|
4aedb71f
|
2021-08-11T17:00:41
|
|
Capture/Replay: Force count and length in CaptureShaderSource
The problem ist that there is a mix on how the captured shader
source is written out, in some cases one string is written, e.g.
with the test ZeroShaderLength, and in others case an array if
strings is written, a with MixedShaderLengths.
Be constistent about it and capture the shader source always as
one string and handle it like this, and override the count to be 1
to reflect this and set the length to {-1} to use the new
accumulated shader strings automatically.
Bug: angleproject:6268
Change-Id: Ide927db1a6e4facdbab4d35c023b9bce4b6c30d8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3087448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
62cac8b5
|
2021-08-06T18:24:52
|
|
Capture/Replay: Add EGL support to generate_entry_points.py
Add EGL support to generate_entry_points.py. This is a pre-requisite to
frame capture being able to generate EGL calls, which is required for
multi-context support.
Bug: angleproject:5878
Bug: angleproject:4035
Change-Id: I3b8e9c91f9e2820b5207fc02d858e8109921f581
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078993
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
97c21277
|
2021-08-03T15:06:37
|
|
FrameCapture: Don't capture default drawbuffers state.
When capturing framebuffers during mid-execution-capture the
drawbuffers state is now compared with the default one and skipped
when equal.
This prevents capturing the unavailable glDrawBuffers call when using
OES_framebuffer_object on GLES 1 contexts.
Bug: angleproject:6181
Change-Id: Id2076223067dc5f89df88fe6a3a48b09fa9a3f5d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068957
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
595ce2b8
|
2021-08-03T15:06:14
|
|
FrameCapture: Use OES suffixes for framebuffer functions on ES1.
Functions using the GL_OES_framebuffer_object extension on GLES 1.1
require the OES suffix or will otherwise crash on certain native OpenGL
drivers.
The framebuffer capture functions are stored in a struct.
This patch makes replay of Sonic The Hedgehog possible on Pixel 4 XL
native GL.
Bug: angleproject:6181
Change-Id: I689267b024824818bfcf28e652b835e075208415
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068956
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
06b19ed8
|
2021-08-06T17:02:36
|
|
Framecapture: Update file naming
Update the file naming to add "shared" and remove the unnecessary frame
numbering:
angle.angledata.gz
angle_capture_context1.cpp
angle_capture_context1.h
angle_capture_context1_files.txt
angle_capture_context1_frame001.cpp
angle_capture_shared.cpp
angle_capture_shared.h
Bug: angleproject:6256
Change-Id: I6454a3dc412896557f29faee1269dfa55146d43b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3078908
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3fd572c4
|
2021-08-04T12:45:09
|
|
FrameCapture: Fix setCaptureActive() and MEC timing
Frame capture is currently off by one when calling setCaptureActive()
and collecting the mid-execution capture state. The MEC state is
collected at frame N, but setCaptureActive() isn't called until frame
N+1, meaning all of the maybeCapturePreCallUpdates() and
maybeCapturePostCallUpdates() calls are not tracking resources correctly
for frame N.
This CL fixes when setCaptureActive() is called relative to when
setupSharedAndAuxReplay() is called, so the trace is active for the
first frame and all of the resources are correctly tracked.
Additionally, setCaptureActive() during the FrameCaptureShared() ctor if
frame capture starts with the first frame.
Bug: angleproject:6225
Change-Id: Id07e78b2da9c9d33779e20ab6a42f63cd103a6a6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3071940
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
f9c287f0
|
2021-08-04T17:24:02
|
|
Capture/Replay: Fix reset for immutable textures
Before this CL, we were including TexStorage in the calls to reset an
immutable texture. This throws an error in GL, as you can only call
TexStorage once on a texture.
Example from ResetReplay():
glBindTexture(GL_TEXTURE_2D, gTextureMap[52]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, 6403);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512); // <== ERROR
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 256, 512,
GL_RED, GL_UNSIGNED_BYTE, ...);
To fix this, move TexStorage into the calls used to regen the
texture rather than restore its contents. This means ResetReplay will
only call TexStorage again if the texture was actually deleted.
Example new regen sequence, if the texture had been deleted:
const GLuint deleteTexturesPacked[] = { gTextureMap[52] };
glDeleteTextures(1, deleteTexturesPacked);
glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer));
UpdateTextureID(52, 0);
glBindTexture(GL_TEXTURE_2D, gTextureMap[52]);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_R8, 256, 512);
Also rename texCalls to texSetupCalls to more easily distinguish
from texGenCalls, now that they intermingle.
Test: Final Fantasy MEC
Bug: b/195607411
Bug: angleproject:6246
Change-Id: I37daaeb6ea4337969cb241a20256fec07dce514e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3073379
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
35bdaf8d
|
2021-08-03T08:12:26
|
|
Capture/Replay: Minor cleanups.
Removes a duplicate assignment to the enabled variable. In the cpp
it's set to true, and in the header it was false. Also updates a
few variable names to be consistent with the group.
Bug: angleproject:5133
Change-Id: I3fb00ecc474191bea7c3a650ce23805b6f02d667
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3066007
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
5bbaa2c5
|
2021-08-02T15:50:11
|
|
Capture/Replay: Track arrayed uniform locations
Arrayed uniform values consume multiple locations. Until now we've
only tracked the starting location in our lookup table. This breaks
down when applications update uniforms in the middle of an array.
We don't have a location to provide. We need to start tracking a
location per entry.
To support this, pass in the uniform count to UpdateUniformLocation
and track a location for each array entry. Do it with an overload to
preserve functionality with existing traces.
Test: PUBG Mobile MEC
Bug: b/180418573
Bug: angleproject:6087
Bug: angleproject:6234
Change-Id: I74fbe201cb37273d1a5f361ef0c951e00ca89a88
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3068199
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
262dc97c
|
2021-07-27T11:13:59
|
|
FrameCapture: Capture the EGL color space.
Add a SurfaceParams struct containing extents and color space so
a single map can be used for all draw surface parameters.
Persist the color space in the trace's header.
Bug: angleproject:5857
Change-Id: I327da8c8870f2d76d057954af57d977a10ebb59f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3056371
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
ef406f1b
|
2021-07-16T12:19:23
|
|
FrameCapture: Capture GLES1 matrix stack.
Capture the modelview and projection matrix stack. This is required for
GLES1 applications that do not reset the stack every frame.
Bug: angleproject:6181
Change-Id: I71befc15ca287cf91fcebf9d972c7badaeb23605
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035050
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
3bd2273b
|
2021-07-16T12:33:11
|
|
Capture/Replay: Only perform call updates on valid calls.
Bug: angleproject:5133
Change-Id: Ib1a6ae1ca9ff9717c4e51f8908f5a4ee132d72ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035443
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Gert Wollny <gert.wollny@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d67cab22
|
2021-07-12T13:48:22
|
|
Capture/Replay: Handle missing context serialization
Some ContextLost* tests do weird things with the context
serialization which results in a mis-match of available context
serializations.
In this case check whether both serializations are missing, if so
consider this to be an equal contexts states, otherwise, if only
one serialization is available, report failure.
While touching this code, also remove an unused parameter from
the context serialization compare function.
Disable tests that still fail with this change.
Bug: angleproject:6157
Change-Id: Iee6cc7d65437112e38919cff59804e2b7f9467da
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3021061
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
b5630d5c
|
2021-07-19T20:39:02
|
|
Capture/Replay: Add textures to resource tracking
This CL:
- Shifts resource reset tracking to be stored in an array of structs
indexed by type. This helps curb the complexity of adding more
resource types.
- Moves buffer and program tracking to the new layout.
- Adds textures to the resource tracker, using new layout.
Note that only aspects common to all ResourceIDTypes have been moved
to the new layout. Unique pieces of data, like buffer mapping state
and GLSync handling, remain in resource tracker alone.
Since texture setup is quite involved, this CL takes the approach of
having each call applied to two call chains at the same time;
SetupReplay calls and ResetReplay calls.
ResetReplay ends up with a sequence similar to buffers:
...
const GLuint deleteTextures[] = {
gTextureMap[1], gTextureMap[2], ... gTextureMap[n]};
glDeleteTextures(<count>, deleteTextures);
...
glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer));
UpdateTextureID(1, 0);
glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer));
UpdateTextureID(2, 0);
glGenTextures(1, reinterpret_cast<GLuint *>(gReadBuffer));
UpdateTextureID(3, 0);
...
glBindTexture(GL_TEXTURE_2D, gTextureMap[1]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9729);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, 33071);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 33071);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 33071);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, 519);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glTexImage2D(GL_TEXTURE_2D, 0, 6406, 512, 512, 0, GL_ALPHA, GL_UNSIGNED_BYTE,
reinterpret_cast<const GLubyte *>(&gBinaryData[183263280]));
glBindTexture(GL_TEXTURE_2D, gTextureMap[2]);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, 9987);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, 519);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 6);
glTexStorage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_SRGB8_ETC2, 64, 64);
...
Test: PUBG Mobile MEC
Bug: b/180418573
Bug: angleproject:6087
Change-Id: I9f8e151c12aec5b2b7af376b8e0ff644ff9c61c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3016114
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a737c5d
|
2021-07-21T16:38:05
|
|
Capture/Replay: Update unpack state in Shared MEC
The shared context state MEC performed by
CaptureSharedContextMidExecutionSetup() needs to include updating the
pixel unpack state before capturing texture contents. Otherwise,
computeRowPitch() will compute the wrong value, leading to a crash in
memcpy() when capturing Pokemon GO.
Bug: angleproject:6203
Change-Id: Id1b2d0b4f3bc79e615778ba513f50aabaeb4a56e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3044356
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
d2b659f9
|
2021-03-25T15:40:58
|
|
EGL: implement EGL_EXT_protected_content Context
Add Validation check to Contexts and Surfaces
Add Vulkan protected memory features and properties
Add protected member to Surfaces and Contexts
Implement hasProtectedContent in Vulkan
Add QueueFamily helper, extent DeviceQueueMap
Protected Swapchains always on for Android
Add EGLProtectedContentTest
Test: angle_end2end_test --gtest_filter=EGLProtectedContentTest
Bug: angleproject:3965
Change-Id: I9352b1e594f71bb4e89cee7137a468940d186b1b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2800413
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
1e75181f
|
2021-07-15T13:39:08
|
|
Capture/Replay: redesign capturing of arrays passed by pointer
Instead of doing a lookup of the number of passes array when the
call is written, store the number of array values in the
ParamCapture when the call is captured.
Bug: angleproject:6164
Change-Id: I87b0e2f776a6884b999cc50844e0777cda26b380
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3031543
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
106ed74c
|
2021-07-12T20:55:33
|
|
Capture/Replay: Capture FenceNV parameters
Enable according tests.
Bug: angleproject:6163
Change-Id: I4435a650530006997ed3f14315461060729b836a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3024206
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
223cd0ac
|
2021-06-15T18:46:07
|
|
Capture/Replay: Refactor shared context handling
This is the initial CL to enable capture/replay of multi-context
applications.
This CL refactors FrameCapture and FrameCaptureShared to move much of
the functionality into FrameCaptureShared, since most everything is
shared by Contexts in the share group. For example, the setup of the
majority of the GL objects is done in the new SetupReplayContextShared()
function in the new $LABEL_capture_context_shared_frame001.cpp file. The
setup is performed by (for example):
void SetupReplay()
{
$LABEL::InitReplay();
$LABEL::SetupReplayContextShared();
SetupReplayContext2();
}
This performs the shared setup first, followed by the context-specific
setup, which may reference shared objects careated by
LABEL::SetupReplayContextShared().
No re-capturing is required with this change, since the external APIs
(i.e., SetupReplay()) are still the same.
Bug: angleproject:5878
Test: Manual MEC and replay of Magic Tiles 3, Candy Crush Soda Saga, Temple Run 2
Change-Id: Iab7bfe651437e9be1dee83514cd97acc20c61d1d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2965780
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
5fb5f63b
|
2021-06-29T09:56:43
|
|
Capture: Write captured context for empty frames
When a frame is empty, still write the captured context for that
frame because the index file will contain the frame file, and the
replay will execute the according swapbuffer so that the replay will
query the context serialization when testing trace correctness.
With that enable RobustResourceInitTest.SurfaceInitializedAfterSwap/*
for capture/replay.
Bug: angleproject:5939
Change-Id: Ib280d55f739cc2bb8d2da0919e98c37a2cd576ba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2987991
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
4964513a
|
2021-06-28T20:07:46
|
|
ANGLETest: When on WebGL compatibility then use index buffers
WebGL actually requires the use of index buffers, otherwise the
call is invalid, therefore explicitely request index buffers in
the according VertexAttributeOORTest tests.
In addition, assert on the indices when the glDrawElements call is
captured.
With that we can enable VertexAttributeOORTest.*
Bug: angleproject:6125
Change-Id: Id3855c78d4c5fcab5599f19dd74ce745d059fb1c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2999523
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b3e920e2
|
2021-06-28T14:32:13
|
|
Capture/Replay: don't capture DrawElements with count zero
Usually Context::noopDraw would reject calls that doen't draw,
but FrameCapture::maybeCaptureDrawElementsClientData seems to be
called before Context::noopDraw, and since in ComputeTypedIndexRange
we would obtain the illegal range [0,0) (which is actually prohibited
by an ssertion "count > 0"), we have to exit early.
With that the test can be enabled.
Bug: angleproject:6111
Change-Id: I4c242712bd90602f84ad6072b02c3a13a26840f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2993089
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
dba2e136
|
2021-05-13T20:33:46
|
|
Capture/Replay: Emit InitializeReplay() late
Only emit InitializeReplay() after all captured frames have been run,
so that the readBufferSize and the maxClientArraySize are really
sufficiently large for all frames.
To achieve this a layer of indirection is added, that is because
InitializeReplay() has to be called from SetupFrame() which is still
emitted with the first frame, a new function InitReplay() is added.
The call to this function is emitted with the first frame, buts its
body is emitted after the last frame has been captured.
Bug: angleproject:5965
Change-Id: Ic38791b4c02989594ec87d1ba3f031fd81471314
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2940841
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
aec47ff6
|
2021-06-22T15:47:43
|
|
Capture/Replay: Update CopyImageSubData params
The parameters to glCopyImageSubData are flexible and
can take a TextureID or a RenderbufferID as a GLuint.
Our replay needs to remap those values, so we'll convert the GLuint
based on the target. This leads to a change like the following.
Before:
glCopyImageSubData(138, 0x0DE1, 0, 0, 0, 0,
642, 0x0DE1, 1, 0, 0, 0,
256, 256, 1);
After:
glCopyImageSubData(gTextureMap[138], 0x0DE1, 0, 0, 0, 0,
gTextureMap[642], 0x0DE1, 1, 0, 0, 0,
256, 256, 1);
Test: PUBG Mobile MEC
Bug: angleproject:6087
Bug: angleproject:6104
Change-Id: I5cd422e41ffbb4f08c8909e520bdce63e3008c5a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2981464
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
8cf6d8cc
|
2021-06-28T10:00:54
|
|
Capture/Replay: Handle Gen/Delete Semaphores and fix map emit
Add capturing of the handles used in GenSemaphores and
DeleteSemaphore, fix the emission of the gSemaphoreMap. and
enable capture/replay tests.
Change-Id: Iabb88bd1d6c22c08271d0883607efb72de9d3d0c
Bug: angleproject:6107
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2988679
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
c2449441
|
2021-06-24T13:06:08
|
|
Capture/Replay: Make sure EGLImageKHR is a parsable number
For some reason on win-trace-rel the pointer value us written
as a hex number but without the leading "0x", so the number gets
interpreted as octal, and compilation fails.
Fixes: cb4f8a79a4def3dd8fd9f941d6674939e1731860
Capture: Add a specialization for TGLeglImageOES
Bug: angleproject:6036
Change-Id: I949ace542a0ad257b47fbe539893a56c1c32b0b3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2982551
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
c8677c73
|
2021-06-12T17:23:42
|
|
Capture: Add a specialization for const GLuint *
Bug: angleproject:6058
Change-Id: I31cad1dd23d313aae625874e140c406747e0f4c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2957953
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
22716d31
|
2021-06-11T13:51:41
|
|
Capture: Add specialization for ParamType::TGLubyte
Also enable "CurrentColorTest.Set/*" tests.
Bug: angleproject:6049
Change-Id: I65e62b6c0805687ad6744a12217e0c08bc97ca1a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2954262
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
90f9ddd9
|
2021-06-10T14:35:13
|
|
Capture: Add support for capturing (Get)ClipPlanef equation
In addition, correctly handle "const GLfloat *" when replaying,
and enable the according capture/replay tests
Bug: angleproject:6047
Change-Id: I5dd7510d1b621d4c941490c9d0261559a96dd681
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2951133
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
1b104dd9
|
2021-05-26T14:29:01
|
|
Finish switch to angle_version.h.
Bug: b/168736059
Change-Id: I1232c8284f37aadb374840aca8f40e4569382c7b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2920490
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
cb4f8a79
|
2021-06-08T10:39:47
|
|
Capture: Add a specialization for TGLeglImageOES
When writing out the parameter TGLeglImageOES an additional cast is
needed.
Bug: angleproject:6036
Change-Id: I7470a58a6ae17b0185d0c2e3fe1184b698f3efaf
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2944952
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
|
|
16b10a54
|
2021-05-21T15:35:00
|
|
Revert "Capture/Replay: Emit SetupReplay() late"
This reverts commit 54ba6f0135715737a55f2dc4fc1cb86874fb98f9.
Reason for revert: breaks MEC.
Bug: angleproject:5999
Original change's description:
> Capture/Replay: Emit SetupReplay() late
>
> Only emit SetupReplay() after all captured frames have been run,
> so that InitializeReplay() is called with values of
> readBufferSize and the maxClientArraySize that are sufficiently
> large for all frames.
>
> Bug: angleproject:5965
> Bug: angleproject:5895
> Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486
> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Bug: angleproject:5965
Bug: angleproject:5895
Change-Id: Ia901183b2052fa2b4552ad2e09818a2894fbdf6b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2911878
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
9ba86e06
|
2021-06-03T13:41:39
|
|
Revert "FrameCapture: Write the frame cpp file even if frame is empty"
This reverts commit 6619c464e5f6237d7465ec945d24164372aa4196.
Reason for revert: breaks MEC.
Bug: angleproject:5999
Original change's description:
> FrameCapture: Write the frame cpp file even if frame is empty
>
> The index file will add a reference to this file, and the replay will
> also expect that the frame execution function and the context function
> exist, so write the file even if the frame is empty
>
> Bug: angleproject:5939
> Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581
> Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5939
Change-Id: I759d44ba847c69faf1caf97a9818836d1be3b058
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2937737
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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a29a64a6
|
2021-05-26T09:34:52
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|
Capture/Replay: Skip GLGetActiveUniformsiv
Test: Genshin Impact MEC
Bug: b/181794064
Change-Id: Ib0edfa8d1c063d43c34a65be0144bc5efc4cf19b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2921067
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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6619c464
|
2021-05-10T13:00:48
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|
FrameCapture: Write the frame cpp file even if frame is empty
The index file will add a reference to this file, and the replay will
also expect that the frame execution function and the context function
exist, so write the file even if the frame is empty
Bug: angleproject:5939
Change-Id: I265d061fdae51b86131d145116ad1c0f9ca8c93f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882581
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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54ba6f01
|
2021-05-13T20:33:46
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Capture/Replay: Emit SetupReplay() late
Only emit SetupReplay() after all captured frames have been run,
so that InitializeReplay() is called with values of
readBufferSize and the maxClientArraySize that are sufficiently
large for all frames.
Bug: angleproject:5965
Bug: angleproject:5895
Change-Id: Ic59597dc27f733fb210d7cc5a144a86e54cd2040
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894486
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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421c665c
|
2021-05-13T21:17:16
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|
Capture: Make writeCppReplayIndexFiles a method of FrameCapture
This is useful to not pass a large amount of parameters around.
Bug: angleproject:5965
Change-Id: I3890a0ca852729bbf74725fb9e5f4062e20e9158
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2894485
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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40f11af8
|
2021-05-17T23:05:16
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|
Capture/Replay: Ignore delete of non-genned buffers
Instead of asserting that the app is calling glDeleteBuffers
on buffers we've seen created, ignore buffer names that we
haven't seen. This is allowed by the spec:
Buffer objects are deleted by calling
void DeleteBuffers(sizei n, const uint *buffers);
Unused names in buffers are silently ignored, as is the value zero.
Test: SAKURA School Simulator MEC
Bug: b/188488065
Bug: angleproject:5987
Change-Id: Id4704e544f644dbe3edf6efdf70b5c3ef9ccaba7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2902442
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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4b071880
|
2021-05-13T16:20:05
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|
Capture/Replay: Add const to string pointer
Traces that have shader compiles in the middle of the run are reusing
the string pointers on each go through. On some (multiple) platforms,
the string pointer is no good on the second run through. This may
only happen for large strings.
Adding a const qualifier on the pointer itself, not just the string,
avoids the issue. This has the effect of changing strings from this:
const char *glShaderSource_string_0[] = {
const char *glShaderSource_string_1[] = {
to this:
const char* const glShaderSource_string_0[] = {
const char* const glShaderSource_string_1[] = {
Test: Pokemon Go MEC
Bug: b/188091629
Bug: angleproject:5968
Change-Id: Id6a05c955adb3e1c43d2723450be6b5278d99fba
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895328
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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83d22b66
|
2021-05-13T16:10:54
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|
Capture/Replay: Skip glGetActiveUniform
Apps are querying GL_ACTIVE_UNIFORMS and then walking through them all
numerically, calling glGetActiveUniform on each one. Before this CL,
our trace would also walk through them all, exactly as the app.
But, the active uniform count can vary on different platforms
depending on how aggressive the underlying compiler is. We have at
least one that does cross stage optimizations eliminating more active
uniforms than others.
Rather than check each call against the actual number of active
uniforms, we can just drop the calls to glGetActiveUniform. We don't
actually use any of the results from the call. For example, this is
what we generate before this CL:
glGetActiveUniform(gShaderProgramMap[144], 31, 1024,
reinterpret_cast<GLsizei *>(gReadBuffer),
reinterpret_cast<GLint *>(gReadBuffer),
reinterpret_cast<GLenum *>(gReadBuffer),
glGetActiveUniform_name_30);
This has the downside of moving away from reflecting what the app
actually sent down. The alternatives are too intrusive though, and
we want to stay as close to speed of light as we can.
Test: Pokemon Go MEC
Bug: b/188091629
Bug: angleproject:5968
Change-Id: I1263f2256c6a964dac54d9997a1c1c2dceac711b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895327
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
8ea11eb7
|
2021-05-13T15:54:41
|
|
Capture/Replay: Reset programs on loop
Apps that create new programs during the run need to have them
deleted on loop. This CL handles that. It does not handle programs
that have been deleted and need to be recreated, or that have been
modified otherwise. An assert has been included to catch that for
future needs.
With this CL, entries like this will show up in ResetReplay:
...
glDeleteProgram(gShaderProgramMap[120]);
glDeleteProgram(gShaderProgramMap[121]);
...
Test: Pokemon Go MEC
Bug: b/188091629
Bug: angleproject:5968
Change-Id: I78c425e8fe95792fc626484641d067613dfae971
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2895326
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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|
31cd0e98
|
2021-05-10T10:37:54
|
|
Capture/Replay: track robustResourceInit
Bug: angleproject:5938
Change-Id: I7c9ab9bebd1ec2dc572a071844a860f99d0befe6
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2882580
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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|
51d02ca0
|
2021-05-06T15:16:16
|
|
FrameCapture: Use gl*Separate functions only when required.
Use non-separate stencil and blend functions that do not
distinguish between front and back buffers or color and alpha,
if they apply.
This prevents capturing GLES2 functions on GLES1 contexts.
Bug: angleproject:5893
Change-Id: I8303ee5b279268ea9c21e2c6465e1b155d1cc54d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877238
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
4901ac64
|
2021-05-06T15:15:57
|
|
FrameCapture: Capture GLES1 specific states.
Implement capturing GLES1 specific state by checking the difference to
the default state using getEnableFeature.
When getEnableFeature is called from a context version higher than 1 and
a GLES1 state is requested, an assertion is hit. Therefore the context
version needs to be determined before calling getEnableFeature.
Use the available isTextureTargetEnabled function to determine
GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP states in getEnableFeature.
Return false in isTextureTargetEnabled when mTextUnitEnables is empty,
so the vector is not accessed when not initialized, which was the case
for a default state.
Bug: angleproject:5893
Change-Id: I66ee41c3bf7a8e1f04a8a4ce0461fddc16f9a013
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877237
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
83e5bb97
|
2021-05-06T15:15:42
|
|
FrameCapture: Don't capture shader functions on GLES1.
Since an internal default shader is created and captured here in the
GLES1 case, we need to check for the context version to skip capturing
glUseProgram and emit an update call in GLES1 traces.
Bug: angleproject:5893
Change-Id: Iac9bc05234fbc87c1f64264b5c12b9b117522bad
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877236
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
078ebbcf
|
2021-05-06T17:07:14
|
|
FrameCatpure: Move capturing default vertex attribs to function.
Don't capture these on GLES1, due to the unavailability of
glVertexAtrrib4fv.
Bug: angleproject:5893
Change-Id: Iafbc9219cfc0a0c1d0a55e112ee88d7180ed94f7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2877235
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
e40edf92
|
2021-05-06T17:06:58
|
|
FrameCapture: Add GLES1 support to CaptureVertexArrayData.
Implement CaptureVertexPointerES1 that captures specific GLES1 vertex
pointer functions depending on the attribute index.
Use GLES1 capture functions in CaptureVertexArrayData by detecting the
current context version.
Implement VertexArrayType function in GLES1Renderer to get a
ClientVertexArrayType enum from a vertex attrib index.
Bug: angleproject:5893
Change-Id: I442b2e29475ca817860388cafc120db90a0fb9c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2846838
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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78fb9314
|
2021-04-29T18:05:12
|
|
FrameCapture: Capture GLES1 vertex buffer pointers.
CaptureVertexPointerGLES1 was expecting only client-side vertex arrays
and not checking whether a vertex buffer was bound. This patch fixes
offsets in vertex buffers for GLES1, which can be seen in apps like
Dr. Driving.
The mClientVertexArrayMap index is now retrieved by entrypoint name, as
the arrayClientPointerIndex is unset in the vertex buffer case.
Bug: angleproject:5751
Change-Id: If40cae56bcdbed57885e83c49291cb000a884b0e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2859826
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
39cef942
|
2021-04-27T08:28:13
|
|
Capture/Replay: capture WebGL compatibility
With that we can also enable the tests DifferentStencilMasksTest.*
Bug: angleproject:5851
Change-Id: If2c992e456716f606320e3992f389823d0af050f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2853584
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7444466c
|
2021-04-19T18:44:13
|
|
Reland "Capture/Replay: Reset GL Fence Sync objects"
This is a reland of 9b4fd5456e3cc8c5412af96212d2840b422208b5
This fixes the original CL by moving where setCaptureActive() is called
to allow the first replay source file to be written.
Original change's description:
> Capture/Replay: Reset GL Fence Sync objects
>
> Asphalt 9 uses GL Fence Sync objects during rendering, which results in
> Fence Sync objects being created during setup and deleted while
> replaying frames. When the replay is restarted, the Fence Sync objects
> that were created during setup and deleted during the replay need to be
> recreated during the reset phase.
>
> Bug: angleproject:5883
> Bug: angleproject:4599
> Change-Id: I118f2b7208c4d512ab646b10f52b3a0936895089
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2838237
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5883
Bug: angleproject:4599
Bug: angleproject:5900
Change-Id: I5e1d901d8875007691699b7b973f3fb7db027337
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2850758
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
|
3839fa5b
|
2021-04-26T13:08:15
|
|
Revert "Capture/Replay: Reset GL Fence Sync objects"
This reverts commit 9b4fd5456e3cc8c5412af96212d2840b422208b5.
Reason for revert: Breaks capture:
INFO:root:Passed: 0, Comparison Failed: 0, Crashed: 0, CompileFailed 0, Skipped: 745, Timeout: 0
Bug: angleproject:5900
Original change's description:
> Capture/Replay: Reset GL Fence Sync objects
>
> Asphalt 9 uses GL Fence Sync objects during rendering, which results in
> Fence Sync objects being created during setup and deleted while
> replaying frames. When the replay is restarted, the Fence Sync objects
> that were created during setup and deleted during the replay need to be
> recreated during the reset phase.
>
> Bug: angleproject:5883
> Bug: angleproject:4599
> Change-Id: I118f2b7208c4d512ab646b10f52b3a0936895089
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2838237
> Commit-Queue: Tim Van Patten <timvp@google.com>
> Reviewed-by: Cody Northrop <cnorthrop@google.com>
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bug: angleproject:5883
Bug: angleproject:4599
Change-Id: I56c682e1d90dcdde7b18c941aad976825de3af42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2851057
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9b4fd545
|
2021-04-19T18:44:13
|
|
Capture/Replay: Reset GL Fence Sync objects
Asphalt 9 uses GL Fence Sync objects during rendering, which results in
Fence Sync objects being created during setup and deleted while
replaying frames. When the replay is restarted, the Fence Sync objects
that were created during setup and deleted during the replay need to be
recreated during the reset phase.
Bug: angleproject:5883
Bug: angleproject:4599
Change-Id: I118f2b7208c4d512ab646b10f52b3a0936895089
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2838237
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
3e1af85a
|
2021-04-19T18:12:30
|
|
Capture/Replay: Handle bindGeneratesResource in trace meta data
Bug: angleproject:5844
Change-Id: I0243cab70b5833efd83b0d75a1801f68025ee291
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835889
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
c1da2794
|
2021-04-19T11:49:41
|
|
Capture/Replay: Handle ClientArraysEnabled in trace meta data
Bug: angleproject:5848
Change-Id: Ieba325e2b5efa3242b24cafa8363e562c258546c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2835888
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
fbfecbe2
|
2021-04-07T11:26:13
|
|
Capture/Replay: Add PPO/glProgramUniform support
Command and Conquer: Rivals requires additional frame capture API
support:
- Program Pipeline Objects
- glProgramUniform*
Bug: angleproject:5830
Change-Id: I159086f92d2dfead0a513cd17fadeda7df92f408
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2809891
Commit-Queue: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
fdfb2b82
|
2021-04-09T15:42:12
|
|
Capture/Replay: Support non-binary GLboolean
This CL contains two changes. One to how we print out GLboolean
values, and another to how we capture GLbooleans.
According to the spec, anything non-zero can be considered
GL_TRUE when setting state:
When the type of internal state is boolean, zero integer or
floating-point values are converted to FALSE and non-zero values
are converted to TRUE.
Dota Underlords is using 0xFF for GL_TRUE.
Before the change, this manifested as:
// logcat
glColorMask(context = 4, red = kUnknownGLenumString,
green = kUnknownGLenumString,
blue = kUnknownGLenumString,
alpha = GL_FALSE)
// trace
glColorMask(GL_INVALID_ENUM, GL_INVALID_ENUM, GL_INVALID_ENUM, GL_FALSE);
After:
// logcat
glColorMask(context = 4, red = 0x00FF,
green = 0x00FF,
blue = 0x00FF,
alpha = GL_FALSE)
// trace
glColorMask(0xFF, 0xFF, 0xFF, GL_FALSE);
Test: MEC for Dota Underlords
Bug: b/185192780
Bug: angleproject:5857
Change-Id: Ie53aeba8d8a40f91ee375467b325d8e6be053a98
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821947
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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4f723d2c
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2021-04-09T15:42:36
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Capture/Replay: Support glBufferStorageEXT
Add the entrypoint, and when a buffer is immutable, recreate it
with glBufferStorageEXT.
Test: MEC for Dota Underlords
Bug: b/185192780
Bug: angleproject:5857
Change-Id: I29b934bdff4185d19594e49e9387dd79c6031aa5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2821945
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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fb3173b9
|
2021-04-13T15:05:44
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FrameCapture: write the float values with high precision
Because values might be the result of calculations that require some
accuracy, writing the float values with the default formatting may
not be sufficient to replay correctly, therefore format the values
so that they carry more digits.
In addition, enable the test that are now passing.
Bug: angleproject:5846
Bug: angleproject:5847
Change-Id: I305552a1ffa3cded6326df59883912e14c95f5f5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2822257
Commit-Queue: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d49f7351
|
2021-04-07T08:46:16
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Capture/Replay: Ignore deletes of buffer 0
Per the spec for DeleteBuffers:
> Unused names in buffers are silently ignored, as is the value zero.
Haven't seen an app delete unknown buffers yet, but just hit one that
deletes 0 a lot.
Test: MEC for Disney Tsum Tsum
Bug: b/184770989
Bug: angleproject:5835
Change-Id: I2070b753d89fdcf390203072cd7ec2c9f915089c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2811643
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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fddbc9c7
|
2021-03-04T20:45:01
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capture: Implement capturing GLES1 vertex pointers.
Implement capturing glVertexPointer, glTexCoordPointer, glNormalPointer,
glColorPointer and glPointSizePointerOES using a new
CaptureVertexPointerGLES1 helper function.
This is done by using fixed indices for gClientArrays that are retrieved
from the GLES1Renderer.
Bug: angleproject:5751
Change-Id: I6c774ff21942ea3422c4c77a615f88299901c0ab
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2773288
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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78dde332
|
2021-03-29T17:31:52
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Move restricted traces to CIPD.
All traces are now stored as DEPS entries in CIPD. The auto-generation
script generates the DEPS entries. Note that we don't include DEPS in
the list of generated outputs to simplify other rollers. Also we update
auto-generation to include full sources list to allow 'gn analyze' to
work successfully.
Usees a trace fixture for common code. This will enable a more compact
trace without as much repeated code. We must land a set of re-trace
traces to avoid breakage.
Also includes a python script for uploading new traces to CIPD. The
script first checks if traces are already present in the cloud, and if
so it skips the upload. It will take a while to complete as the number
of traces grows larger as it takes a few seconds per trace.
The traces in this patch are also re-traced to use the common fixture
code instead of including duplicated code in each trace. They now form
a simple common interface and the autogenerated cpp is now simply a list
of properties.
I've also updated the capture/replay tests to use the simpler common
entry point integration. There is less auto-generated glue code now.
We now use a new serialized string query extension instead of calling
directly into ANGLE's internals.
Also includes a docs update. The capture/replay sample is broken and
we'll need to update it in a follow-up CL. Also includes a few necessary
fixes to the retracing script.
Bug: angleproject:5811
Change-Id: I977bc6dc56843c8966377fc445ae97e91e17319a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2797833
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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67e4aff5
|
2021-04-02T13:17:00
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|
Fix rapidjson build error in Skia.
Instead of using defines in the header, use the same approach as we do
with frame capture by defining a stub "mock" cpp file.
Bug: angleproject:5805
Change-Id: Ief1cb6497ddafc9656bb0e7d6a921eff3610a7fb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2801695
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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cee0bfd6
|
2021-03-15T14:39:30
|
|
Capture/Replay: serialize context to JSON
Bug: angleproject:5715
Change-Id: Ibc6897d7567fedab4a2ba7bf8d2bd5a7e496bd4b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760325
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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e0b9d4f7
|
2021-03-15T11:25:39
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|
libAngle: Add Json context serializer library
Bug: angleproject:5715
Change-Id: I42319fe30e42d49d7e817b14c211b5ba82a94a42
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2760324
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a70a6a9d
|
2021-03-09T10:38:13
|
|
Capture/Replay: Fix compressed cube textures
We were only tracking one image per level of cube map textures.
Instead, we need to track one per face (6).
Test: MEC for Extreme Car Driving Simulator
Bug: b/180419767
Bug: angleproject:5735
Change-Id: I59e6a5e83a60666a29f44d0a1e1993a1b461e8e7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2744293
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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c11186c2
|
2021-03-02T14:42:08
|
|
capture_replay_tests: Fix MemoryObjectTest.
Add gles_ext_params Capture functions for MemoryObjectsEXT.
Add case for GLCreateMemoryObjectsEXT to MaybeCaptureUpdateResourceIDs.
Don't skip MemoryObjectTest, as it passes now on SwiftShader ES2.
Bug: angleproject:5703
Change-Id: I930fab675cf0848f46a846388955a6bd3274a587
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2729004
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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bdd1ac23
|
2021-02-25T16:31:25
|
|
Capture/Replay: Add CubeMapArray support
Test: Recapture Lego Legacy: Heroes Unboxed
Bug: angleproject:5685
Change-Id: I41a5ceb72724ab28ce3d57a85108d3dd806d976f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721103
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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7ff605a5
|
2021-02-23T21:45:40
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|
Capture/Replay: Fix compressed texture level caching
Before this commit, the following sequence would cause an assert:
glCompressedTexImage2D(GL_TEXTURE_2D, 0,
GL_COMPRESSED_RGBA_ASTC_8x8, ...);
glCompressedTexImage2D(GL_TEXTURE_2D, 1,
GL_COMPRESSED_RGBA_ASTC_8x8, ...);
This is due to code we added that clears the compressed texture cache
when it detects we already have an entry for the texture level. This is
allowed in GL, to respecify a texture level by simply calling
glCompressedTexImage on it again.
The problem is we would clear the entire texture from the cache, not
just the level being respecified.
Test: Recapture Asphalt 8
Bug: angleproject:5678
Change-Id: I473d6ea1cb8823bfec680ddd78c3457b93ecc431
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2716639
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
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51c5137a
|
2021-01-05T16:58:50
|
|
Capture/Replay: Add texture buffer support
Test: Fortnite MEC
Bug: b/180418810
Bug: angleproject:5658
Change-Id: I2025f0b88f7488a827159029e6d04a4cf4e9a1b8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611558
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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19e4cf86
|
2021-02-09T21:49:42
|
|
Capture/Replay: Some fixes for capturing WebGL
Bug: angleproject:5635
Change-Id: I756471fbad34660c494fb7f9ba1144accd5c08b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686119
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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6fc10389
|
2021-02-10T11:20:16
|
|
Move Frame Capture to capture/ folder.
This will make it easier to trigger the trace tests when these files
are modified.
Bug: angleproject:5530
Change-Id: I5f0c450595b380cd91b20c1477dc1845bee35dd9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2686120
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|