VisualC/tests/controllermap


Log

Author Commit Date CI Message
Cameron Cawley 89bdc6ba 2021-07-24T13:57:59 Fix MSVC builds in paths with spaces
Cameron Cawley b0daa9f1 2021-07-24T13:33:54 Automatically select the default platform toolset for MSVC builds
Sam Lantinga 009b62f1 2020-11-07T02:22:15 Be explicit about mapping the new game controller paddle buttons
Sam Lantinga e763dac6 2017-09-22T17:02:18 Good bye, Visual Studio 2008
Philipp Wiesemann 0e45984f 2015-06-21T17:33:46 Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().
Sam Lantinga 4c484856 2015-06-14T18:21:04 Updated Visual Studio projects There is now a single solution used by Visual Studio 2010 and newer