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e77be663
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2022-04-14T05:04:13
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Use ProgramExecutable directly in GlslangWrapper.
Using the ProgramExecutable instead of the state means
we can deal with merged samplers and images immediately.
This will make it easier to use linear maps when indexing
program resources for descriptor sets.
Bug: angleproject:3570
Bug: angleproject:4524
Change-Id: Icd8ee9fe61730b81fafa2bdc59a2788a0d92ad12
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3580882
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7c1346bd
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2022-01-21T11:35:45
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Vulkan: Consolidate uniforms code in ProgramExecutableVk.
De-duplicates several methods. Refactoring change only.
Bug: angleproject:3570
Change-Id: Ib68bc30b3e9b1087871bb268ea292677e0c9fe2e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3408061
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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0dc0dc2a
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2021-12-30T11:35:40
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Re-land: "Vulkan: Remove "fillProgramStateMap"."
This copies additional shader info like uniforms from the Program
to the Program Piplines. There is now a duplication between PPOs
and Programs. There is no additional storage required for non-PPO
Programs.
Re-land fixes fragment in/out uniform updating with PPOs.
Bug: angleproject:3570
Change-Id: I64b2db6fbc3a610f3b5e617301f94eb30d915939
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3412999
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6a14e328
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2022-01-25T00:49:45
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Revert "Vulkan: Remove "fillProgramStateMap"."
This reverts commit 38deffe40db83836588e0cd50864945a9ddba36b.
Reason for revert: angle_end2end_tests failures on Pixel 6.
Original change's description:
> Vulkan: Remove "fillProgramStateMap".
>
> This copies additional shader info like uniforms from the Program
> to the Program Piplines. There is now a duplication between PPOs
> and Programs. There is no additional storage required for non-PPO
> Programs.
>
> Bug: angleproject:3570
> Change-Id: I5ed6c946df945aaf2f65752f797b16e7649d5584
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3362297
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:3570
Change-Id: I3a4822c8a65d024070a9fe5df103b88a3c8333d3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3414024
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
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38deffe4
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2021-12-30T11:35:40
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Vulkan: Remove "fillProgramStateMap".
This copies additional shader info like uniforms from the Program
to the Program Piplines. There is now a duplication between PPOs
and Programs. There is no additional storage required for non-PPO
Programs.
Bug: angleproject:3570
Change-Id: I5ed6c946df945aaf2f65752f797b16e7649d5584
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3362297
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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3a9f18f1
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2021-10-18T10:44:38
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Refactor program pipeline handling.
In preparation for moving more code from gl::Program to
gl::ProgramExecutable so it can be shared with ProgramPipeline.
Bug: angleproject:6566
Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a9de5d99
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2021-02-04T20:44:15
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Vulkan: setAllDefaultUniformsDirty after createPipelineLayout
The default uniform descriptor set is reset while recreating the
pipeline layout during handling of immutable samplers and then is
never re-allocated and bound before the next draw.
The call stack to allocate the program uniforms descriptor set:
ProgramExecutableVk::allocUniformAndXfbDescriptorSet
ProgramVk::updateUniforms
ContextVk::setupDraw
ContextVk::drawArrays
Context::drawArrays
Unfortunately, this occurs before the pipeline layout is reset (and the
descriptor sets are reset) due to the presence of an immutable sampler:
ProgramExecutableVk::reset <<---- mDescriptorSets.fill(VK_NULL_HANDLE);
ProgramExecutableVk::createPipelineLayout
ContextVk::updateActiveTextures
ContextVk::invalidateCurrentTextures
ContextVk::syncState
Context::syncDirtyBits
Context::prepareForDraw
Context::drawArrays
This CL calls setAllDefaultUniformsDirty() for the Program/PPO to ensure
the default uniforms descriptor sets are re-allocated and re-bound
before the next draw command.
Bug: b/178424566
Bug: angleproject:5624
Test: CtsCameraTestCases
Change-Id: If54a9f2cc09809a5103bc3eac641c77f56362229
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2677385
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
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d654ac9b
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2020-12-30T12:28:41
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Program: Support multiple varying packings.
Instead of using a single varying packing for all program stages,
we switch to using a varying register packing for each pair of
input/output shaders. This allows several valid use cases that use
many varying to succeed. For instance Geometry Shaders have both
an input and output varying packing. With tessellation shaders the
upper bound of valid varying packings in one Program goes up even
more.
We keep multiple varying packings at once inside a new
"ProgramVaryingPacking" class. Internally the class keeps a unique
varying mapping for each input/output interface in the program.
Separable programs with "open" interfaces are handled specially.
Fixes a bug where varying counting was artificially limited for
programs with more than two shaders.
This CL also disables GS support when we're emulating line raster
so we don't have to figure out the details on how to place the
special position varying.
Bug: angleproject:5496
Change-Id: I1f9a327c4750caef570c608d86953e9d0cc5eea3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2606532
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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92e7bc89
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2020-12-23T15:18:42
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Remove ProgramLinkedResources from ProgramExecutable.
Instead of storing the entire LinkedResources struct, we can keep it
only for the duration of the linking calls. Refactoring change only.
It sets the stage for more refactoring. This change also switches the
link call to use LinkingState's ProgramLinkedResources directly to
avoid the need to copy the varying packing or use a pointer.
Bug: angleproject:4514
Bug: angleproject:5496
Change-Id: Iefea3c16a33213dc338cc54efaa7c3064ea6ae08
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601403
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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c5b5cf6c
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2020-09-10T16:58:18
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Refactor to pass ProgramMergedVaryings to link impl
Follow-on CL needs the ProgramMergedVaryings in the Vulkan backend to
generate valid SPIRV.
Bug: angleproject:3078
Change-Id: Ic442a3e0bd713fec36bd6b9420f67f3b1118e5ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2404336
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
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8765b46a
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2020-07-15T17:10:35
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Vulkan: Make mDefaultUniformStorage per ContextVk
Right now the dynamic buffer for default uniform is per program. Most of
time the buffer is unused. That is a huge waste of memory (and these
memory are wired memory). This CL moves the mDefaultUniformStorage from
per ProgramVk to ContextVk so that we all share with each other.
Bug: b/161391337
Change-Id: I1fe8523b2b2dbc39bec3509a3432e38e34bd5713
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2274870
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
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774cd1b2
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2020-06-25T09:15:24
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Vulkan: Only transform SPIR-V once
Prior to this change, the SPIR-V would be transformed as part of
GlslangGetShaderSpirvCode() and then possibly another time afterward to
disable the early fragment test optmization (for monolithic programs) or
to update the descriptor set/binding values (for PPOs). By storing the
original SPIR-V in the ProgramVk and the transformed SPIR-V in the
ProgramExecutableVk, we can now remove the SPIR-V transformation from
GlslangGetShaderSpirvCode() and only perform it once in
ProgramInfo::initProgram() for monolithic programs and PPOs.
Bug: angleproject:4513
Test: CQ
Change-Id: I4e7240b2abe7c796c46cf531948dad0e37c1419a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2267537
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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405f8e7b
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2020-02-24T17:38:10
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Vulkan: Support Program Pipeline Objects
Add support for PPOs to the Vulkan back end.
Bug: angleproject:3570
Change-Id: I5403456929847c185467b008d810f31ecfcb60cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2072652
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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a336b90f
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2017-08-02T16:05:21
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ES31: Impl program pipeline object management entries for GL backend.
The program pipeline object management entries are:
GenProgramPipelines
DeleteProgramPipelines
BindProgramPipeline
IsProgramPipeline
BUG:angleproject:2123
Change-Id: I114d054b90caf2ee3f9befef7439552a1c309bc4
Reviewed-on: https://chromium-review.googlesource.com/629978
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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