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kc3-lang/SDL/test/testdrawchessboard.c

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  • Author : Alex Szpakowski
    Date : 2015-04-10 23:30:31
    Hash : fe6c797c
    Message : Fixed an iOS view orientation issue when SDL_GL_CreateContext or SDL_CreateRenderer is called.

  • test/testdrawchessboard.c
  • /*
       Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
       This software is provided 'as-is', without any express or implied
       warranty.  In no event will the authors be held liable for any damages
       arising from the use of this software.
    
       Permission is granted to anyone to use this software for any purpose,
       including commercial applications, and to alter it and redistribute it
       freely.
    
       This file is created by : Nitin Jain (nitin.j4@samsung.com)
    */
    
    /* Sample program:  Draw a Chess Board  by using SDL_CreateSoftwareRenderer API */
    
    #include <stdlib.h>
    #include <stdio.h>
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #include "SDL.h"
    
    SDL_Window *window;
    SDL_Renderer *renderer;
    int done;
    
    void
    DrawChessBoard(SDL_Renderer * renderer)
    {
    	int row = 0,column = 0,x = 0;
    	SDL_Rect rect, darea;
    
    	/* Get the Size of drawing surface */
    	SDL_RenderGetViewport(renderer, &darea);
    
    	for( ; row < 8; row++)
    	{
    		column = row%2;
    		x = x + column;
    		for( ; column < 4+(row%2); column++)
    		{
    			SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
    
    			rect.w = darea.w/8;
    			rect.h = darea.h/8;
    			rect.x = x * rect.w;
    			rect.y = row * rect.h;
    			x = x + 2;
    			SDL_RenderFillRect(renderer, &rect);
    		}
    		x=0;
    	}
    }
    
    void
    loop()
    {
        SDL_Event e;
    	if (SDL_PollEvent(&e)) {
    		if (e.type == SDL_QUIT) {
    			done = 1;
    			return;
    		}
    
    		if(e.key.keysym.sym == SDLK_ESCAPE) {
    			done = 1;
    			return;
    		}
    	}
    	
    	DrawChessBoard(renderer);
    	
    	/* Got everything on rendering surface,
    	   now Update the drawing image on window screen */
    	SDL_UpdateWindowSurface(window);
    }
    
    int
    main(int argc, char *argv[])
    {
    	SDL_Surface *surface;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
    	/* Initialize SDL */
    	if(SDL_Init(SDL_INIT_VIDEO) != 0)
    	{
    		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
    		return 1;
    	}
    
    
    	/* Create window and renderer for given surface */
    	window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
    	if(!window)
    	{
    		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
    		return 1;
    	}	
    	surface = SDL_GetWindowSurface(window);
    	renderer = SDL_CreateSoftwareRenderer(surface);
    	if(!renderer)
    	{
    		SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
    		return 1;
    	}
    
    	/* Clear the rendering surface with the specified color */
    	SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
    	SDL_RenderClear(renderer);
    
    
    	/* Draw the Image on rendering surface */
    	done = 0;
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop(loop, 0, 1);
    #else
        while (!done) {
            loop();
    	}
    #endif
    
    	return 0;
    }