|
c6b3440b
|
2025-06-06T23:34:33
|
|
Vulkan: Add G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16 support.
Add support for YCBCR_P010 format.
Bug: b/408996471
Change-Id: I899533b604e5b2fd0ad1fb1e940dd1f119179794
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6628658
Reviewed-by: Solti Ho <solti@google.com>
Auto-Submit: Shashank Sharma <shawshanks@google.com>
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
cdcf6a63
|
2025-04-22T10:19:33
|
|
Add R10X6G10X6B10X6A10X6 support on angle
Bug: angleproject:409355677
Change-Id: I8115ca73a038360f673552532e9d9b87ff846867
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6438114
Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
|
|
0f9feb49
|
2025-03-15T23:51:04
|
|
Metal: Use render passes for B2T PBO copies.
This would make it possible to avoid setting ShaderWrite usage to all
textures in future.
Bug: chromium:392521084
Change-Id: I25145f3578589c71ee469df08162d3a3f17c8cbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6356129
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
|
|
db48967f
|
2025-03-05T09:07:10
|
|
Reland "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 4bfb9da6f98b3e28905cc759a77bff750dfe3ff7.
Reason for revert: More mapping fixes for GL backend
Original change's description:
> Revert "Reland "Add GL_BGRA_EXT as a sized renderable format""
>
> This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032.
>
> Reason for revert: http://anglebug.com/399913714
>
> Original change's description:
> > Reland "Add GL_BGRA_EXT as a sized renderable format"
> >
> > This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
> >
> > Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
> >
> > Original change's description:
> > > Revert "Add GL_BGRA_EXT as a sized renderable format"
> > >
> > > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
> > >
> > > Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> > > https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> > > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
> > >
> > > Original change's description:
> > > > Add GL_BGRA_EXT as a sized renderable format
> > > >
> > > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > > > format. It was apparently always supposed to be, based on the
> > > > wording of the spec.
> > > >
> > > > This CL adds that support and updates expectations, along with a few
> > > > extra tests.
> > > >
> > > > Includes contributions from Robic.Sun@arm.com.
> > > >
> > > > Test: angle_end2end_tests, angle_deqp_*_tests
> > > > Bug: b/42267264
> > > > Bug: angleproject:394384906
> > > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > >
> > > Bug: b/42267264
> > > Bug: angleproject:394384906
> > > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> > > Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> > > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> > > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> >
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
> > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Bug: angleproject:399913714
> Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977
> Auto-Submit: Cody Northrop <cnorthrop@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: b/42267264
Bug: angleproject:394384906
Bug: angleproject:399913714
Change-Id: Ifc98fcbb0883dc4a55ad358825e9c1935fa26eaa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6330036
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
4bfb9da6
|
2025-02-28T12:49:28
|
|
Revert "Reland "Add GL_BGRA_EXT as a sized renderable format""
This reverts commit 8f2fbbd1a0d16471596afad57c88f950a1ee3032.
Reason for revert: http://anglebug.com/399913714
Original change's description:
> Reland "Add GL_BGRA_EXT as a sized renderable format"
>
> This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
>
> Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
>
> Original change's description:
> > Revert "Add GL_BGRA_EXT as a sized renderable format"
> >
> > This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
> >
> > Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> > https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> > https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
> >
> > Original change's description:
> > > Add GL_BGRA_EXT as a sized renderable format
> > >
> > > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > > format. It was apparently always supposed to be, based on the
> > > wording of the spec.
> > >
> > > This CL adds that support and updates expectations, along with a few
> > > extra tests.
> > >
> > > Includes contributions from Robic.Sun@arm.com.
> > >
> > > Test: angle_end2end_tests, angle_deqp_*_tests
> > > Bug: b/42267264
> > > Bug: angleproject:394384906
> > > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> >
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> > Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> > Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Bug: angleproject:399913714
Change-Id: I9f79f39a6d9cba3b23c261005bc3e012d70cd1cf
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6312977
Auto-Submit: Cody Northrop <cnorthrop@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
|
|
8f2fbbd1
|
2025-02-27T13:33:06
|
|
Reland "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 22dfe435daa7c680c07bb8d4f1d98ab765e60ad0.
Reason for revert: Fixed mapping back to BGRA_EXT for GL backend
Original change's description:
> Revert "Add GL_BGRA_EXT as a sized renderable format"
>
> This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
>
> Reason for revert: suspect for blocking rolling ANGLE into Chroimum
> https://chromium-review.googlesource.com/c/chromium/src/+/6283973
> https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
>
> Original change's description:
> > Add GL_BGRA_EXT as a sized renderable format
> >
> > dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> > format. It was apparently always supposed to be, based on the
> > wording of the spec.
> >
> > This CL adds that support and updates expectations, along with a few
> > extra tests.
> >
> > Includes contributions from Robic.Sun@arm.com.
> >
> > Test: angle_end2end_tests, angle_deqp_*_tests
> > Bug: b/42267264
> > Bug: angleproject:394384906
> > Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> > Reviewed-by: Geoff Lang <geofflang@chromium.org>
> > Commit-Queue: Cody Northrop <cnorthrop@google.com>
> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
>
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
> Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: I1bd9df904d93fd54286cbfce53fe89db89e842b9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6310699
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
22dfe435
|
2025-02-20T06:46:07
|
|
Revert "Add GL_BGRA_EXT as a sized renderable format"
This reverts commit 80093a7d8f850c3ab551ddb4972c2f1f27511433.
Reason for revert: suspect for blocking rolling ANGLE into Chroimum
https://chromium-review.googlesource.com/c/chromium/src/+/6283973
https://ci.chromium.org/ui/p/chromium/builders/try/chromeos-amd64-generic-rel-gtest/372754/overview
Original change's description:
> Add GL_BGRA_EXT as a sized renderable format
>
> dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
> format. It was apparently always supposed to be, based on the
> wording of the spec.
>
> This CL adds that support and updates expectations, along with a few
> extra tests.
>
> Includes contributions from Robic.Sun@arm.com.
>
> Test: angle_end2end_tests, angle_deqp_*_tests
> Bug: b/42267264
> Bug: angleproject:394384906
> Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: I64572361cfed33b4ea17eabf278f580471d045c2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6285628
Auto-Submit: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
80093a7d
|
2025-02-03T08:50:21
|
|
Add GL_BGRA_EXT as a sized renderable format
dEQP tests were updated to cover GL_BGRA_EXT as a sized renderable
format. It was apparently always supposed to be, based on the
wording of the spec.
This CL adds that support and updates expectations, along with a few
extra tests.
Includes contributions from Robic.Sun@arm.com.
Test: angle_end2end_tests, angle_deqp_*_tests
Bug: b/42267264
Bug: angleproject:394384906
Change-Id: Ia10bcd61f66c5d99a3d27a2cfd6008c991ddcaa7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6235444
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
31ccf78b
|
2025-01-07T15:46:15
|
|
Inline GetVertexFormatID using lookup tables
Before this change the switch produced >1KB of assembly
due to all the branching. This reduces the .so size by ~3KB and avoids
the function call into a seemingly cold page. No obvious perf
improvement in my tests from just this change.
Changing underlying enum type to minimize table sizes.
Bug: b/383305597
Change-Id: I724aa093ab5edf7af016b5b04764437a345517d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6153395
Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
e6c8f06a
|
2024-11-29T00:00:00
|
|
Metal: Remove line markers from internal shaders
Line markers generated by Clang preprocessor are
platform-dependent and cause extra git noise.
Metal shader compiler does not need them anyway.
Fixed: angleproject:382564808
Change-Id: I792a523ac9269a097c7f52a4cd64a24ed6145567
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6074518
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a504b6a2
|
2024-11-25T15:59:05
|
|
Support GL_OES_required_internalformat
Enable GL_OES_required_internalformat GLES extension.
Bug: angleproject:364069034
Change-Id: Ia57548469abff189472aa20b13ca99179c45f2c0
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6038448
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Panfeng Hou <panfeng.hou@arm.com>
|
|
9db2e88b
|
2024-05-14T11:44:01
|
|
CL/Vulkan: Add support for required image formats
* Included adding cases for CL_DEPTH, CL_DEPTH_STENCIL,
CL_sRGBA, and CL_BGRA
Bug: angleproject:42266936
Change-Id: Ie7bd3ee6c6413d8fa89357c81d19f4c807883f36
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5800265
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
a21b7ad0
|
2024-04-24T02:11:42
|
|
CL/Vulkan: Add skeleton for CLSamplerVk
* It is setup to be a wrapper for the SamplerHelper interface
Bug: angleproject:42266936
Change-Id: Iac7e80c4d5262687d98a8188a60a24a9be190dc2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5801184
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
2ee914a4
|
2024-03-04T06:54:29
|
|
CL: Add cl_image_format map autogeneration
* Added map JSON files containing CL image formats
* Updated ANGLE format table generator to include CL foramts
Tests-Passing: GN Build
Signed-off-by: hoonee.cho <hoonee.cho@samsung.com>
Bug: angleproject:42266936
Change-Id: I2967ea6d26f69223ffa3ca12d469c05a3844200f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5798054
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Rafay Khurram <r.khurram@samsung.com>
|
|
9968e98c
|
2024-07-16T00:00:00
|
|
Metal: Fix compute path for 16-bit PBO readbacks
Added 16-bit normalized pixel formats
to internal copy shaders.
Fixed and simplified floatToNormalized
usage for signed inputs.
Bug: angleproject:352700368
Change-Id: Icbb79381991c6621004d53706b97662d33c25cd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5717929
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
3e997419
|
2024-06-25T18:41:03
|
|
Add format conversions for WebGPU formats.
This CL adds a Format class, as well as a generator script to
generate methods to map between WebGPU and ANGLE formats.
Fallback mappings are listed but this CL only implements
support for required webgpu formats.
Bug: angleproject:344814096
Change-Id: I2588a57353eafc4e87f40df3bbe3f9375e5ed8c6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5598178
Reviewed-by: Matthew Denton <mpdenton@chromium.org>
Commit-Queue: Liza Burakova <liza@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
05e9ec11
|
2023-11-23T00:00:00
|
|
Metal: Saturate floating-point depth textures on upload
Metal does not clamp uploaded floating-point
depth texture values to the normalized range.
Used a compute shader to enforce
the expected OpenGL ES semantics.
Fixed the following tests on Intel and Apple GPUs:
dEQP-GLES3.functional.texture.specification
.teximage2d_depth.depth_component32f
.teximage2d_depth.depth32f_stencil8
.teximage2d_depth_pbo.depth_component32f
.teximage2d_depth_pbo.depth32f_stencil8
.teximage3d_depth.depth_component32f_2d_array
.teximage3d_depth.depth32f_stencil8_2d_array
.teximage3d_depth_pbo.depth_component32f_2d_array
.teximage3d_depth_pbo.depth32f_stencil8_2d_array
.texsubimage2d_depth.depth_component32f
.texsubimage2d_depth.depth32f_stencil8
.texsubimage3d_depth.depth_component32f_2d_array
.texsubimage3d_depth.depth32f_stencil8_2d_array
Fixed: angleproject:8422
Fixed: angleproject:8426
Change-Id: I843024f098fef2fbca15e7b6124052681d05b6ad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5062710
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c8f707f8
|
2023-11-16T00:00:00
|
|
Metal: Simplify MSL sRGB conversions
* Used metal::powr instead of metal::pow
because the arguments are non-negative.
* Reduced nesting.
Bug: angleproject:8366
Change-Id: Ibc50880060c12217b4ee8452c662d346a1cb273a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5040993
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
|
|
4256d055
|
2023-11-09T00:00:00
|
|
Metal: Use a quad for blit with draw
Adjusted blit emulation to use a two-triangle quad
instead of an implicitly clipped triangle to avoid
interpolation artifacts on Apple silicon.
Reduced the BlitParams struct size from 48 to 32 bytes.
Disabled perspective correction as it has no effect anyway.
Fixed the following tests on Apple silicon:
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_x
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_mag_reverse_src_dst_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y
dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_dst_y
Fixed: angleproject:8408
Change-Id: Iba8dd1c206ff859aa3e635d72adab45608496e7a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5018858
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
06819324
|
2023-10-12T00:00:00
|
|
Metal: Linearize PVRTC1 blocks for buffer uploads
PVRTC1 blocks are stored in a reflected Morton order
and need to be linearized for buffer uploads in Metal.
Fixed: angleproject:8376
Change-Id: I59497aaf49eb57aa93e346d62d56c69535555fd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4973955
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
db38707a
|
2023-10-19T18:08:51
|
|
Metal: Compile mtllib at build time.
Reworks gen_mtl_internal_shaders.py to only generate the combined metal
source file, mtl_internal_shaders_autogen.metal.
metallibs are now compiled at build time using gn actions.
This allows the Chrome and WebKit build process to use the same code
for loading the builtin shaders even though they compile them in
different ways.
We now only build the mtllib for the OS we're currently building for.
Bug: chromium:1385510
Change-Id: Ie3b4f66c48a7e0eccd5fe664f988e407f452795c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4583134
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
c153d4a5
|
2023-10-18T18:12:19
|
|
Set isYUV to true for "EXTERNAL" formats
These external formats are all YUVs so far. It is more correct to set
isYUV to true than set to false.
Bug: b/223456677
Change-Id: Ib9eb937754f4c085fbcc6768bb7a93d3c28317c1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4953919
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
3870655e
|
2023-10-10T17:04:04
|
|
Vulkan: Add 8 external format ID for external_format_resolve
For external formats ANGLE does not know the exact that is. The idea is
we reserve 8 external format ID for these driver defined formats. Each
ID represents one uniquely defined external format. Then we will use
this format ID pass around ANGLE just like any other format ID.
Eventually vulkan backend will convert this formatID to the actual
external format structure that returned from driver. Right now we
reserved 8 IDs for this usage. Based on our survey, this is more than
enough for now. We will deal with it if we need more than 8 in future.
This CL is split from Chris Forbes's CL on android gerrit.
Bug: b/223456677
Change-Id: I9cf442179af95e04a44796125e0c03dde702a8f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4929749
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
b480ba30
|
2023-09-18T17:30:09
|
|
CopySubTexture: Fix premultiplied alpha
When copying from an sRGB texture to a non-sRGB texture, un-do the
sRGB-to-linear transform independently of the premultiply vs
unpremultiply properties of the texture.
The sRGB-to-linear transform performed during sampling is performed
on the RGB part of the pixel, independent of the alpha channel's
value. Un-do this part immediately before examining the alpha
channel's value (and its premultiply vs unpremultiply state).
Bug: angleproject:7907
Change-Id: I50c8f56182a46957febcd1f7b7887b0956074bb8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4872047
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: ccameron chromium <ccameron@chromium.org>
|
|
58c8fc8b
|
2023-09-06T23:54:20
|
|
CopySubTexture: Handle sRGB source in Metal backend
CopySubTexture should ignore the color encoding of both the source
and destination. The implementation currently ignores the color
encoding of the destination (and CopyTextureVariationsTest tests
this).
The implementation does not always ignore the color encoding of the
source. As an example of the consequences of this, an RGBA pixel
value of 0xFF/80/00/FF, when copied from a GL_SRGB8_ALPHA8 texture
to a GL_RGBA8 texture may result in a value of 0xFF/37/00/FF, if the
copy was executed using a shader (in which case the sRGB-to-linear
function was applied 0x80, resulting in the 0x37).
Update the Metal shaders that do this blit, adding an option to apply
a linear-to-sRGB transformation to undo the transformation applied by
the sampler.
The linear-to-sRGB transformation must be applied on unpremultiplied
values. Ensure that the sequence of operations in all shaders is
first unpremultiply, then linear-to-sRGB, then premultiply. Also
remove optimizations to have the unpremultiply and premultiply
cancel each other out, if there is also a linear-to-sRGB being applied.
Bug: angleproject:7907
Change-Id: I7237bde1c61251a2f83968755e98a139ba949b59
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4848327
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
519d330c
|
2023-08-28T15:41:18
|
|
Add GL_RGBX8_SRGB_ANGLEX and GL_BGRX8_SRGB_ANGLEX formats
If app creates AHB with sRGBX format, and then create a EGLImage,
Image::initialize() will retrieve the sized format from AHB, which is
GL_RGBX_ANGLE, and then try to convert to sRGB color space. The bug here
is that GetNonLinearFormat will pick GL_SRGB8 for all these formats
:GL_RGB8, GL_BGRX8_ANGLEX, GL_RGBX8_ANGLE. This means that different
AHBS with these three different format will end up createing a tetxure
with same format which sRGB. I think the reason somone did it this way
initially simply because there is no sRGB corresponding format available
for BGRX8 and RGBX8. This CL adds sRGB internal version of these two
formats, thus make it straight forward to pick the correct sRGB format.
The other change here is for AHBs, right now we are always force
mRequiredImageAccess to be Renderable. This actually workedaround the
bug that mentioned earlier that we are picking the wrong format. Because
of forced renderable, we end up with SRGB fallback to SRGBA. But
external images should not fallback, we should use its existing format
as is since it can be accessed via AHB interface directly.
Bug: b/298037344
Change-Id: I6119c4015cc5bf0effdf0530cb756b6c4656c38f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4819053
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Charlie Lao <cclao@google.com>
|
|
34a99db4
|
2023-08-03T16:46:36
|
|
Metal: Check the full generated default shader in
Add the default MSL shader text in the repo.
Fix an error with include path setup to make the script runnable
from an arbitrary directory, for WebKit purposes.
WebKit would compile that to a compile-specific metallib and then
attach that metallib to the compilation as .h.
Current upstream behavior is to compile the metallib once few platforms.
Bug: angleproject:8284
Change-Id: Icbf7c0055718496cb380fad0b73d5b9b0d0abb0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4748400
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
9aadc7aa
|
2023-07-13T11:44:51
|
|
Metal: Require MSL 2.1.
We had previously shipped both MSL 2.0 and 2.1 shaders to support
MacOS 10.13 (MSL 2.0 only) while also supporting the stencil blit
fast path that MSL 2.1 provides with the has_shader_stencil_output
feature.
Each configuration of precompiled shaders is ~300kb so we will drop
support for MacOS 10.13 and only ship the MSL 2.1 shaders.
Rework of the disablement for NVIDIA and GPU family 1 to be more
readable. The features themselves are always true because "disable on
NVIDIA" is always true and the check for "is NVIDIA" is moved to the
code which fails the initialization.
Bug: angleproject:8258
Change-Id: Icc8c69540e43fd2b0b237fffbfe170bb3422903f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4681130
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
8447e279
|
2023-05-30T13:56:19
|
|
code_generation_hashes json files end with newline
Bug: None
Change-Id: Iddd2c1777a1d5486a4d390c6e3d56ffb09f47f02
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4574569
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
fbca2b29
|
2023-05-08T16:19:54
|
|
Metal: Build built-in shaders from source on the simulator
Compiling the built-in shaders with iphonesimulator sdk generates the
same shaders as on iOS which do not work on the simulator. Fall back
to simply building them from source on the simulator.
Bug: chromium:1385510
Change-Id: If6a3846fd06a4ff12c1e46c31f207e2a7b6c50bb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4515521
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
7f04dc7d
|
2023-04-19T15:05:47
|
|
Reland: Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
This reland adds ios simulator precompiled shaders.
Bug: chromium:1385510
Change-Id: Ic8585ffe566875e705f2fb00f8e665e8a80797f6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4512494
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
d925c5c9
|
2023-05-04T16:16:11
|
|
Revert "Metal: Embed precompiled default shaders."
This reverts commit 9f6c9f6630b63f541f5fd875aef87ce2a26fd618.
Reason for revert:
iOS Metal tests broken downstream:
https://ci.chromium.org/ui/p/chromium/builders/ci/ios-blink-dbg-fyi/4972/overview
Original change's description:
> Metal: Embed precompiled default shaders.
>
> Compile all builtin shaders to an embedded mtllib to avoid the overhead
> of compiling them at startup.
>
> Bug: chromium:1385510
> Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
> Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Bug: angleproject:8152
Bug: chromium:1385510, chromium:1441754
Change-Id: I7f253f7aa14117b93d1e09ed61db0c4563fc9c3d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4508064
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
9f6c9f66
|
2023-04-19T15:05:47
|
|
Metal: Embed precompiled default shaders.
Compile all builtin shaders to an embedded mtllib to avoid the overhead
of compiling them at startup.
Bug: chromium:1385510
Change-Id: I1c31ae0088babae01a9e42d63b3c2c30b65f4476
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4450126
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Quyen Le <lehoangquyen@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
|
|
877cd04c
|
2023-03-02T10:24:14
|
|
Reland "Add vulkan format image fallback for R16G16B16"
Suppressed misbehaving trace test in https://crrev.com/c/4317088
This is a reland of commit 71f6d54c8d3662693283281651e57c994a10cf08
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I101dd9e8c62e6794692c9f89c4944297e195f710
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317089
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Auto-Submit: Roman Lavrov <romanl@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
b3178411
|
2023-03-07T15:08:46
|
|
Revert "Add vulkan format image fallback for R16G16B16"
This reverts commit 71f6d54c8d3662693283281651e57c994a10cf08.
Reason for revert: crashing win-trace
https://ci.chromium.org/ui/p/angle/builders/ci/win-trace/3527/overview
Also reproducible on Linux:
% src/tests/capture_replay_tests.py --gtest_filter="Texture2DNorm16TestES3.TextureNorm16R16
Original change's description:
> Add vulkan format image fallback for R16G16B16
>
> This change adds a vulkan format image mapping fallback from R16G16B16
> to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
> UNORM and SNORM variants.
>
> This is done because in Chrome we want to use R16/RG16 formats which
> are exposed to Skia over the EXT_texture_norm16. Currently,
> EXT_texture_norm16 requires RGB16_EXT which if not present is not
> supported even if R16_EXT and RG16_EXT are supported. This fallback
> helps us support R16/RG16 as well over RGBA16.
>
> It also updates validationES checks for GL_RGBA signed and unsigned
> normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
>
> It adds a method LoadToFloat that allows a type (GLushort or GLshort)
> to be loaded into float format types. This is then used as part of
> fallbacks for load_functions_data.json.
>
> Bug: None
> Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Bug: None
Change-Id: I8373aee3a1d2c2279a3882ff7203d88483e29f4e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4316422
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Roman Lavrov <romanl@google.com>
|
|
71f6d54c
|
2023-03-02T10:24:14
|
|
Add vulkan format image fallback for R16G16B16
This change adds a vulkan format image mapping fallback from R16G16B16
to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both
UNORM and SNORM variants.
This is done because in Chrome we want to use R16/RG16 formats which
are exposed to Skia over the EXT_texture_norm16. Currently,
EXT_texture_norm16 requires RGB16_EXT which if not present is not
supported even if R16_EXT and RG16_EXT are supported. This fallback
helps us support R16/RG16 as well over RGBA16.
It also updates validationES checks for GL_RGBA signed and unsigned
normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT.
It adds a method LoadToFloat that allows a type (GLushort or GLshort)
to be loaded into float format types. This is then used as part of
fallbacks for load_functions_data.json.
Bug: None
Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694
Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
93e311f7
|
2023-02-07T00:00:00
|
|
Add channel info to compressed formats in angle::Format
Fixed: angleproject:8011
Change-Id: I2ea08f30523c08b7ca11ee327990a110a448ca42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4232118
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
e82eaff9
|
2022-09-22T16:01:06
|
|
Stubs for paletted images
Bug: angleproject:7599
Change-Id: Idb49f8ba07ebd3b6cad461fa9e90b856af666183
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3909396
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
|
|
6937ea98
|
2022-09-08T14:15:10
|
|
Use base name of the generator script in various generated files
Increases compiler cache hits especially in cases where the file is run
during build.
Bug: angleproject:7642
Change-Id: I769dae2d7cca2cf1e238531f4cb356bad41b06dd
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3880323
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kenneth Russell <kbr@chromium.org>
Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a0351a5
|
2022-05-26T14:29:21
|
|
Metal:Dynamically choose max draw buffers.
The code was hard coded to 4 which is lower than OpenGL's 8.
This implementation keeps a hard coded array of size 8 in
rx::mtl::RenderPassDesc and rx::mtl::RenderPipelineOutputDesc
but only uses up to the display's limit.
Bug: angleproject:7280
Bug: angleproject:5730
Change-Id: Idd7e64dc47697882b44540804159566158e1e924
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3671695
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
a20cd8b7
|
2022-01-22T01:40:34
|
|
Fix initialization for ETC2 punchthrough alpha formats
* Zero-filled ETC2_A1 data must be treated as opaque black
* Removed init functions when emulation is not needed
* Fixed initialization for emulated ETC2_R8G8B8A1_SRGB_BLOCK
Bug: angleproject:6936
Bug: angleproject:6941
Change-Id: Ie5555bbaa6b1a2bcfd9c22cb9c17d1a96e72aa70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406761
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
|
|
cfc4db34
|
2021-11-04T16:54:15
|
|
Metal: Provoking vertex support for Metal DrawArrays
Add in provoking vertex rewrite support for
drawArrays command, enabling 6 dEQP tests.
GLES3/functional_rasterization_flatshading_line_loop
GLES3/functional_rasterization_flatshading_line_strip
GLES3/functional_rasterization_flatshading_lines
GLES3/functional_rasterization_flatshading_triangle_fan
GLES3/functional_rasterization_flatshading_triangle_strip
GLES3/functional_rasterization_flatshading_triangles
This patch adds a new shader to the Provoking
Vertex helper that generates draw commands for
all simple data types.
Fix bug in provoking vertex helper that caused
reused index buffers to suffer from allocation issues.
Also fix Provoking vertex for triangle fan generation
Bug: angleproject:5325
Change-Id: I7a1211dfcd99329868269ea0666eef1915d487b5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3261635
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
|
|
ee1d3cf7
|
2021-12-10T12:29:16
|
|
Metal: Integrate Metal Binary Shader generation
Bug: angleproject:6801
Change-Id: I2eb7072ed342f2b4cb5d9ee50ca9db75c5c7df69
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3331206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Commit-Queue: Gregg Tavares <gman@chromium.org>
|
|
ef65edf2
|
2021-11-22T14:23:35
|
|
Add extension: ANGLE_rgbx_internal_format
Add the extension ANGLE_rgbx_internal_format, which exposes the ANGLE
internal format GL_RGBX8_ANGLE. The format GL_RGBX8_ANGLE enables
emulating RGB8 formats with RGBA8 within ANGLE.
This also renames the format GL_RGBX8_ANGLEX to GL_RGBX8_ANGLE, since
it's being exposed.
Bug: angleproject:6690
Test: Texture2DTestES3.TextureRGBXImplicitAlpha1
Change-Id: I5548a3578a14e2f2a4006bbf59983b01f694b7f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3296625
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
da3db87e
|
2021-07-06T14:00:58
|
|
Upstream latest changes to Metal backend from Apple to 7/1/2021
This CL merges in the ANGLE changes between these two WebKit commits:
https://git.webkit.org/?p=WebKit.git;a=commit;h=8648b353ab1d7730438c2e08319e1a4d64982c31
https://git.webkit.org/?p=WebKit.git;a=commit;h=166e4924a52971d6a32ad48247a439b16c00e062
Include provoking vertex buffer out of bounds fix
from https://bugs.webkit.org/show_bug.cgi?id=230107
Fix bad merge of resetting of dirty bits, breaking
DepthStencilFormatsTest.DepthTextureRender test and perhaps others.
Disable GL_APPLE_clip_distance when the direct-to-Metal compiler is
active. It can not yet handle the gl_ClipDistance array.
Disable use of rectangular textures for IOSurfaces. Metal can bind
IOSurfaces to 2D textures, and this was passing all tests in the
SPIR-V Metal backend. Introducing rectangular textures breaks the
SPIR-V Metal backend, and the tests currently fail on the
direct-to-Metal backend.
Fix several bugs with ProvokingVertex, which was causing
both the SpirV and Direct backends to incorrectly draw
indices.
(https://bugs.webkit.org/show_bug.cgi?id=230107)
Skip the following tests on the Metal backend which is still failing
RobustResourceInitTestES3.BlitDepthStencilAfterClearBuffer
GLSLTest_ES3.GLVertexIDIntegerTextureDrawArrays/ES3_Metal
With these changes, angle_end2end_tests again runs to completion.
Bug: angleproject:6395
Change-Id: I3cc58f531426a95fc8f177a4ad87f56c1855a546
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3167010
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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c0aa6108
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2021-09-17T16:22:55
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Add new GL_RGBX8_ANGLEX format
Currently, IOSurface objects using {GL_RGB, GL_UNSIGNED_BYTE}
are natively represented with GL_BGRX8_ANGLEX, which we use
instead of other RGBA formats in order to avoid issues when
a canvas uses 'no alpha':
https://source.chromium.org/chromium/chromium/src/+/main:third_party/swiftshader/third_party/angle/angle/src/libANGLE/renderer/vulkan/mac/IOSurfaceSurfaceVkMac.mm;l=44
This unfortunately causes some other issues because of the
implicit RGB <-> BGR conversion like type mismatches in
subresource updates. This CL adds a new type, RGBX8, which
will be usable by IOSurface objects and which behaves exactly
like the BGRX8 format with the B and R channels flipped.
Bug: chromium:1209250
Change-Id: I345eadc8addd05a0964cae30d89c20005479e37b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3188910
Commit-Queue: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e66e3344
|
2021-07-12T13:28:54
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Vulkan: Add GL_ANGLE_yuv_internal_format extension
1. Add a new extension to support creation of immutable textures with
sized internal YUV formats
2. Rename YUV format enums from *_ANGLEX to *_ANGLE
3. Move YUV format enums from angleutils.h to glext_angle.h
Bug: angleproject:5773
Change-Id: Ibfe732f4c9a4a536be56481f33e4768f6227c212
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2820153
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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d33a2222
|
2021-04-26T16:56:15
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Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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835bcb1e
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2021-05-08T13:24:58
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Vulkan: Support GL_EXT_texture_sRGB_RG8
For completeness, added mappings of R8_SRGB and R8G8_SRGB
to OpenGL and Metal.
Bug: angleproject:4932
Change-Id: Ic8e44e3a94c114e985f6965fcd43fbcb8071432d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2880661
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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7828506a
|
2021-04-06T23:42:16
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Vulkan: Cleanup buffer format fallbacks
- Fallbacks for formats that have required vertex attribute support are
removed.
- Fallbacks are changed to ones with smaller sizes
- A bug is fixed where CopyNativeVertexData wasn't initializing the
alpha channel appropriately, which was not exercised due to fallback
to 32-bit float formats.
Bug: b/184163871
Change-Id: Icd9afa49d94c65545d1f3fcf521881726d64529d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809441
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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f2b47418
|
2021-04-22T18:32:37
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Align BPTC format names in angle::FormatID
Use the same naming convention as other similar formats.
Bug: angleproject:5731
Change-Id: I187881f4bc4691a0963502ed41f42ab0ebf4171c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846824
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
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14f8918c
|
2021-04-16T09:17:29
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Migrate more scripts to python3
Test: python3 scripts/run_code_generation.py
Bug: angleproject:5707
Change-Id: I5abae69c1c6bf03cc418f10beaabc80288fa1c94
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2828979
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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0273ea3f
|
2021-04-06T16:23:39
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Vulkan: Use RGBA16_FLOAT for buffer format fallback
... instead of RGBA32_FLOAT. VK_FORMAT_R16G16B16A16_SFLOAT has
mandatory support for vertex buffers.
Bug: b/184163871
Change-Id: I7ef2933cd15e46bb984e6fd1b020d2ec15b9c60e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2807780
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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f54191ab
|
2021-03-25T12:27:02
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Vulkan: Add YUV G8_B8R8_2PLANE_420_UNORM support.
Add support for YCbCr_420_888 and YCrCb_420_888 formats,
more commonly known as NV12 and NV21.
Bug: angleproject:5773
Change-Id: I1568d543c221ad110e7f199eb2ffd5df23a6134e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2787251
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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5163cd0c
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2021-03-18T18:17:11
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Add isYUV to angle::Format
In preparation for adding support for more YUV formats
add an 'isYUV' field that tracks whether a format is a
YUV format. For now it is set if the format string contains
the substring 'PLANE'. This is not the case for all known YUV
formats but the condition can be expanded when required.
Bug: angleproject:5773
Change-Id: Icb574037dc8105584931835dab0b60e8bafa3262
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2774762
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
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2e9161e4
|
2021-01-12T11:29:29
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Vulkan: Add YUV G8_B8_R8_3PLANE_420_UNORM format.
Bug: angleproject:5438
Change-Id: I525a51256a5ee83fa69c8705aa90790fb32a6602
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2623813
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cb6176f3
|
2020-09-29T01:08:00
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Metal: Support tri-fan & line-loop with primitive restart
Triangle fan:
- If primitive restart is NOT enabled and there is no active render
pass, use Compute Shader to generate indices.
- If primitive restart is enabled, use CPU to generate indices.
Line loop:
- If draw non-instanced without primitive restart, generate and
draw only one additional last segment (fastest).
- If draw instanced, primitive restart is NOT enabled, and there is no
active render pass, use Compute Shader to generate indices (OK).
- Otherwise, use CPU to generate indices (slowest).
Also Disable OcclusionQueriesTest.ClearNotCounted failure on NVIDIA.
Bug: angleproject:2634
Bug: angleproject:5307
Change-Id: Ia5529825807a964f5fcb2a4af8844778896cd42a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2435859
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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8a50b42b
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2020-10-24T19:29:12
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Metal: Convert index & vertex format on GPU when possible.
- When converting vertex buffer:
- if there is no render pass active, use compute shader to convert.
- if there is a render pass active and device supports explicit memory
barrier then convert the buffer in vertex shader with direct buffer
write and insert a memory barrier.
- if there is a render pass active and device doesn't support explicit
memory barrier then convert the buffer on CPU.
Bug: angleproject:2634
Change-Id: I5346e3a2adb855f40e46a3912d9db404a4482e0f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2434025
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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5f7eeb93
|
2020-10-17T11:52:40
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Add isSRGB flag to angle::Format.
Bug: angleproject:5176
Change-Id: I85fc78206456439ba7dab55c093187fb94364823
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482290
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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188d0fe6
|
2020-10-18T14:33:28
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Make Metal shader-gen cross platform.
This switches the generator script use the hermetic Clang instead
of the system gcc/clang. It also uses common Python routines to
manage the temporary file so that it works consistently on Win.
Bug: angleproject:5186
Change-Id: I52906d1a708db8b925061a9d5578b3d54a6dc862
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2483464
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Le Hoang Quyen <le.hoang.q@gmail.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5b7c5b34
|
2020-10-18T17:19:51
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Metal: don't precompile default shaders.
Default shaders will be compiled from source at runtime, this is because
they depend on ANGLE format table and there is currently no way to
pre-compile metal shaders in a cross-platform manner.
Using default shaders' source instead of pre-compiled form seems to
reduce the libGLESv2's binary size. However, the startup time will be
increased due to runtime cost of compilation, thus the compilation now
will be done asynchronously.
Bug: angleproject:5186
Change-Id: I0e1987d6c76692d5169255736fbb8e215185c33b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482405
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
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119d867c
|
2020-09-26T18:27:39
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Metal: autogen blit & clear shaders for integer textures
Bug: angleproject:2634
Change-Id: I20d0bf3fca354a7964ce5893a605ab72a8a9012d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2433328
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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e0eb7d2e
|
2020-09-21T03:19:07
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Metal: Fix wrong FormatID enum order used by PBO autogen shaders.
FormatID_autogen.h's enums' order was altered by CL
https://chromium-review.googlesource.com/c/angle/angle/+/2413165
However, Metal default shaders relied on old order thus the result
PBO related computation based on enum value has become wrong.
This CL reuse gen_angle_format_table.gen_enum_string() function to
generate format enums for both
- src/libANGLE/renderer/FormatID_autogen.h (used by C++)
- src/libANGLE/renderer/metal/shaders/format_autogen.h (used by Metal
default shaders)
Bug: angleproject:2634
Change-Id: I52fad168d1932e0386dcf789574f06d341dbd9c3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2418500
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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63c91a3b
|
2020-08-04T20:09:05
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Metal: autogen for PBO related shaders.
Bug: angleproject:2634
Change-Id: I36e5a6a4cb11d82f666c410b33fdb39ad35a5e80
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336557
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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966a62cb
|
2020-08-04T12:08:00
|
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Metal: autogen for EXT_occlusion_query_boolean.
Bug: angleproject:2634
Change-Id: I4d6a6378a269ea9e38e9282d6dbfa45e4e3d4d5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336126
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7ce9947d
|
2020-08-04T12:08:00
|
|
Metal: autogen for 3D texture's mipmap generating shader.
Bug: angleproject:4921
Bug: angleproject:2634
Change-Id: I5c379d750114e2ca1c5dd0203e94bb63dac1e0bf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336125
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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defeda29
|
2020-08-04T12:08:00
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|
Metal: autogen for EXT_draw_buffers & ANGLE_framebuffer_blit
Bug: angleproject:2634
Change-Id: I8f8ee91fb673301b8bd97c359ee39c411e2bf8da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2336124
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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9385eb35
|
2020-08-02T23:21:54
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Metal: Generate default shaders to separate files.
Generate default shaders' OS specific versions to separate files to
avoid mtl_default_shaders_autogen.inc becoming too big.
Bug: angleproject:2634
Change-Id: Ie2a39971ec46c36ce13bf5cb72f998f2cbc0ab64
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332145
Commit-Queue: Le Hoang Quyen <le.hoang.q@gmail.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
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3e0b61a9
|
2020-07-06T01:18:22
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Metal: Compile default shader source files separately.
- Previously all default shader files were included in one file named
master_source.metal.
- Now they will be compiled separately and link together to generate
binary shader.
- Also generate a debug binary variant that will be used in debug build.
Bug: angleproject:2634
Change-Id: Ic040835c4a729666e73afeba52f5be839b632396
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281784
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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9277ee74
|
2020-07-06T12:40:58
|
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Metal: Implement MSAA default framebuffer.
GL_SAMPLE_COVERAGE_VALUE is implemented by inserting gl_SampleMask
writing logic to fragment shader.
New test added: MultisampleTest.ContentPresevedAfterInterruption.
- Skip on D3D11 (Bug: angleproject:4609)
Bug: angleproject:2634
Change-Id: Ib44daf0baccc36ea320596d81713156047da059c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2281783
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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c0c938af
|
2020-05-11T00:50:00
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Metal: draw 1 triangle instead of 2 for fullscreen shaders.
Reference article in favour of one big triangle instead of 2:
https://michaldrobot.com/2014/04/01/gcn-execution-patterns-in-full-screen-passes/
According to this article, the performance could be increased by ~10% for fullscreen shaders.
Bug: angleproject:2634
Change-Id: Ia5b04c40f0587e3cb8680c0f30f7b68d9d7a3efe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2193192
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fe26bae4
|
2019-10-29T18:38:53
|
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Metal backend implementation pt 2
This is without Metal specific shader translator implemented yet.
Bug: angleproject:2634
Change-Id: I95d589442251c9ba111bd05a2dc379a36739046c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855069
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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25301999
|
2019-10-11T14:49:00
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Metal implementation pt 1: autogen resources
Autogen format table and internal shaders for Metal.
Bug: angleproject:2634
Change-Id: I4d81fcd17a0e9959ba9c38a250acc7abb168f54c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1855067
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|