src/libGLESv2/Sampler.cpp


Log

Author Commit Date CI Message
Jamie Madill a85f6f13 2013-07-19T16:36:59 Use the currently bound sampler object combined with the internal texture state to determine the current filtering and address modes at draw time. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
Jamie Madill dc35604b 2013-07-19T16:36:57 Add state for sampler objects. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill