src/compiler/translator/spirv/TranslatorSPIRV.cpp


Log

Author Commit Date CI Message
Kimmo Kinnunen b8d546b2 2024-10-30T15:40:58 Fix immutable string concats with ints `BuildConcatenatedImmutableString("a", 10, "b")` would construct "a\nb" because the implementation lacked int overloads and ints would be promoted to chars implicitly. Fix by implementing simpler way to calculate digits for numbers and then add useful overloads. Remove ImmutableStringBuilder::appendDecimal() since the code is already expecting << for all other types, and the bug was due to this expectation. Bug: angleproject:376417347 Change-Id: Iea5e14a6e2fede068b704754b9203db794dd5bf0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5972641 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Kimmo Kinnunen <kkinnunen@apple.com>
Shahbaz Youssefi 47c66901 2024-10-21T12:47:22 Vulkan: Set gl_Layer to 0 if the framebuffer is not layered Bug: angleproject:372390039 Change-Id: I29067c9488e06f6dd2e90f207fecb843267fb77c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5949263 Reviewed-by: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi a8138547 2024-10-09T23:33:24 Translator: Support GL_ARM_shader_framebuffer_fetch_depth_stencil Bug: angleproject:352364582 Change-Id: I46ce6d75a76bdf04a9e8feea1a480e8a0badba2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5924140 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi ae5c3b96 2024-10-08T17:02:21 Boilerplate for GL_ARM_shader_framebuffer_fetch_depth_stencil Bug: angleproject:352364582 Change-Id: I94c670db5546564a6f60bb513a6d7f3f5bd5778c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5916771 Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Mohan Maiya f2eb8781 2024-09-14T16:16:53 Vulkan: Selectively enable emulateR32fImageAtomicExchange Only emulate R32F imageAtomicExchange if shaderImageFloat32Atomics feature is not supported Bug: angleproject:42264071 Change-Id: I305ab88bf3ac918eff5d8c399f0ed02ec8c60c2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5860814 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 7691cea7 2024-07-22T13:46:14 Vulkan: Remove seamful cubemap emulation Practically, the Vulkan backend is never expected to run on ES2 hardware. It _may_ for WebGL, but seamful cubemap emulation was disabled for webgl anyway. Bug: angleproject:354729454 Change-Id: Iafa20fbdbe232c4df4c777b12e7698ef7a87cf24 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5730143 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi c6fbf93d 2024-01-19T09:57:12 Vulkan: Fix input attachments leaking into uniform list To communicate the existence of input attachments added to the shader, the translator was adding `ShaderVariable`s for each to the list of uniforms exported from the shader. This was incorrect, as this list is visible to the application through `glGetActiveUniform`. Additionally, this was unnecessarily causing these uniforms to go through program link. Reserving SPIR-V ids for these uniforms, all that is needed from the translator is the mere existence of these input attachments. This change removes the addition of uniforms, and instead exports a bitset. Elsewhere, that bitset is consulted and reserved SPIR-V ids are used. Bug: b/320563594 Bug: angleproject:5792 Change-Id: Id93846cbc3996248f391fd2d5a65af1e48d6d46e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5215089 Reviewed-by: mohan maiya <m.maiya@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao acb0ae09 2023-10-27T13:38:09 Vulkan: Swizzle YUV output from GL component order to vulkan Since OpenGL and vulkan has different YUV component ordering, we need to swizzle the component form GL to vulkan when we write YUV data to output variable. The computation in shader will still carry out in OpenGL order. This CL swizzles component for the YUV output variable. Bug: b/223456677 Change-Id: Ie34bbc723bf3723ac65f7931aeab086c92610271 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4985622 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Chris Forbes <chrisforbes@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Chris Forbes 9e5f5188 2023-10-24T18:43:12 Reswizzle results of YUV sampling operations Change-Id: Id6eee9e0d9e2b80d48c80f27bc8e670a5621d263 Test: ImageTestES3.* 24 -> 15 failures Bug: b/223456677 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4970337 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Shahbaz Youssefi 4a195ce0 2023-08-10T11:28:31 Vulkan: Fix SPIR-V id assignment to user-defined webgl_* names The code was incorrectly assuming that webgl_* names are only from ANGLE variables. An explicit check that the symbols are AngleInternal was missing. Bug: b/287166117 Change-Id: Ib8140cfabd74000492d12c11163f318a9ec3b98f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4770236 Commit-Queue: Solti Ho <solti@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Solti Ho <solti@google.com>
Mohan Maiya 05ea1147 2023-07-14T16:49:24 Vulkan: Bugfix in gl_FragData array redeclaration Both OpenGL ES and Vulkan spec allows implementations to limit the number of output attachments when dual-source blending is enabled. Account for this limit when setting gl_FragData array length by re-declaring the gl_FragData array size to match maxFragmentDualSrcAttachments value. Bug: angleproject:5537 Test: EXTBlendFuncExtendedDrawTest.FragData/ES2_Vulkan Change-Id: I5a462344f4c4faf850f56e9c5d4c392370d3d010 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4688396 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: mohan maiya <m.maiya@samsung.com>
Shahbaz Youssefi 9b63700b 2023-07-11T10:25:40 Translator: Reorganize files This change makes the translator files more organized by: - Grouping files that are specific to a certain output under their own directory, - Moving transformations under tree_ops - Removing Direct from metal translation now that that SPIR-V Cross path is removed Bug: angleproject:6394 Change-Id: Iaf5bb8d5604b84748dece029821b1f77b2813967 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4678780 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>