDL's touch APIs). Subsequently pressed fingers wouldn't report as being moved, even though the OS was reporting (to SDL) that they had moved.
Philipp Wiesemann 743ba2f4 2014-11-07T10:02:45 Added missing brackets in test source assert messages.
Philipp Wiesemann e11969a7 2014-11-07T10:01:20 Fixed two typos in test source.
David Ludwig b561f203 2014-11-03T13:07:51 WinRT: removed '-' from build script file names Most of the other build scripts don't include a '-' in their file names. This change makes the WinRT build scripts use the same convention.
David Ludwig f055ea70 2014-11-03T08:58:49 WinRT: added scripts to build Release copies of SDL for all WinRT variants These variants include: - Windows 8.0 for x86 - Windows 8.0 for x64 - Windows 8.0 for ARM - Windows 8.1 for x86 - Windows 8.1 for x64 - Windows 8.1 for ARM - Windows Phone 8.0 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.0 for ARM - Windows Phone 8.1 for x86 (for use with the Windows Phone emulator) - Windows Phone 8.1 for ARM
David Ludwig 167b3bb4 2014-11-02T11:26:54 WinRT: updated docs to include details of recently-expanded GLES2 support
David Ludwig 577ef5e0 2014-11-02T10:38:29 WinRT: fixed crash when trying, and failing, to load the opengles2 renderer The crash would occur when a WinRT app explicitly tried to create an SDL_Renderer using the "opengles2" renderer (via SDL_HINT_RENDER_DRIVER), but OpenGL ES 2 / ANGLE .dlls weren't packaged in the app.
David Ludwig bbe1df0d 2014-11-02T10:32:25 WinRT: enabled OpenGL ES 2 support on Windows Phone The "future-dev" branch of MSOpenTech's ANGLE/WinRT repository (at https://github.com/msopentech/angle) includes support for Windows Phone 8.1. This change allows it to be used in conjunction with SDL's OpenGL functions.
David Ludwig 18ecc34d 2014-11-02T09:02:01 WinRT: updated an OpenGL-related code-comment
David Ludwig 0bcc254e 2014-11-02T08:47:05 WinRT: expanded OpenGL ES 2 support to enable recent updates to ANGLE/WinRT ANGLE for WinRT has at least two versions: - an older version, which supports Windows 8.0 and 8.1. This is currently the "winrt" branch in MSOpenTech's ANGLE repository (at https://github.com/msopentech/angle) - a newer version, which drops support for Windows 8.0, but is under more active development (via MSOpenTech's "future-dev" branch), and which was recently merged into the ANGLE project's official "master" branch (at https://chromium.googlesource.com/angle/angle) Both versions are setup using slightly different APIs. SDL/WinRT will now attempt to detect which version is being used, and configure it appropriately.
David Ludwig 1c85ba23 2014-11-01T11:41:18 WinRT: moved documentation + setup related TODO items out of README-winrt.md The TODO items were moved to SDL Bugzilla, case 2775 (https://bugzilla.libsdl.org/show_bug.cgi?id=2775).
David Ludwig 796f7bbf 2014-11-01T11:17:07 WinRT: made README-winrt.md slightly easier to read in an 80-column text editor
David Ludwig 438a55a4 2014-11-01T11:14:46 WinRT: added details of the port's status, to README-winrt.md
Ryan C. Gordon 43ad9670 2014-10-30T13:44:31 Patched to compile on pre-C99 compilers.
Dmitry Rekman 3a916c6d 2014-10-29T22:55:40 X11: Fixed SDL_GetGlobalMouseState() to work better with multimonitor configs. Fixes Bugzilla #2770. Thanks to Epic Games for contributing this fix.
Philipp Wiesemann 37720dd5 2014-10-29T22:44:35 Fixed gamecontroller database sorting script not sorting the whole database. The script was originally written for an SDL_gamecontrollerdb.h which had groups of mappings separated by single lines starting with a "#". This was changed some time ago to #endif/#if pairs. Because the script assumed only a single #endif in the whole file it no longer worked correctly and only processed the first group.
Philipp Wiesemann 0c60f023 2014-10-29T22:41:01 Removed unnecessary NULL check.
Philipp Wiesemann 2bdc5c9d 2014-10-29T20:35:21 Updated gamecontroller database sorting script to work with Python 3.
Philipp Wiesemann 032b14e7 2014-10-29T20:29:32 Fixed SDL_AddHintCallback() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. Also added setting of error message for the other SDL_malloc() in this function.
Philipp Wiesemann 2a46a9df 2014-10-29T20:20:47 Fixed bug 2647 - Memory leak in SDL_AddHintCallback function - SDL_hints.c Nitz Variable entry going out of scope leaks the storage it points to, at: /* Need to add a hint entry for this watcher */ hint = (SDL_Hint *)SDL_malloc(sizeof(*hint)); if (!hint) { return; } Patch is attached.
Alex Szpakowski fb6d185a 2014-10-28T18:36:29 Merged default into iOS-improvements
Alex Szpakowski 28fe9f0c 2014-10-28T01:34:40 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.
David Ludwig f2bd99da 2014-10-27T19:53:44 WinRT: detailed steps, via the WinRT README, to fix a common build error
Philipp Wiesemann 3d2ca92e 2014-10-27T12:53:47 Fixed two typos in header file comment.
Philipp Wiesemann 7268eabb 2014-10-26T23:28:45 Added handling of NULL as input for SDL_GameControllerAddMapping().
Philipp Wiesemann 33a2b58c 2014-10-26T23:22:53 Fixed SDL_GameControllerMappingForGUID() crashing if no more memory available. The return value of SDL_malloc() was not checked and NULL therefore not handled. NULL returned by SDL_GameControllerMapping()/SDL_GameControllerMappingForGUID() now either means "no mapping" (as before) or "no memory" (just crashed before).
Philipp Wiesemann 30d6cec1 2014-10-26T17:53:16 Added handling of NULL as input for SDL_GameControllerMapping(). For consistency with the similar functions getting SDL_GameController as input. Also NULL is no SDL_GameController and therefore can not have a mapping anyway.
Philipp Wiesemann 90387daf 2014-10-26T17:46:11 Removed two wrong documentation comments from gamecontroller source. No replacement because correct documentation is already in SDL_gamecontroller.h.
Philipp Wiesemann 0a053ed6 2014-10-26T17:44:00 Fixed wording in SDL_GameControllerAddMappingsFromRW() error message.
David Ludwig 01f3498c 2014-10-26T12:33:10 WinRT: more keyboard code cleanups - made keycode listings a bit easier to read - listed VK_ keycode names, where appropriate - removed a few pieces of dead + commented-out code - applied a common 'WINRT_' prefix to internal function names
David Ludwig e057c7dd 2014-10-25T08:54:23 WinRT: Fixed bug whereby key-detection code could call SDL_Log
David Ludwig ed2fff6b 2014-10-25T08:50:41 WinRT: fallback to scancode key detection, if VirtualKey/VK detection fails
David Ludwig 20b19aac 2014-10-25T08:43:51 WinRT: more keyboard code cleanups - use SDL_arraysize where appropriate - made long lines of debug-logging code span multiple lines, for easier reading
David Ludwig a1bac50d 2014-10-24T22:09:47 WinRT: Fixed bug whereby a right-shift key might get reported as left-shift
David Ludwig e9c79620 2014-10-24T21:25:21 WinRT: minor keyboard code cleanup An internally-used hash table was replaced with a plain switch statement.
Philipp Wiesemann d5d3721b 2014-10-24T19:50:29 Added new key codes from Android 4.4 (API 20) and 5.0 (API 21).
Brandon Schaefer a1dcebb2 2014-10-24T06:52:54 Remove unused variable.
Brandon Schaefer 04dbc492 2014-10-24T06:50:09 Merge patch for bug 2750. Thanks Sylvain!
Philipp Wiesemann 1745116f 2014-10-24T11:53:34 Fixed bug 2759 - Android findLibrary() returns NULL Sylvain extra patch with minor modifications: - typo - cancel-able set to false - add the error message, so that the user can report it.
Alex Szpakowski d89620a8 2014-10-24T04:06:45 Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. The "dangerous" codepath relies on the fact that UITouch objects are persistent for the entire touch sequence, which is always guaranteed by Apple.
Alex Szpakowski a0481bb1 2014-10-24T03:56:34 Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.
Philipp Wiesemann bc382e39 2014-10-23T16:45:18 Added an option to define libraries to be loaded on Android in a derived class. This way it is no more needed to modify SDLActivity.java to add own libraries.
Philipp Wiesemann 775a8026 2014-10-23T16:41:01 Fixed alert dialog for not loaded libraries on Android being cancelable. If the alert dialog could be canceled the Activity would not be finished here. Also setting the property to "true" would be redundant because that is default.
Philipp Wiesemann 425a06a9 2014-10-23T16:39:15 Fixed missing @Override annotation warning in source for Android.
Philipp Wiesemann 4a67627e 2014-10-23T16:38:03 Fixed upper case button in alert dialog for not loaded libraries on Android. This is more consistent with the buttons of other dialogs on Android.
Philipp Wiesemann d4bdd246 2014-10-23T16:34:48 Fixed typo in message of alert dialog for not loaded libraries on Android.
Philipp Wiesemann 391c31cf 2014-10-23T16:33:27 Fixed writing new errors to standard output instead of error output on Android.
Philipp Wiesemann 85bed095 2014-10-23T16:31:02 Fixed documentation in source for Android.
Gabriel Jacobo 34a85f4d 2014-10-21T11:44:35 [Android] #2759: Show a message on failure to load a .so library (by Sylvain)
Gabriel Jacobo 96fd9cef 2014-10-21T11:27:06 Clarify (lack of) support for desktop OpenGL on the Raspberry Pi
Philipp Wiesemann 5f193f0c 2014-10-20T22:19:09 Fixed setting of screen saver state crashing on some version of Android. Setting Window flags seems to affect Views and must be handled on UI thread.
Gabriel Jacobo 79035b39 2014-10-20T10:10:39 Bug 2739 - [Android] No support for SDL_DisableScreenSaver by Martin Gerhardy
Philipp Wiesemann ec4dfdfc 2014-10-17T23:36:45 Fixed bug 2476 - Allow custom main() arguments rettichschnidi I would like to pass custom arguments from my Java code (subclass of SDLActivity) to the native SDL2 binary.
Philipp Wiesemann 7cabaebe 2014-10-17T23:26:02 Fixed typo in source comment.
Philipp Wiesemann 0302bb77 2014-10-17T23:10:33 Fixed syntax error in cmake file.
Sam Lantinga 38f94e21 2014-10-16T09:54:13 Added a platform cleanup function for the Vivante video driver
Gabriel Jacobo 5df970a6 2014-10-16T09:41:42 [udev] Fixes #2654, ID_INPUT_KEY devices are ignored. Also added some references to udev code where these flags are set.
Gabriel Jacobo 29eb6e9b 2014-10-15T18:33:43 [X11] Obey DISPLAY environment variable when selecting screen (Steaphan Greene) Discussed in bug #2192, tested with Xvfb in dual head configuration.
David Ludwig 1b341f58 2014-10-15T15:50:35 WinRT build fix
Sam Lantinga 839be304 2014-10-15T16:26:51 Updated configure based on recent configure.in changes
Sam Lantinga 251ca855 2014-10-15T09:18:17 Expanded the iMX6 video driver into a general Vivante video driver that works across multiple SoCs
Sam Lantinga f7abb7c4 2014-10-15T09:14:09 Better error reporting for video drivers with less than full functionality.
Sam Lantinga 3b70f65d 2014-10-15T09:13:36 Fixed bug where EGL function pointers wouldn't get saved in optimized gcc builds
Sam Lantinga 348cf3ee 2014-10-15T09:11:15 Fixed spurious SDL error on shutdown if mouse capture isn't supported
Sam Lantinga 89127c2d 2014-10-15T09:10:50 Fixed input device detection on systems that aren't running the udev daemon
Sam Lantinga 639b39c4 2014-10-15T09:09:57 Fixed crash if the event subsystem didn't initialize properly
David Ludwig 20a6c623 2014-10-14T09:53:46 WinRT: fixed bug whereby offscreen-rendered content could get improperly rotated Attributes on the host device's rotation were getting applied to offscreen textures in an invalid manner. This was causing some apps to look different, depending on how the device was rotated.
Sam Lantinga 72f703e3 2014-10-13T14:10:41 Fixed log typo
Sam Lantinga 557d43e6 2014-10-13T10:46:27 Minor cleanups
Sam Lantinga bebc8d12 2014-10-13T10:43:10 Added configure options to disable OpenGL ES 1.1 and 2.0 individually
David Ludwig 411e0f9d 2014-10-04T14:59:41 WinRT: expanded the documentation on SDL_HINT_WINRT_HANDLE_BACK_BUTTON
J?rgen P. Tjern? 498690ff 2014-09-30T11:20:50 Mac: Fix build with clang from Xcode 6.
Philipp Wiesemann 51a07ade 2014-09-25T20:56:27 Fixed broken layout for buttons with configured color in messagebox on Android.
Philipp Wiesemann 788a2e45 2014-09-24T23:46:46 Added setting configured color to button texts for messagebox on Android.
David Ludwig 53feb228 2014-09-19T12:09:51 WinRT: cleaned up the opening section of the README
David Ludwig 16773fd4 2014-09-19T11:27:18 WinRT: fixed broken emphasis formatting in README, when rendering it with Doxygen
Gabriel Jacobo 47658057 2014-09-18T11:03:34 [Android] Better fix for #2480, pause/resume audio
Ryan C. Gordon 5f9ea7ed 2014-09-17T14:49:36 Haptic: Deal with negative periodic magnitudes (thanks, Elias!). A negative periodic magnitude doesn't exist in Windows' and MacOS' FF APIs The periodic magnitude parameter of the SDL Haptic API is based on the Linux FF API, so it means they are not directly compatible: 'dwMagnitude' is a 'DWORD', which is unsigned. Fixes Bugzilla #2701.
Ryan C. Gordon 266c0023 2014-09-17T14:47:42 Fixed haptic documentation typos (thanks, Elias!). Partially fixes Bugzilla #2701.
Gabriel Jacobo 4544343b 2014-09-17T11:41:12 [Android] Fixes #2480, music does not pause when process backgrounded This modifies SDL_PauseAudio behavior to pause all audio devices instead of just the default one (required on Android, at least for testmultiaudio on my Nexus 4 which reported 2 audio devices). It also changes SDL_PauseAudioDevice to retain the device lock from pause until resume in order to save battery in mobile devices.
Gabriel Jacobo e7f2f85c 2014-09-17T08:59:43 [Android] Fixes #2679 - Crash resuming from screen off Before destroying the static Java-side data, wait for the SDL native thread, *and* the listener thread that waits on it to trigger a clean up.
Philipp Wiesemann 60df8130 2014-09-16T23:09:32 Fixed doxygen warning and markdown formatting. Three backticks for blocks are not supported by doxygen.
Alex Szpakowski ba565622 2014-09-14T17:04:54 Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.)
Philipp Wiesemann 0fbd904a 2014-09-14T19:44:53 Fixed key down closing messagebox dialog instead of key up on Android. This fixed sending key up event to SDL a dialog closed by down did not consume.
David Ludwig df37d1d5 2014-09-14T13:10:21 WinRT: made README note that Win 8.0 targeting via MSVC 2013 Express is not possible
David Ludwig 75d0396e 2014-09-14T12:57:26 WinRT: expanded and updated the README section on MSVC requirements
David Ludwig 0903aa3f 2014-09-14T11:36:24 WinRT: added manual, app-setup instructions to the README A number of other parts of the WinRT README were edited, either for clarity, or to help with Markdown rendering.
David Ludwig 11d865b8 2014-09-14T10:31:18 WinRT: added a note to README regarding need for a MS account