src/libGLESv2/renderer/shaders/compiled/passthroughlum2d11ps.h


Log

Author Commit Date CI Message
Geoff Lang b0c75cc9 2013-06-04T17:13:27 Added support for copying GL_RG, GL_RED and integer texture formats in Blit11. TRAC #23256 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang
shannonwoods@chromium.org ad8a0d3a 2013-05-30T00:03:28 Renamed the passthrough shaders to show that they are for 2D. TRAC #22926 Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2278 736b8ea6-26fd-11df-bfd4-992fa37f6226