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d193d51b
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2024-06-17T22:46:08
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Replace issue ids post migration to new issue tracker
This change replaces anglebug.com/NNNN links.
Bug: None
Change-Id: I8ac3aec8d2a8a844b3d7b99fc0a6b2be8da31761
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5637912
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ed97adba
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2024-01-05T17:00:03
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Add more RGB-to-RGBA byte loading functions
Following the optimization of RGB8-to-RGBA8 for ubytes with 0xFF as
the fourth component, the other byte functions can be optimized in a
similar fashion.
* Added the following specialized template functions for byte loads:
(based on 3To4 byte loading functions in load_functions_table*.cpp)
* GLubyte, 0x01
* GLbyte, 0x7F
* GLbyte, 0x01
* Renamed LoadToNativeUbyte3To4Impl() to *Byte*.
* For the unit tests, refactored some of the repeated test code into
functions.
Bug: b/313526661
Change-Id: I017829bf765f0b417448bd5dca59be26c1665379
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5372971
Reviewed-by: Roman Lavrov <romanl@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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151c1571
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2024-01-12T16:40:38
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Vulkan: Clean up RGB8-to-RGBA8 ubyte function
Some platforms encounter issues in this function, possibly when the
dest pointer is accessed directly when it is cast to uint32_t.
* Coalesced the 32-bit accesses into memcpy().
* Simplified the implementation to contain less variables and indices.
* The function updates the source and dest pointers directly instead
of using separate indices. After this, the next pixel components
would be accessible using constant offsets (0-3).
* It does not seem to have an impact performance-wise.
* Tested on Windows, which showed the most improvement in the
first CL.
Bug: b/308177124
Bug: b/319128304
Change-Id: I9807fd5331db487f9f0a03faa457ee0a8343d59c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5195125
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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716c5d00
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2023-11-13T10:23:10
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Vulkan: Add RGB8-to-RGBA8 ubyte loading function
Currently, to update RGB8 on desktop, ANGLE uses memcpy for each
pixel, which is suboptimal. This CL adds a loading function to improve
the copy time for RGB textures where RGBA is needed on the hardware.
* Added a specialization to LoadToNative3To4() for unsigned bytes
using 0xFF as the fourth component.
* It is optimized for unsigned bytes when converting an RGB format
to its corresponding RGBA format, e.g., RGB8 to RGBA8.
* It uses uint32_t operations to speed up the process.
* Added unit tests for the specialized LoadToNative3To4.
* LoadToNative_unittest.cpp
* Added perf test for RGB8 image allocation and loading.
* RGBImageAllocationBenchmark in RGBImageAllocation.cpp.
* RGBImageAllocationBenchmark shows some improvement in cpu_time
and wall_time on a Linux and a Windows device. (Results below using
aligned source pointer and texture size of 2048):
* On Windows: +~85% cpu_time, +~71% wall_time
* On Linux: +~26% cpu_time, +~27% wall_time
Bug: b/308177124
Change-Id: I421d83f75fdc513b0111dffb0a5d5e74682dd6fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4995489
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
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d4e1493c
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2023-09-11T22:38:32
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Optimize compressed texture loads
Similar to LoadToNative, which has a fast-path for when the pitches
align (and a single memcpy is used), LoadCompressedToNative is made to
use a single memcpy when the pitches align.
Bug: angleproject:8341
Change-Id: I4893f9ec26bb80d83593fc102990bd84c38bd12b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4856674
Reviewed-by: Charlie Lao <cclao@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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877cd04c
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2023-03-02T10:24:14
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Reland "Add vulkan format image fallback for R16G16B16"
Suppressed misbehaving trace test in https://crrev.com/c/4317088
This is a reland of commit 71f6d54c8d3662693283281651e57c994a10cf08
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I101dd9e8c62e6794692c9f89c4944297e195f710
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317089
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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b3178411
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2023-03-07T15:08:46
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Revert "Add vulkan format image fallback for R16G16B16"
This reverts commit 71f6d54c8d3662693283281651e57c994a10cf08.
Reason for revert: crashing win-trace
https://ci.chromium.org/ui/p/angle/builders/ci/win-trace/3527/overview
Also reproducible on Linux:
% src/tests/capture_replay_tests.py --gtest_filter="Texture2DNorm16TestES3.TextureNorm16R16
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I8373aee3a1d2c2279a3882ff7203d88483e29f4e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4316422
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
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71f6d54c
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2023-03-02T10:24:14
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Add vulkan format image fallback for R16G16B16
This change adds a vulkan format image mapping fallback from R16G16B16
to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
UNORM and SNORM variants.
This is done because in Chrome we want to use R16/RG16 formats which
are exposed to Skia over the EXT_texture_norm16. Currently,
EXT_texture_norm16 requires RGB16_EXT which if not present is not
supported even if R16_EXT and RG16_EXT are supported. This fallback
helps us support R16/RG16 as well over RGBA16.
It also updates validationES checks for GL_RGBA signed and unsigned
normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
It adds a method LoadToFloat that allows a type (GLushort or GLshort)
to be loaded into float format types. This is then used as part of
fallbacks for load_functions_data.json.
Bug: None
Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
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025504b9
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2022-10-17T17:03:03
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Pass worker pools to image load functions
In preparation for the ASTC decoder using threaded decoding.
Bug: b/250688943
Change-Id: I70d669bcb57b900dbb633304182e174aec362203
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Greg Schlomoff <gregschlom@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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ff7aa214
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2022-09-29T19:56:28
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GL_PALETTE* sampling
Implement GL_PALETTE* formats by decoding them into
a R8G8B8A8_UNORM image at load time.
Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*"
Bug: angleproject:7599
Bug: angleproject:7688
Bug: angleproject:7710
Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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e82eaff9
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2022-09-22T16:01:06
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Stubs for paletted images
Bug: angleproject:7599
Change-Id: Idb49f8ba07ebd3b6cad461fa9e90b856af666183
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
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45e5cf01
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2022-06-03T14:29:23
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Vulkan: Implement ASTC emulation.
Implement ASTC emulation using the astc-encoder library.
Add copy_image tests to deqp_gles31_test_expectations for desktop cards.
Add emulatedAstc limitation.
Don't expose emulated ASTC from WebGL contexts.
Introduce ANGLE_HAS_ASTCENC define to check for build availability.
Only build on angle_standalone configurations.
DEPS: Add astc-encoder.
image_util: Decode ASTC to RGBA.
TracePerfTest: Skip car_chase and genshin_impact on NVIDIA.
Bug: angleproject:7415
Change-Id: Ib2f3fd3f710164a2ecd5d5edf780227031bbfb84
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697999
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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ca5dbef0
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2021-03-11T00:40:39
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Micro-optimization for loading 3-channel images.
This reduced the total time spent in LoadToNative3To4 by 10% in our
micro-benchmark.
Test: passed the CQ dry run.
Bug: b/182513949
Change-Id: I5d1b1975f64e5b08bd0e65abc8f94fe62ef54321
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2752347
Commit-Queue: Pujun Lun <lunpujun@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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9d737966
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2019-08-14T12:25:12
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Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d9c17107
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2019-07-10T14:56:26
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Add support for GL_OES_texture_compression_astc
This extension adds 3D compressed texture formats, something ANGLE has
not seen before. This requires tracking a compressed block depth for
validation and image size computations.
Update the ldr and hdr extension checks to be in line with the spec.
HDR requires LDR and is not detectable by texture formats alone.
Expose all of the ASTC extensions on the GL backend.
BUG=angleproject:3675
Change-Id: Id04c7c8ef8541e9556579536cdba899b64303caf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1695923
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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08146a27
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2019-05-17T10:40:44
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Remove non-source sources from binary targets
No behavior changes.
BUG=chromium:964411
Change-Id: I843757e65f110882c01514fe6bf4aed28e07dd21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1617011
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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