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78bcd2be
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2018-10-16T15:05:20
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Vulkan: Fix deleting in-use descriptor sets.
Sequences of many frames with uniform updates could lead to a bug where
we attempt to delete descriptor sets that are still in use. To trigger
the bug we need to write enough uniform data to trigger a descriptor
set to be freed. This would correctly trigger refresh sets in the
Program. But if there was a second program idle in the background that
also allocated descriptors from the old pool, the bug would manifest.
Fix this by storing a shared handle to the descriptor pool in the
Program. The dynamic descriptor pool won't recycle descriptor pools
internally unless there are zero outstanding references to the pool.
We could also improve this in a resource sharing situation by keeping
a single shared dynamic descriptor pool per share group.
Includes a contribution from tobine@google.com that adds a test to
cover the bug.
Bug: angleproject:2863
Change-Id: Id585b85f33f8cfa3772ceff3af512d1e4fb0b75a
Reviewed-on: https://chromium-review.googlesource.com/c/1271919
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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edeaa835
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2018-06-22T09:18:41
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Vulkan: Fix mixed descriptor pool updates.
When updating the Uniforms and Textures pools at different rates we
could trigger an ANGLE bug. We would sometimes reset and free the
currently bound descriptors. We can fix this by using separate
descriptor pools for each descriptor set.
Bug: angleproject:2678
Change-Id: I605b558531e7745484e16156a3af5eac40ffcc79
Reviewed-on: https://chromium-review.googlesource.com/1110662
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
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05a449a7
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2018-06-20T18:08:04
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Replace reinterpret_cast with safer or no cast
When casting types to one another in C++, the weaker the cast,
the better.
This change replaces instances of reinterpret_cast with static_cast
or no cast where it safe and correct to do so.
BUG=angleproject:2683
Change-Id: I99c9033614a65282ae1d78cf0f4b80fabd75877a
Reviewed-on: https://chromium-review.googlesource.com/1109396
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0cb6dc4c
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2018-04-16T10:36:39
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Vulkan: Fix texture descriptor set alloc count.
We were reserving half the required descriptor sets for our pool. This
fixes the counting and ensures we won't regress by adding a test.
Also enables the cube map texture sample, and removes an UNIMPLEMENTED
warning that was spurious.
Bug: angleproject:2318
Change-Id: I371cd7c5b42e1ce980cce7bb0ef04885db72b614
Reviewed-on: https://chromium-review.googlesource.com/1014165
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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7a06ac1b
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2018-03-15T10:17:04
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Vulkan: Dynamic update of uniforms
- This change enables us to update uniforms indefintely using
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC descriptor types.
- Enables 219 new dEQP tests in the uniform_api namespace.
- Creates a new white box test to validate new buffer allocation.
Bug: angleproject:2392
Change-Id: I8146e6104a6b7727f63265a4671577d251a8fca8
Reviewed-on: https://chromium-review.googlesource.com/965929
Commit-Queue: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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