|
6a4cad87
|
2019-05-01T13:04:00
|
|
Vulkan: Tighten descriptor stage usage hints
Per-stage uniform buffers are marked with the specific stage. Program
uniform buffers and images are specified to be used in all graphics
stages. Descriptors used in internal shaders are marked for use in
either compute or fragment stages.
Bug: angleproject:3220
Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
|
|
eaf2d928
|
2019-04-18T16:31:25
|
|
Add support for OES_depth_texture
Note: Includes workaround for http://anglebug.com/3452 - some Android
devices do not indicate filtering support on VK_FORMAT_D16_UNORM.
Bug: angleproject:3103
Test: angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTexture/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.PackedDepthStencil/*
angle_end2end_tests --gtest_filter=DepthStencilFormatsTest.DepthTextureRender/ES2_VULKAN
Change-Id: Ic325fb94ab0e619a17c2e149e0e0865fa4142f3a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575426
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
b783fbc7
|
2019-05-10T23:16:17
|
|
Vulkan: Fix matrix uniforms
A piece of code shared with d3d was used to implement this feature.
However, we store the uniform data transposed and row-major in d3d to
accomodate the fact that matrix indexing in HLSL is the opposite of GLSL
(mat[row][col] in HLSL as opposed to mat[col][row] in GLSL).
There were two functions that copied the source matrix fields either as
column-major or source-major (corresponding to `transpose` false or true
respectively in glUniformMatrix*) into a row-major destination. These
functions are refactored into one, which copies from any-major source to
any-major destination. The HLSL backend uses the "to row-major" variant
and the Vulkan backend uses the "to column-major" variant.
Bug: angleproject:3198
Change-Id: I7254da4fbe6916af78c5906abcb82ca01674ab9f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1607541
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9d519ab1
|
2019-05-09T23:09:46
|
|
Vulkan: Rework layout block storage conversion
Previously, a pass over the shader was made, converting shared and
packed interface blocks with block storage to std140. This resulted in
link success between interface blocks with different storage as they
were all translated to std140.
With this change, this pass is removed. The link step proceeds with the
block storage specifiers as seen by GLES, and only upon Vulkan GLSL
shader generation "shared" and "packed" are converted to std140.
Bug: angleproject:3199
Change-Id: I069415ab9c9b4e1034bc00f64cd2d9e2d73f5956
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1605262
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
fdbece20
|
2019-05-09T18:06:34
|
|
Vulkan: Support unsigned int uniform types
Bug: angleproject:3198
Change-Id: Iac5d1389f4f466b7886246d8ca529e8f26a6a5bd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1603629
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
776694cd
|
2019-05-08T10:28:55
|
|
Change all ANGLE workarounds to use struct definition with info.
Change each workaround from a simple bool to a struct with info
including name, workaround set, description, and bug IDs. This will help
with future workaround integration with Chrome.
Bug: angleproject:1621
Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
216f73d0
|
2019-04-12T13:32:30
|
|
Vulkan: add uniform buffer object support
Support for layout qualifiers in interface blocks are added. All
interface blocks are adjusted to either be in std140 or std430.
In the Vulkan backend, a new descriptor set is added for UBOs. A dirty
bit is added for UBO updating and pipeline layouts and descriptor
bindings are updated.
Bug: angleproject:3199, angleproject:3220
Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e18ff25d
|
2019-03-21T08:41:08
|
|
Vulkan:Refactor SecondaryCommandBuffers
A bunch of changes to rework and improve SecondaryCommandBuffers.
Inlined all of the command functions and moved them into the header.
Created new specialized commands for updating Compute/Graphics
DescriptorSets and setting a memoryBarrier.
Updated all of the pointer storage to be inferred rather than
explicitly stored in order to save space. Also removed various params
that are fixed in ANGLE to save space.
Bug: angleproject:3136
Change-Id: I994bb70d5e4db6d9e71d38ac62451aaec780a5e1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535704
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
|
|
2660b503
|
2019-03-21T12:08:40
|
|
Vulkan: Restore CommandBuffer to namespace vk
Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and
aliased vk::CommandBuffer to one or the other. This allows the rest of
the classes to continue seeing vk::CommandBuffer as they used to do.
Used a special alias for the primary command buffer that gets submitted
(vk::PrimaryCommandBuffer).
Bug: angleproject:3136
Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
134425c7
|
2019-03-15T17:02:17
|
|
Vulkan:Integrate SecondaryCommandBuffers
Integrate the custom SecondaryCommandBuffer type into the CommandGraph
nodes by adding new ANGLE_USE_CUSTOM_VULKAN_CMD_BUFFERS define that can
be set in the BUILD gn args with angle_enable_custom_vulkan_cmd_buffers
set to "true."
Initially the custom cmd buffers are disabled by default.
This adds some support functions to SecondaryCommandBuffer to make the
integration easier by matching the wrapped cmd buffer interface:
initialize(), end(), valid().
Bug: angleproject:3136
Change-Id: Ib910554583192550757bb8ce89914e3ea8737988
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1526556
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e332e621
|
2019-02-14T12:53:04
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|
D3D: Asynchronously load program binaries.
Unpack as much of the binary steam as possible before passing the final loading
of the shader programs off to a worker thread. Reporting as many possible link
errors before becoming asynchronous means that linking should only fail due to
unexpected system issues at that point.
This also allows other backends to asynchronously load program binaries.
BUG=angleproject:2857
Change-Id: I587917a3e54522114dabd41d1b14fc491c8fd18a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1473451
Commit-Queue: Jamie Madill <jmadill@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d838178d
|
2019-03-04T11:07:47
|
|
Vulkan: Rename vk::Shared* to vk::RefCounted*
To be specific regarding what being "shared" entails. Also, avoids
confusion w.r.t to an upcoming vk::Shared class.
Bug: angleproject:2464
Change-Id: Ib9c112bbb822ae30dab39c75a8cde25dd79b2258
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1499693
Reviewed-by: Jamie Madill <jmadill@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
7dafe3eb
|
2019-01-28T11:39:15
|
|
Vulkan: optimize image memory barriers
Each image was tracking its current layout, but not the pipeline stage
it was used. Additionally, the barrier access masks were inferred from
the layout. This incurred two inefficiencies:
- The src pipeline stage mask often included all stages, causing
unnecessarily heavy barriers.
- The access masks included all possible accesses by a layout, which in
some cases was overkill, like VK_ACCESS_MEMORY_WRITE_BIT for
VK_IMAGE_LAYOUT_GENERAL (which will eventually used for compute shader
output).
This change instead creates an enum where each element represents the
layout, the stage and access masks when transitioning into the layout
and the stage and access masks when transitioning out of that layout.
The image will instead track a value of this enum (instead of
VkImageLayout), which allows it to create the layout transition barriers
as tight as possible, since it includes all the necessary information.
Bug: angleproject:2999
Change-Id: I91535ce06d10530a6fc217ad3b94b7e288521e25
Reviewed-on: https://chromium-review.googlesource.com/c/1440074
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dbc605ce
|
2019-01-04T16:39:14
|
|
Vulkan: Optimize VBO state changes.
Also has some minor optimizations for the front-end.
12% improvement on the Vulkan VBO change test.
Bug: angleproject:3014
Change-Id: I38e1a8194edfc14bfe57424be348cb9688e928f4
Reviewed-on: https://chromium-review.googlesource.com/c/1369286
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4e712be2
|
2019-01-03T13:53:59
|
|
Refactor BlockLayoutEncoder APIs for std430.
This splits HLSL SSBO access into two steps.
First we compute a mapping from the collected SSBO variable names to
TField pointers. Then during tree traversal we use a block encoding
visitor class that uses the shader names to store BlockMemberInfo
structures for the structures and variables. Each nested structure
is traversed separately so that the BlockMemberInfo offsets are
relative to the structure start rather than the enclosing block. The
array stride for a structure is the size of the struct after all the
alignment is included.
This gives the correct results for the SSBO access chain in the HLSL
code. It also will allow us to use the same encoding and visiting logic
for SSBOs on the API side.
Bug: angleproject:3024
Change-Id: I42b1db0e7547782ae77fe5f64a797f803f203f45
Reviewed-on: https://chromium-review.googlesource.com/c/1352731
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f83a28a6
|
2018-12-09T03:48:34
|
|
Vulkan: Shader path for framebuffer-to-texture copy
Part 1 in a series of changes to perform image copies on the GPU.
Bug: angleproject:2958
Change-Id: I6264a880865c4738c0866f2dc71af63425fc4118
Reviewed-on: https://chromium-review.googlesource.com/c/1370724
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7c985f5c
|
2018-11-29T18:16:17
|
|
Make angle::Result an enum.
This moves away from a class type to a value type. This should improve
performance when using angle::Result as a return value. Previously the
generated code would return a pointer instead of a value.
Improves performance in the most targeted microbenchmark by 10%. In
more realistic scanarios it will have a smaller improvement. Also
simplifies the class implementation and usage.
Includes some unrelated code generation changes.
Bug: angleproject:2491
Change-Id: Ifcf86870bf1c00a2f73c39ea6e4f05ca705050aa
Reviewed-on: https://chromium-review.googlesource.com/c/1356139
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5829c03d
|
2018-11-28T10:39:41
|
|
Vulkan: fix ProgramVk never releasing uniform buffers
Bug: angleproject:2958
Change-Id: I7fd50e8b2029aad59a35050f401e1cf70d047444
Reviewed-on: https://chromium-review.googlesource.com/c/1354098
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
254b32cb
|
2018-11-26T11:58:03
|
|
Vulkan: Make DynamicBuffer use BufferHelper
This is so that the resulting buffers can be written to by the GPU.
Additionally, the class is given the ability to create host-visible or
device-local buffers, making map()-on-init() optional.
This is in preparation for vertex/index transformations in compute.
Bug: angleproject:2958
Change-Id: Ib8f5829e33a1e49fa8f80c70dbde74f313ae49ec
Reviewed-on: https://chromium-review.googlesource.com/c/1351113
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
df066e9c
|
2018-11-13T15:39:47
|
|
Vulkan: Remove vk::ShaderType
Use gl::ShaderType instead. For now, only GLES2 shaders are supported
in ProgramVk.
Bug: angleproject:2522
Change-Id: I17bc9afddb6d39cf45fb4dd37f34c7263a3ed515
Reviewed-on: https://chromium-review.googlesource.com/c/1333970
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
dc65c5bd
|
2018-11-21T11:07:26
|
|
Vulkan: Cache pipelines with Shader Programs.
This allows for a few nice things. First and foremost it reduces the
size of the PipelineDesc, which is now 232 bytes. It also allows us
to completely forego pipeline caches for compute shaders.
We also allow sharing vertex and fragment shaders among multiple
programs for internal shaders. This is good for memory savings. To
allow this we keep the shaders as ref counted objects.
Bug: angleproject:2522
Change-Id: I2322be5061979d9669a0b25c152359561eeb80ee
Reviewed-on: https://chromium-review.googlesource.com/c/1344449
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
27780295
|
2018-11-09T11:19:49
|
|
Vulkan: refactor WrappedObject descendants
Methods receive VkDevice instead of Context
and return VkResult instead of angle::Result now.
Bug: angleproject:2657
Change-Id: I3eca8692ad0b3b6e96e31fd433ed14e04384990e
Reviewed-on: https://chromium-review.googlesource.com/c/1330105
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
77abad8d
|
2018-10-25T17:03:48
|
|
Remove Context::gatherParams.
This won't be used in the future. It saves a few instructions on each
entry point.
Also refactors a bit of touched code. Also adds in a missed entry
point: "glTexStorage2DMultisampleANGLE".
Removes related code and moves remaining helper code in params.h into a
new file entry_point_utils.h.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ifb49564597cde6ba82dfc3e185227619fdc62612
Reviewed-on: https://chromium-review.googlesource.com/c/1299478
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bfe31c42
|
2018-10-25T17:03:47
|
|
Remove uses of DrawCallParams.
Packing and referencing this structure was causing unnecessary draw
call overhead. This improves performance on all the back-ends. Impacts
the GL back-end the most.
In total this patch series reduces overhead by up to 5%.
Bug: angleproject:2933
Change-Id: Ief416ab874e481baf960d02965978a311214a146
Reviewed-on: https://chromium-review.googlesource.com/c/1299477
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
f4a789f9
|
2018-10-18T16:56:20
|
|
Use angle::Result in front-end (Part 6)
Refactors the gl::Program, gl::Compiler and gl::Query classes.
Bug: angleproject:2491
Change-Id: I96acecdc6af301a89201bd7f5222a180433e5eb2
Reviewed-on: https://chromium-review.googlesource.com/c/1289711
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
78bcd2be
|
2018-10-16T15:05:20
|
|
Vulkan: Fix deleting in-use descriptor sets.
Sequences of many frames with uniform updates could lead to a bug where
we attempt to delete descriptor sets that are still in use. To trigger
the bug we need to write enough uniform data to trigger a descriptor
set to be freed. This would correctly trigger refresh sets in the
Program. But if there was a second program idle in the background that
also allocated descriptors from the old pool, the bug would manifest.
Fix this by storing a shared handle to the descriptor pool in the
Program. The dynamic descriptor pool won't recycle descriptor pools
internally unless there are zero outstanding references to the pool.
We could also improve this in a resource sharing situation by keeping
a single shared dynamic descriptor pool per share group.
Includes a contribution from tobine@google.com that adds a test to
cover the bug.
Bug: angleproject:2863
Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a
Reviewed-on: https://chromium-review.googlesource.com/c/1271919
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
06270c9e
|
2018-10-03T17:00:25
|
|
Vulkan: Safer struct initialization
Using x = {}; before filling out each field, we can be sure any missing
field is 0 initialized. This in turn helps us not have to specify
certain fields that are generally unused (at the moment), such
as pNext.
Bug: angleproject:2860
Change-Id: Ia1fa2db3ecfb316673a02ac0c5e13e47e055a19f
Reviewed-on: https://chromium-review.googlesource.com/c/1259764
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
785e8a0b
|
2018-10-04T17:42:00
|
|
Remove gl::LinkResult.
Instead of returning a small struct from LinkProgram calls we use
angle::Result. Linking can have 3 cases:
- the link was successful -> angle::Result::Continue
- the link failed -> angle::Result::Incomplete
- there was an internal error -> angle::Result::Stop
Note that any unexpected Incomplete is still an error. Each function
that accepts Incomplete must check explicitly.
This is the last user of ErrorOrResult.
Bug: angleproject:2491
Change-Id: Idba23be27efe4b561720a4bdd8fe486b40779497
Reviewed-on: https://chromium-review.googlesource.com/c/1255645
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@google.com>
|
|
beb0c946
|
2018-09-27T11:22:23
|
|
Vulkan: Make sure the default uniform info arrays match indices.
When inserting uniform layout info into the default uniform block, the array
sizes need to match but insertion was skipped when the uniform was a sampler.
This caused heap corruption when uniform data was written to the wrong offset
in the buffer.
BUG=angleproject:2859
Change-Id: Ia58a68870e2a4805391266dfe73fe8c8d238931d
Reviewed-on: https://chromium-review.googlesource.com/1249562
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b36a4816
|
2018-09-25T10:15:11
|
|
Vulkan: Add OpenGL line segment rasterization.
Line rasterization rules are implemented using a shader patch. The
patch does a small test and discards pixels that are outside of the
OpenGL line region.
The feature is disabled on Android until we can determine the root
cause of the test failures.
Bug: angleproject:2598
Change-Id: Ic76c5e40fa3ceff7643e735e66f5a9050240c80b
Reviewed-on: https://chromium-review.googlesource.com/1120153
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
f5aad063
|
2018-09-19T14:39:00
|
|
Avoid flush/invalidate of host-coherent memory
For DynamicBuffer avoid calling vkFlushMappedMemoryRanges() or
vkInvalidateMappedMemoryRanges() if the underlying memory is host-
coherent. These calls are not required for host-coherent memory and
may negatively impact performance.
When currently allocating HOST_VISIBLE memory it's possible to also get
HOST_COHERENT memory even though it's not explicitly requested. Because
of this, the change updates the memory allocaiton interfaces through
the stack to pass back the actual allocated memory properties so that
it can be checked to see if it's host-coherent.
Bug: angleproject:2804
Change-Id: Ife95c4b98115b16d16c087dd72dba7d9661fdb46
Reviewed-on: https://chromium-review.googlesource.com/1234276
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
2b858c2f
|
2018-09-03T13:58:14
|
|
Vulkan: More micro-optimizations to setupDraw.
Still a hotspot but much improved.
Bug: angleproject:2786
Change-Id: Ie68ff314e6c952f281b48f6d9af37b5dcd194d6a
Reviewed-on: https://chromium-review.googlesource.com/1194882
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
88fc6da3
|
2018-08-30T16:18:36
|
|
Vulkan: Mega-refactor to VertexArrayVk.
This moves a lot of the code in VertexArrayVk into ContextVk. Having
the code in a centralized place makes the code a bit more organized
since the Context is reponsible for binding state to the command
buffers. It also makes it easier to use dirty bits to track the command
buffer state.
Bug: angleproject:2786
Change-Id: I5cefbb14028e8f3fe651f26e997ca88f8f1c7628
Reviewed-on: https://chromium-review.googlesource.com/1188953
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
4c310831
|
2018-08-29T13:43:17
|
|
Vulkan: Return VkDeviceSize from DynamicBuffer.
This obviates many static_casts. More closely represents what Vulkan
is doing. One cast remains where we are using uint32_t for dynamic
offsets with uniform buffers.
Bug: angleproject:2786
Change-Id: I043ebb5d965f46ee6ebbfcb91d75a58508cacfe3
Reviewed-on: https://chromium-review.googlesource.com/1188949
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
70aeda49
|
2018-08-20T12:17:40
|
|
Add gl::Program::syncState and dirty bits.
Currently this handles uniform block bindings. Cleans up some logic in D3D.
Bug: angleproject:2747
Change-Id: I8c2989738d50a77d6f6d90a9ff11dceab6d3129c
Reviewed-on: https://chromium-review.googlesource.com/1172085
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3fd614d0
|
2018-08-13T12:21:58
|
|
Refactor Context dependency for resolveCompile
The context parameter of Shader::resolveCompile method causes a bad
impact that many methods in Shader, Program etc. have to have a same
context parameter. By removing it, these methods can be decoupled
from Context.
BUG=chromium:849576
Change-Id: Ia5545ee9dce45794550f6086bc0e6c4707e1276e
Reviewed-on: https://chromium-review.googlesource.com/1172202
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7ae70d8f
|
2018-07-06T13:47:01
|
|
ParallelCompile: Parallelize D3D linking
This adds a new linking state to Program. If a Program is in linking
state, on the one hand the foreground thread may continue issuing more
GL calls, and on the other hand the background linking threads may be
accessing Program internally too. Without a proper constraint there
must be conflicts between them. For this purpose, we block any further
GL calls to Program until it's actually linked. In addition, we
prohibit parallel linking an active program, so that ProgramD3D does
not have to worry about such similar conflicts.
Also changes the WorkerThread to support limiting the number of
concurrently running worker threads.
BUG=chromium:849576
Change-Id: I52618647539323f8bf27201320bdf7301c4982e6
Reviewed-on: https://chromium-review.googlesource.com/1127495
Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
242c4fe8
|
2018-07-12T15:56:56
|
|
Vulkan: Store ProgramVk shaders in ShaderInfo.
This encapsulates most of the logic for a Program into a helper class.
Now we can store multiple instances of the Program's back-end to
implement different shader behaviour at draw time.
This will be useful for shader patching for OpenGL line segment raster.
Bug: angleproject:2598
Change-Id: I800a737088574e28f3a4ec23b91c0cb2647e4e12
Reviewed-on: https://chromium-review.googlesource.com/1127302
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
84c662b9
|
2018-07-12T15:56:55
|
|
Vulkan: Store program textures cache.
The program textures update needs to call into the incomplete textures
cache. Moving this step into an update mechanism allows us to avoid
some complexity of calling the incomplete textures cache inside the
ProgramVk class.
This enables further refactors for draw call shader patching and line
segment raster.
Bug: angleproject:2598
Change-Id: I0fd81ca58d2641572a2dd444992ccddd99ebc823
Reviewed-on: https://chromium-review.googlesource.com/1127301
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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|
d34aa362
|
2018-07-12T15:56:54
|
|
Vulkan: Add a create shader helper.
This will be useful for line segment rasterization.
Bug: angleproject:2598
Change-Id: I84912c976665ecb32903181fa820b8db88786a28
Reviewed-on: https://chromium-review.googlesource.com/1127299
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
06ca634e
|
2018-07-12T15:56:53
|
|
Vulkan: Refactor for draw call shader patching.
This refactors a few methods to enable draw call shader patching. The
shader serials in the Pipeline description are inserted right before
we query the pipeline cache. This is done during a draw call. Also
renames the 'QueueSerial' member of the ObjectAndSerial class to just
'Serial' to more accurately reflect it usage in ShaderAndSerial.
Also changes the GlslangWrapper class to have all static methods. If we
need to store state we can revert these changes at some point.
Also splits the GlslangWrapper link call into two static calls. One
call is called to get the linked source code. The second call compiles
the linked sources into shader code. Only the second call will be
necessary for draw call shader patching to implement OpenGL line
rasterization in Vulkan.
Bug: angleproject:2598
Change-Id: I7bad3c3eeab1fb062c15a840836db4a28f841a26
Reviewed-on: https://chromium-review.googlesource.com/1127158
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
21061026
|
2018-07-12T23:56:30
|
|
Vulkan: Use angle::Result error handling.
Introduces a vk::Context class to contain an error handler and Renderer
pointer. This abtracts the common code path for ContextVk + DisplayVk.
Removes vk::Error in favor of the POD angle::Result class. There are a
few remaining usages of gl::Error that will have to be cleaned up when
we can change the front-end APIs.
Bug: angleproject:2713
Change-Id: I5e68f223d595c6c561b59d6a85759e5738ed43c6
Reviewed-on: https://chromium-review.googlesource.com/1128924
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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|
b01b4802
|
2018-07-10T12:43:57
|
|
Vulkan: Apply driver uniforms descriptor set.
Also modifies the ProgramVk to initialize the Pipeline and Desriptor
Set layouts with driver uniforms enabled.
Bug: angleproject:2717
Change-Id: I24f7bf6f89b450d1dcb62dcfa7411555ebe3a937
Reviewed-on: https://chromium-review.googlesource.com/1131568
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e4a6d7a3
|
2018-07-09T13:32:37
|
|
Vulkan: Make DynamicDescriptorPool single pool.
This completes a prior refactor. DynamicDescriptorPool couldn't
robustly handle multiple pools so only accept one as a parameter. We
were already only using one at a time in practice.
This removes the need to look up the pool index from the descriptor
type which became problematic later on.
Bug: angleproject:2717
Change-Id: I7fb92d5ab55bbe1f35b6b9cfcd8981cc1ca358f1
Reviewed-on: https://chromium-review.googlesource.com/1127157
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
a72ebeba
|
2018-06-28T11:16:58
|
|
Vulkan: Fix issue in DynamicBuffer
- We weren't keeping track of mSize correctly, causing some very
specific index buffer bindings to fail. The size returned when allocating
the buffer can be a bit different than the size requested, and that extra
space between mSize and the allocated size was not meant to be used,
causing errors in the validation layers.
Bug: angleproject:2580
Change-Id: I47eb7b8de6f4f657de14385b77ba6a459add599b
Reviewed-on: https://chromium-review.googlesource.com/1118607
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
3bb2bbea
|
2018-06-15T09:47:03
|
|
Program: Sampler uniform query in front-end.
We have this information stored in the front-end sampler bindings.
This solves sampler uniform query across the various back-ends.
Turns on a bunch of uniform_api dEQP tests.
Bug: angleproject:2612
Change-Id: If8752a26438595ad103598369df360e2f5e12d53
Reviewed-on: https://chromium-review.googlesource.com/1101572
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
edeaa835
|
2018-06-22T09:18:41
|
|
Vulkan: Fix mixed descriptor pool updates.
When updating the Uniforms and Textures pools at different rates we
could trigger an ANGLE bug. We would sometimes reset and free the
currently bound descriptors. We can fix this by using separate
descriptor pools for each descriptor set.
Bug: angleproject:2678
Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79
Reviewed-on: https://chromium-review.googlesource.com/1110662
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
caaff169
|
2018-06-22T08:55:37
|
|
Vulkan: Fix releasing Programs that are in use.
The bug would only manifest after a glUseProgram(0) at a specific time.
Fix the bug by releasing the uniform buffer to the Renderer instead.
Bug: angleproject:2397
Change-Id: Ia071da5af00dfc740e0fc20864d41f7b3e0afda4
Reviewed-on: https://chromium-review.googlesource.com/1110712
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
8a4c49fb
|
2018-06-21T15:43:06
|
|
Vulkan: Refactor DynamicDescriptorPool.
Changes the set counting to use a free count by descriptor type. Also
changes the init to take a pool size count that more closely mirrors
Vulkan.
Will lead to a fix for descriptor set recreation.
Bug: angleproject:2678
Change-Id: I26816befec28ebb866fb0f3aaba27d2bc1d3be43
Reviewed-on: https://chromium-review.googlesource.com/1110661
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
fddac3a3
|
2018-06-20T15:21:31
|
|
Vulkan: Remove obsolete TODO.
Bug: angleproject:2397
Change-Id: I847772aa5ce1c27f7fd232d50d39c15f10135900
Reviewed-on: https://chromium-review.googlesource.com/1108515
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c252d757
|
2018-06-14T09:32:40
|
|
Vulkan: Fill in glslang resources with our caps
This allows us to enable these tests:
dEQP-GLES2.functional.shaders.fragdata.valid_static_index
Bug: angleproject:2594
Change-Id: I2c9a10063500d96d1c4bfb761f4b45590114b7ef
Reviewed-on: https://chromium-review.googlesource.com/1100957
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
f6fd48fd
|
2018-06-18T08:11:27
|
|
Vulkan: Get uniform for array of matrices fix
Bug: angleproject:2666
Change-Id: Ib50b0dd89abbd1d8d6c829a5ecf6438acc970da3
Reviewed-on: https://chromium-review.googlesource.com/1104305
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
50cf2be0
|
2018-06-15T09:46:57
|
|
Reformat some style in touched files.
This was triggered by running the code generation script.
Bug: angleproject:2665
Change-Id: Id639c78eb618182ee1859678590cf0f559b572c2
Reviewed-on: https://chromium-review.googlesource.com/1101564
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4cc753e0
|
2018-06-13T13:25:33
|
|
Vulkan: Implement sampler arrays.
Bug: angleproject:2462
Change-Id: If9c9cb69624d6f9f0895f6883e1eed19a27e6cb4
Reviewed-on: https://chromium-review.googlesource.com/1089809
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
9b168d02
|
2018-06-13T13:25:32
|
|
Vulkan: Store Pipeline/DS Layouts in ProgramVk.
We can keep a shared reference to the Pipeline and Descriptor Set
layouts in the Program. This ensures they are not in use when they are
deleted. Note that they are allowed to be deleted as long as no command
buffers are currently recording with them. If the Program is deleted
then there should be no further commands using these layouts.
Bug: angleproject:2462
Change-Id: I75161b3ce1ee8eae33dd6becee79b4262b844cdd
Reviewed-on: https://chromium-review.googlesource.com/1089807
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
c7918ceb
|
2018-06-13T13:25:31
|
|
Vulkan: Add PipelineLayout and DescriptorSetLayout caches.
This will be necessary to support more than one PipelineLayout per
instance of ANGLE. Sampler array handling requires different layouts
for different sampler uses.
Bug: angleproject:2462
Change-Id: I1d8b4919eed1a589002ad1898b05186f420061c7
Reviewed-on: https://chromium-review.googlesource.com/1089806
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
|
|
fba1f61d
|
2018-06-04T14:37:17
|
|
Vulkan: No-op on ProgramVk::Validate implementation
Also enable the dEQP test that was blocked on that UNIMPLEMENTED call.
Bug: angleproject:2600
Change-Id: Iae1280d6e4f52c5b8e66c9f7fbaa9b2730c4eb0e
Reviewed-on: https://chromium-review.googlesource.com/1085693
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
e9465a61
|
2018-06-04T10:41:52
|
|
Vulkan: Fix wrong read ptr location when updating uniform block
Fixes these dEQP tests:
dEQP-GLES2.functional.state_query.shader.uniform_value_array
dEQP-GLES2.functional.shaders.indexing.uniform_array.vec2_*
dEQP-GLES2.functional.shaders.indexing.uniform_array.vec3_*
dEQP-GLES2.functional.shaders.struct.uniform.nested_struct_array*
dEQP-GLES2.functional.shaders.struct.uniform.loop_nested_struct_array*
dEQP-GLES2.functional.shaders.struct.uniform.dynamic_loop_nested_struct_array*
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.multiple_nested_structs_arrays.*
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_partial.multiple_basic_array.*
dEQP-GLES2.functional.uniform_api.value.assigned.basic_array_assign_full.multiple_basic_array.*
dEQP-GLES2.functional.uniform_api.value.assigned.by_value.get_uniform.multiple_basic_array.vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.multiple_basic
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_array_first_elem_without_brackets
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.vertex
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.fragment
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic.both
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_basic_array.*
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.multiple_nested_structs_arrays.*
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.struct_in_array.bool_*
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.get_uniform.basic_struct.bool_*
dEQP-GLES2.functional.uniform_api.info_query.unused_uniforms.*
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.vertex
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.fragment
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic.both
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_basic_array.*
dEQP-GLES2.functional.uniform_api.value.initial.get_uniform.multiple_nested_structs_arrays.*
dEQP-GLES2.functional.uniform_api.value.initial.render.basic_struct.*
dEQP-GLES2.functional.uniform_api.value.initial.render.struct_in_array.*
dEQP-GLES2.functional.uniform_api.value.initial.render.array_in_struct.*
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_basic_array.*
dEQP-GLES2.functional.uniform_api.value.initial.render.multiple_nested_structs_arrays.*
dEQP-GLES2.functional.uniform_api.value.initial.render.nested_structs_arrays.*
dEQP-GLES2.functional.uniform_api.value.assigned.unused_uniforms*
Bug: angleproject:2586
Change-Id: I51f619832424131b7c1eeff9589259b14cf4f358
Reviewed-on: https://chromium-review.googlesource.com/1085369
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
c8fbff3d
|
2018-06-04T10:30:48
|
|
Vulkan: Update uniforms bugfix and enable dEQP tests with it
If a uniform was already marked as dirty, and the call to
setMatrixUniform wasn't updating the data, the flag was flipped
to false, causing the descriptor set never to be initialized.
This enables these tests:
dEQP-GLES2.functional.shaders.conversions.scalar_to_matrix.*
Bug: angleproject:2583
Change-Id: I0bcb95cc66951e0ed347af5d874178c403a1c08a
Reviewed-on: https://chromium-review.googlesource.com/1085228
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
48cdc2e8
|
2018-05-31T09:58:34
|
|
Vulkan: Implement setUniform for matrices correctly
This fixes all these tests:
dEQP-GLES2.functional.shaders.functions.datatypes.float_mat*
dEQP-GLES2.functional.shaders.functions.datatypes.mat*
dEQP-GLES2.functional.shaders.linkage.varying_type_mat*
dEQP-GLES2.functional.shaders.matrix.*
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat2_*
dEQP-GLES2.functional.uniform_api.value.assigned.by_pointer.render.basic.mat3_*
dEQP-GLES2.functional.shaders.conversions.matrix_to_matrix.*
dEQP-GLES2.functional.shaders.conversions.matrix_combine.*
dEQP-GLES2.functional.shaders.random.scalar_conversion*
Bug:angleproject:2581
Bug:angleproject:2583
Bug:angleproject:2584
Bug:angleproject:2588
Change-Id: Ib8c03397f0229432292c51f4a6332f954fc8fa12
Reviewed-on: https://chromium-review.googlesource.com/1080392
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
a9ab0f37
|
2018-05-17T17:03:55
|
|
Vulkan: Fix DynamicBuffer usages, need to use specific alignment
The alignment used to allocate VkBuffers in the VkBuffer needs to be at
least the size of the nonCoherentAtomSize defined in the limits of the
VkDevicePhysicalProperties. The latest roll of the
vulkan-validation-layers added that check and caused a bunch of errors.
This is fixing them.
Bug: angleproject:2565
Change-Id: Ia2ad506dce7966adb6220c52ea891903922c47d0
Reviewed-on: https://chromium-review.googlesource.com/1064950
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
90968360
|
2018-05-04T08:47:22
|
|
Vulkan: Incomplete textures support
2D multisample is out of scope since its ES 3 only.
Bug: angleproject:2499
Change-Id: Id5f81d713a2882ba2a91b7d3f281d71a3e9289f4
Reviewed-on: https://chromium-review.googlesource.com/1046786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
78feddc2
|
2018-04-27T11:45:05
|
|
Vulkan: Take serials in PipelineDesc::updateShaders.
This makes the API easy to use with internal shaders and pipelines.
This is useful for the implementation of masked color clear.
Also renames the serials as shader serials. This is more precise than
program serials.
Bug: angleproject:2455
Change-Id: Ie6247d1212ed4df856b561a5e9f16c0378202588
Reviewed-on: https://chromium-review.googlesource.com/1032857
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
33318de4
|
2018-05-01T11:22:54
|
|
Vulkan: Use ShaderType enum.
This re-uses the same machinery as the GL front-end. It saves a lot of
custom casting and array sizing. Currently we only support vertex and
fragment shaders in Vulkan. Because of the Pipeline cache sizing, it's
easier to stick with just VS/FS and introduce the full set of shaders
when we move to packing the cache better.
Bug: angleproject:2522
Bug: angleproject:2455
Change-Id: I21432a335c741885af87970d8ee52b4a36338304
Reviewed-on: https://chromium-review.googlesource.com/1036927
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
0cb6dc4c
|
2018-04-16T10:36:39
|
|
Vulkan: Fix texture descriptor set alloc count.
We were reserving half the required descriptor sets for our pool. This
fixes the counting and ensures we won't regress by adding a test.
Also enables the cube map texture sample, and removes an UNIMPLEMENTED
warning that was spurious.
Bug: angleproject:2318
Change-Id: I371cd7c5b42e1ce980cce7bb0ef04885db72b614
Reviewed-on: https://chromium-review.googlesource.com/1014165
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
d91c3793
|
2018-04-06T09:36:36
|
|
Vulkan: Implement support for structs in uniforms
- Also enables 174 additional dEQP tests.
Bug: angleproject:2446
Change-Id: I07cce46815d2f7a80fd48e7fd9407f7d528b397f
Reviewed-on: https://chromium-review.googlesource.com/998406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
6c7ab7fe
|
2018-03-31T14:19:15
|
|
Vulkan: Reorganize helper classes.
This renames ResourceVk to vk::CommandGraphResource, which should help
clarify its usage. This also moves LineLoopHandler, ImageHelper, and
the DynamicBuffer and DynamicCommandPool classes into a new vk_helpers
module. This file contains helper classes that manage other resources.
Also this makes DynamicBuffer and DynamicDescriptorPool no longer
inherit from CommandGraphResource. In the future, only Impl objects
will be allowed to be graph resources.
Bug: angleproject:2318
Change-Id: I0fa23da2ac853d90f3c822547a4a314f247cc757
Reviewed-on: https://chromium-review.googlesource.com/985200
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
|
|
c3755fc5
|
2018-04-05T08:39:13
|
|
Vulkan: Move Streaming data to VertexArrayVk.
Instead of the ContextVk owning the translations for the various
attributes, make the VertexArrayVk own them. This way they can
handle the dirty bit state notifications directly instead of
needing their own Observers.
Bug: angleproject:2389
Change-Id: I5e571ba6c563e820a4c0d5f92db35031e6f2428a
Reviewed-on: https://chromium-review.googlesource.com/989258
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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f3614370
|
2018-03-31T14:19:14
|
|
Vulkan: Rename StreamingBuffer to DynamicBuffer.
This makes it consistent with DynamicDescriptorPool, and gives a bit
more precise definition.
Bug: angleproject:2318
Change-Id: I8953113165ebe2d0dcfc0fc923d94280180442ce
Reviewed-on: https://chromium-review.googlesource.com/985199
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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|
858c1ccc
|
2018-03-31T14:19:13
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|
Vulkan: Move image layout into helper.
Now that we're using the helper everywhere, we can clean up the
vk::Image class and move the layout tracking into ImageHelper.
Bug: angleproject:2318
Change-Id: I9636835a2a3a76f181dac629bd4182bc5815cdee
Reviewed-on: https://chromium-review.googlesource.com/980774
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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24a3137a
|
2018-04-04T11:49:14
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|
Vulkan: Follow up change to optimize number of condition checks
This is a follow up of a comment on this CL:
https://chromium-review.googlesource.com/c/angle/angle/+/985954
Bug: angleproject:2442
Change-Id: Id104c1437d77e6102b94351623ee8538a1d6c3d7
Reviewed-on: https://chromium-review.googlesource.com/996012
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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62059a55
|
2018-03-29T07:01:35
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|
Vulkan: Support for bools and bvec* uniforms
- Also enables the dEQP tests for bools and bvec*
Bug: angleproject:2442
Change-Id: Ib9ea017008293bf407bf7e5b5b881f376f226cd0
Reviewed-on: https://chromium-review.googlesource.com/985954
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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489243fb
|
2018-03-28T16:55:28
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|
Vulkan: Add support for ivec* for uniforms
- This also enables 93 dEQP tests to validate these.
Bug: angleproject:2441
Change-Id: I1e0a749dde309788d7921e369cb35881c12c9a33
Reviewed-on: https://chromium-review.googlesource.com/985095
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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2371acad
|
2018-03-27T16:03:03
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Vulkan: Support for uniform arrays
- Enable dEQP tests for uniform arrays
- Fix the shader translator to support arrays
- Fix for finding the uniforms location
- Support get/set of uniform array values
Bug: angleproject:2416
Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985
Reviewed-on: https://chromium-review.googlesource.com/984599
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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6ea1b416
|
2018-03-21T16:13:01
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|
Vulkan: Reallocate only the right uniform descriptor set when needed
Bug: angleproject:2421
Change-Id: Ibdd8beee8103062a566b8caa23cdd9b8ac35d3a8
Reviewed-on: https://chromium-review.googlesource.com/974105
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7a06ac1b
|
2018-03-15T10:17:04
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|
Vulkan: Dynamic update of uniforms
- This change enables us to update uniforms indefintely using
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types.
- Enables 219 new dEQP tests in the uniform_api namespace.
- Creates a new white box test to validate new buffer allocation.
Bug: angleproject:2392
Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8
Reviewed-on: https://chromium-review.googlesource.com/965929
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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385b3e03
|
2018-03-21T09:43:28
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|
Use packed enums on shader types in ANGLE renderer
This patch uses a packed internal enum ShaderType everywhere we
need a shader type instead of the GLenum value of the shader type.
This patch also uses program::getAttachedShader(type) everywhere
we need to get gl::Shader from a program in ANGLE.
BUG=angleproject:2169
Change-Id: I28a7fa1cfe35622c57a486932911110688eaadec
Reviewed-on: https://chromium-review.googlesource.com/972844
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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107c7247
|
2018-03-20T15:45:35
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ShaderVariable: separate fields for staticUse and active
Thus far the compiler has used the "staticUse" flag to mark variables
that should have rather been marked "active", meaning that the code
may actually execute in a way that accesses the variable. There's a
clear definition for this use of the term "active" in the GLES 3.0.5
spec, section 2.12.6, and in GLES 3.1 section 7.3.1.
Having separate fields for recording static use and "activeness" of a
variable is the first step to fixing this.
According to the spec, usually only active resources should be
considered when checking use against max limits. Also, only active
uniforms get assigned a location. libANGLE code now correctly checks
the active flag rather than the static use flag in these cases.
The static use field still mirrors the active field for now, since
some code in Chromium also needs to be fixed to use the active field
correctly before the two can diverge.
After Chromium is fixed, we can fix ANGLE so that static use
information is recorded earlier during compilation and will accurately
reflect whether variables are statically used. Currently the compiler
only records variables once some static use may already have been
pruned from the AST.
BUG=angleproject:2262
TEST=angle_unittests, angle_end2end_tests
Change-Id: I025bb71361246ae00c911a1f8b66ec045f665f29
Reviewed-on: https://chromium-review.googlesource.com/970962
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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daedf4d2
|
2018-03-16T09:28:53
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Vulkan: Add a DynamicDescriptorPool class.
In order to manage the life of descriptor sets better and allow
allocating descriptor sets infinitely.
Bug:angleproject:2392
Change-Id: Ia3c7145d85d697c04e8008e8d8839c428dd2e864
Reviewed-on: https://chromium-review.googlesource.com/966786
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5eaddbd0
|
2018-03-14T16:16:03
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|
Vulkan: Flag uniforms as dirty when they are updated.
Currently changing uniform values will not always be seen.
Bug: angleproject:2392
Bug: angleproject:2403
Change-Id: Ie315a64ad6094f2c23e48e901de2e03e4d98516a
Reviewed-on: https://chromium-review.googlesource.com/963296
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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5b64aca8
|
2018-03-14T14:55:58
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|
Vulkan: Support of float uniform matrixes (2,3,4).
Bug:angleproject:2392
Change-Id: I97efea83e604d19b1745d9db4ab8f02997a1b7fc
Reviewed-on: https://chromium-review.googlesource.com/962666
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7cec3353
|
2018-03-13T13:29:34
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|
Vulkan: Get/SetUniform for float / int and vec*
Bug:angleproject:2392
Change-Id: I2110ecde653a85a28b515dc9d8473a1b37a73eb6
Reviewed-on: https://chromium-review.googlesource.com/962718
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
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b7d924a8
|
2018-03-10T11:16:54
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|
Vulkan: Make free part of DescriptorPool.
This also fixes a missed VkResult error. In order to do this
we also return an error from ProgramImpl::destroy.
Bug: angleproject:2396
Change-Id: I649b19e64732785bb33eebadea7f361245137d0f
Reviewed-on: https://chromium-review.googlesource.com/958406
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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67ae6c58
|
2018-03-09T11:49:01
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Vulkan: Use free descriptor set bits in pool.
This forces us to free descriptor sets when we're done with them,
but saves us from needing to track when a descriptor set pool is no
longer in use. We may need to revisit this in the future if we want
to support pool allocation for performance.
Bug: angleproject:2396
Change-Id: I3f3184f3dd9e4c2911e1aade4dcb95962a26c3a7
Reviewed-on: https://chromium-review.googlesource.com/956574
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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57fbfd80
|
2018-02-14T12:45:34
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|
Vulkan: Pass RendererVk to Allocate helpers.
Passing the Renderer pointer instead of the Context pointer makes
these methods a bit easier to work with from the "EGL" sections of
the code. This is a refactoring-only change to aid the Depth/Stencil
implementation.
Bug: angleproject:2357
Change-Id: Icbcc72a1daff4edd947a21672744498781cfc064
Reviewed-on: https://chromium-review.googlesource.com/919523
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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57dd97aa
|
2018-02-06T17:10:49
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|
Vulkan: Add helper for allocating image memory.
Also refactors some memory index searching code that was duplicated.
This will lead the way to having more code reuse for our Renderbuffers
implementation in Vulkan, and for other types of Texture.
Bug: angleproject:2347
Change-Id: I49cbd77328c01f945d66f92e6ec4ba7c552abeff
Reviewed-on: https://chromium-review.googlesource.com/904684
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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f2f6d379
|
2018-01-10T21:37:23
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|
Vulkan: Add PipelineDesc.
The PipelineDesc class is a 512-byte packed description of the entire
Vulkan pipeline state. It uses the alignas keyword and some static
asserts to verify that the structures are packed. This ensures that
when ANGLE uses MurmurHash to hash the entire struct, and memcmp to
check for identity, that there are no garbage padding bits.
This CL does not implement the Pipeline cache, but it will help, since
now we have a packed type that can be used as the key to a hash map.
Bug: angleproject:2163
Change-Id: I16efa927f08d30d89a9c4c8943edd211c6878ac8
Reviewed-on: https://chromium-review.googlesource.com/829893
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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8c3988c5
|
2017-12-21T14:44:56
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|
Vulkan: Use one pipeline layout for all Programs.
This simplifies the pipeline state object caching. We will not need
to use any extra bits to cache based on program properties - instead
all programs will be compatible. The pipeline layout strucutre is
described in the design docs. It currently only has two bind groups:
the first for default uniforms, and the second for Textures. In the
future we might re-organize this to handle driver uniforms, dynamic
push constants, and/or program uniform buffers with ES 3.0.
Instead of storing only the Textures that are required by a Program,
we reserve space for the maximum possible Texture units. We might have
to revisit this very simple design in the future to support texture
arrays, which are handled specially in Vulkan.
Bug: angleproject:2163
Change-Id: I3e1656c2c73045aed56838a5f1267b246a623362
Reviewed-on: https://chromium-review.googlesource.com/837943
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3de2703d
|
2017-11-30T12:16:47
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Fix handling matrix qualifiers on block members
Individual block member row_major/column_major layout qualifiers may
override the qualifiers set on the block. During parsing, this was
already being handled correctly, so that the qualifier is resolved for
each block member and recorded for each TField / InterfaceBlockField.
Now we always write the qualifiers on a per-member granularity to the
output GLSL shaders, so that the native driver gets the correct
per-member qualifiers. This replaces earlier behavior where the matrix
qualifiers were only written per-block.
Also only use qualifiers from individual members in block layout.
Since the block-level qualifier information is no longer used after
parsing, it is no longer kept in the AST. A dummy value is still set
to the InterfaceBlock structs exposed through the ShaderVars
interface, since that has existing usage in Chromium that needs to be
removed before the field can be removed.
Some AMD OpenGL drivers don't seem to handle matrix layout qualifiers
correctly, so most of the added tests need to be skipped for AMD GL.
On NVIDIA and Intel the tests pass.
BUG=angleproject:2271
TEST=angle_unittests, angle_end2end_tests,
dEQP-GLES31.functional.program_interface_query.uniform.matrix*
Change-Id: I1baa7a633bc2da548743c2190cb72db491b5227a
Reviewed-on: https://chromium-review.googlesource.com/800174
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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465835d6
|
2017-09-26T13:34:10
|
|
Support arrays of arrays in the API
The ShaderVariable class that is used as an interface between the
compiler and the rest of the code gets arrays of arrays support.
Array of array variables are passed from the compiler just like any
other variables. However, when stored in Program state each innermost
array constitutes a separate variable. This is done to make the
implementation match the GLES specification for program interface
query APIs.
This will be tested more fully once support for parsing arrays of
arrays lands in the compiler.
TEST=angle_end2end_tests, angle_unittests
BUG=angleproject:2125
Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb
Reviewed-on: https://chromium-review.googlesource.com/684742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4dd167fb
|
2017-11-09T13:08:31
|
|
Vulkan: Assign locations to varyings.
These were actually always required, but only was caught by the newer
versions of the SPIR-V toolchain.
BUG=angleproject:2237
Change-Id: I43fef179e8792e46a602b39a6decafcab03b19df
Reviewed-on: https://chromium-review.googlesource.com/760638
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6db1c2e8
|
2017-11-08T09:17:40
|
|
Link interface blocks in ProgramImpl::link.
This allows the back-end to have access to the interface block info
in the link operation, and also allows the interface block info to
have direct access to the post-link Impl information.
BUG=angleproject:2208
Change-Id: Ib2bfb3c9155eee715bd3d29de1c3fdd67b16eed4
Reviewed-on: https://chromium-review.googlesource.com/753521
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1734e171
|
2017-10-27T15:30:27
|
|
Only store innermost array offset in VariableLocation
Separate entries will be generated for each innermost array of arrays
of arrays in the variable tables. Because of this VariableLocation
actually only needs to store the innermost array index.
BUG=angleproject:2125
TEST=angle_end2end_tests
Change-Id: Id1ee35b3cecfc011d96b58e43cf0b1cccbfed408
Reviewed-on: https://chromium-review.googlesource.com/741742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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c9727f31
|
2017-11-07T12:37:07
|
|
Pass InterfaceBlockLinker to ProgramImpl::link.
This change is in preparation for moving the linking logic to the
Implementation.
Introduces a ProgramLinkedResources class that is passed into the Impl
and holds linking-related info such as the UBOs, Varyings, etc.
BUG=angleproject:2208
Change-Id: I2ef0824b54bfb462c79d003bffe34e9cfad60d8a
Reviewed-on: https://chromium-review.googlesource.com/746204
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e1f3ad4d
|
2017-10-28T23:00:42
|
|
Vulkan: Add vk::GetImpl helper.
Using reflection helpers, we can avoid having to pass the return
type to the GetImpl method.
BUG=angleproject:2200
Change-Id: Id160fbdf0ea8b3de2f219d3cc92394c678189a48
Reviewed-on: https://chromium-review.googlesource.com/742371
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5547b384
|
2017-10-23T18:16:01
|
|
Vulkan: Implement simple static textures.
After this change, the SimpleTexture2D sample mostly runs.
BUG=angleproject:2167
Change-Id: Ie6d56f890b1aede329e11d1e987d0f8c17a2d0b4
Reviewed-on: https://chromium-review.googlesource.com/720072
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
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|
de03e003
|
2017-10-21T14:04:20
|
|
Vulkan: Add shader handling for textures.
BUG=angleproject:2167
Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5
Reviewed-on: https://chromium-review.googlesource.com/732189
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
76e471e9
|
2017-10-21T09:56:01
|
|
Vulkan: Implement basic uniforms.
This implementation adds one descriptor set with two bindings: one for
default vertex uniforms and the other for fragment. It adds two
corresponding uniform buffers, and the logic for updating the
descriptor sets bound to Vulkan. It doesn't handle much in the way of
synchronization and dependency management, or uniform update.
If there are only vertex or fragment uniforms the empty uniform buffer
is omitted from the descriptor set. If both are missing, there is no
descriptor set bound.
Note that as our implementation progresses we might not be able to
initialize our descriptor sets at link time, due to streaming in
uniform data.
BUG=angleproject:2167
Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045
Reviewed-on: https://chromium-review.googlesource.com/706340
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|