|
d3e213bc
|
2017-11-27T18:33:41
|
|
Add a gl::AttribArray helper type.
This is a generic std::array sized to gl::MAX_VERTEX_ATTRIBS.
Bug: angleproject:2264
Change-Id: I788659ad25be5708dbab422ac4a16dff60abf154
Reviewed-on: https://chromium-review.googlesource.com/790750
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
8e4bb4b1
|
2017-11-22T18:59:51
|
|
D3D11: Cache element array buffer updates.
This attempts to reduce the amount of redundant validation done
between indexed draw calls. It keeps the cached info in the
VertexArray11 class.
It also includes a fix to a missing direct buffer invalidation in
CopyBufferSubData which was turning up with the new caching.
Reduces overhead in the D3D11 indexed rendering perf test such that it
leads to an increased score of about 20%.
BUG=angleproject:2229
Change-Id: I63121bea19a9c8198e1925ed6a1460838e8f8955
Reviewed-on: https://chromium-review.googlesource.com/765262
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
acf2f3ad
|
2017-11-21T19:22:44
|
|
Apply Chromium style fixes.
This addresses several minor code quality issues that are validated
in Chromium, but not yet applied to ANGLE:
* constructors and destructors must be defined out-of-line
* auto is not allowed for simple pointer types
* use override everywhere instead of virtual
* virtual functions must also be defined out-of-line
Slightly reduces binary size for me (~2k on Win, 150k on Linux).
Bug: angleproject:1569
Change-Id: I073ca3365188caf5f29fb28d9eb207903c1843e6
Reviewed-on: https://chromium-review.googlesource.com/779959
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
378734c5
|
2017-11-20T16:32:56
|
|
D3D11: Lazy evaluation for draw call vertex params.
The vertex params are the 'start' vertex index and the number of
vertices in the draw call. For indexed draws, they sometimes mean we
need to compute the index range. In other cases, we don't. Defer
computing the index range as long as possible so we don't end up
computing the index range when we don't have to.
BUG=angleproject:2229
Change-Id: I8e125416ef6767787a14509b322efa8dcd8e4a34
Reviewed-on: https://chromium-review.googlesource.com/764676
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
8c5b69cb
|
2017-09-18T20:23:08
|
|
Replace MurmurHash3 with PMurHash
PMurHash comes from the smhasher repository at chromium/src/third_party/smhasher
Bug: 697758
Change-Id: Id2859edf37ae66bf27509d53db7f22db8831fe44
Reviewed-on: https://chromium-review.googlesource.com/687970
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
f1581583
|
2017-09-20T21:57:28
|
|
Minor cleanup to setIndexBuffer.
This cleans up the point sprites dirtying logic into applyIndexBuffer.
This series of small optimizations gives about a 15% improvement on
the draw call benchmark for the D3D11 backend with the null driver.
BUG=angleproject:1155
Change-Id: I210dd408d11ef5a0b58b0ad32d1255c787a55fba
Reviewed-on: https://chromium-review.googlesource.com/666047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
33510107
|
2017-09-20T10:39:18
|
|
Pass gl::Context to more Buffer methods.
This will allow us to pull out the Renderer from the Context in more
places in Buffer11, for state update. Impacts a few method calls in
a few places.
BUG=angleproject:2151
Change-Id: I1360caea65a94d3de4cd9f52d1b74b10439b02b3
Reviewed-on: https://chromium-review.googlesource.com/673136
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5c307292
|
2017-09-12T18:59:45
|
|
Consolidate Index buffer application.
Was used in a couple other places.
BUG=angleproject:2052
Change-Id: Ib335271a42c9569bbb452b6de8b683023cfc5900
Reviewed-on: https://chromium-review.googlesource.com/659399
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ced5c86c
|
2017-08-17T16:05:29
|
|
D3D11: Handle multi-view Draw* calls
Because the ANGLE_multiview extension uses instancing to multiply
geometry for each view, Draw* calls with an active multiview program
have to be handled in the follwing way:
1) Convert non-instanced Draw calls to their instanced versions.
2) Multiply the number of instances in an instanced Draw call by the
number of views.
The patch also applies the viewport offsets to the viewport and scissor
rectangle and propagates the computed viewports and scissors to the
D3D11 runtime.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I8b4295c95c2cc0c1046c67e1fb1a782a46703292
Reviewed-on: https://chromium-review.googlesource.com/618331
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e3d8628d
|
2017-08-22T11:50:01
|
|
D3D11: Split input layout and VB application.
This will enable future optimizations that only update either the
applied vertex buffers or the input layout independenty. It also
makes debugging a bit easier since we can force an update of the
vertex buffer or input layout to diagnose potential state sync
bugs.
BUG=angleproject:1156
Change-Id: Ib375561528da539e136ff4fd02398b03c9caabb7
Reviewed-on: https://chromium-review.googlesource.com/627077
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
4c19a8a8
|
2017-07-24T11:46:06
|
|
D3D11: Update cached dynamically recompiled programs.
This change makes it so that when we need to recompile a program on a
draw call, we also update the cache. It also streamlines the internal
queries of the dynamic vertex and fragment shaders such that we only
update the input and output signatures a single time per draw. This
should also facilitate dirty bit implementations for the D3D11 back-
end.
BUG=angleproject:2116
Change-Id: Iccb0501b700bc894f40a8c68d7f297ff0c8f46bd
Reviewed-on: https://chromium-review.googlesource.com/531798
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d222d454
|
2017-06-06T17:48:35
|
|
Use HashingMRUCache in InputLayoutCache.
This simplifies the state management code inside this manager. Also
it should improve the speed of lookups due to using hashing instead
of a tree lookup.
BUG=angleproject:1156
BUG=angleproject:2044
Change-Id: I19ea8dbac6f2dfd7d30dd403d77b66ba0aa85d73
Reviewed-on: https://chromium-review.googlesource.com/527693
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
dd5f27ee
|
2017-06-07T10:17:09
|
|
Make VertexBinding's member variables private
The patch decorates all members in VertexBinding as private and limits
access to them only through getters and setters. This makes it easier to
debug and keep track of any assignments to the class members.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Iddd49063d060f136bc9cf11c313a5af0931d433c
Reviewed-on: https://chromium-review.googlesource.com/530786
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0492d447
|
2017-06-07T13:45:15
|
|
Move murmurhash to src/common/third_party
Bug: chromium:697758
Change-Id: I8a3a990b14cde0fdd45319d593040bfc571abf3e
Reviewed-on: https://chromium-review.googlesource.com/527602
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2cd45629
|
2017-06-08T20:14:13
|
|
D3D11: Consolidate Vertex Buffer application.
With this change, IASetVertexBuffers is only called from a single
code site in StateManager11. All other classes call through to here.
This will make adopting the dirty bits for InputLayouts and VBs much
simpler.
BUG=angleproject:2052
Change-Id: I6e7b6146deb7f80f5f0e75dd0aff18eb4cc2bfc2
Reviewed-on: https://chromium-review.googlesource.com/524232
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
dcc9b51d
|
2017-06-05T15:28:45
|
|
D3D11: Consolidate input layout application.
This merges all calls to IASetInputLayout to a single place in
StateManager11. This means we no longer have to invalidate the state
for D3D11, and can always lazily apply the input layout state.
Introduces a new ResourceSerial class to replace the uintptr_t and
DirtyPointer design.
BUG=angleproject:2052
Change-Id: I76b874218b754395f25a129967c769b1f8f82115
Reviewed-on: https://chromium-review.googlesource.com/523025
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5978e28d
|
2017-06-02T11:49:31
|
|
D3D11: Consolidate InputLayout allocation.
This introduces a helper type to act as the initialization data type
for input element arrays. A WrappedArray class acts as a helper class
to wrap a C array and size into a C++ class, similar to std::array
but without the data storage.
Also move resource deallocation memory counting into a single code
path.
BUG=angleproject:2034
Change-Id: I5e108254777f0df65f5f60fe26e760c71b95b542
Reviewed-on: https://chromium-review.googlesource.com/506775
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bdc1e2a2
|
2017-05-24T14:40:27
|
|
D3D11: Consolidate Buffer allocation.
We now allocate and release all buffer resources from a single place,
allowing us to allocate junk memory, clear on init, and track the
currently allocated buffer memory.
BUG=angleproject:2034
Change-Id: Id60b63a7f77bc369dfc494a7587ab06c8d34a8e2
Reviewed-on: https://chromium-review.googlesource.com/503253
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
caafd890
|
2017-05-19T14:31:25
|
|
D3D11: Don't store device in InputLayoutCache.
We will need the Renderer pointer for resource allocation, so
pass it around instead of storing the device and context.
BUG=angleproject:2034
Change-Id: Iaf271913f88c5402895aa81de310aa22fcd72cc4
Reviewed-on: https://chromium-review.googlesource.com/509930
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6de51858
|
2017-04-12T09:53:01
|
|
Optimize angle::BitSetIterator.
Adds a new custom bitset template to handle packing as many bits as
possible into a single variable. Intelligently select the right class
depending on platform features and bit sizes.
For now, always use a packed 64-bit set on 64-bit, instead of using
a 32-bit set for smaller bitsets.
BUG=angleproject:1814
Change-Id: I3ffef815c15515555833f6fc9302d8a4eee5423b
Reviewed-on: https://chromium-review.googlesource.com/471827
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
20e005b2
|
2017-04-07T14:19:22
|
|
Rename BitSetIterator.h to bitset_utils.h
BUG=angleproject:1814
Change-Id: I152ae13b6b7cf0ba72259967f0f124e199b20e07
Reviewed-on: https://chromium-review.googlesource.com/471826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
2597fb64
|
2016-12-09T16:38:02
|
|
ES31: Refactor VertexArray for Vertex Attrib Binding
OpenGL ES3.1 feature Vertex Attrib Binding requires vertex arrays should
be split into two arrays:
1. an array of vertex buffer binding points, each of which specifies:
- a bound buffer object,
- a starting offset for vertex attribute data in that buffer object,
- a stride used by all attributes using that binding point,
- a frequency divisor used by all attributes using that binding point.
2. an array of generic vertex attribute format information records, each
of which specifies:
- a reference to one of the new buffer binding points above,
- a component count and format, and a normalization flag for the
attribute data,
- the offset of the attribute data relative to the base offset of each
vertex found at the associated binding point.
Current ANGLE implementation simply uses a struct to represent a vertex
attribute object, which does not meet the requirements above.
This patch aims to be the the basis of the implementation of all ES3.1
Vertex Attrib Binding APIs by refactoring the struct VertexAttribute and
the class VertexArray to fit the new data layout and ensuring all current
functionality is retained.
BUG=angleproject:1593
TEST=angle_unittests, angle_end2end_tests, gpu_unittests
Change-Id: Ieb41f1bf503f815fd0476d2ea045dcb863465254
Reviewed-on: https://chromium-review.googlesource.com/418880
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d73f852f
|
2017-01-13T17:48:57
|
|
Reland "Replace gl::trace logging with Chromium style logging"
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
Fix incorrect enabling of ERR() calls in UNIMPLEMENTED() and
UNREACHABLE(), resulting in increased code size and
<iostream> adding 5 static initializers to chrome because of
cerr referenced in statically linked translator.
BUG=angleproject:1660
Change-Id: I7caa18036118d532e0544f75278602559172ae04
Reviewed-on: https://chromium-review.googlesource.com/431457
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
6a6b09c9
|
2017-01-12T21:52:29
|
|
Revert "Replace gl::trace logging with Chromium style logging"
Failing Chromium static initializers check:
FAILED linux-release-64/sizes/chrome-si/initializers: actual 8, expected 7, better lower
Possibly due to the static initializer for std::array for
the log severity types. We should change it to POD.
BUG=angleproject:1660
This reverts commit afcc41cee4ff63e7f6c9e60e55fc061adbba7dd4.
Change-Id: Ifb362a4af78542608397c7a0b19e6afe076f2cf3
Reviewed-on: https://chromium-review.googlesource.com/427235
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
afcc41ce
|
2016-12-13T12:59:39
|
|
Replace gl::trace logging with Chromium style logging
Removing one usage of FormatString() and its static buffer.
And preparation for Platform logging.
BUG=angleproject:1660
Change-Id: I58192988ad16196706fe48d0c0ab0fd1a10c0210
Reviewed-on: https://chromium-review.googlesource.com/424173
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
53ea9cc6
|
2016-05-17T10:12:52
|
|
Replace rx::Renderer with rx::ContextImpl.
Previously Context had no Impl class, but had a special relationship
with the instanced Renderer class. Having a ContextImpl backing every
Context will allow new designs to enable things like multithreading
(where each ContextImpl stores a Context-specific device) or non-
virtual Contexts on Android or other platforms where it is more
efficient.
A large refactoring patch that touches every back-end.
BUG=angleproject:1363
Change-Id: Icb73a7d37447f08a664eeb499a310ba05d71a57e
Reviewed-on: https://chromium-review.googlesource.com/342052
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
52b09c2f
|
2016-04-11T14:12:31
|
|
Re-re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
Re-re-land with a fix for using XFB with deleted buffers.
BUG=angleproject:1327
Change-Id: I0fba49515375c149bbf54d933f8d1f747fbb8158
Reviewed-on: https://chromium-review.googlesource.com/338003
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
53a36004
|
2016-04-08T19:03:18
|
|
Revert "Re-land "D3D11: Implement dirty bits for VertexArray11."""
Seems to make the following dEQP test flaky:
dEQP-GLES3.functional.lifetime.attach.deleted_output.buffer_transform_feedback
doesn't show up on every bot test, but run it a few times and it'll flake. Reverting while I investigate.
BUG=angleproject:1327
This reverts commit 3477f3a62dc139a253a0b361ee138116e9fa881f.
Change-Id: Ic23a392526f5f6e107cf0aa06448389804d6b208
Reviewed-on: https://chromium-review.googlesource.com/337961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
3477f3a6
|
2016-03-29T17:15:29
|
|
Re-land "D3D11: Implement dirty bits for VertexArray11.""
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
Re-land with a fix for the start vertex offset.
BUG=angleproject:1327
Change-Id: Ic23e48fb18ed7f29c1999914a2f799ac04aa03e9
Reviewed-on: https://chromium-review.googlesource.com/334225
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
da123308
|
2016-03-29T17:00:48
|
|
Add ANGLE_TRY macros to reduce boilerplate with gl/egl Errors.
The macros don't need to disambiguate between GL/EGL. Also make
helpers to deal with ErrorOrResult.
BUG=angleproject:1310
BUG=angleproject:1327
Change-Id: I8041c4b17a859fe1f236bca3ad266453d67a8fd4
Reviewed-on: https://chromium-review.googlesource.com/335826
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d712e7d
|
2016-03-29T21:54:33
|
|
Re-land "Clean up Buffer11."
This cleans up some messy stuff from the emulated index buffers, which
were caching variables that didn't need to be cached.
Also add in missing error checks. This touches a lot of code.
Re-land with a fix for clang-win build.
BUG=angleproject:1327
BUG=angleproject:1310
Change-Id: I31ed81c7242782bef7c5f6cde2192552f7ff9403
Reviewed-on: https://chromium-review.googlesource.com/336052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e34deaa3
|
2016-03-30T01:50:40
|
|
Revert "Clean up Buffer11."
Fails Clang-win because of std::forward
..\..\third_party\angle\src\libANGLE/Error.h(60,40): error: no matching function for call to 'forward'
BUG=598944
BUG=angleproject:1327
BUG=angleproject:1310
This reverts commit 041d678b4764484386f934df927f00a5df48a351.
Change-Id: I9fb0685cd01090b1faf8417ffa3c9b49eeb4510e
Reviewed-on: https://chromium-review.googlesource.com/336040
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
041d678b
|
2016-03-29T17:00:47
|
|
Clean up Buffer11.
This cleans up some messy stuff from the emulated index buffers, which
were caching variables that didn't need to be cached.
Also add in missing error checks. This touches a lot of code.
BUG=angleproject:1327
BUG=angleproject:1310
Change-Id: Icd722d57d9449388fbabc62c7ea37f0526a568ff
Reviewed-on: https://chromium-review.googlesource.com/334731
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
00f394ec
|
2016-03-16T12:09:11
|
|
Revert Dirty bits for VertexArray11
This is a combination of two reverts:
Revert "D3D11: Remove unused mRenderer from VertexArray11."
Revert "D3D11: Implement dirty bits for VertexArray11."
Reverting only the first commit would trigger warnings on the Windows
clang bot.
BUG=594509
BUG=angleproject:1327
This reverts commit fc4712b5ed270436f2993bfda9e916d4f92684a4.
This reverts commit 7d8585b802b7eb741b380bd0d05769281d9507c9.
Change-Id: I612dbba0816d6144f71ce815701c13a798585bc7
Reviewed-on: https://chromium-review.googlesource.com/332989
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7d8585b8
|
2016-03-09T15:53:12
|
|
D3D11: Implement dirty bits for VertexArray11.
Translated attributes are now stored in the VertexArray11 in a cache,
and only updated when dirty bits change. Currently dynamic attributes
must be re-translated every call, so these are stored in a list and
processed repeatedly.
This skips doing a lot of the VertexDataManager work for vertex
attributes that don't change between draw calls.
Current value attributes, which correspond to disabled attributes that
the program will pulls vertex data from, are owned by the Context, so
these need to be handled outside of the VertexArray11.
Further changes will be necessary to reduce the redundant work we do in
the InputLayoutCache. We shouldn't need to re-check the cache if
nothing relevant changed.
This give about a 23% performance improvement on the draw call
benchmark on my machine.
BUG=angleproject:1327
Change-Id: I7fb944d32ea7e6c78b9e478406bdb7e10a7fc05b
Reviewed-on: https://chromium-review.googlesource.com/330173
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
b5abec33
|
2016-03-08T11:21:20
|
|
D3D11: Remove unused field in InputLayoutCache.
The mCounter field became exposed as unused after it was initialied in
the constructor initializer list. Previously this was hidden because
it was initialized in the body of the constructor.
BUG=angleproject:1327
Change-Id: I18d9aa8a377d234f4c161ace845edfb9fc7f226c
Reviewed-on: https://chromium-review.googlesource.com/331385
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
8047c0d2
|
2016-03-07T13:02:12
|
|
D3D11: Clean up InputLayoutCache.
This change does a couple things. First, it uses the 'active attribs'
mask in the gl::Program to sort the translated attributes, instead of
checking the translated attribute themselves. This means we don't have
to consult the 'active' field of the translated attributes, which in
turns means we don't have to update the active field in the attributes,
which breaks the dependency of the attributes on the gl::Program.
Second, use a dynamically sized array for storing the cached vertex
attributes in the InputLayoutCache. This is nice because it means
we don't have to store the size of the array separately.
Also some other refactoring cleanups. Refactoring change only.
BUG=angleproject:1327
Change-Id: Iab22de92840b30674b92eca72e450673ed9f6d6d
Reviewed-on: https://chromium-review.googlesource.com/330172
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e36b92d4
|
2016-03-04T15:46:58
|
|
D3D: Use a single D3D buffer per static vertex attribute.
The current caching logic stores multiple static attributes in a single
buffer if the attributes share a D3D buffer - sometimes.
If a buffer is 'committed' (has been used in a draw) then we would
make a new D3D buffer for the next set of static attributes.
Instead use a simpler scheme of a single D3D buffer for each
static attribute. Also change rx::VertexBuffer to a reference
counted class. This simplifies the caching logic for static vertex
buffers (translated attributes) considerably. We only need to
release the buffers when the ref count is zero, and ensure we
track the ref count correctly when bound to D3D.
This leads the way towards using a simpler dirty bit scheme for
intelligent state updates, and less overhead doing work with
buffer state updates.
BUG=angleproject:1327
Change-Id: I99461d50b9663024eaa654cd56b42a63f1416d08
Reviewed-on: https://chromium-review.googlesource.com/330170
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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|
8613f494
|
2016-02-11T10:28:05
|
|
Fixed clang build for InputLayoutCache.
Change-Id: I0757874fad5f665cf4629092ad2d0d5982ca4856
Reviewed-on: https://chromium-review.googlesource.com/327301
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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534bf87b
|
2016-02-09T11:33:29
|
|
Implemented instanced rendering for emulated point sprites
Non-instanced PointSprite emulation for lower feature levels is
implemented using D3D DrawIndexedInstanced and an instanced vertex
buffer containing a pointsprite quad.
GL instanced rendering using glDrawArraysInstanced and
glDrawElementsInstanced with pointsprite emulation is performed using
a for-loop. The loop iterates over each instance to render and adjusts
the buffer offsets accordingly. This is not performant and is only used
and required by this chosen pointsprite emulation method.
Indexed instanced (glDrawElementsInstanced), uses the same offset loop
because the vertex buffer containing the data to be rendered has already
been expanded using getEmulatedIndexedBuffer(). Expanding the buffer
makes the two rendering operations similar enough to share code.
BUG=angleproject:1279
TEST=angle_end2end_tests
Change-Id: If46cc9f158e29f5518c70ad630b3228f474a9f8b
Reviewed-on: https://chromium-review.googlesource.com/321407
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
c674abeb
|
2016-02-05T17:24:20
|
|
Refactor InputLayoutCache::applyVertexBuffers.
The redesigned code places the internal buffers and input elements for
instance point sprite emulation (FL9_3) at the start of the arrays,
instead of swapping with the first non-instanced element. This makes
the tracking logic of the caching somewhat cleaner.
This facilitates the work of implementing instancing-on-instancing for
FL9_3 conformance.
BUG=angleproject:1279
Change-Id: Ifb030816a313b1e8b916c57ef05915914443312a
Reviewed-on: https://chromium-review.googlesource.com/325090
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
91d3e94f
|
2015-12-08T11:26:15
|
|
D3D11: Apply null InputLayout with no attributes.
In some cases in ES3, we can render without vertex attributes. For
this, don't bind or create an empty input layout, but instead bind
null.
This silences a D3D11 warning in Debug, when viewing the system out.
BUG=angleproject:667
Change-Id: Ib88dc1177d7f9bb6a5fa15e44c74da022be137f6
Reviewed-on: https://chromium-review.googlesource.com/316612
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
e115c3be
|
2015-10-14T13:55:10
|
|
Fixed incorrect buffer count for emulated points rendering
Emulated points rendering for FL9_3 was getting lucky because the
value of maxDiff just happened to be large enuough to include the
additional pointsprite vertex buffer in the total buffer count used
in IASetVertexBuffers.
maxDiff is calculated while buffers and offsets are being configured.
The pointsprite buffer was not updating maxDiff resulting in an off-by
one calculation which causes TDRs on some Qualcomm chipsets.
This issue was discovered using Cocos2dx.
BUG=angleproject:1176
Change-Id: I3b3af1757e1cef48bbc62e68695a3e239fef77bf
Reviewed-on: https://chromium-review.googlesource.com/305752
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
7a041518
|
2015-09-16T08:58:47
|
|
Fixed FL9_3 shaders that use glPointSize without GL_POINTS mode
This change fixes rendering on FL9_3 with shaders that reference
glPointSize and are not used with GL_POINTS rendering mode. A TDR
occurs on some hardware because of missing vertex buffers specified by
the vertex layout.
Change-Id: Ie49b75f7177c32c7f021a0409d15c27b18140c4b
Reviewed-on: https://chromium-review.googlesource.com/299719
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
c349ec03
|
2015-08-21T16:53:12
|
|
Re-land "Move shader attributes into Program shared data."
Re-land with a fix for a warning in 32-bit Windows.
Making the Program own the attribs, and the Impl only see a read-only
copy cleans up the Impl object. It also allows us to more cleanly
isolate certain coded into D3D.
BUG=angleproject:1123
Change-Id: I73bda4b6d9e675d87d087d44757c598437d607f2
Reviewed-on: https://chromium-review.googlesource.com/295191
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4e10722d
|
2015-08-24T14:12:17
|
|
Revert "Move shader attributes into Program shared data."
Once again a signed/unsigned mismatch warning in 32-bit.
src\libangle\renderer\gl\programgl.cpp(190) : warning C4018: '<' : signed/unsigned mismatch
BUG=angleproject:1123
This reverts commit 2d7731838722a53102e5086dba445e37f6e98d7e.
Change-Id: Icd26906ead1eaa06b4bd3ff7fc2b10bef4f46022
Reviewed-on: https://chromium-review.googlesource.com/295241
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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|
2d773183
|
2015-08-18T10:27:28
|
|
Move shader attributes into Program shared data.
Making the Program own the attribs, and the Impl only see a read-only
copy cleans up the Impl object. It also allows us to more cleanly
isolate certain coded into D3D.
BUG=angleproject:1123
Change-Id: I469051eb066fc56e55282affa2d5398b394ab8d2
Reviewed-on: https://chromium-review.googlesource.com/293826
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
5f116e5d
|
2015-08-20T11:13:32
|
|
Fix regression with GetNextGLSLAttributeType.
A refactoring bug slipped in that used the non-transposed row count
for non-square matrices, causing an ASSERT failure in Debug. It's
unfortunately not easy to revert the previous change, so instead
fix it here.
BUG=angleproject:1129
Change-Id: I0de66de46a24b402c93da68f189a2c65616c2006
Reviewed-on: https://chromium-review.googlesource.com/294641
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5c6b7bfe
|
2015-08-17T12:53:35
|
|
Add a Program::Data shared state structure.
Similar to the Framebuffer and other classes, this gives the Impl
class a read-only view of the object's state.
BUG=angleproject:1123
Change-Id: I580eaebe2de236adf8131d6e3f54633cecce8c25
Reviewed-on: https://chromium-review.googlesource.com/293760
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
4d61f7ed
|
2015-08-12T10:56:50
|
|
Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
Additional warnings found with more testing and added C4267 warning disable only for angle_libpng
BUG=angleproject:1120
Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb
Reviewed-on: https://chromium-review.googlesource.com/293028
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
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b195643c
|
2015-08-12T17:35:20
|
|
Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'"
Seems to have quite a few warnings in 64-bit on my machine.
BUG=angleproject:1120
This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc.
Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9
Reviewed-on: https://chromium-review.googlesource.com/293280
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
c5cf9bc4
|
2015-08-06T10:46:48
|
|
Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'
BUG=angleproject:1120
Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645
Reviewed-on: https://chromium-review.googlesource.com/292780
Tested-by: Cooper Partin <coopp@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bd136f9a
|
2015-08-10T14:51:37
|
|
Reland of "D3D11: Fix draw perf regression with input layouts."
f8dd7b10 fixed unnecessary shader compiles, but introduced a draw
call perf regression. Fix the regression robustly by storing a
minimal set of input layout elements/vertex attribute info,
but also handle the case where the vector sizes mismatch between
a cached and new vertex layout.
Reland with fix for comparison warning.
BUG=510151
Change-Id: I578ddbb5b5bb12e7c1a901f23c7b5fcbd64b5d23
Reviewed-on: https://chromium-review.googlesource.com/292460
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
00c782e8
|
2015-08-10T17:54:30
|
|
Revert "D3D11: Fix draw perf regression with input layouts."
size_t comparison warning in Win32.
src\libangle\renderer\d3d\programd3d.cpp(2084) : warning C4018: '<' : signed/unsigned mismatch
BUG=510151
This reverts commit bf3f780c0a281cfe6192aa5635b02a01314f7fd3.
Change-Id: I5565b697ca29270375049f3e855437fa19157de9
Reviewed-on: https://chromium-review.googlesource.com/292331
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bf3f780c
|
2015-08-10T10:47:57
|
|
D3D11: Fix draw perf regression with input layouts.
f8dd7b10 fixed unnecessary shader compiles, but introduced a draw
call perf regression. Fix the regression robustly by storing a
minimal set of input layout elements/vertex attribute info,
but also handle the case where the vector sizes mismatch between
a cached and new vertex layout.
BUG=510151
Change-Id: If5e9ea4a4c9edaa7a78c8daa44bbe7d9927dc4e4
Reviewed-on: https://chromium-review.googlesource.com/292390
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f8dd7b10
|
2015-08-05T13:50:08
|
|
Refactor input layout & vertex signatures.
Always size input layouts to gl::MAX_VERTEX_ATTRIBS, and use '1' bits
to signal where we have a GPU conversion. The simplification allows us
to more cleanly match the vertex executable signatures and makes our
default VertexExecutable hit much more often.
BUG=510151
TEST=angle_end2end_tests,Canary WebGL, manual testing with Chromium
Change-Id: I5009323c4e7e208e7a2595be46658c344517a4ff
Reviewed-on: https://chromium-review.googlesource.com/290740
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
09e2d93b
|
2015-07-14T16:40:31
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
*re-re-land with fix for attributes with BindAttribLocation*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I181acd3d7d519f5587cbe180fb1bca8530b7cfc2
Reviewed-on: https://chromium-review.googlesource.com/285348
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
6d45a999
|
2015-07-14T15:16:57
|
|
Revert "D3D11: Futher optimize input layout cache."
Causing assertion failures in WebGL CTS in debug. Example build: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28NVIDIA%29/builds/10215
This reverts commit 2ee580f10052c03a3a0e8c535bd7da82147133c3.
Change-Id: Idffcd848adb6898f77b3c758b214eb31ca1f6e05
Reviewed-on: https://chromium-review.googlesource.com/285326
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
|
|
2ee580f1
|
2015-07-10T11:14:58
|
|
D3D11: Futher optimize input layout cache.
*re-land with fix for matrix attributes*
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: I6d8ad78a003c41f40e7e1caa5972838f8ff4fce8
Reviewed-on: https://chromium-review.googlesource.com/284811
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0d208976
|
2015-07-10T15:45:09
|
|
Revert "D3D11: Futher optimize input layout cache."
This seems to have broken some dEQP tests in debug build, possibly
uncovering a previously undetected bug.
TEST=dEQP-GLES3.functional.shaders.linkage.varying.basic_types.*
This reverts commit d2328a5246d8e0ab8a3dde1b30b80ce5e161e6f3.
Change-Id: I9f082d7a6fca38b4c076fecc342ac40d5416ebef
Reviewed-on: https://chromium-review.googlesource.com/284780
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
|
|
d2328a52
|
2015-07-09T11:30:30
|
|
D3D11: Futher optimize input layout cache.
Using the new vertex format type enum, we can shrink the size
of the input layout tables and reduce draw call overhead
further.
BUG=angleproject:959
Change-Id: Iea595fa64edbbd91f669138dfdeb9d2543b83929
Reviewed-on: https://chromium-review.googlesource.com/277291
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
bc3b5e63
|
2015-07-07T10:08:05
|
|
D3D11: map index buffers only when needed.
Before this patch, index buffers where always mapped in case we needed the
index data for the indexed point sprites workaround.
This patch makes it so the index buffer is only mapped in this case, when
we need to stream index data or when we need to fill the static copies of
the index buffers.
This make the memory usage of
http://alteredqualia.com/xg/examples/mammoth.html go down from 41MB to
28MB.
BUG=angleproject:516
Change-Id: I937506d06fd6f074ef2120469dbd235e20245fca
Reviewed-on: https://chromium-review.googlesource.com/283626
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Corentin Wallez <cwallez@chromium.org>
|
|
d3dfda2b
|
2015-07-06T08:28:49
|
|
Refactor how we store vertex formats.
Instead of storing a vertex format as a struct with the full info,
instead use an enum, and look up the info when we need it. This
saves a lot of constructor initialization time, operator comparison
time, and storage. It also will allow us to look up D3D format info
more quickly.
BUG=angleproject:959
Change-Id: I202fd1ea96981073bc1b5b232b1ec3efa91485cb
Reviewed-on: https://chromium-review.googlesource.com/277289
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
531d5f45
|
2015-07-06T08:26:45
|
|
D3D11: Refactor InputLayout cache.
*re-land with fix for cache overflowing*
Using a much more compact input layout structure allows us to save
quite a bit of time comparing input layouts, or computing hashes.
A subsequent patch shrinks the size of the structure further.
BUG=angleproject:959
Change-Id: If240bb7c84d78fc8c9fb6f9049bf71d8a81c97c6
Reviewed-on: https://chromium-review.googlesource.com/283227
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
558f2b5a
|
2015-06-02T09:34:11
|
|
Added emulated indexed pointsprite rendering support.
This emulation is for renderers that do not support Geometry Shaders.
BUG=angleproject:949
Change-Id: I7acf003e83ea6661f10a703486e6d07eb28786f8
Reviewed-on: https://chromium-review.googlesource.com/274851
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Cooper Partin <coopp@microsoft.com>
|
|
2c70e64b
|
2015-07-02T15:09:58
|
|
Revert "D3D11: Refactor InputLayout cache."
Seems to be failing maps_pixel_test on the bots.
BUG=angleproject:959
This reverts commit 53fd1552ba7dbf91a726fce139d748860bd8a5f5.
Change-Id: I1f2593caca58f701d284993d2ee313846806491b
Reviewed-on: https://chromium-review.googlesource.com/283157
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
53fd1552
|
2015-07-02T07:26:19
|
|
D3D11: Refactor InputLayout cache.
Using a much more compact input layout structure allows us to save
quite a bit of time comparing input layouts, or computing hashes.
A subsequent patch shrinks the size of the structure further.
BUG=angleproject:959
Change-Id: I7a0f10428cc7e96967e60cc085ff2e8779718978
Reviewed-on: https://chromium-review.googlesource.com/277288
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
476682e6
|
2015-06-30T10:04:29
|
|
Use std::vector for TranslatedAttribs.
This allows us to cache a std::vector between calls, and avoids us
calling allocation/constructors for locals, which saves us some
time. It also allows us to use the vector's size to limit the range
of attribs we look at.
BUG=angleproject:959
Change-Id: I799ed6c92fa8fca96e92e235b125a11d2d551aab
Reviewed-on: https://chromium-review.googlesource.com/277286
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
f9327d33
|
2015-06-22T13:57:16
|
|
D3D11: Optimize ProgramD3D::sortAttributesByLayout.
We can use pointer math here, instead of copying values.
BUG=angleproject:959
Change-Id: I3b87956224d0846c9011f5d8edb811bc5e4f2b85
Reviewed-on: https://chromium-review.googlesource.com/277119
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fbd7820c
|
2015-05-28T15:33:55
|
|
Fix flaky WebGL point-sprites test when using instanced point sprites
Change-Id: I7d417016d9fa3a2e49806543d981ab98a3e71cbc
Reviewed-on: https://chromium-review.googlesource.com/273914
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
794e0009
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
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2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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f4bf3811
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2015-04-01T16:15:32
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Use GetAs/GetImplAs whenever possible.
This patch cleans up the rest of our custom casting helper
functions.
Change-Id: I41975c736765fca855c4498acca31116df3e8317
Reviewed-on: https://chromium-review.googlesource.com/263477
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
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b8af723d
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2015-03-16T22:33:25
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Fix and enable warning C4245 (signed/unsigned mismatch)
Change-Id: If48043835fcc98341a0626e3ece7d0e3f7958059
Reviewed-on: https://chromium-review.googlesource.com/260630
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cooper Partin <coopp@microsoft.com>
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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4e47b92f
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2015-02-03T09:04:20
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Fix instanced point sprites when gl_PointSize is specified but not used
Change-Id: I2350fa60cae55f02d7b484c34544c035acaba6ad
Reviewed-on: https://chromium-review.googlesource.com/245703
Reviewed-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9236b418
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2015-02-02T16:51:52
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Add generic Impl casting helper methods.
GetAs and GetImplAs are template helpers that can replace all of our
custom "makeTextureD3D", etc methods. This will help save code across
different back-ends.
Change-Id: Ib3215c005bfac5a819c5d8f7d60a73a725241332
Reviewed-on: https://chromium-review.googlesource.com/245390
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3ae6465f
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2015-01-26T15:51:39
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I3df0fffb19f5ecbe439fbc2a8d6d239a5dc6b638
Reviewed-on: https://chromium-review.googlesource.com/243334
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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74cafab1
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2015-01-23T23:17:32
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Revert "Fix lots of variable shadowing in ANGLE"
Caused WebGL CTS failures on the texture-npot test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/texture-npot.html
This reverts commit c67e6e9fade44ef8938724e82db11db725e9c8e5.
Change-Id: I089e99859231e0d657084ac3647257c650a9da92
Reviewed-on: https://chromium-review.googlesource.com/243041
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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c67e6e9f
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2015-01-21T16:01:07
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Fix lots of variable shadowing in ANGLE
BUG=angle:877
Change-Id: I15168ae32605b26aee08274464ffe68adb5a7e87
Reviewed-on: https://chromium-review.googlesource.com/242351
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Austin Kinross <aukinros@microsoft.com>
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e6664f06
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2015-01-09T16:22:24
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Added PointSprites Support for renderers that do not support Geometry Shaders
Change-Id: Iae9ac5f8fbba68dba5e49ccda7bb7eebb05c8e9a
Reviewed-on: https://chromium-review.googlesource.com/240450
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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359ef269
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2015-01-05T14:42:29
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Rename ShaderExecutable to ShaderExecutableD3D and move it to the D3D folder.
BUG=angle:681
Change-Id: I097d6591be4e873c9a6f210cc91e3f4eb60f036b
Reviewed-on: https://chromium-review.googlesource.com/238473
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Brandon Jones <bajones@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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edd84e41
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2015-01-05T15:50:47
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Fix assertion in D3D11 Feature Level 9_3 instancing implementation
BUG=angle:858
Change-Id: I6197d0f86536cb4613aa1aeb2d73a8173b4e4631
Reviewed-on: https://chromium-review.googlesource.com/238530
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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324bcc46
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2014-12-22T13:43:02
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Fix instancing on D3D11 9_3, by ensuring slot zero contains non-instanced data
D3D11 Feature Level 9_3 supports instancing, but slot 0 in the input
layout must not be instanced. D3D9 has a similar restriction, where
stream 0 must not be instanced. This restriction can be worked around
by remapping any non-instanced slot to slot 0. This works because
HLSL uses shader semantics to match the vertex inputs to the elements
in the input layout, rather than the slots.
BUG=angle:858
Change-Id: I67b2be9095afc206a4b9f107ed61356820551afe
Reviewed-on: https://chromium-review.googlesource.com/237270
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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97399235
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2014-12-23T12:31:15
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Enable conditional InfoLog for HLSL link failures.
We don't always have an InfoLog available for dynamic shaders, but we
can still capture data in some cases for default shaders.
Change-Id: Iccd022f24d5c2b8922e9254580705675cd4e405f
Reviewed-on: https://chromium-review.googlesource.com/237328
Tested-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Zhenyao Mo <zmo@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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c9878cb1
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2014-12-11T10:43:48
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Fix normalized GL_BYTE vertex attributes on D3D11 9_3
Feature Level 9_3 doesn't support as many formats for Input Layouts
as 10_0+. On 9_3, we have to make sure that GL vertex attributes are
converted into formats that 9_3 supports.
Change-Id: I27b9a85a6eb21a37bd36e60bf011b83fce743fd0
Reviewed-on: https://chromium-review.googlesource.com/234523
Tested-by: Austin Kinross <aukinros@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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437d2662
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2014-12-05T14:23:35
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Move some D3D-specific stuff into ProgramD3D.
BUG=angle:773
Change-Id: I48b42e7a3e82a43d3dde16a8d1016d28280eae39
Reviewed-on: https://chromium-review.googlesource.com/232968
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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7dd2e10d
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2014-11-10T15:19:26
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Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: I2ee97155841dc62f04bb71c1f2035d210fd3883c
Reviewed-on: https://chromium-review.googlesource.com/232694
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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21329414
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2014-12-02T20:50:30
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Revert "Merge the ProgramBinary class into Program."
Issues appeared on the FYI waterfall, content_gl_tests hangs.
This reverts commit 2195a6d6032883ed05468d5ecd019e7cb9a27bce.
Change-Id: I9fe1a53cf40887ae5a98fd77b4872f41085fcea7
Reviewed-on: https://chromium-review.googlesource.com/232386
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2195a6d6
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2014-11-10T15:19:26
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Merge the ProgramBinary class into Program.
BUG=angle:731
Change-Id: Ia0a356c0684f3a3576c71dfd04b00874318dd084
Reviewed-on: https://chromium-review.googlesource.com/228701
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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