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  • Hash : 981e0d36
    Author : Sam Lantinga
    Date : 2020-01-16T08:52:59

    Fixed bug 4903 - Lack of color multiply with alpha (SDL_BLENDMODE_MOD + SDL_BLENDMODE_BLEND) blending mode for all renderers
    
    Konrad
    
    This kind of blending is rather quite useful and in my opinion should be available for all renderers. I do need it myself, but since I didn't want to use a custom blending mode which is supported only by certain renderers (e.g. not in software which is quite important for me) I did write implementation of SDL_BLENDMODE_MUL for all renderers altogether.
    
    SDL_BLENDMODE_MUL implements following equation:
    
    dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
    dstA = (srcA * dstA) + (dstA * (1-srcA))
    
    Background:
    
    https://i.imgur.com/UsYhydP.png
    
    Blended texture:
    
    https://i.imgur.com/0juXQcV.png
    
    Result for SDL_BLENDMODE_MOD:
    
    https://i.imgur.com/wgNSgUl.png
    
    Result for SDL_BLENDMODE_MUL:
    
    https://i.imgur.com/Veokzim.png
    
    I think I did cover all possibilities within included patch, but I didn't write any tests for SDL_BLENDMODE_MUL, so it would be lovely if someone could do it.
    

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