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646559fe
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2013-08-15T11:08:15
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Add support for the remaining ES3 framebuffer attachment parameter queries.
TRAC #23474
Author: Geoff Lang
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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309c92aa
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2013-07-25T16:23:19
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Framebuffer now uses mip level and texture layer for binding textures.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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c90d73a0
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2013-07-22T16:39:23
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Added a new type of binding pointer for framebuffer texture bindings which stores type, mip level and layer.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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55ba29c5
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2013-07-11T16:57:53
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Implement the DEPTH_STENCIL attachment point for FBOs.
Trac #23469
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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24ac8500
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2013-05-30T00:01:37
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Add a helper method to gl::Framebuffer to check if we are drawing to color attachment 0 only.
TRAC #22898
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2263 736b8ea6-26fd-11df-bfd4-992fa37f6226
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882434ce
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2013-04-13T03:34:14
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Fix an improper upper case case 'B' in getFirstColorbuffer.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2097 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f6863e0a
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2013-04-13T03:34:00
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Implement multiple render target support in glBlitFramebufferANGLE.
TRAC #22679
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2095 736b8ea6-26fd-11df-bfd4-992fa37f6226
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dae24097
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2013-04-13T03:31:31
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Add support for multiple render targets in glClear.
TRAC #22659
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2081 736b8ea6-26fd-11df-bfd4-992fa37f6226
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89ae1133
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2013-04-13T03:28:43
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Remove the old single-color-attachment calls from gl::Framebuffer, preferring the new multiple-attachment versions.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2066 736b8ea6-26fd-11df-bfd4-992fa37f6226
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f30ccc2f
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2013-04-13T03:28:36
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Add multiple color buffer attachments points to gl::Framebuffer.
Also addded the checks for framebuffer completeness as defined by the ES2 spec and EXT_draw_buffers.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2065 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3b57b4fc
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2013-04-13T03:28:29
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Add const qualifiers to several methods in gl::Framebuffer.
TRAC #22656
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2064 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bdf2d80f
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2013-02-28T23:16:20
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Add precompiled header support for the libGLESv2 project.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e4e1a33c
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2012-12-20T20:52:09
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Move NullColorbuffer handling from Framebuffer to Renderer9
Trac #22229
Uses a 12-entry LRU cache to avoid recreating them unnecessarily.
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1567 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1f57d18a
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2012-11-28T21:02:38
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Remove unnecessary d3d9.h includes
Trac #22200
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1524 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d186dc7f
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2012-11-28T19:40:16
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Pass the RenderTarget, not the D3D surface, up the Renderbuffer heirarchy.
TRAC #22094
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1449 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d2b4702a
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2012-11-28T19:40:10
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Adds a function to Framebuffer to retrieve depth OR stencilbuffer.
TRAC #22094
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1448 736b8ea6-26fd-11df-bfd4-992fa37f6226
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16418b11
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2012-11-28T19:32:22
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Passes pointer to Renderer to Framebuffer at construction.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1405 736b8ea6-26fd-11df-bfd4-992fa37f6226
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68145c6f
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2012-05-31T01:14:46
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Apply the depth texture correctly as the DepthStencil surface in applyRenderTarget
Trac #20875
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1115 736b8ea6-26fd-11df-bfd4-992fa37f6226
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b66a7015
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2012-01-23T20:04:48
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Moved RefCountObject to common so it can be used by libEGL.
Review URL: https://codereview.appspot.com/5557064
git-svn-id: https://angleproject.googlecode.com/svn/trunk@956 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d14558a2
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2011-11-09T17:46:18
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Separate Colorbuffer into storage and texture variants, implementing a common interface.
TRAC #16284
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@840 736b8ea6-26fd-11df-bfd4-992fa37f6226
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3203c108
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2011-06-08T12:41:32
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Fix multi-sample state management.
Issue=160
TRAC #16817
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@681 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ff8bdfb0
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2010-09-15T17:27:49
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Backing out r417 and r418.
I will recommit these as two separate patches: one for ID invalidation and one for reference counting issue.
I will not recommit the FBO changes and since the GLES2 spec will soon make it undefined whether FBOs are in a shared namespace.
Review URL: http://codereview.appspot.com/2154045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@422 736b8ea6-26fd-11df-bfd4-992fa37f6226
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5525502d
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2010-09-11T02:12:47
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Replaced raw pointers to RefCountObject to BindingPointer.
This fixes the ANGLE crashes in Chrome when using canvas 2D.
The issue was this:
Renderbuffer *mColorbufferProxy = new RenderBuffer(...); // Reference count is zero.
BindingPointer<RenderBuffer> tempRef;
tempRef.set(mColorbufferProxy); // Reference count is one.
tempRef.set(NULL); // Reference count is zero and object is destroyed, leaving mColorbufferProxy dangling.
I also initially suspected the problem was that FBOs are not treated as shared and the implementation of shared FBOs is still in the patch. I believe GLES2 supports shared FBOs.
My reading of the GLES2 spec is that when a shared object is deleted, it loses its id but retains its state if left bound elsewhere. I added that to RefCountObject.
Review URL: http://codereview.appspot.com/2120045
git-svn-id: https://angleproject.googlecode.com/svn/trunk@417 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d470a1b5
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2010-08-24T19:20:48
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Implements multisample fragment operations
TRAC #12711
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@391 736b8ea6-26fd-11df-bfd4-992fa37f6226
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1f135d86
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2010-08-24T19:20:36
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Implements glRenderbufferMultisampleStorage
TRAC #12714
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@390 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4cbc590f
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2010-08-24T19:20:26
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Implements blitFramebuffer
TRAC #12713
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@389 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a27ff1ee
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2010-08-24T19:20:11
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Creates separate bind points for read & write framebuffers.
TRAC #12712
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@387 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9ecb9f9d
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2010-07-28T19:21:12
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Sharing for buffer, texture and renderbuffer objects.
TRAC #12496
Derive Renderbuffer, Texture and Buffer from RefCountObject.
This class keeps a reference count for all objects that need cross-context
reference counting, and also the object id.
Restructure Renderbuffers to create a wrapper object and a storage object.
Use BindingPointer for all binding points instead of binding by object id.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@364 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0190f845
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2010-07-28T19:21:02
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Fixes FBO completeness check
TRAC #12571
Automatically passes default framebuffer, and fails
framebuffers which have no color attachments.
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@361 736b8ea6-26fd-11df-bfd4-992fa37f6226
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cdacc8e2
|
2010-07-28T19:20:50
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Implement GL_OES_packed_depth_stencil
TRAC #12336
Signed-off-by: Andrew Lewycky
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@358 736b8ea6-26fd-11df-bfd4-992fa37f6226
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339ae701
|
2010-05-12T03:40:20
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Minimizes changes of the depth stencil buffer
TRAC #12154
This patch reduces calls to SetDepthStencilSurface
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@261 736b8ea6-26fd-11df-bfd4-992fa37f6226
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092bd481
|
2010-05-12T03:39:36
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Minimizes render target changes
TRAC #12154
This patch reduces calls to SetRenderTarget.
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@259 736b8ea6-26fd-11df-bfd4-992fa37f6226
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c46c9c07
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2010-04-23T18:34:55
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Implements GetFramebufferAttachmentParameteriv
TRAC #11876
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/trunk@190 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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7c46b9e6
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2010-03-17T13:12:58
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mv libGLESv2 -> src/libGLESv2
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@40 736b8ea6-26fd-11df-bfd4-992fa37f6226
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