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  • Hash : 78bad667
    Author : David Gow
    Date : 2022-07-16T22:12:08

    video: wayland: Resize the window before sending the SDL_RESIZE event
    
    Currently, the SDL_WINDOWEVENT_RESIZED event is sent before the actual
    window is resized (and various internal state, such as the desired
    GL/Vulkan backbuffer size, are updated). This makes sense, as SDL will
    discard a no-op resize, which would be the case if we had resized before
    sending the event (indeed, there are existing hacks to prevent this).
    
    However, this means that SDL_{GL,Vulkan}_GetDrawableSize() will still
    use the old size in the SDL_WINDOWEVENT_RESIZED handler. In the case of
    SDL_Renderer, this means the drawable size it uses will be wrong, and
    the viewport will get "updated" to the old value.
    
    This then results in bug #5899.
    

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