src/libANGLE/renderer/d3d/HLSLCompiler.h


Log

Author Commit Date CI Message
Jamie Madill 01074255 2016-11-28T15:55:51 D3D: Implement multi-thread shader compilation. Choose to use std::async for now to implement multi-threaded compiles. This should work across platforms and also be usable for other threading tasks. Note that std::async does not have a good way to wait for multiple std::futures. Also the Linux compile of std::async is broken due to a bug in an old STL version, so disable it on this platform. The implementation uses a static polymorphism approach, which should have very good performance (no virtual calls). This design leaves the door open for other future implementations, such as a Win32 thread pool, or one based on angle::Platform. BUG=angleproject:422 Change-Id: Ia2f13c3af0339efaca1d19b40b3e08ecca61b8e8 Reviewed-on: https://chromium-review.googlesource.com/413712 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill edc89d62 2016-11-17T16:40:20 Fix missing file license in HLSLCompiler.h. BUG=angleproject:1576 Change-Id: I9fdd7a27944880383df53aa8468884ea2e99e670 Reviewed-on: https://chromium-review.googlesource.com/412422 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a8bb9cdc 2015-07-13T09:59:53 Lazily load the HLSL compiler DLL. If the user is loading resources straight from the disk with the binary shader cache, they shouldn't need to load the compiler DLL at all. Note: might be a good idea to track more statistics here. BUG=angleproject:1014 Change-Id: Ie75dcce3eb249347c545f1bbca7d0977df7addee Reviewed-on: https://chromium-review.googlesource.com/282554 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill f0d10f89 2015-03-31T12:56:52 Replace non-copyable macro with a helper class. This class provides a simpler scheme for blocking default copy and assignment operators. It also reduces the amount of code needed since it's inherited to child classes. This also fixes the conflict between our macro and the same-named macro in Chromium code. BUG=angleproject:956 Change-Id: If0dc72aa3f63fbc7b8fa34907418821c64c39e2f Reviewed-on: https://chromium-review.googlesource.com/263257 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Geoff Lang 0a73dd85 2014-11-19T16:18:08 Fix include guards. BUG=angle:733 Change-Id: I08b2c11c4831f1161c178c1842b10e807185aced Reviewed-on: https://chromium-review.googlesource.com/230831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 2b5420c0 2014-11-19T14:20:15 Merge libGLESv2 and libEGL classes into libANGLE. BUG=angle:733 Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df Reviewed-on: https://chromium-review.googlesource.com/230830 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>