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  • Hash : 89c868f4
    Author : Sam Lantinga
    Date : 2016-10-01T11:40:57

    Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
    
    Simon Hug
    
    When updating the viewport in GLES_UpdateViewport, the OpenGL ES renderer doesn't flip the projection matrix for target textures. The lines, rectangles and textures (if drawn with glDrawArrays) are upside down when drawing to target textures.
    

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