include


Log

Author Commit Date CI Message
Eric Wasylishen ab81a559 2022-06-07T02:01:27 Windows DPI scaling/highdpi support Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to change the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. This means windows will be appropriately sized, even when created on high-DPI displays with scaling. e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, will create a window with an 800x600 client area (in pixels). Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
Eric Wasylishen 51ebefee 2022-02-28T00:43:43 Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2"). This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ). It doesn't implement a virtualized SDL coordinate system, which will be addressed in a later commit. (This hint could be useful for SDL apps that want 1 SDL unit = 1 pixel, though.) Detecting and behaving correctly under per-monitor V2 (calling AdjustWindowRectExForDpi where needed) should fix the following issues: https://github.com/libsdl-org/SDL/issues/3286 https://github.com/libsdl-org/SDL/issues/4712
Frank Praznik e1c83504 2022-05-15T10:35:59 wayland: Add a hint to disable video mode emulation under Wayland Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
Guldoman 74bcc5a0 2022-05-05T02:23:05 stdlib: Add `SDL_utf8strnlen`
chalonverse b9c2ad83 2022-06-07T22:19:58 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
SDL Wiki Bot ef4e0e92 2022-06-07T00:44:04 Sync wiki -> header
chalonverse 40828218 2022-06-06T17:42:30 DirectX 12 Renderer (#5761) * DirectX 12 Renderer (27 squashed commits) * Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters * Fixed OpenWatcom build failure * Dynapi fix Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
SDL Wiki Bot 7cd165e2 2022-06-06T15:51:04 Sync wiki -> header
yuanhecai 17f63e53 2022-05-31T19:10:05 Add loongarch support LSX and LASX are enabled by default if compiler supports them.
SDL Wiki Bot 3807e950 2022-06-05T00:24:04 Sync wiki -> header
Christoph Reichenbach 3a20274d 2022-06-04T20:16:28 Refactoring: move GUID operations out of Joystick - SDL_JoystickGUID -> SDL_GUID (though we retain a type alias) - Operations for GUID <-> String ops are now in src/SDL_guid.c and include/SDL_guid.h - The corresponding Joystick operations delegate to SDL_guid.c - Added test/testguid.c
SDL Wiki Bot 3604ae1d 2022-06-04T01:52:04 Sync wiki -> header
Sam Lantinga 423141bf 2022-06-03T18:49:41 Added a function to get the controller firmware version
SDL Wiki Bot 4ddf85b1 2022-05-30T14:31:05 Sync wiki -> header
Ryan C. Gordon 195ca499 2022-05-25T10:46:06 include/SDL_video.h: You can google it. This looks bad when reading Markdown as plain text, as one would do when reading the headers directly.
Ryan C. Gordon 7ce311be 2022-05-25T10:43:14 include/SDL_system.h: Fixed a link that was still hg.libsdl.org
SDL Wiki Bot a8e75487 2022-05-24T22:57:04 Sync wiki -> header
SDL Wiki Bot 17976556 2022-05-24T18:26:05 Sync wiki -> header
Sam Lantinga e97b5062 2022-05-21T10:06:05 Need SDL_stdinc.h for _SDL_HAS_BUILTIN
Sam Lantinga 626a3c5e 2022-05-21T09:58:39 Use _SDL_HAS_BUILTIN() instead of __has_builtin
David Carlier 1f48f8cd 2022-05-21T17:47:32 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available
Simon McVittie b0a27cb1 2022-05-19T19:45:24 Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon Resolves: https://github.com/libsdl-org/SDL/issues/5691 Signed-off-by: Simon McVittie <smcv@collabora.com>
Cameron Cawley 9dfa000b 2022-05-18T20:20:03 Initial support for building for Windows with OpenWatcom
Ozkan Sezer efa2e6a1 2022-05-19T18:55:02 SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize
Cameron Cawley 0cca71a8 2022-05-18T22:12:05 Use SDLCALL for callbacks in public APIs
Ivan Epifanov 8c5bda6a 2022-05-18T17:58:35 Vita: remove Vita-specific RWOps code
Sam Lantinga f0bc5c9c 2022-05-16T07:21:28 Added effects support for virtual controllers
SDL Wiki Bot 5953422c 2022-05-16T03:52:04 Sync wiki -> header
Sam Lantinga bfac54b5 2022-05-15T20:33:28 Added the ability to specify which buttons and axes are present for virtual controllers
SDL Wiki Bot 49ca8bf5 2022-05-16T03:03:04 Sync wiki -> header
Sam Lantinga 94eeb587 2022-05-15T20:01:12 First pass at extending virtual controller functionality Added the ability to specify a name and the product VID/PID for a virtual controller Also added a test case to testgamecontroller, if you pass --virtual as a parameter
Cameron Cawley e0f3da49 2022-05-12T12:18:23 Remove unused SDL_ASSEMBLY_ROUTINES define
SDL Wiki Bot f93e8107 2022-05-12T07:39:04 Sync wiki -> header
Sylvain 6b9884d4 2022-05-12T09:36:49 Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize
Michael Fitzmayer 9b75fa01 2022-05-11T18:31:34 N-Gage port: add changes from code reviews, overall cleanup (#5618) * Add changes from code review by @ccawley2011, #5597, overall cleanup * Update N-Gage README, minor cleanup and rephrasing * Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
Sam Lantinga 2c2cbbe6 2022-05-11T09:04:23 Fixed function reference for SDL_SIMDGetAlignment()
Cameron Cawley 2f924020 2022-05-05T20:12:07 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL
Cameron Cawley 2bc37362 2022-05-05T13:31:26 Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT
Alex Szpakowski f871c178 2022-05-10T17:32:24 macOS: remove dead code for supporting 10.6 at runtime.
Simon McVittie 8ab3ae98 2022-05-10T09:44:23 stdinc: Add a comment to clarify why inline functions are needed here Signed-off-by: Simon McVittie <smcv@collabora.com>
Alex Szpakowski d35c737f 2022-05-07T21:38:48 macOS: change min supported OS from 10.6 to 10.7.
Simon McVittie f661654f 2022-05-09T14:36:27 stdinc: Add overflow-checking add and multiply for size_t This can be used to check whether untrusted sizes would cause overflow when used to calculate how much memory is needed. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie cd7c2f1d 2022-05-03T15:16:11 Switch versioning scheme to be the same as GLib and Flatpak For stable releases, this gives us the ability to make bugfix-only point releases such as 2.24.1 if we want to, and distinguish between them programmatically. For example, this ability could have been useful after 2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop regressions. For development releases, this gives us the ability to make multiple prereleases during the same feature cycle, and distinguish between them programmatically. For example, this would have been useful during 2.0.22 development, which went through three prereleases before reaching the final release. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie ba6f9627 2022-05-03T13:17:41 Document SDL_VERSIONNUM as able to encode larger minor versions Now that we've said this will be removed from SDL 3, we're free to use any encoding that is compatible with existing SDL versions and will still compare correctly for all SDL 2 version numbers. This allows the SDL 2 minor version to go beyond 1 digit, limited only by the size of SDL_version.minor (which is 8 bits), making the largest possible version number 2.255.99. The patchlevel (micro version) is still limited to 2 digits. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie e0daa2a5 2022-05-03T13:08:38 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot represent 2-digit minor versions without overflowing from the hundreds digit into the thousands digit, which produces confusing version numbers that will compare incorrectly when the major version is increased to 3. However, we can sidestep this problem by declaring that SDL_VERSIONNUM will no longer be present in SDL 3, which means it only needs to be able to represent SDL 2 version numbers losslessly. Signed-off-by: Simon McVittie <smcv@collabora.com>
Simon McVittie f9a5cf77 2022-05-03T13:05:02 Make SDL_VERSION_ATLEAST future-proof against larger version numbers This comparison normally happens at compile-time, not at runtime, so it doesn't matter if it isn't optimal. This avoids incorrect comparison if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more than one digit, which would cause it to overflow from the hundreds place into the thousands place. Signed-off-by: Simon McVittie <smcv@collabora.com>
Cameron Cawley b398a847 2022-05-03T23:21:10 Add SDL_FLOATWORDORDER for older ARM toolchains
atfrase db9e14e5 2022-01-31T13:55:37 disabled linux joystick debugging outputs and reverted unnecessary comment edit
atfrase 3696e23d 2022-01-14T10:45:16 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks
Michael Fitzmayer fbd230bb 2022-05-03T17:51:49 Add support for the Nokia N-Gage (#5597) * Add initial support for the Nokia N-Gage * N-Gage: disable clipping for the time being, issue needs to be resolved later * Move va_copy definition to SDL_internal.h * Move stdlib.h include to SDL_config_ngage.h, much cleaner this way * Remove redundant include, add HAVE_STDLIB_H * Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later" This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51. * N-Gage: fix clipping issue by providing proper math functions
Susko3 6150245d 2022-05-03T00:11:44 Add new verbosity level for logging of `SDL_SysWMEvent`s Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
Sam Lantinga 829f6b3d 2022-04-30T11:32:04 These headers are system headers, not local headers
Sam Lantinga f8141970 2022-04-29T11:28:59 Document that SDL_MAX_LOG_MESSAGE is no longer meaningful
Ryan C. Gordon 7d7ec9c9 2022-04-26T16:41:28 x11: Remove XVidMode and Xinerama support. Fixes #1782.
Sam Lantinga e551384a 2022-04-26T14:54:14 Added functions to get the platform dependent name for a joystick or game controller
Ozkan Sezer e9ff4fdd 2022-04-25T23:55:50 add SDL_bsearch
meyraud705 3dcfe860 2022-02-02T13:59:49 Add joystick battery event
Sam Lantinga fa29e2d7 2022-04-25T13:45:51 Updated to version 2.0.23 for development
Eddy Jansson 0288de85 2022-04-22T14:24:10 SDL_Rect: Add \sa documentation block to SDL_FRect
Eddy Jansson fc944859 2022-04-20T05:46:45 SDL_Rect: Use a default epsilon in SDL_FRectEquals() Add SDL_FRectEqualsEpsilon() for when more control over equality test is required.
Eddy Jansson 00feca27 2022-04-20T07:51:04 Add SDL_FLT_EPSILON.
Ethan Lee c37090f9 2022-04-18T12:30:08 wayland: Add support for TOOLTIP/POPUP_MENU
Ryan C. Gordon c1336b21 2022-04-17T12:43:32 hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints. They were just environment variables before. Fixes #5528.
David Gow 9c2f46b0 2022-04-12T15:23:22 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR This hint allows libdecor to be used even when xdg-decoration is available. It's mostly useful for debugging libdecor, but could in theory be used by applications which want to (for example) bundle their own libdecor plugins.
Sam Lantinga 505d6a4a 2022-04-08T18:18:56 Update version to 2.0.22 for release
Sam Lantinga 6d7d142b 2022-04-08T18:10:38 Fixed typo
Connor Clark 6dbca7c9 2022-04-06T20:48:41 Compile with recursive mutexes for emscripten Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code. Background: #5428, #5479
Ozkan Sezer c0bb39e5 2022-04-02T02:50:02 check for HAVE_ROAPI_H in cmake and autotools, and update SDL_config_windows.h and SDL_config_winrt.h
Jaylon Gowie 8c542a35 2022-03-29T19:08:56 Desktop OpenGL 1.X/2.X PSVita Support
Ryan C. Gordon 3425e995 2022-03-30T10:12:49 stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon.
Ivan Epifanov 96be9cdd 2022-03-27T21:48:09 Vita: add hint to select which touchpad generates mouse events
Cameron Gutman a60986ca 2022-03-27T19:03:54 Correct default structure packing on Windows ARM64 See issue #5454 for details
SDL Wiki Bot 6d1c3cd6 2022-03-27T17:11:05 Sync wiki -> header
SDL Wiki Bot 2591f7e3 2022-03-27T16:52:04 Sync wiki -> header
SDL Wiki Bot 7ba4d24c 2022-03-27T16:49:05 Sync wiki -> header
Ryan C. Gordon 7bc498d3 2022-03-27T09:12:12 direct3d: Implement missing blend operations. This is only for Direct3D 9; Direct3D 11 already had this implemented. Fixes #5375.
SDL Wiki Bot 2a4e0f8f 2022-03-23T16:09:05 Sync wiki -> header
Sylvain Becker c23a7ad3 2022-03-23T17:07:56 Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440) Add SDL_RenderGetWindow() API to get the window associated with a renderer
Ryan C. Gordon f782abe5 2022-03-22T09:52:52 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. Fixes #2349.
Ryan C. Gordon 2b3c16eb 2022-03-20T23:17:14 Sync wiki -> headers.
Ryan C. Gordon d81fee76 2022-03-19T10:27:31 SDL_Rect: Added floating point versions of all the rectangle APIs. Fixes #5110.
SDL Wiki Bot aef1e567 2022-03-18T17:30:05 Sync wiki -> header
Sam Lantinga 40b7326b 2022-03-18T10:28:38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
Sam Lantinga 6c962177 2022-03-18T10:07:59 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
Sam Lantinga 5ff42438 2022-03-17T17:39:46 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on Fixes https://github.com/libsdl-org/SDL/issues/5301
Sam Lantinga e5f45455 2022-03-17T14:44:34 Added a hint to mark a foreign window as usable with OpenGL Fixes https://github.com/libsdl-org/SDL/issues/2942
Ethan Lee 0bf8ccfb 2022-02-08T22:15:11 video: Add a hint to allow Vulkan surfaces on foreign windows
Ozkan Sezer f0d2747d 2022-03-17T14:56:04 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available
Ozkan Sezer ecc1c871 2022-03-14T10:10:40 SDL_endian.h: use endian predefs from newer gcc and clang versions. Closes: https://github.com/libsdl-org/SDL/pull/5403
SDL Wiki Bot 229297d9 2022-03-11T22:47:04 Sync wiki -> header
Zach Reedy d14a1263 2022-03-11T17:45:17 IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398) * Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown * Fixed: Documentation and code style issues raised during code review.
SDL Wiki Bot 232c3556 2022-03-04T17:30:05 Sync wiki -> header
Sam Lantinga ae73ea9c 2022-03-04T09:27:46 Clarified documentation for the trigger rumble API Fixes https://github.com/libsdl-org/SDL/issues/5372
SDL Wiki Bot 669a7f85 2022-02-23T16:18:05 Sync wiki -> header
Phillip Stephens 94d43186 2022-02-22T00:41:15 GameCubeAdapter: Add suppport for all rumble modes This adds support for all 3 of the gamecube controller's rumble modes Rumble: 1 Stop: 0 StopHard: 2 This is useful for applications that need the full range of support This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
Sam Lantinga 18032979 2022-02-15T13:07:51 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
Ozkan Sezer 67f12ede 2022-02-08T21:32:50 move bug #5333 fix to headers
SDL Wiki Bot 580d2318 2022-02-08T10:37:04 Sync wiki -> header
Sylvain 34d4f5b1 2022-02-08T11:32:20 Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!)
Ozkan Sezer 050a5e1a 2022-02-04T20:02:20 removed unused SDL_config_wiz.h