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  • Hash : bd08a4e6
    Author : Ryan C. Gordon
    Date : 2018-10-03T19:05:20

    render: D3D11 now cycles through 8 vertex buffers.
    
    This means it doesn't have to block while the current frame finishes using the
    vertex buffer; it just moves on to the next, probably-not-in-use buffer.
    

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