src/libANGLE/Context.cpp


Log

Author Commit Date CI Message
Maksim Sisov c7446ac4 2021-12-16T16:00:08 Add support for GL_MESA_framebuffer_flip_y 1/* LaCrOS, which is same as ChromeOS, relies on this extension and uses that with WebGL content. However, when LaCrOS uses ANGLE, the extension is not exposed and the WebGL content is y-inverted as direct scanout is always used. There are two bugs - 1) ANGLE should expose the extension so that direct scanout is possible (this CL fixes the issue. 2) LaCrOS shouldn't rely on the extension if it's not available (a bug to be fixed in Chromium). This particular CL consists of autogen files with framebufferParameteriMESA && getFramebufferParameterivMESA in Context marked as UNIMPLEMENTED. And also unimplemented validation. Bug: chromium:1231934 Change-Id: Id617846b0412f579df5b4ace6cb33c1ec6d403df Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3343492 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Maksim Sisov <msisov@igalia.com>
Lingfeng Yang ea03bf47 2021-12-03T08:48:50 Vulkan: fix crash when clearing stencil Previously, we cast the originally-32-bit mask to 8 bits, and then crashed ourselves in the assert. Also optimize away the stencil based on 8 bit explicitly in the frontend. Bug: chromium:1275858 Change-Id: I0b03a17e72f5a4540b5c4605353eb1fde898057d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3315158 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Lingfeng Yang <lfy@google.com>
Amirali Abdolrashidi 4d0de3d2 2021-12-03T17:09:06 Update the arg types for glMultiDraw*IndirectEXT() * Updated the auto-generated types for arguments "mode" and "type" for glMultiDraw*Indirect and glMultiDrawIndirectEXT functions to PrimitiveMode and DrawElementsType, similar to the other glMultiDraw* functions. Bug: angleproject:6770 Change-Id: If02a66b6fb2f81848ab6e43a6cd406d5956bf331 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3321792 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Peng Huang a5e391d7 2021-11-19T17:35:06 Add GL_ANGLE_vulkan_image extension glAcquireTextures & glReleaseTextures are added for sharing texture ownership with an external API. Bug: chromium:1264439 Change-Id: If46d8d230b4f611768b5ff1187674509e42f01e0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3293921 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jonah Ryan-Davis 870f458f 2021-11-22T14:30:52 Ignore the pixel unpack state for compressed textures. From OpenGL ES 3 spec: All pixel storage modes are ignored when decoding a compressed texture image This was causing a bad access when calling compressedTexImage3D with GL_UNPACK_IMAGE_HEIGHT greater than the image height. Bug: chromium:1267496 Change-Id: I9b1f4c645548af64f2695fd23262225a1ad07cd7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296622 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 6c172e4b 2021-11-20T16:27:14 Add support for memory cleanup on process exit This patch adds a callback to cleanup memory on process exit. Bug: angleproject:6723 Test: Android CTS WrapperTest.testThreadCleanup Change-Id: Ia517d4c6ae280ddc1f17a3b6f77d437aaaad0678 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3294581 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Amirali Abdolrashidi 17bf6e98 2021-11-11T20:53:31 Implement GL_EXT_multi_draw_indirect * Added the validation functions for multiDrawArraysIndirect() and multiDrawElementsIndirect() according to the specs. * Added generic implementation for the two functions that can be called by back-ends. * Added unit tests for the multiDrawIndirect functions. * Added flags for back-ends so they can enable the extension. * Minor cleanup in MultiDrawTest.cpp Bug: angleproject:6439 Change-Id: I4e5f1cab05c6de330aef82d115492dcc9d2fad44 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276043 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Amirali Abdolrashidi ae3f67ab 2021-11-11T20:32:32 Implement GL_EXT_multi_draw_indirect * Auto-generated the code to lay the foundation for the following functions: * multiDrawArraysIndirect() * multiDrawElementsIndirect() Bug: angleproject:6439 Change-Id: I7ab5111692376229515e0d6d9e6148909ce9a8a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3276042 Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6fe13477 2021-11-11T00:47:14 Vulkan: Add external's pNext to ANGLE_external_objects_flags ANGLE was chaining VkImageFormatListCreateInfoKHR to VkImageCreateInfo::pNext to support sRGB extensions. For external images, it was unknown whether that was valid because there was no way to know if external used an identical chain of pNexts. This was causing a discrepancy between images created by Chrome and those created by ANGLE as part of an import. This change updates ANGLE_external_objects_flags to take in the pNext chain external has used to create the image so ANGLE could create the image identically. Bug: chromium:1266094 Change-Id: I479b9e7ff39d437425dc91c79834880749766f99 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3274177 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 91d36473 2021-11-08T16:27:20 Fix invalidation of GL_FRAMEBUFFER invalidating READ FBO Per spec, GL_FRAMEBUFFER means GL_DRAW_FRAMEBUFFER for glInvalidateFramebuffer. Bug: chromium:1267424 Change-Id: I8c9ab61ecdbd4ccee4262dc8559b2feb02b4837c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266176 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0e20c680 2021-11-08T15:24:09 Sync framebuffer bindings in glInvalidateFramebuffer If a framebuffer binding change is followed by glInvalidateFramebuffer, ANGLE was not syncing the framebuffer binding. - This means that invalidation was being done on the previous framebuffer. - Paired with deferred clears, this was causing ContextVk to start a render pass on the previous, potentially deleted, framebuffer. Bug: chromium:1267027 Change-Id: I092a0c8dd764db9e49258b694c970babb19cf24b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3266175 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 3a9f18f1 2021-10-18T10:44:38 Refactor program pipeline handling. In preparation for moving more code from gl::Program to gl::ProgramExecutable so it can be shared with ProgramPipeline. Bug: angleproject:6566 Change-Id: Icb7ecccb37ae8e0d7d5fef8968f0dd7ef6fe6150 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226305 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 66e8faf7 2021-10-20T14:06:08 Remove ProgramExecutable's "isCompute" property. This consolidates the lists of uniforms, ssbos, etc into one. Requires a few checks to change from graphics shader stages into all shaders. Bug: angleproject:6596 Change-Id: Ic8f6bfc4fa295c3bea9f5f1ded11e8fbca1c3164 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233361 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill bdc633a8 2021-10-20T12:33:42 Pass command type down to ContextImpl::syncState. This mirrors the command type passed to the object sync functions. It will be useful to determine if we're syncing for a draw or a dispatch call. Bug: angleproject:6595 Change-Id: Ia04bd14a3c2dd2eb211c47a6e55f8ddcbfedfaaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233904 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d8c18ac6 2021-10-08T13:00:19 Re-land: "Isolate commit_id.h from other code." Re-land limits the angle_version deps to Windows to fix an iOS visibility rule violation in GN. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I033f00ec7afe4bfd01e29e0eea8848eea27747a0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3233899 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 7defdb60 2021-10-19T14:07:07 Revert "Isolate commit_id.h from other code." This reverts commit 6d7ebf656d06f1152967aa5f4457d3787a24732c. Reason for revert: Suspected reason for failing ANGLE roll into Chromium Original change's description: > Isolate commit_id.h from other code. > > Instead of recompiling multiple source files, we can seal off the > files that include commit_id to prevent recompilations when the > commit changes and source files don't change. > > Bug: angleproject:2551 > Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 > Commit-Queue: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Bug: angleproject:2551 Bug: angleproject:6588 Change-Id: I19f41141f57d0683efb9a4ec043e078a9f7dc925 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3226056 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jamie Madill 6d7ebf65 2021-10-08T13:00:19 Isolate commit_id.h from other code. Instead of recompiling multiple source files, we can seal off the files that include commit_id to prevent recompilations when the commit changes and source files don't change. Bug: angleproject:2551 Change-Id: I98800c5a8e04ec7d4c3e57ea0eb3b636d3b224bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212895 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
YuxinHu 2aa5286d 2021-10-12T17:05:48 Add Entry Point name to validation errors Add gl/gles entry point names to validation error messages some special cases: 1. Debug::insertPerfWarning() is invoked from multiple places, such as TextureVK, ContextVK, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 2.ErrorSet::hangleError() is invoked from multiple Context*.cpp files, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup() can be invoked from more than one GL entry points, e.g. Debug::pushGroup() can be invoked from either GL_APIENTRY GL_PushDebugGroup() or GL_APIENTRY GL_PushDebugGroupKHR() through context->pushDebugGroup() call. Right now the same entry point name glPushDebugGroup will be printed out in the error message for both cases. However, we should be able to tell the actual entry point by checking which version: KHR version or core version the application uses, and this helps avoid the confusion. For now we will let the same entry point name getting printed for both cases. Bug: angleproject:6523 Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Lingfeng Yang 2615e6b2 2021-10-07T07:07:46 Remove the syncFramebufferBindingsOnTexImage workaround It's unused Bug: angleproject:6503 Change-Id: Ia9039432006ec6988e93db08b9a572c7a7f837ed Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3212428 Commit-Queue: Lingfeng Yang <lfy@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kyle Piddington 54d4bfe5 2021-09-28T17:27:57 Update ANGLE Metal to Webkit at Sept 29 2021 This commit merges changes from Webkit into ANGLE upstream. The following commits were used: Current: https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f Previous: https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj The following commits were merged in from the Webkit Repository: (Hashes from git://git.webkit.org/WebKit-https.git) 03ea44c78ce5665d4ec9add271260121cbc7bc6c Problems with drawElements in some conditions https://bugs.webkit.org/show_bug.cgi?id=230107 c8dc8e0c4d1109d39a62eb197b45e95132380290 ANGLE Metal: single-component swizzles do not compile https://bugs.webkit.org/show_bug.cgi?id=230472 7285dbaaf5af15877d6c332b30ef7a4d67225460 webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal https://bugs.webkit.org/show_bug.cgi?id=229941 4c72f92967ecd2a095666fef431384c4f5f60fb4 fragcolor-fragdata-invariant.html fails https://bugs.webkit.org/show_bug.cgi?id=223317 cd943145467f54e5928793c0dd3dfa2313c007dd ANGLE Metal index buffer restart range cache could be maintained.. https://bugs.webkit.org/show_bug.cgi?id=227451 f075ff77e592eabd54dd659a8e13617cc5faedc8 ANGLE Metal infinities and NaNs generated with incorrect syntax https://bugs.webkit.org/show_bug.cgi?id=229439 5862073269122f4b2d43d96d3922757557755e86 [Metal ANGLE] Fix over-autorelease of rx::DisplayMtl::getMetalDeviceMatchingAttribute()... <https://webkit.org/b/229128> 85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles.... https://bugs.webkit.org/show_bug.cgi?id=228987 a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion... https://bugs.webkit.org/show_bug.cgi?id=228978 d341f67de0033adcf1ec6373ace6a54b06c4a031 Cherry-pick ANGLE: Revise WebGL's shaderSource validation https://bugs.webkit.org/show_bug.cgi?id=228951 1e2714d981e97de8234ba055570dfdf56e8b6944 3.5 MB system-wide footprint impact due to thread-locals... https://bugs.webkit.org/show_bug.cgi?id=228240 d32e5cca34081997d32504b0b56c18b9703ff3be Build Default Metal library offline https://bugs.webkit.org/show_bug.cgi?id=227333 33702279faccfd4c8d1c8a6d549925f9ca9a4e8f WebGL2 demo doesn't work due to failing compilation.... https://bugs.webkit.org/show_bug.cgi?id=226865 0a075885d242db38c4e435a6597173dc3b082173 rAF driven WebGL submits excessive amount of GPU work... https://bugs.webkit.org/show_bug.cgi?id=227059 f38a92b3e7c17efda269caa7066e7ffe2f828e72 WebGL shader link error in iOS 15 beta: "Internal error..." https://bugs.webkit.org/show_bug.cgi?id=227723 98d48f011d561531470d97f26a022767b5452fb7 REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &... https://bugs.webkit.org/show_bug.cgi?id=227596 Bug: angleproject:6471 Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Kyle Piddington <kpiddington@apple.com>
Jamie Madill 49ac15a5 2021-09-20T11:29:01 Optimize VAO bindings. This CL makes the XFB binding tracking WebGL-only. That will speed up VAO binding changes in non-WebGL considerably. Also has a few inline micro-optimizations that may not have a large effect. Bug: angleproject:6371 Change-Id: Ib0a26a3b956dcd6ff78626e5cd6514b46270d882 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3170116 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9184973f 2021-07-21T08:28:30 Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill e84b0154 2021-09-13T16:04:20 Update extension boolean names. This is in preparation for auto-gen, which uses a simple naming scheme. This fixes the bool names to be totally consistent with the extension names. Bug: angleproject:6379 Change-Id: Ia212449be04accb0e4f006b55b1813ab4481fa0b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3157417 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1ca1589f 2021-09-13T10:56:58 Give GLES extension bools a vendor suffix. This is in preparation for auto-generation which will give all of these bools suffixes. Bug: angleproject:6379 Change-Id: I7e3f6c9b644c41a2165e6bf7b62d661fd352a250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158503 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9ada074a 2021-09-10T16:18:19 Move capability values from gl::Extensions to gl::Caps. Several extensions stored extra information in the wrong structure. Move them to the Caps structure in prepraration for auto-generating the Extensions struct. Bug: angleproject:6379 Change-Id: If5643b72039e299cb0f7c49591d13b3c7cd8a36c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3158403 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Brandon Schade a33d902b 2021-08-16T12:01:53 Add Entry points for GL_EXT_EGL_image_storage Code generation for GL_EXT_EGL_image_storage Bug: angleproject:6346 Change-Id: Ib918619205bfe7bd8fba0748ff6db593c858151f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3133763 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9c05f55a 2021-07-15T10:58:10 Capture/Replay: Add replay state validation. We can use this to validate traces that have slight differences when retracing. The valdation works by embedding the "expected" JSON into a string at the end of each captured frame. The replay also embeds a callback which fires right before the swap in the replay harness. The harness then gets the "actual" JSON and runs a comparison. On a mismatch it calls "diff" externally. Currently the diff call is hard-coded to work on Linux only. Note that when running validation it's important to replay on SwiftShader since that's what we use to retrace. Bug: angleproject:5133 Change-Id: Icbf0031d07be8bd916607c537dec235f9a512c43 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066008 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 8bb3c827 2021-07-22T19:06:40 Fix Multithreaded eglDestroyContext()/eglTerminate() The following EGL calls can lead to a crash in eglMakeCurrent(): Thread A: eglMakeCurrent(context A) Thread B: eglDestroyContext(context A) B: eglTerminate() <<--- this release context A Thread A: eglMakeCurrent(context B) The eglMakeCurrent(context B) call will assert when attempting to unMakeCurrent(), since thread A doesn't know that context A was already destroyed by thread B. To fix this: 1.) A Context will only be released once there are no Threads that currently have a reference to it (no longer have the Context current). - Context::mIsCurrent is being removed, since it was inaccurate and not thread-safe. For example, when eglTerminate() was called, the eglTerminate()'ing-Thread would "steal" the Context that was current on another Thread to destroy it. 2.) A Display will only be fully terminated and its resources released once all Contexts have been destroyed and are no longer current. Otherwise, Display::terminate() will return if any Contexts are still in use by a Thread. EGL 1.5 Specification 3.2 Initialization If contexts or surfaces, created with respect to dpy are current (see section 3.7.3) to any thread, then they are not actually destroyed while they remain current. If other resources created with respect to dpy are in use by any current context or surface, then they are also not destroyed until the corresponding context or surface is no longer current. With this fix, the app com.netmarble.sknightsmmo can start. This also exposed an issue with GlslangFinalize(), since glslang can only be initialized/finalized once per process. Otherwise, the following EGL commands will call GlslangFinalize() without ever being able to GlslangInitialize() again, leading to crashes since GlslangFinalize() cleans up glslang for the entire process. dpy1 = eglGetPlatformDisplay() | eglInitialize(dpy1) | GlslangInitialize() dpy2 = eglGetPlatformDisplay() | eglInitialize(dpy2) | GlslangInitialize() eglTerminate(dpy2) | GlslangFinalize() eglInitialize(dpy1) | isInitialized() == true Since Display::isInitialized() == true, the rest of Display::initialize() is skipped and GlslangInitialize() is not called. Later, the next test that attempts to compile a program will crash due to glslang no longer being initialized. Finally, this exposed the following tests leaking EGLContext handles: - EGLSurfaceTest::initializeContext() - EGLContextSharingTest.DisplayShareGroupContextCreation - EGLCreateContextAttribsTest.IMGContextPriorityExtension - EGLMultiContextTest.TestContextDestroySimple Other tests were failing to reset the context, preventing the Display from being terminated since there were still references to Contexts owned by the display: eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); Bug: angleproject:6208 Bug: angleproject:6304 Bug: angleproject:6322 Test: EGLContextSharingTest.EglTerminateMultiThreaded Test: EGLContextSharingTestNoFixture.EglDestoryContextManyTimesSameContext Test: Load com.netmarble.sknightsmmo Change-Id: I160922af93db6cabe0ed396be77762fa8dfc7656 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3046961 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Cody Northrop 3271dea1 2021-09-02T11:02:53 FrameCapture: Check EXT before limiting tex buffer Only apply the limit to textureBufferOffsetAlignment when the extension is enabled, otherwise the default alignment is zero and the assert will fire. This was missed previously because most of us (including the bots) run with the following GN arg enabled: angle_expose_non_conformant_extensions_and_versions = true Test: FrameCapture on Pixel 4 Bug: b/180418810 Bug: angleproject:5658 Change-Id: Iea0618f439efeb3351300ee5af54066bfe526f71 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140097 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Cody Northrop 27517801 2021-08-26T15:42:05 Capture/Replay: Set texture buffer offset alignment Set a texture buffer offset alignment value (256) that is divisible by most device's actual GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT. This is the highest and most common recorded value on gpuinfo.org. It is also listed in the spec as the minimum value. Specifically, this allows running the trace on SwiftShader. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ied58000221465b8bdafb189a54d0418e58996ec3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3123956 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop 5f092f8b 2021-08-17T17:15:59 FrameCapture: Support glProgramBinary This CL allows applications to use glProgramBinary. Normally this is a problem because we need program source in order to recreate shaders in use during mid-execution capture. Use of program binaries means an app can start and render frames without having submitted source for that run. To support this, we will embed program source into ANGLE's binary format. This will allow us to extract it when the app submits the binary. We will only embed this when capture is enabled to prevent increased binary size in the common case. Since this changes ANGLE's binary format, apps will recreate binaries when capture is enabled. Additionally, we can't allow captures to have glProgramBinary calls in the middle of captured frame ranges, so intercept those calls and replace with a full linking sequence. Changes include: - Add new frontend feauture enableProgramBinaryForCapture that allows OES_get_program_binary during capture. - Update ANGLE's binary format to include program source when capture is enabled. - Update maybeOverrideEntryPoint to handle multiple new calls instead of a single call. - Override calls to glProgramBinary that occur mid-capture to instead emit a full GenerateLinkedProgram sequence. - Add checks for created/attached shaders during FrameCapture since they won't be available for programs populated by the app using glProgramBinary. Test: Fortnite MEC Bug: b/180418810 Bug: angleproject:5658 Change-Id: Ib2a0e9e434d3ee0f384d128c48b2a7d4834f5b0f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3105390 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 839d5318 2021-08-16T08:29:28 Capture/Replay: Changes to MEC first frame capture. Recent changes made it so it was impossible to trigger MEC *after* the first frame and *before* the second frame. Instead it was only possible to capture *before* the first frame or *after* the second frame. Makes it possible for the retracing script to do identical captures. Also includes a number of refactorings to make it simpler to follow the code, including renaming methods, and removing some extra output files. Bug: angleproject:5133 Change-Id: Ice6a189eb9f4d53e8ee1ba39beb537af2ef5fd9f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3097807 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill ad286e71 2021-08-17T10:43:47 Capture/Replay: Clean up ResourceTracker access. This reduces the boilerplate needed to tracked genned/deleted resources. Refactoring change only. Bug: angleproject:5133 Change-Id: I81f8877b2c308fe9d4136999f3ca63371a070720 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3100591 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jeff Vigil 6136620b 2021-03-25T15:43:06 Reland "EGL: GLES: Implement GL_EXT_protected_textures" This is a reland of 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa This removes changes in gl backend. Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: Id36d697c53afc0f0dadf92bda4565f9157f4fc2a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076825 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Brandon Schade c664601d 2021-04-26T17:08:06 Allow drawing if a fragment shader isn't present According to the OpenGL ES 3.1 spec: 7.3 PROGRAM OBJECTS If there is no active program for the vertex or fragment shader stages, the results of vertex and fragment shader execution will respectively be undefined. If there isn't an active program for only one of these shader stages, the results of the other shader stage are still defined. To handle this, we no longer no-op the draw call if one of these is missing. We only no-op the draw if there's no vs. This allows for transform feedback to be captured when there's only a geometry and vertex shader. Tests: KHR-GLES32.core.geometry_shader.api.program_pipeline_vs_gs_capture Tests: KHR-GLES32.core.separable_programs_tf.geometry_active Tests: ProgramPipelineTest31.PipelineWithoutVertexShader* Tests: ProgramPipelineTest31.PipelineWithoutShaders* Bug: angleproject:5579 Change-Id: If9849cc398c307232435b167ab12431fa4258201 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2906723 Commit-Queue: Brandon Schade <b.schade@samsung.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Charlie Lao 934ffac6 2021-08-05T15:43:32 Vulkan: Propagate BufferData changes to shader storage buffer binding This CL adds context to the observer list of shader storage buffer. When BufferData is called on the current bound shader storage buffer, context gets notified and DIRTY_BIT_SHADER_STORAGE_BUFFER_BINDING gets set. Bug: b/195678877 Change-Id: Id8a5266942e33f0a834d7c57fdde75f57e93d347 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076177 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Charlie Lao e28fb127 2021-08-05T14:32:16 Vulkan: Propagate BufferData changes to atomic counter binding This CL adds context to the observer list of atomic counter buffer so that it gets notified when BufferData is called on atomic counter buffer and set dirty bit accordingly. Bug: b/195678877 Change-Id: I924cf12ef54b5986d5c56b9e3b71584039490206 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3076170 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 217acac2 2021-07-21T12:42:56 Vulkan: Add support for EXT_primitive_bounding_box 1. Added support for EXT_primitive_bounding_box extension 2. Renamed shader variable gl_BoundingBoxEXT[] to ANGLEBoundingBox[] Bug: angleproject:3576 Test: dEQP-GLES31.functional.primitive_bounding_box.* Change-Id: I15fa9af50c6fd8e86d225670ddd8eb39f6e65d35 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3053618 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c408926f 2021-07-22T12:00:59 Revert "EGL: GLES: Implement GL_EXT_protected_textures" This reverts commit 6210a9b34a721df2c84cf69170ad9bf7ba40e4aa. Reason for revert: Suspected for breaking ANGLE->Chrome roller. Bug: angleproject:6204 Original change's description: > EGL: GLES: Implement GL_EXT_protected_textures > > Implement EGL_EXT_protected_content Images > Add protected member to Images and Textures > Add error when creating objects if not supported or > does't match native buffer > When creating siblings pass protected state > Add extension caps > Add Validation > Add GetTexParameter and SetTextparameter > Add protected to Texture and state > Expand tests for images and textures > > Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest > > Bug: angleproject:3965 > Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:3965 Change-Id: Ia3ef260a17097b474189ccad5b235a9db99ee00b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3043889 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Jeff Vigil 6210a9b3 2021-03-25T15:43:06 EGL: GLES: Implement GL_EXT_protected_textures Implement EGL_EXT_protected_content Images Add protected member to Images and Textures Add error when creating objects if not supported or does't match native buffer When creating siblings pass protected state Add extension caps Add Validation Add GetTexParameter and SetTextparameter Add protected to Texture and state Expand tests for images and textures Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I35a89b4e80bba6d9b6831c68e71630eef304dacb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2802852 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jeff Vigil d2b659f9 2021-03-25T15:40:58 EGL: implement EGL_EXT_protected_content Context Add Validation check to Contexts and Surfaces Add Vulkan protected memory features and properties Add protected member to Surfaces and Contexts Implement hasProtectedContent in Vulkan Add QueueFamily helper, extent DeviceQueueMap Protected Swapchains always on for Android Add EGLProtectedContentTest Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest Bug: angleproject:3965 Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 232e5236 2021-07-08T15:08:35 Remove the explicit context extension. This extension currently has no known users and doubles the number of entry points that ANGLE exports which is a significant binary size cost. This saves about 130kb of binary size on Android. Bug: chromium:1084580 Change-Id: Ib0fc4930b38a33bd61434f7d0030ba9fb9b93ba7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3015518 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 223cd0ac 2021-06-15T18:46:07 Capture/Replay: Refactor shared context handling This is the initial CL to enable capture/replay of multi-context applications. This CL refactors FrameCapture and FrameCaptureShared to move much of the functionality into FrameCaptureShared, since most everything is shared by Contexts in the share group. For example, the setup of the majority of the GL objects is done in the new SetupReplayContextShared() function in the new $LABEL_capture_context_shared_frame001.cpp file. The setup is performed by (for example): void SetupReplay() { $LABEL::InitReplay(); $LABEL::SetupReplayContextShared(); SetupReplayContext2(); } This performs the shared setup first, followed by the context-specific setup, which may reference shared objects careated by LABEL::SetupReplayContextShared(). No re-capturing is required with this change, since the external APIs (i.e., SetupReplay()) are still the same. Bug: angleproject:5878 Test: Manual MEC and replay of Magic Tiles 3, Candy Crush Soda Saga, Temple Run 2 Change-Id: Iab7bfe651437e9be1dee83514cd97acc20c61d1d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965780 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang a8e98a23 2021-07-10T15:25:20 Fix gl::Context::unMakeCurrent crashes The crash is because Display::makeCurrent() may fail, in that case, egl_stubs.cpp will not update the current context in global_state and Thread accordingly. And then Context::refCount could be reach 0, and be released, however egl_stubs.cpp still thinks the context is current, and then user-after-free happens. This CL fixes the problem by updating current context of Thread in Display::makeCurrent, and reading the current context of Thread in egl_stubs.cpp and setting it to global_state. Bug: chromium:1171371 Change-Id: Ifc5fffb0e4902c9c72514839d03e5783d50fe283 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3017210 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Cody Northrop 3fa51867 2021-06-28T07:44:45 Capture/Replay: Disable GL_OES_depth32 during capture Depth32 is not a renderable format on native mobile GLES drivers. Disabling GL_OES_depth32 during capture provides a more portable trace. Apps fall back to Depth24, i.e.: glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, 760, 360); Becomes: glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 760, 360); Test: Beach Buggy Racing MEC Bug: b/192237726 Bug: angleproject:6113 Change-Id: Id188ca0186c67d2584f8ad7070cdc8c9baaf2aaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2992573 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Peng Huang 5a2bd6fd 2021-05-03T14:43:35 Disable shader cache for PowerVR Rogue GPUs. We disable shader cache for Validating decoder in chrome, so port this workaround into ANGLE to see if it can fix crbug.com/1203652. Bug: chromium:1203652,chromium:480992 Change-Id: I08611c148217abc9c32d11fefe8a7d15873f3b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2867269 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5b314268 2021-06-15T17:37:45 Vulkan: Support OVR_multiview and OVR_multiview2 Multiview is supported in Vulkan simply by specifying the number of views in the render pass, and creating the appropriate image views. A number of changes to the way image views and render targets are stored are made to support those that don't cover the entire range of layers. One particular detail that is not implemented in this change is the use of queries in combination with multiview. Vulkan specifies that N queries are actually produced (N being the number of views) which must be summed by the application, but this is not currently done. Bug: angleproject:6048 Change-Id: I1d4a9894c232d3a93d7a97c9fa0eedc334e57469 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2967625 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Gert Wollny b6009f64 2021-06-17T14:53:03 Capture/Replay: Add feature for robust resource init Query the feature when creating the display and the context, and pass the flag to the created context and also to durfaces. With that we create surfaces that will be marked "MayNeedInit" and are initialized if the resource is cleared or invalidated. Bug: angleproject:6041 Change-Id: I292f2e3f931736a18db93695441407e17d2265b6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2976656 Commit-Queue: Gert Wollny <gert.wollny@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Doug Horn 4e1fd371 2021-06-17T10:26:26 Ensure GLES1 state is cleared on context switch. GLES1 support in multi-context D3D mode is broken prior to this change as state in the GLES1Renderer is not being properly dirtied on context switch. The immediate result is a crash on draw commands due to a null program. Introduce a new dirty bit to specify that the program is dirty and should be re-initialized. Test: GLES1 applications work with the D3D11 backend in multi-context mode. Bug: b/191158936 Change-Id: Ib53c1471514ff2cf36ef9fc0d6bfb99a8bb7cf66 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2969789 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Doug Horn <doughorn@google.com>
Shahbaz Youssefi af1eed2e 2021-06-10T01:55:59 Vulkan: Generate gl_FragColor/Data declarations in AST gl_FragColor and gl_FragData are not available in Vulkan. Prior to this change, their declaration as webgl_FragColor and webgl_FragData was done in text. This change implements an AST transformation that declares a normal fragment output variable and replaces all references to these built-ins with those variables. Bug: angleproject:4889 Change-Id: If224e089dec25e4aa580beb135e1be2890de7887 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2953042 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Brandon Schade 69f2fb00 2021-03-08T10:49:31 Vulkan: Expose OES_geometry_shader extension Modify the symbol table generation script to accept a list of supported extensions. This allows for the EXT and OES versions of the geometry shader extension to be exposed. Test: angle_deqp_khr_gles31_tests --deqp-case=*geometry_shader* Bug: angleproject:3571 Change-Id: Ia7127a03dbd3fce78957f0505d3ce0c9bab6cb15 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2765011 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Cody Northrop a44b16d3 2021-05-26T09:35:56 Capture/Replay: Force validation on when capturing Genshin Impact is using EGL_KHR_create_context_no_error to create a context that exposes GL_KHR_no_error. If it successfully creates the context, it sends down call sequences that check query results available immediately after genning query objects: glGenQueries(1, reinterpret_cast<GLuint *>(gReadBuffer)); UpdateQueryID(415, 0); glGetQueryObjectuiv(gQueryMap[415], GL_QUERY_RESULT_AVAILABLE, ...); This throws errors on every platform I have access to, with either native or ANGLE as the driver. The spec is ambiguous as to whether this should cause an error, but practically we can't allow this if we want error free playback of traces. To support this, we will force validation on in the context when FrameCapture is enabled. When the app submits invalid calls, they will be dropped by FrameCapture. Test: Genshin Impact MEC Bug: b/181794064 Change-Id: If882d27d74661cd95bc23687eff3056a0f64e3cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921068 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski c37b1ef8 2021-05-13T14:31:59 Balance debuglabel begin/end pairs for skipped drawcalls Some drawcalls may be no-op'd due to shader issues or having zero instance or element counts. In these cases, the ANGLE markers used for AGI will become imbalanced as it is the drawcalls that trigger the 'begin' marker. This patch ensures that the dirty-bit draw event handler is called for no-op'd drawcalls to keep the AGI commandTree in balance. Bug: b/184888395 Change-Id: I1041d2f06fb313934365340c35e458bc5a66ba64 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895330 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Geoff Lang bccb0d56 2021-05-11T13:53:05 Add messages for framebuffer completeness errors. This also creates a common code path for all framebuffer completeness errors (FramebufferStatus::Incomplete) which helps for adding a debug breakpoint. Bug: angleproject:5949 Change-Id: Ib102dbf86e020777e56c6dc6b78dda8ebdba2127 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2888110 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Amy Liu 95935176 2021-03-26T17:38:21 Handle the compression of big pipeline cache. Big pipeline cache will cost much time to compress. Regarding the perfomance, handle the compression of big pipeline cache in this way: 1)Return when the pipeline cache data is larger than 10M. 2)Use worker thread to complete compression. Bug: angleproject:4722 Change-Id: I62eb69d8c46729261f0502af01450ec301c258f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2788169 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tim Van Patten fbfecbe2 2021-04-07T11:26:13 Capture/Replay: Add PPO/glProgramUniform support Command and Conquer: Rivals requires additional frame capture API support: - Program Pipeline Objects - glProgramUniform* Bug: angleproject:5830 Change-Id: I159086f92d2dfead0a513cd17fadeda7df92f408 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809891 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Tim Van Patten 4756d5e6 2021-03-22T17:28:30 Mark most draw modes valid when no program is bound gpu_angle_passthrough_fuzzer discovered a crash when glDrawArrays() is called without a program bound. This was caused by assuming it's an error to draw certain primitive types without a program bound, which is incorrect. This fix is to mark all draw modes except Patches valid when there is no program bound. Patches is handled separately by TS validation. Bug: chromium:1185267 Bug: angleproject:5483 Test: gpu_angle_passthrough_fuzzer Test: SimpleOperationTest31.DrawWithoutProgramBound Test: KHR-GLES31.core.draw_indirect.basic-mode-*adjacency Change-Id: I294078b8695e0b8f36d3b7ad3c1aa71d2a275038 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2780971 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jamie Madill 9b0911a0 2021-04-02T12:46:37 Add GL_ANGLE_get_serialized_context_string. This will provide a front-door entry point where we can get a serialized string representing the context state. Previously we would have to call ANGLE internal directly. This will enable a refactor of the replays to work more like standalone plugin libraries. Bug: angleproject:5811 Change-Id: I5a97d7aa3cd70c49199264c2eb7ca953943ac3c3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2803391 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten ae937aae 2021-03-19T20:10:42 Detach separable shaders This effectively reverts the following CL: Vulkan: Don't detach separable shaders in Program::detachShader() https://chromium-review.googlesource.com/c/angle/angle/+/2084399 Bug: angleproject:3570 Bug: b/182409935 Test: ProgramPipelineTest31.DetachAndModifyShader Change-Id: Id69f732d1d4f3eea70b2de8c008452878eaf1682 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2776267 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e3b9dbef 2021-03-17T18:01:02 Update PPO's executable when attached program is re-linked When a program that's being used by a PPO is successfully re-linked, the PPO's ProgramExecutable needs to be updated. This takes advantage of the subject/observer pattern that's already established between programs and PPOs to ensure only the PPOs that the program is a part of are updated. Bug: b/182409935 Test: ProgramPipelineTest31.ModifyAndRelinkShader Change-Id: Idcc11e7e819b4a9bef02bdd71afc8ea58111acc6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770684 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9a025fd4 2021-03-13T22:48:13 Capture/Replay: add frontend feature to force capture limits Some of the limits set when FrameCapture is enabled are reflected in the serialized context. In order for capture/replay tests to pass these limits may also be needed to be enforced when replaying. Add a fronten feature enable_capture_limits for this and use it in the capture replay test script. Patch authored by gert.wollny@collabora.com. Bug: angleproject:5750 Change-Id: I3d333d22fe65c12dd5aa5f263d19a2c1568541c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2790301 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Lubosz Sarnecki 51886f57 2021-03-17T12:41:10 context: Remove endl, since INFO already adds them. Removes redundant std::endl. Bug: angleproject:5751 Change-Id: Ia7e0d7c4550c2565a3787d433ea245db95856b30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773291 Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 716b2cba 2021-03-12T14:46:53 Use bitset masks for active shader buffers. This switches the tracking for the uniform, shader storage, and atomic counter buffers to use bitset masks to determine where there are active buffers. This will make iterating these buffer sets faster. Also renames the limit for atomic counter buffers to be consistent with the other buffer types. Also applies the implementation limit to atomic counter buffer bindings. This fixes out-of-bounds access on some Linux platforms that expose a large number of bindings. Bug: angleproject:5736 Change-Id: Ice801645697592d1dda6aebf0cb69767594cc0c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2757509 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya 81dcf078 2021-03-08T11:21:31 Reland "Vulkan: Support EXT_sRGB_write_control" This is a reland of 6073af536cf627742696823edc82c9b0a481a8bc with 2 changes - 1. Don't enable the extension even in nonConformant mode 2. Don't enable VK_KHR_image_format_list for swiftshader Original change's description: > Vulkan: Support EXT_sRGB_write_control > > Implement support for EXT_sRGB_write_control. This extension > requires VK_KHR_image_format_list to be supported. > > The spec requires this functionality to work with glBlitFramebuffer > as well but support for that will be added in a follow up change. > As such, this extension is only exposed in non-conformant mode. > > Bug: angleproject:5075 > Tests: SRGBFramebufferTest.*Vulkan* > Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5075 Change-Id: I8e149d196a39c3c4769bfa8690792f3c53831299 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2762647 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Alexey Knyazev b7fc9518 2021-03-08T03:55:36 Do not expose emulated ETC1 textures to WebGL Add a new "emulatedEtc1" limitation. Bug: chromium:1048244 Change-Id: Ia04746773db3ad75781a8adfda988d36bd2c57f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2718865 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Mohan Maiya 7f1c0c3b 2021-03-09T08:09:55 Call resolveLink in Program::attachShader and Program::detachShader Previously glAttachShader and glDetachShader would only call resolveLink during validation. Adding the resolveLink in attachShader/detachShader handles the case where glAttachShader and glDetachShader is called with EGL_CONTEXT_OPENGL_NO_ERROR_KHR to skip validation. Tests: angle_end2end_tests --gtest_filter=ContextNoErrorTest.DetachAfterLink* Bug: angleproject:2868 Change-Id: I1e01cf8e6f8a382333226bdef037c46f4c62a119 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2745654 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill ac382039 2021-03-08T16:02:18 Allow graceful no-error failure in CastStateValues. Bug: angleproject:5738 Change-Id: Iecc498b35281b8fd676f1168c3a4ed6b407d18a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743668 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang b27740f3 2021-03-09T16:15:15 Revert "Vulkan: Support EXT_sRGB_write_control" This reverts commit 6073af536cf627742696823edc82c9b0a481a8bc. Reason for revert: crbug.com/1186140 Original change's description: > Vulkan: Support EXT_sRGB_write_control > > Implement support for EXT_sRGB_write_control. This extension > requires VK_KHR_image_format_list to be supported. > > The spec requires this functionality to work with glBlitFramebuffer > as well but support for that will be added in a follow up change. > As such, this extension is only exposed in non-conformant mode. > > Bug: angleproject:5075 > Tests: SRGBFramebufferTest.*Vulkan* > Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 > Commit-Queue: Mohan Maiya <m.maiya@samsung.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bug: angleproject:5075,chromium:1186140 Change-Id: Ib0d4d60fe7434fb950f99db2c210aab9af7d2d0e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743663 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Mohan Maiya 6073af53 2021-03-08T11:21:31 Vulkan: Support EXT_sRGB_write_control Implement support for EXT_sRGB_write_control. This extension requires VK_KHR_image_format_list to be supported. The spec requires this functionality to work with glBlitFramebuffer as well but support for that will be added in a follow up change. As such, this extension is only exposed in non-conformant mode. Bug: angleproject:5075 Tests: SRGBFramebufferTest.*Vulkan* Change-Id: I59b38f6cd810a3d0d67ec29f4f19c25f65f70862 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2617243 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Mohan Maiya 92b5fccd 2021-03-02T08:43:18 Handle nullptr in GetQueryObjectParameter() There are applications that disable validation using EGL_CONTEXT_OPENGL_NO_ERROR_KHR extension. In such usecases the GetQueryObjectParameter() method needs to account for the possibility that the query object has not yet been created. Bug: angleproject:5704 Tests: angle_end2end_tests --gtest_filter=QueryObjectTest* Change-Id: Ib9e1cb32a6d64f2772124178223cf07cbb84691b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729298 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya 907a3cee 2021-02-17T08:07:45 Vulkan: Add support for EXT_shader_framebuffer_fetch_non_coherent EXT_shader_framebuffer_fetch_non_coherent is implemented using subpass input attachments. The extension will be enabled in a follow up change that adds required changes to the Vulkan translator. Bug: angleproject:5454 Test: FramebufferFetchNonCoherentES31.*Vulkan Change-Id: Ic73c66a476c4a21db5269431166a198841f1dc0c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2598059 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang 0e8f7727 2021-02-10T15:03:10 Fix crash in gl::Context::unMakeCurrent() gl::Context's ctor may need to create a native EGL context and it can fail. If it fails, the context->mImplementation will be nullptr, and it will cause crash elsewhere. Fix the problem by checking it after create a gl::Context instance. Bug: chromium:1171371 Change-Id: Ic57f088dcbf9716b85fee92bf54d557eb94642d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org>
Jamie Madill 6fc10389 2021-02-10T11:20:16 Move Frame Capture to capture/ folder. This will make it easier to trigger the trace tests when these files are modified. Bug: angleproject:5530 Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jonah Ryan-Davis 4968f6f2 2021-02-04T16:40:36 Move getRendererDescription from ContextImpl to DisplayImpl The other backend description strings are in DisplayImpl. This will help with caching the result of glGetString in the GL backend. Also Update the getters to not be const in order to allow caching. Bug: chromium:1173672 Change-Id: I43df35688762b23429f47f169c04482cf4cd089a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2676881 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Tim Van Patten 0d175f30 2021-01-20T16:34:40 Tests: Add eFootball PES 2021 trace Test: angle_perftests --gtest_filter=TracePerfTest.Run/*efootball_pes_2021* Bug: angleproject:5564 Bug: angleproject:5517 Change-Id: I9738876b6a6c365984cecce01f2f09e0260b41cc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2656989 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tim Van Patten <timvp@google.com>
Jonah Ryan-Davis 0be050a4 2020-09-23T15:12:56 Pass GL_VERSION info through ANGLE's GL_RENDERER string Chrome needs ANGLE to pass through the underlying driver vendor and version, which cannot always be determined by the SystemInfo library. This is done by construction GL_RENDERER in the frontend through combining GL_VENDOR, GL_RENDERER, and GL_VERSION from the backends. Example changes are in the doc: https://docs.google.com/document/d/1p0dvrLlu8NKhO-RCU5gqlQ_LvcQj-ZqhvfwSk1n3Sz8/edit?usp=sharing Bug: chromium:1126526 Bug: chromium:1131248 Bug: chromium:1134669 Bug: chromium:1169861 Change-Id: Ia618ebcd7f3caaeb376b4b6a03446732efdaeecb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2427383 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Cody Northrop d5ca645e 2021-01-29T13:29:49 Capture/Replay: Set uniform buffer offset alignment During capture, we need to set a common uniform buffer offset alignment so the trace will be more portable. The offset used by the trace needs to be divisible by the device's actual value for GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT. Empirically I've seen the following values supported by devices: ARM (16), Intel (32), Qualcomm (128), Nvidia (256) Test: Manhattan 3.1 MEC Bug: angleproject:5589 Change-Id: I071b6ae7be4c827eb8df4a8b39db901226d0f00b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2659849 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Mohan Maiya 80a4223e 2021-01-28T17:51:31 Vulkan: Handle changes to viewport when clip origin is modified The expected view port is different from current viewport translation when the clip origin is the upper left. So now, it has four different view port translations based on clip origin and y-flip of framebuffer. - add query and state management for EXT_clip_control - add dirty bit for clip control - change viewport, scissor and cull face when clip origin changes Bug: angleproject:5471 Tests: dEQP-GLES2.functional.clip_control.* Change-Id: I78dc752c3287b09f25496034e0d0d2724138010c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615863 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 6cfbe252 2021-01-27T13:42:55 Fix geometry/tessellation checks to account for ES3.2 Bug: angleproject:5557 Bug: angleproject:5579 Change-Id: Iae54940cefb5ba516dc173413b35b646e1968ba6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653906 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi a408ce83 2021-01-27T13:48:27 Fix geometry shader draw mode validation The draw mode (as passed to glDrawArrays) was being compared with the transform feedback mode in the presence of geometry shaders, but the two are completely unrelated. Bug: angleproject:5579 Change-Id: I03bff97f79fe8d8a4354a6ea3abfed58c1e600eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2653907 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Tim Van Patten 351e6e8c 2021-01-26T17:08:59 Add 'UniformBlockIndex' struct Add the new structure 'UniformBlockIndex'. This is in preparation for capturing glUniformBlockBinding() calls, which requires the (new) corresponding ParamType::TUniformBlockIndex. Bug: angleproject:5564 Change-Id: I88613dd96d058659dd253e8088fab49670c32316 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2651287 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Trevor David Black 192a0147 2020-10-08T16:47:35 Multithreading in D3D11 minimum viable product Bug: b/168046573 Change-Id: I676a148333cbf5e9ca508768503e62cb14d8eeb0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2629618 Commit-Queue: Doug Horn <doughorn@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Trevor David Black <vantablack@google.com>
Jamie Madill b912eec5 2020-11-27T11:08:41 Vulkan: Support GL_EXT_tessellation_shader. Shader translator changes done in http://crrev.com/c/2633936 Adds a new DIRTY_BIT_PATCH_VERTICES state to Context. Supportes state query and transform feedback. 4 test suppressions remain as follow-up fixes. Adds a new varying packing mode for a simple Vulkan rule set. Based on work by Mohan Maiya (m.maiya@samsung.com). Test: dEQP-GLES31.functional.tessellation.* Bug: angleproject:3572 Change-Id: I4cad2cca30adb754fd12c83027673906541f566a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568234 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 043fcf18 2021-01-07T13:23:57 Support create ANGLE EGLContext from an external EGLContext For Android WebView, Android creates an EGLContext, EGLSurface and FBO, and makeCurrent on them, and then calls WebView draw function to draw the WebView content on the current EGLSurface or binded FBO. So to use ANGLE in WebView, this CL adds a way to create ANGLE EGLContext from an external EGLContext, and save and restore GL state in eglMakeCurrent(). Bug: angleproject:5509 Change-Id: I874986813117f125e23e975ea1adc51ac5b3a631 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2615239 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Peng Huang 5635dbb9 2021-01-15T09:43:25 Only call context::unMakeCurrent() if context is changed. Bug: angleproject:5509 Change-Id: Ifbc6aa23a218498c5e2f6a094296045b2d5dfacf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2633421 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Mohan Maiya cea86910 2021-01-14T08:13:00 Vulkan: Support EXT_clip_cull_distance extension EXT_clip_cull_distance extension is supported except for some features related to EXT_tessellation_shader and EXT_geometry_shader. Also added a few compiler tests to validate the transformation from ESSL to GLSL for Vulkan backend. Bug: angleproject:5458 Tests: angle_end2end_tests --gtest_filter=Clip*DistanceTest* angle_unittests --gtest_filter=*Clip*Distance* Change-Id: Ie74e6b2b55112ad92ad111191d629b63506032ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2585987 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Jamie Madill fa449cf3 2021-01-06T10:02:12 Fix separable Geometry Shaders. Was a needed fix for a new varying test. Bug: angleproject:3571 Bug: angleproject:5496 Change-Id: I49ae69967510b7a6330ea217a0e0e19e3bebe865 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2613198 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jonah Ryan-Davis fb35201a 2020-12-22T13:14:41 GL: Expose NV_framebuffer_blit for ES2 contexts when available ANGLE_framebuffer_blit is already exposed but has restrictions on scaling/flipping and mismatched color buffer formats. When NV_framebuffer_blit, EXT_framebuffer_blit, or an ES3 context is available we can expose a less restrictive BlitFramebuffer. Bug: angleproject:5474 Bug: chromium:1157057 Change-Id: I916ee39c8d6120216f91461080eb3ee9ca777e29 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2601165 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis 88fec1e8 2020-12-23T11:53:55 Code generation for NV_framebuffer_blit Generate the entry points for NV_framebuffer_blit. Bug: angleproject:5474 Bug: chromium:1157057 Change-Id: Iadffa24ce7368d8ab6c4bf9d5b6c016276e762f5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2602242 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Jamie Madill b91afcfd 2020-12-11T10:58:54 Bump implementation max textures/images limit to 96. We need the higher limit for tessellation shaders and ES 3.2. Unfortunately this means we are no longer using a packed 64-bit bitset for the active textures and images. We fallback to using std::bitset. Also keeps the 64 texture limit if tessellation is not available. The higher limits was causing timeouts in WebGL tests. Bug: angleproject:3572 Change-Id: I1953955600b56d7c66178bd610de53453151dc8f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586996 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Mohan Maiya f32fbb51 2020-12-14T14:42:58 Add EXT_shader_framebuffer_fetch_non_coherent entry points Addition of the entry points for EXT_shader_framebuffer_fetch_non_coherent extension. Bug: angleproject:5454 Change-Id: I2b8ba5141eed61a0c3ba58aeb2eec12a2071e7f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2590991 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Paul Thomson c47b951e 2020-12-15T13:17:28 Capture: Disable GL_NV_shader_noperspective_interpolation Skia uses the extension GL_NV_shader_noperspective_interpolation, which is implemented by ANGLE. This leads to traces with shaders that use the extension. Such traces do not replay on some native GLES drivers, as the extension is not available. The fix is to disable the GL_NV_shader_noperspective_interpolation extension when capturing, so that apps do not use this extension. Bug: b/174256233 Change-Id: I5265cab2a56be488669ed31aa2ea8ec7b7fad8fd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2593190 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Paul Thomson <paulthomson@google.com>
Shahbaz Youssefi 56330564 2020-12-10T00:46:04 Vulkan: Support layered framebuffers This feature is introduced by geometry shaders, where all the layers of a texture can be attached to a framebuffer. The geometry shader would use gl_Layer to decide which layer the primitive should be rendered to. Bug: angleproject:3571 Change-Id: Ib2ae8e227b226295f9e2f62f6b230839070bc95c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2582711 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Paul Thomson abee60f6 2020-11-30T17:22:59 Capture: Disable GL_CHROMIUM_bind_uniform_location Some apps (possibly those that use Skia) use the extension GL_CHROMIUM_bind_uniform_location, which is implemented by ANGLE. This leads to traces that contain calls to functions from this extension, such as: glBindUniformLocationCHROMIUM. Such traces do not replay on native GLES drivers, as the extension is not available. The fix is to disable the GL_CHROMIUM_bind_uniform_location extension when capturing, so that apps do not use this extension. Bug: b/174256233 Change-Id: I8c6de9dc958147bcad053cbf89d8727b40f45fbe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2574836 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Mohan Maiya 8670d618 2020-12-02T14:18:27 Add support for GL_EXT_debug_label Add support for labeling of GL objects for debug purposes. Tests: DebugTest.ObjectLabelsEXT* Bug: angleproject:5337 Change-Id: I792a27c69395ed62da70c3f619bef71776fba432 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568711 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Mohan Maiya ccd0b7e1 2020-11-30T08:37:04 Add support for OES_framebuffer_object extension Expose OES_framebuffer_object extension for GLES1 contexts. Bug: angleproject:5401 Test: FramebufferObjectTest* Change-Id: I63b504f580cdab4655b4bfbd3438bcd807b422ea Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2561795 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 1a8eec63 2020-11-26T16:33:59 Rename FromGL to PackParam. This will allow us to use the same method with EGL without complications. Bug: angleproject:2621 Change-Id: I03dea2291adc13025723fe02eb47b76a74cef911 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2562679 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Jamie Madill fb82b119 2020-11-22T09:05:06 EGL: Add const to several methods. This is in preparatino for auto-generating the EGL validation header. The auto-generation script will force multiple parameters to const. Bug: angleproject:2621 Change-Id: I04e442c6ff118fd7c296341f12f442901f6fb8c0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552979 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Cody Northrop 9407404e 2020-11-20T12:52:36 Capture/Replay: Limit GL_MAX_IMAGE_UNITS further From testing on the bots, the limit of 8 is required. Also happens to be the most common limit per gpuinfo.org. Test: LEGO MEC Bug: b/161716126 Change-Id: I76447a02c5546bda9085a179b123640d2a93474d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2552557 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Cody Northrop e3c0469c 2020-11-19T16:44:40 Capture/Replay: Limit GL_MAX_IMAGE_UNITS during capture Test: LEGO MEC Bug: b/161716126 Change-Id: I15e34bbeafe79c921ee01e99425555badad36fe4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551538 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Cody Northrop <cnorthrop@google.com>