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35d1501b
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2013-10-07T10:46:37
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Clean up the validation logic in glGenerateMipmap by using the generic base format property methods.
TRAC #23959
Signed-off-by: Shannon Woods
Signed-off-by: Geoff Lang
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63b5f1fd
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2013-09-23T14:52:14
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Removed parameter validation from Texture::set* calls since validation is already done in ValidateTexParamParameters.
TRAC #23908
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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d4f180b2
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2013-09-24T13:57:44
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Validate compressed texture dimensions based on the per-format compressed block sizes rather than hard-coded values.
TRAC #23630
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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ce635695
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2013-09-24T13:56:32
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Context now returns maximum texture levels per texture type, updated validation to validate mip level based on the texture target.
TRAC #23630
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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125deab6
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2013-08-09T13:34:16
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Moved the clipping of blit rectangles to bounds or scissors into the Renderers since rounding to integers can cause errors when stretching in ES3.
TRAC #23650
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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b2f3d05c
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2013-08-13T12:49:27
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Replaced the custom component type and SRGB bool with GLenums.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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34dbb6f5
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2013-08-05T15:05:47
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Capitalized the first letter of all validation function names.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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e8ebe7f6
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2013-08-05T15:03:13
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Refactored entry point validation functions into their own files.
TRAC #23629
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Geoff Lang
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