src/compiler/translator/TranslatorVulkan.cpp


Log

Author Commit Date CI Message
Luc Ferron d91c3793 2018-04-06T09:36:36 Vulkan: Implement support for structs in uniforms - Also enables 174 additional dEQP tests. Bug: angleproject:2446 Change-Id: I07cce46815d2f7a80fd48e7fd9407f7d528b397f Reviewed-on: https://chromium-review.googlesource.com/998406 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@chromium.org>
Luc Ferron 2371acad 2018-03-27T16:03:03 Vulkan: Support for uniform arrays - Enable dEQP tests for uniform arrays - Fix the shader translator to support arrays - Fix for finding the uniforms location - Support get/set of uniform array values Bug: angleproject:2416 Change-Id: I7d0e9c602840ffb915f8ea3ba5d832d03bd74985 Reviewed-on: https://chromium-review.googlesource.com/984599 Commit-Queue: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho c26214de 2018-03-16T10:43:11 Move AST utilities to a subdirectory Move AST related utilities to compiler/translator/tree_util. BUG=angleproject:2409 TEST=angle_unittests Change-Id: I7567c2f6f2710292029263257c7ac26e2a144ac8 Reviewed-on: https://chromium-review.googlesource.com/966032 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 0e82ae9c 2018-03-16T16:46:52 Vulkan: Implement depth range correction. This is done via inserting a statement at the end of the "main" of the vertex shader which scales and offsets gl_Position.z. Relevant sections of the Vulkan spec are 23.4. Coordinate Transformations and OpenGL spec "2.12.1 Controlling the Viewport". Bug: angleproject:2406 Change-Id: Ibf5403b3ad06a5114a7de3be0a406d696cbb7dea Reviewed-on: https://chromium-review.googlesource.com/964733 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho fbb1c792 2018-01-19T16:26:59 Store symbol names as a ImmutableString This will enable compile-time initialization of built-in symbols as well as reducing copying strings. Most of the code that deals with names is changed to use ImmutableString where it makes sense to avoid conversions. The lexer/parser now allocate const char pointers into pool memory instead of allocating TStrings. These are then converted to ImmutableString upon entering TParseContext. BUG=angleproject:2267 TEST=angle_unittests, angle_end2end_tests Change-Id: I244d6271ea1ecf7150d4f89dfa388a7745a1150c Reviewed-on: https://chromium-review.googlesource.com/881561 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Olli Etuaho 8b5e8fdb 2017-12-15T14:59:15 Replace remaining usage of TName with TSymbol TName used to contain just a subset of the information stored in TSymbol. It makes more sense to use TSymbol directly instead of converting it to TName. This also improves type safety a bit by making some functions only take in TVariable or TFunction instead of the more generic TName. BUG=angleproject:2267 TEST=angle_unittests Change-Id: Icb46923c25d33ebbbbc06ddc487da25957dda771 Reviewed-on: https://chromium-review.googlesource.com/829143 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill de03e003 2017-10-21T14:04:20 Vulkan: Add shader handling for textures. BUG=angleproject:2167 Change-Id: I33940288331a23b940753795e5e43b8cabcb87f5 Reviewed-on: https://chromium-review.googlesource.com/732189 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 89a69a03 2017-10-23T12:20:45 Generate performance warnings in HLSL translation Generate performance warnings for some code that undergoes heavy emulation when translated to HLSL: 1. Dynamic indexing of vectors and matrices. 2. Non-empty fall-through cases in switch/case. The warnings are generated only when code is translated to HLSL. Generating them in the parsing stage would add too much maintenance burden. Improves switch statement fall-through handling in cases where an empty fall-through case follows a non-empty one so that extra performance warnings are not generated. BUG=angleproject:1116 Change-Id: I7c85d78fe7c4f8e6042bda72ceaaf6e37dadfe6c Reviewed-on: https://chromium-review.googlesource.com/732986 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Jamie Madill 76e471e9 2017-10-21T09:56:01 Vulkan: Implement basic uniforms. This implementation adds one descriptor set with two bindings: one for default vertex uniforms and the other for fragment. It adds two corresponding uniform buffers, and the logic for updating the descriptor sets bound to Vulkan. It doesn't handle much in the way of synchronization and dependency management, or uniform update. If there are only vertex or fragment uniforms the empty uniform buffer is omitted from the descriptor set. If both are missing, there is no descriptor set bound. Note that as our implementation progresses we might not be able to initialize our descriptor sets at link time, due to streaming in uniform data. BUG=angleproject:2167 Change-Id: I4ce4c3879ab454114df43bfac8d87ddf817fc045 Reviewed-on: https://chromium-review.googlesource.com/706340 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 6276b922 2017-09-25T02:35:57 Vulkan: Implement basic uniform shader parsing. This is a first step at implementing uniforms with descriptor sets. It does not actually bind uniforms and upload data, but it does implement uniform shader parsing. Uniforms are gathered into a single uniform block which is bound to set 0, with binding 0 for vertex uniforms and binding 1 for fragment uniforms. Also adds a ReplaceSubstring helper to string_utils. Also removes the precision writing from OutputVulkanGLSL since this was generating warnings with glslang. BUG=angleproject:2167 Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b Reviewed-on: https://chromium-review.googlesource.com/699938 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Olli Etuaho a5e693af 2017-07-13T16:07:26 Make unique id counter a member of TSymbolTable This makes unique id counting thread-safe. BUG=angleproject:624 TEST=angle_unittests Change-Id: Ie0f2c7e574470b39750d37d2181c790bc874b275 Reviewed-on: https://chromium-review.googlesource.com/570419 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 5df2b9d2 2017-05-18T12:15:28 Clean up AddDefaultReturnStatements It doesn't need to use a traverser, since all function definitions can be found simply by iterating over the children of the root node. BUG=angleproject:2040 TEST=angle_end2end_tests Change-Id: I380942f90a0e73152f296b98d1fb027762d913b0 Reviewed-on: https://chromium-review.googlesource.com/508689 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill e794cd86 2017-01-13T17:29:51 Vulkan: Implement new GLSL translator back-end. The Vulkan GLSL translator back-end will handle validating and translating our WebGL/ESSL shaders into Vulkan-specific GLSL. glslang (the Vulkan one) accepts both GLSL and GLSL ES shaders as inputs, and both the desktop and ESSL back-ends give incompleteness warnings when used. For now, use the desktop GL 450 as a target for Vulkan GLSL. The Vulkan-specific changes are currently only to add locations to every vertex input and fragment output. BUG=angleproject:1575 Change-Id: I7c3f32f522e9d18e5f8618eb7927336bf4fbdcf2 Reviewed-on: https://chromium-review.googlesource.com/412266 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>