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33e30205
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2020-10-17T19:03:45
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Vulkan: sRGB cleanups.
A few fixes to how we check for the sRGB override in the
TextureVk class. In at least one instance there was a potential
edge case where in syncState we might not create the Texture
with the mutable bit the second time through the function.
Bug: angleproject:5176
Change-Id: I4f1ca6e469b10514c3a0de3120be9ade62568084
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2482292
Reviewed-by: Mohan Maiya <m.maiya@samsung.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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7bbe497a
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2020-10-16T14:46:45
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Vulkan: Implement EXT_texture_sRGB_decode
Implement EXT_texture_sRGB_decode. This builds on the existing
functionality from EXT_texture_sRGB_override, with 2 major edge
cases:
1. sRGB_decode allows the texture state to be overridden by
sampler state, which is implemented by forcing a a texture state
sync during updateActiveTextures if a texture is bound to the same
unit as a sampler with that state
2. texelFetch calls require us to reenable decoding, regardless
of decode state. We add a new compiler pass
(FlagSamplersWithTexelFetch) to mark samplers that are used with
texelFetch in order to support this.
This change also re-enables EXT_texture_sRGB_R8, which was disabled
due to a dEQP bug that this change will bypass.
Bug: angleproject:3609
Bug: angleproject:4503
Test: dEQP.GLES31/functional_srgb_texture_decode_skip_decode_*
Test: GLES31/functional_state_query_texture_*_srgb_decode_*
Test: GLES31/functional_state_query_sampler_*_srgb_decode_*
Test: GLES31/functional_debug_negative_coverage_*_srgb_decode_*
Test: GLES31/functional_android_extension_pack_extensions_ext_texture_srgb_decode
Test: angle_end2end_tests --gtest_filter=SRGBTextureTest.*Vulkan*
Change-Id: I4a67e487dc82e2f57c8c87d4bcd8ef442b6fe220
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2359481
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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b9b5fa55
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2020-08-02T00:17:20
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Vulkan: Redo Sampler Serials.
Instead of refreshing sampler serials every time the SamplerVk or
TextureVk has a state change we can give a VkSampler a unique serial.
The serial is unique to this VkSampler and repeated state changes
will fetch the same Serial from the SamplerCache. This allows for
more cache hits.
We store the the new Serial together with the VkSampler in a
SamplerHelper class and store references to a SamplerHelper in
SamplerVk and TextureVk instead of the VkSampler directly.
In a follow-up change we will improve image view caching by also
improving how we store serials for ImageViews.
Bug: angleproject:4911
Change-Id: I9168c2700e383bca796cca925b38cfd30132d982
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2333988
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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22e6fc03
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2020-07-31T15:58:28
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Vulkan: Move Resource Serial gen into Renderer.
Putting Serial allocation in the Renderer allows the Helper
classes to manage allocating its own Serial. The init functions for
ImageViewHelper only have access to a vk::Context/RendererVk, not a
ContextVk. This will be updated in a future CL.
Re-uses the Serial Type X-Macro to do more code generation.
Serial allocation now uses an atomic because of its now Renderer
shared location.
Bug: angleproject:4911
Change-Id: I2d5d3d0bbf613d5468de795a700f66164291bc79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2332884
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
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67980f13
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2020-07-08T08:51:02
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Vulkan: add Buffer/Texture/ImageViewSerial class
In a few places we need a unique ID to represent that object and use
that to compute hash key. Right now we are using Serial for that purpose
but it creates confusion with QueueSerial which we are using Serial to
track GPU progress. This CL changes these usage of Serial to
TextureSerial, SamplerSerial, ImageViewSerial type so that compiler can
perform type checking. It also adds BufferSerial in preparation for next
CL.
Bug: b/159457348
Change-Id: I8e2da69c2029e4ddbcf163981ae46f85e19f751b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2287426
Commit-Queue: Charlie Lao <cclao@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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6fc0066a
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2020-04-21T17:40:54
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Vulkan: Add a sampler cache.
This uses a packed sampler description to re-use samplers for multliple
VkImages. The samplers will persist for the lifetime of RendererVk. In
the future we could look at doing cache eviction for large object
counts.
Reduces the active VkSampler cache in Manhattan from over 1200 to 9.
Also should reduce the number of VkSamplers used with Chrome.
Bug: angleproject:4491
Change-Id: Idca00e4ed8cb660a0865281544aaa57cf884bbdb
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2160771
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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a741abb9
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2020-02-21T16:37:37
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Vulkan: Rename CommandGraphResource to Resource.
Also renames the h and cpp files to ResourceVk (to keep distinct from
other resource.h/cpp files) and renames 'onResourceAccess' to 'retain'.
Cleans up a few remaining mentions of the command graph in comments.
Bug: angleproject:4029
Change-Id: Ifc8e880c8cea3fc48a4aec4730191c88aa35a076
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2065920
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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579c5940
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2020-01-17T13:20:21
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Vulkan: Rename onGraphAccess to onResourceAccess.
Clarifies the function for the upcoming command graph linearization.
Bug: angleproject:4029
Change-Id: Ib50997c007053757de533f69c155a92d7555e0b2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2003235
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
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4ff1651e
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2020-01-16T12:42:27
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Vulkan: Add ResourceUseList helper.
This abstracts away the ResourceUse tracking from CommandGraph. Pulling
it out will allow us to more easily swap resource use tracking into
ContextVk. The command graph is eventually going away so we need to
move functionality out of CommandGraph.
Bug: angleproject:4029
Change-Id: Icc3bcc824510b03e91f8ff010a82751a81516bfa
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2002930
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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1efcbdb6
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2019-10-22T12:32:04
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Vulkan: Fix sampler object lifetime.
Using the same scheme as we do for VkImageViews we can track VkSampler
lifetime using SharedResourceUse. This fixes the race condition that
could occur when samplers are deleted in one Context while being used
in another.
This fixes the last known resource lifetime issue. The multithreading
tests should now pass without validation errors.
Also adds regression tests to angle_end2end_tests.
Bug: angleproject:2464
Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Ian Elliott <ianelliott@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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4c833efb
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2019-07-11T11:29:35
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Vulkan: Enable sampler objects
This is the initial implementation to get GLES3.0 Sampler Objects
working on the Vulkan backend.
When samplers are dirty, a corresponding Vulkan sampler object will be
created with associated state and textures are flagged as dirty anytime
sampler bindings change.
Then when handling textures dirty, any bound sampler objects are pulled
from active texture units. When sampler objects are bound, their state
is used instead of the built-in texture's sampler state.
This change also adds a test that uses the same texture object with
different sampler objects to test a corner case that dEQP misses.
Bug: angleproject:3208
Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897
Commit-Queue: Tobin Ehlis <tobine@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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31ab533e
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2019-07-19T15:31:01
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Sampler::syncState now returns angle::Result
This is a foundational refactor in preparation for implementing sampler
objects in the Vulkan backend.
Bug: angleproject:3208
Change-Id: I5970f141d3f825aee1f8b713be8e162c7d0f8bbe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Tobin Ehlis <tobine@google.com>
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06ef36b9
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2017-09-09T23:32:46
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Add top-level state sync for Samplers.
This also reformats the Sampler class to use a shared state struct
with the implementation. It removes the call to sync the sampler
state from the StateManagerGL::setGenericShaderState method, since
it should all be handled at the front-end now.
Also rename 'syncImplState' to 'syncState' methods.
BUG=angleproject:1387
Change-Id: I5f0219b719aee99aaaa486ec188b2af0c9128e6a
Reviewed-on: https://chromium-review.googlesource.com/648054
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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9e54b5af
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2016-05-25T12:57:39
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Add Vulkan stubs.
Currently enabled for Windows by default.
BUG=angleproject:1319
Change-Id: I87921c579bee466465fb1e3f629bb3a40fdff659
Reviewed-on: https://chromium-review.googlesource.com/328730
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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