|
43e8ba8a
|
2013-07-09T10:35:15
|
|
Support 3D textures.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
|
|
defb674a
|
2013-06-20T11:55:51
|
|
Add a new path for querying active attributes from the shader translator, for use with layout qualifier support.
TRAC #23269
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
|
|
d1e78c9c
|
2013-06-20T11:55:50
|
|
Implement GetFragDataLocation, often used by applications with MRT shaders in GLSL ES version 300.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
46131a38
|
2013-06-20T11:55:50
|
|
Proper support for fragment output variables for GLSL ES shader version 300.
TRAC #22704
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
63491eae
|
2013-06-06T11:56:45
|
|
Rename UniformLocation to VariableLocation, and add an arrayString helper method to ProgramBinary.
TRAC #23268
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Authored-by: Jamie Madill
|
|
70961b33
|
2013-05-30T00:17:48
|
|
Add support for structures in interface and uniform blocks.
Also redesigns the uniform block layout computation to be more general.
TRAC #23018
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2387 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
83ac5e82
|
2013-05-30T00:15:29
|
|
Add the shader version of the compiled shaders to the program binary.
Also increment the binary version.
TRAC #23182
Signed-off-by: Shannon Woods
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2368 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a2ecfccc
|
2013-05-30T00:11:59
|
|
Moved utilities.h/cpp and mathutils.h to the shared common code folder.
The HLSL translator needs to compute the sizes of various GL types for computing block layouts.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1bddfb98
|
2013-05-30T00:11:29
|
|
Pass uniform buffers active bound to uniform blocks of the active program to HLSL/D3D constant buffers.
TRAC #22892
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2339 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
1500f093
|
2013-05-30T00:11:20
|
|
Add uniform block linking between the API, the program binary, and the compiler.
TRAC #22892
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2338 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7923dd2b
|
2013-05-30T00:11:04
|
|
Properly validate struct uniform linking between the vertex and pixel shaders.
This also implements proper struct validation for uniform blocks.
TRAC #22932
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2336 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e684b58a
|
2013-05-30T00:07:42
|
|
Add support for querying number of active uniform blocks/block name max length from a program object.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2311 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e7317ca8
|
2013-05-30T00:07:35
|
|
Implement glGetActiveUniformBlockiv.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2310 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
beb02783
|
2013-05-30T00:07:28
|
|
Implement glGetActiveUniformBlockName.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2309 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
70eb1ea2
|
2013-05-30T00:07:20
|
|
Implement UniformBlockBinding, and necessary state to track uniform block bindings on the API side.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2308 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
42766252
|
2013-05-30T00:07:12
|
|
Implement the API-side logic GetUniformBlockIndex. Functionality depends on shader support.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2307 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d7784174
|
2013-05-30T00:07:03
|
|
Add state for uniform blocks to ProgramBinary, along with loading and saving of the new binary format.
Updated Version.h with this patch.
TRAC #22858
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
Conflicts:
src/common/version.h
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2306 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2a9a9d23
|
2013-05-30T00:05:40
|
|
Implement glGetActiveUniformsiv, querying specific uniform properties.
TRAC #22865
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2294 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c2ed991c
|
2013-05-30T00:05:33
|
|
Implement GetUniformIndices, for retrieving active uniform indices from their names.
TRAC #22865
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2293 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7bc65f2e
|
2013-04-13T03:41:39
|
|
Generate the same code once for fragment and vertex varyings.
TRAC #22857
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2153 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
e229012c
|
2013-04-13T03:41:07
|
|
Add support for unsigned int uniform types to the getUniform series of methods.
TRAC #22845
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2148 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4590d89d
|
2013-04-13T03:41:01
|
|
Refactor the ProgramBinary::getUniform family of calls to use a private generic method.
TRAC #22845
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2147 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
50ea4ab5
|
2013-04-13T03:40:36
|
|
Added support for unsigned integer uniforms. Depends on shader language support for the same.
TRAC #22842
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2143 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
8a19eed9
|
2013-04-13T03:40:22
|
|
Refactor ProgramBinary::setUniform[XX] to use a generic template function, reducing duplicated code.
TRAC #22842
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2141 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a741b641
|
2013-04-13T03:40:10
|
|
Add support for the transpose parameter of the glUniformMatrix family of functions in ES3.
TRAC #22839
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2139 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f130616e
|
2013-04-13T03:40:04
|
|
Add support for non-square matrix uniforms. Depends on implementing shader support for the same.
TRAC #22839
Signed-off-by: Geoff Lang
Signed-off-by: Shanon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2138 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
36c76a91
|
2013-04-13T03:39:58
|
|
Make ProgramBinary::setUniformMatrix[X]fv a generic template method.
TRAC #22840
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2137 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f26ddae9
|
2013-04-13T03:29:13
|
|
Added the GLES3 headers and updated all locations where the GLES2 headers were included to also include the GLES3 headers.
TRAC #22694
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2069 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
486d9e9b
|
2013-02-28T23:15:41
|
|
Remove a lot of unnecessary include files and break include chains.
This should speed up incremental compile times when modifying headers, by reducing the number of dependencies.
TRAC #22518
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1937 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
0b60014b
|
2013-02-28T23:15:04
|
|
Sort the elements of the D3D11 input layouts before we store them in the cache.
This prevents a D3D11 error complaining that the input layout
uses a different ordering of the vertex elements than the vertex shader.
TRAC #22561
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1931 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f4215f7
|
2013-02-28T23:14:58
|
|
Make some getter functions in ProgramBinary const.
TRAC #22561
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1930 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
d2811d68
|
2013-02-28T23:11:19
|
|
Break some of the include chains that cause unneeded dependencies between headers.
TRAC #22499
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1904 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
3e773bb4
|
2013-01-25T21:55:47
|
|
Implement gl_PointSize point sprite emulation using D3D11 geometry shaders.
TRAC #22412
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1786 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
5bcf7dfb
|
2013-01-25T21:55:33
|
|
Move the call to packVaryings outside of linkVaryings.
TRAC #22412
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1784 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
233fe954
|
2013-01-25T21:51:57
|
|
Added support for vertex texure fetch in DX11 mode.
Trac #22354
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1757 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
ed36abd8
|
2013-01-11T21:15:58
|
|
Move dirty DX constant tracking from Context to the Renderers.
TRAC #22308
Signed-off-by: Geoff Lang
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1713 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a390e1ee
|
2013-01-11T04:09:39
|
|
Implemented support for DX11 driver uniforms by assigning fixed register slots.
TRAC #22369
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1682 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
db019952
|
2012-12-20T21:13:32
|
|
Eliminated storing decorated uniform names.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1635 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
2275f915
|
2012-12-20T21:13:22
|
|
Eliminated D3DConstantTable.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1634 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
68aaf936
|
2012-12-20T21:13:16
|
|
Always link uniforms directly retrieved from the compiler.
TRAC #22326
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1633 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
da8d3801
|
2012-12-20T21:12:55
|
|
Implemented support for DX11 sampler uniforms.
TRAC #22242
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
fdc7f56b
|
2012-12-20T21:12:37
|
|
Link uniforms.
TRAC #22239
Signed-off-by: Daniel Koch
Signed-off-by: Shannon Woods
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1627 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
15186aa7
|
2012-12-20T21:08:23
|
|
Move Uniform to separate files.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1595 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
b6e55102
|
2012-12-20T21:08:14
|
|
Move setting the uniforms to the Renderer implementation.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1594 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
593ebc41
|
2012-12-20T20:56:46
|
|
Apply DX constants directly.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1584 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
88853c50
|
2012-12-20T20:56:40
|
|
Don't expose DX constants as GL uniforms.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1583 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
12985188
|
2012-12-20T20:56:31
|
|
Combine dx_Depth and dx_FrontCCW into dx_DepthFront.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1582 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
7386858e
|
2012-12-20T20:56:10
|
|
Compute gl_FrontFacing using a single float constant.
TRAC #22245
Signed-off-by: Daniel Koch
Signed-off-by: Geoff Lang
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1580 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
31240487
|
2012-11-28T21:06:41
|
|
Changed D3DConstant table, IndexDataManager,VertexDataManager and vertexconversion namespaces.
TRAC #22198
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1548 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
50aadb05
|
2012-11-28T21:06:11
|
|
Moved D3DConstantTable, IndexDataManager, VertexDataManager and vertexconversion files.
TRAC #22198
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1547 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
77fbf973
|
2012-11-28T21:02:55
|
|
Skip applying uniforms for the D3D11 renderer (unimplemented for now), to make ProgramBinary back-end independent.
TRAC #22191
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1526 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
4f0f65ee
|
2012-11-28T21:00:00
|
|
Get rid of ShaderExecutable9 usage in ProgramBinary
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1510 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
f0516cfd
|
2012-11-28T20:59:18
|
|
Inline the Renderer9::compilerShaderSource function
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1506 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
95892416
|
2012-11-28T20:59:09
|
|
Store ShaderExecutables on the ProgramBinary instead of d3d9 shaders
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Also hooks up binary loading to the loadExecutable function.
The other notable change is that getVertex/Pixel shader no longer
add reference counts to the returned objects.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1505 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a9c71424
|
2012-11-28T20:58:45
|
|
Move compileToBinary to Renderer
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
The body of compileToBinary was moved to Renderer9 and the
ProgramBinary simply calls compileToExecutable which does both
the compilation to binary and creation of the shaders which
are then wrapped into a ShaderExecutable and then returned.
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1503 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
c68fa87f
|
2012-11-28T20:58:32
|
|
Remove the ConstantTable member variables
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Since we no longer keep them as member variables, we need to make sure
we delete them before leaving the function. This made it necessary
to reflow some of the logic. We can now attempt more parts of linking
even if it will ultimately fail, but sometimes the partial link
information is useful (ie for attributes).
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1502 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
a418ef12
|
2012-11-28T20:58:22
|
|
Explicitly pass constant tables to linkUniforms
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1501 736b8ea6-26fd-11df-bfd4-992fa37f6226
|
|
59d9ab14
|
2012-11-28T20:58:14
|
|
Explicitly pass the constant tables to the defineUniform function
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1500 736b8ea6-26fd-11df-bfd4-992fa37f6226
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d2fb490e
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2012-11-28T20:58:06
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Remove default parameter from ProgramBinary::defineUniform and make it explicit
Trac #22155
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1499 736b8ea6-26fd-11df-bfd4-992fa37f6226
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4a186ed8
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2012-11-28T20:56:15
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Moved VertexDeclarationCache to its own header and source file.
TRAC #22016
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1490 736b8ea6-26fd-11df-bfd4-992fa37f6226
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70062c98
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2012-11-28T19:32:30
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Passes the Renderer to various objects at construction time.
TRAC #22000
Signed-off-by: Daniel Koch
Author: Shannon Woods
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1406 736b8ea6-26fd-11df-bfd4-992fa37f6226
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76d3e6e0
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2012-10-31T19:55:33
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Rename renderer namespace to rx
Trac #21999
Author: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1379 736b8ea6-26fd-11df-bfd4-992fa37f6226
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2507f41e
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2012-10-31T18:46:48
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Split Renderer into version independent interface and Renderer9 implementation.
TRAC #21963
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1358 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e4733d7e
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2012-10-31T18:07:01
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Move shader cache into Renderer
Trac #21727
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1333 736b8ea6-26fd-11df-bfd4-992fa37f6226
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087e5789
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2012-09-17T21:28:47
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Skip drawing points when gl_PointSize isn't written.
Trac #21574
Bug=365
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1277 736b8ea6-26fd-11df-bfd4-992fa37f6226
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60dafe8f
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2012-09-05T22:26:10
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Implement D3DConstantTable.
Remove ProgramBinary dependencies on D3DX.
Review URL: https://codereview.appspot.com/6485061
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1271 736b8ea6-26fd-11df-bfd4-992fa37f6226
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29ab9525
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2012-08-27T16:25:37
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Minor GCC fixes
- Added missing typename keyword
- Use proper filenames includes (this matters when cross compiling on case sensitive OSes)
- Added <string> include where GCC requires it
- Avoid collision between enum variables and template params
Issue=358
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1261 736b8ea6-26fd-11df-bfd4-992fa37f6226
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989c1c85
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2012-07-24T18:40:38
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Make ProgramBinary a refcount object and use Binding pointers to maintain it's lifetime on context and program.
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
This fixes the underlying bug since it allows the context to keep the program binary alive, after a relink has occurred.
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1242 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e87ca000
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2012-07-24T18:30:43
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Add serial tracking to ProgramBinary
Trac #21270
Bug=351
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1232 736b8ea6-26fd-11df-bfd4-992fa37f6226
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90080e3b
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2012-07-09T22:15:33
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Support for serializing a linked program to binary.
The format has a text section followed by a binary section. The binary section contains an image of the device caps and the two shader executables. The text section has everything else newline deliminated.
Ran WebGL conformance tests with temporary change to glLinkProgram that round trips all linked programs through glGetProgramBinary and glProgramBinary. No regressions.
Review URL: https://codereview.appspot.com/6295092
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1199 736b8ea6-26fd-11df-bfd4-992fa37f6226
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253b8d20
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2012-06-22T19:27:21
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Refactor program info log out of ProgramBinary and in to Program.
Tested by setting breakpoint in esLoadProgram with the broken program.
Review URL: https://codereview.appspot.com/6305114
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1164 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea09f9b4
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2012-06-08T00:45:32
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Move ProgramBinary into new file.
Review URL: https://codereview.appspot.com/6299058
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1144 736b8ea6-26fd-11df-bfd4-992fa37f6226
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