src/tests/perf_tests/MultiviewPerf.cpp


Log

Author Commit Date CI Message
Jamie Madill ba319ba3 2018-12-29T10:29:33 Re-land "Load entry points dynamically in tests and samples." Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL headers. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57 Reviewed-on: https://chromium-review.googlesource.com/c/1392382 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Yuly Novikov 9f088621 2018-12-29T20:46:15 Revert "Load entry points dynamically in tests and samples." This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f. Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624 Original change's description: > Load entry points dynamically in tests and samples. > > This CL adds a dynamic loader generator based on XML files. It also > refactors the entry point generation script to move the XML parsing > into a helper class. > > Additionally this includes a new GLES 1.0 base header. The new > header allows for function pointer types and hiding prototypes. > > All tests and samples now load ANGLE dynamically. In the future this > will be extended to load entry points from the driver directly when > possible. This will allow us to perform more accurate A/B testing. > > The new build configuration leads to some tests having more warnings > applied. The CL includes fixes for the new warnings. > > Bug: angleproject:2995 > Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 > Reviewed-on: https://chromium-review.googlesource.com/c/1359516 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077 No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: angleproject:2995 Reviewed-on: https://chromium-review.googlesource.com/c/1392381 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 03923558 2018-12-29T10:29:33 Load entry points dynamically in tests and samples. This CL adds a dynamic loader generator based on XML files. It also refactors the entry point generation script to move the XML parsing into a helper class. Additionally this includes a new GLES 1.0 base header. The new header allows for function pointer types and hiding prototypes. All tests and samples now load ANGLE dynamically. In the future this will be extended to load entry points from the driver directly when possible. This will allow us to perform more accurate A/B testing. The new build configuration leads to some tests having more warnings applied. The CL includes fixes for the new warnings. Bug: angleproject:2995 Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05 Reviewed-on: https://chromium-review.googlesource.com/c/1359516 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 720ca449 2018-12-17T14:04:10 Pass GN header visibility check. This fixes a few things: * removes includes that weren't supposed to be present * scopes some compiler code into white_box_perftests * makes version.h/commit and angle_common id more visible * roll zlib to a version that passes check This should help prevent build problems from popping up in the downstream Chromium build. We could also potentially look at including gn check in our CQ recipe. Bug: chromium:915429 Change-Id: I350f543e16de13c84eb2c43260f4966d47185114 Reviewed-on: https://chromium-review.googlesource.com/c/1380771 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 35cd7332 2018-12-02T12:03:33 Refactor test shader style. This change enforces a lot more consistency. We pass const char * to the Compile functions instead of std::string. Also fixes the indentation of C++11 block comments to be more consistent. Bug: angleproject:2995 Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78 Reviewed-on: https://chromium-review.googlesource.com/c/1357103 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill b980c563 2018-11-27T11:34:27 Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3402d523 2018-10-30T15:14:52 Try to reduce variance in angle_perftests. This change does a few things: - make perf test runner script print % variation instead of stddev This makes it a bit more clear how much variance there is. - stabilize CPU in the render perf tests Setting a thread affinity and priority should stop from switching cores during the run. Hopefully can prevent background noise from changing the test results. - warm up the benchmark with a few iterations This should hopefully make the test results a bit more stable. - output a new normalized perf result value The new result is normalized against the number of iterations. So it should hopefully be stable even if the number of iterations is changed. - increases the iteration count in the draw call perf tests. These tests were completely dominated by SwapBuffers time. Increasing the iterations per step means we actually are bottlenecked on CPU time instead. Bug: angleproject:2923 Change-Id: I5ee347cf93df239ac33b83dc5effe4c21e066736 Reviewed-on: https://chromium-review.googlesource.com/c/1303679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill 0ea96210 2018-10-30T15:14:51 Vulkan: Enable more perf tests. Also fixes the check for the correct UINT index extension that wasn't available on Vulkan. Also includes a workaround for the mock ICD not implementing buffer state for index ranges. Bug: angleproject:2923 Change-Id: Iab35809d15f890525a9e658d4148272c46cf1320 Reviewed-on: https://chromium-review.googlesource.com/c/1308733 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Luc Ferron adcf0ae6 2018-01-24T08:27:37 Replace all NULL with nullptr Bug: angleproject:1695 Change-Id: Ide0591ffdad5815385a4d805b320a32533bcc03a Reviewed-on: https://chromium-review.googlesource.com/883681 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Luc Ferron <lucferron@google.com>
Yuly Novikov b8d2664f 2017-10-27T18:14:14 Run angle_perftests on GLES backend Adds OPENGLES_NULL configuration and selects between OPENGL and OPENGLES based on whether building for Android. Also 2 small changes to get the newly enabled tests to pass on N5X: 1. Require GL_EXT_texture_storage in TexSubImage test 2. Limit numVertexUniforms and numFragmentUniforms to 64 in MatrixUniforms test BUG=675997 Change-Id: I5439e5fb7e93b3a928f12594761115d56f60d81b Reviewed-on: https://chromium-review.googlesource.com/748522 Commit-Queue: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Martin Radev fca78130 2017-09-06T13:51:39 Extend multiview perf tests to cover all extension code paths The ANGLE_multiview extension can be supported with three possible code paths - through view being selected in the vertex shader on D3D and OpenGL, and through the view being selected in the geometry shader on D3D only. This patch extends the multi-view performance tests to benchmark these three different code paths. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I443e4db64a95eede1142718a43a095ee5a03738c Reviewed-on: https://chromium-review.googlesource.com/652466 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Martin Radev e49058e7 2017-08-31T15:43:43 D3D11: Enable multiview performance tests The patch adds D3D11 as a testable platform to the multiview performance tests. BUG=angleproject:2062 TEST=angle_perftests Change-Id: I2266073860fd53f546ce9a414bc343b582c77f70 Reviewed-on: https://chromium-review.googlesource.com/645849 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Martin Radev 6a6199b4 2017-06-05T17:30:55 Add multiview performance tests The patch adds two tests to measure the performance of the ANGLE_multiview extension implementation: 1) The first test renders onto two views by issuing thousands of state changes and draw calls. The aim of the test is to stress the CPU. 2) The second test renders onto two views by drawing with one draw call half a million quads with multiple attributes per vertex. The attributes are passed to the fragment shader where they are used for computing the color. The aim of the test is to stress the GPU's memory system. The patch also extends the ANGLEPerfTest's functionality to only run the benchmark if the necessary extensions are available. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: Ic63d54a69fdddb72439eeeb1951a500fb1247e95 Reviewed-on: https://chromium-review.googlesource.com/597630 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>