Hash :
70438be2
Author :
Date :
2014-12-03T10:55:23
WinRT: fixed bug whereby SDL would override an app's default orientation WinRT apps can set a default, preferred orientation via a .appxmanifest file. SDL was overriding this on app startup, and making the app use all possible orientations (landscape and portrait). Thanks to Eric Wing for the heads up on this!
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Demos/keyboard/keyboard.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/touch/touch.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2test/SDL2test.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2/SDL2.xcodeproj">
</FileRef>
<FileRef
location = "group:SDL2main/SDL2main.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/mixer/mixer.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/fireworks/fireworks.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/accelerometer/accelerometer.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/rectangles/rectangles.xcodeproj">
</FileRef>
<FileRef
location = "group:Demos/happy/happy.xcodeproj">
</FileRef>
</Workspace>