src/libANGLE/renderer/d3d


Log

Author Commit Date CI Message
Roman Lavrov 21f16cb1 2023-06-09T17:30:38 Disable clang-format on ANGLE features autogen outputs Updates the script to produce reasonably formatted code without clang-format. Autogen files moved to autogen/ sub-directories because clang-format does not support per-file settings ;( This allows to run this codegen very quickly (~50ms on my machine) Bug: angleproject:8193 Change-Id: Ie84282090d574ebb4debe3edcfd82f983f27a5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4604578 Commit-Queue: Roman Lavrov <romanl@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron 4500079d 2023-05-30T17:01:10 Refactor D3D device creation to make adapter selection explicit To prepare for future changes which require that angle features be parsed before device creation, we must rearrange device creation such that driver version can be retrieved from the adapter BEFORE the device gets created. Bug: angleproject:8180 Change-Id: I08855b9df318d0a6234231f1e52d3c17cfaa8a30 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4575653 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Geoff Lang 3f97a29e 2023-05-26T15:03:02 D3D11: Also unbind DSVs when unbinding conflicting resources Depth stencil views can also cause conflicts when trying to bind them resource as a shader resource and depth stencil at the same time, even for compute shaders. Bug: dawn:1291, angleproject:8171 Change-Id: I759556f7a8a888f1d4d6a042c26d16eedd83d2b0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4567573 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Alexey Knyazev c710023d 2023-03-31T00:00:00 D3D11: Implement ANGLE_polygon_mode Bug: angleproject:1791 Change-Id: I17a1ec9222199d4afb2dbcba3d0219f0a37f6a67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4500079 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Justin Novosad fbff065c 2023-05-03T22:19:07 Replace GetResourceFromHashSet with map lookup Function GetResourceFromHashSet had linear time complexity because it was sweeping through the set until a resource with a matching ID was found. This change replaces hash sets with hash maps to get constant time lookup. This solves, among other things, O(N^2) time complexity for rendering scenes containing a large number of surfaces. Function GetResourceFromHashSet was consuming over 50% of all CPU time on the main thread of Chrome's GPU process while running the MotionMark 1.2 Images test. With this change, the benchmark score increases by 70% on an M1 MacBook running a PGO official build of Chrome. Bug: chromium:1435066 Change-Id: I895ac0141a91d324c63adec2c0efb8e030d9675b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4505950 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Justin Novosad <junov@chromium.org> Reviewed-by: Igor Nazarov <i.nazarov@samsung.com>
Charlie Lao 0561884e 2023-04-26T17:26:42 Vulkan: Dirty VertexArray binding bit if buffer storage change In crrev.com/c/3669603, we did optimization for black_desert_mobile that when vertex array is unbound, we remove vertex array from buffer's observer list to reduce overhead of observer notifications when buffer is been modified. To compensate for the lost notification, when vertex array is bound, we always assume every buffer that is bound to vertex array has been dirtied, for the simplicity at that time. This CL further the optimization of that CL. In this CL, I moved the dirty bit set into backend and improves vulkan backend by checking buffer's serial number and only dirty the binding if the serial has changed. Given this, now we can also remove all the non-current vertex array from buffer's observer list (previously it is heuristic based with a hard coded observer count limit). This and the previous CL improves asphalt_9 by ~1%. Bug: b/277644512 Change-Id: Ibc3f8e3df9fe70c6879e0b2bca86d8487a9dba73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4481241 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Charlie Lao <cclao@google.com>
Alexey Knyazev e96e919f 2023-04-24T00:00:00 D3D11: Implement multisampling shader extensions * OES_sample_variables * OES_shader_multisample_interpolation Bug: angleproject:8097 Bug: angleproject:8131 Change-Id: I8ea81725d30ab3a5db6254b897fe72dbe88739d9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4484164 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev e27759f9 2023-04-20T00:00:00 D3D11: Ignore sample mask and A2C for single-sampled rendering Also fixed alpha-to-coverage for single-sampled rendering and simplified sample coverage code in the Vulkan backend. Fixed: angleproject:8102 Change-Id: Ieea03dfdc13c6105ddf916dca6d0fea593eb3a62 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4455508 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang f1b8a29a 2023-04-21T14:37:23 D3D11: Fix instanced vertex streaming data copies. Fix the other usage of ComputeVertexBindingElementCount in the D3D11 vertex streaming code. It is possible to try to copy too much source data due to incorrect instanced count calculations. Bug: chromium:1425606, chromium:1433180 Change-Id: Ie393b1c0b1291cf2b5087341c9fba8c98343d7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4459152 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Rafael Cintron c9c40896 2023-04-10T11:53:01 Eliminate TexStorage Label Redundancy Having the word "Texture" in the label of the TexStorage family of classes is redundant since that information is already conveyed in the "Tex" part of the class name. Keep the "Swizzle" and "Level0" strings to disambiguate from the main allocation. Bug: chromium:1164111 Change-Id: I776b181c4e25ce189a3166bf49471fbf1f04d397 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4410414 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Geoff Lang 36296928 2023-03-31T16:44:35 Mark RGBX and BGRX formats as having 8 unused bits. This makes sure that pixelBytes ends up being 4 and fixes potential buffer size validation. Fix EGL configs using pixelBytes to compute EGL_BUFFER_SIZE which is not supposed to include unused bits. This is covered by dEQP-EGL.functional.query_config.constraints.color_buffer_size Bug: chromium:1404790 Change-Id: I47a6e825f3b47501fd0984c21554c394fef32eb6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4390022 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3c8aee63 2023-03-27T13:24:47 D3D11: Fix streamed instanced attribute size calculation. D3D11 passes around a 0 instance count to signify "not an instanced draw call". This had an incorrect interaction with ComputeVertexBindingElementCount which checks for an instance count of 0 and skips instancing calculations. Force instance count to be at least 1 when computing buffer size needed. Bug: chromium:1425606 Change-Id: Ia10fa1c11abebce28c57ce4527e2b748e51516ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4375138 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Alexey Knyazev 6d12a280 2023-03-24T00:00:00 D3D11: Support NV_shader_noperspective_interpolation Fixed: angleproject:8096 Change-Id: Ic7c27c735661b2ef8095c81201b2ce0a82ad3ae7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4368472 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c6ec59dc 2023-03-27T11:15:48 Explicitly pass the extended dirty bits to syncState. Add a the extended dirty bits and bit mask to syncState instead of calling gl::State::getAndResetExtendedDirtyBits when encountering DIRTY_BIT_EXTENDED. It disallowed us from masking the extended dirty bits and feels like an anti-pattern to modify the extended dirty bits in gl::State from the backend. This is a refactor only. Bug: chromium:1410191 Change-Id: I66fdec3eb57e3426cf0fda9ccb759700eafdda14 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4374100 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 997c4c7b 2023-03-21T00:00:00 D3D11: Implement EXT_conservative_depth Drive-by: * Hid the extension from ES 2.0 client contexts. Bug: angleproject:8046 Change-Id: I8bca4161dde4bda7ee75541b9164777884900d89 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4366784 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev ba845fcf 2023-03-20T00:00:00 Metal: Implement EXT_clip_control * Skipped vertex shader depth correction when clip depth mode is set to GL_ZERO_TO_ONE. * Adjusted front face mode and pre-fragment vertical flip driver uniform based on the clip origin state. * Added more clip control end2end tests. * D3D11: Fixed scissored draws with upper-left clip origin. Fixed: angleproject:8065 Change-Id: Ife82fa2ad39fad463c23ec10b49bff409272ebf2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4356661 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Kyle Piddington <kpiddington@apple.com>
Alexey Knyazev e809e7bd 2023-03-13T00:00:00 Reland "Implement EXT_depth_clamp" This is a reland of commit f8c1418319ac2aef4b3101e322005b1d0f73120f Host GPU bugs are observable in iOS Simulator Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I8c5f8304276c97c51b2c3382cd2764592ee0c3fe Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4349938 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 4a77b0f5 2023-03-18T00:16:24 Revert "Implement EXT_depth_clamp" This reverts commit f8c1418319ac2aef4b3101e322005b1d0f73120f. Reason for revert: This change breaks angle_end2end_tests on Metal backend: https://ci.chromium.org/ui/p/chromium/builders/ci/ios-angle-intel/26035/overview Original change's description: > Implement EXT_depth_clamp > > * Added depthClamp to the RasterizerState > * Added DepthWriteTest end2end tests covering > both clipped and clamped depth writes > > Capture > * Updated serialized rasterizer state > * Updated CaptureMidExecutionSetup > > OpenGL > * Requires GL 3.2 or ARB_depth_clamp > on desktop contexts > * Maps to EXT_depth_clamp on ES > > D3D11 > * Maps to the opposite of > D3D11_RASTERIZER_DESC.DepthClipEnable > * The new tests uncover several edge cases where > a workaround is needed to implement unextended > OpenGL semantics on top of D3D > > Metal > * Maps to the setDepthClipMode command > > Bug: angleproject:8047 > Bug: angleproject:8077 > Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I829add68c006c72b7b4acf03aee3efa8a9a16fac No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4350876 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev f8c14183 2023-03-13T00:00:00 Implement EXT_depth_clamp * Added depthClamp to the RasterizerState * Added DepthWriteTest end2end tests covering both clipped and clamped depth writes Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Requires GL 3.2 or ARB_depth_clamp on desktop contexts * Maps to EXT_depth_clamp on ES D3D11 * Maps to the opposite of D3D11_RASTERIZER_DESC.DepthClipEnable * The new tests uncover several edge cases where a workaround is needed to implement unextended OpenGL semantics on top of D3D Metal * Maps to the setDepthClipMode command Bug: angleproject:8047 Bug: angleproject:8077 Change-Id: I1b3448e5b84443e4be18af9bc22d2f8495ac8267 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4347753 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Geoff Lang a8720455 2023-03-10T13:48:03 D3D11: Add logic to disassociate EGL image storages. The TextureStorage classes for External and EGLImages were missing the logic to disassociate from images. This lead to the images continuing to hold references to deleted storages. Bug: chromium:1415330 Change-Id: I8303f6751d87a9b0a52993c7d4e9509b086b93f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4328347 Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev b26b01a2 2023-03-09T00:00:00 Implement EXT_render_snorm Bug: angleproject:8048 Change-Id: Id01beaea9565f8ab374c732fef70ec0ac0d8743e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334303 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Saifuddin Hitawala 877cd04c 2023-03-02T10:24:14 Reland "Add vulkan format image fallback for R16G16B16" Suppressed misbehaving trace test in https://crrev.com/c/4317088 This is a reland of commit 71f6d54c8d3662693283281651e57c994a10cf08 Original change's description: > Add vulkan format image fallback for R16G16B16 > > This change adds a vulkan format image mapping fallback from R16G16B16 > to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both > UNORM and SNORM variants. > > This is done because in Chrome we want to use R16/RG16 formats which > are exposed to Skia over the EXT_texture_norm16. Currently, > EXT_texture_norm16 requires RGB16_EXT which if not present is not > supported even if R16_EXT and RG16_EXT are supported. This fallback > helps us support R16/RG16 as well over RGBA16. > > It also updates validationES checks for GL_RGBA signed and unsigned > normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT. > > It adds a method LoadToFloat that allows a type (GLushort or GLshort) > to be loaded into float format types. This is then used as part of > fallbacks for load_functions_data.json. > > Bug: None > Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694 > Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: None Change-Id: I101dd9e8c62e6794692c9f89c4944297e195f710 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4317089 Reviewed-by: Cody Northrop <cnorthrop@google.com> Auto-Submit: Roman Lavrov <romanl@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Alexey Knyazev 1174582a 2023-03-06T00:00:00 GL: Implement EXT_clip_control The extension is trivially exposed if the current context supports it. * Added packed clip control enums * Removed unused state query code * Aligned symbol names with the specs Bug: angleproject:8066 Change-Id: I9d106f39800658ecc75f4525ee93cb534dc49f9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4306770 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Roman Lavrov b3178411 2023-03-07T15:08:46 Revert "Add vulkan format image fallback for R16G16B16" This reverts commit 71f6d54c8d3662693283281651e57c994a10cf08. Reason for revert: crashing win-trace https://ci.chromium.org/ui/p/angle/builders/ci/win-trace/3527/overview Also reproducible on Linux: % src/tests/capture_replay_tests.py --gtest_filter="Texture2DNorm16TestES3.TextureNorm16R16 Original change's description: > Add vulkan format image fallback for R16G16B16 > > This change adds a vulkan format image mapping fallback from R16G16B16 > to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both > UNORM and SNORM variants. > > This is done because in Chrome we want to use R16/RG16 formats which > are exposed to Skia over the EXT_texture_norm16. Currently, > EXT_texture_norm16 requires RGB16_EXT which if not present is not > supported even if R16_EXT and RG16_EXT are supported. This fallback > helps us support R16/RG16 as well over RGBA16. > > It also updates validationES checks for GL_RGBA signed and unsigned > normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT. > > It adds a method LoadToFloat that allows a type (GLushort or GLshort) > to be loaded into float format types. This is then used as part of > fallbacks for load_functions_data.json. > > Bug: None > Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694 > Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: None Change-Id: I8373aee3a1d2c2279a3882ff7203d88483e29f4e No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4316422 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Roman Lavrov <romanl@google.com>
Saifuddin Hitawala 71f6d54c 2023-03-02T10:24:14 Add vulkan format image fallback for R16G16B16 This change adds a vulkan format image mapping fallback from R16G16B16 to R16G16B16A16, R32G32B32_FLOAT and R32G32B32A32_FLOAT for both UNORM and SNORM variants. This is done because in Chrome we want to use R16/RG16 formats which are exposed to Skia over the EXT_texture_norm16. Currently, EXT_texture_norm16 requires RGB16_EXT which if not present is not supported even if R16_EXT and RG16_EXT are supported. This fallback helps us support R16/RG16 as well over RGBA16. It also updates validationES checks for GL_RGBA signed and unsigned normalized checking if type is GL_SHORT or GL_UNSIGNED_SHORT. It adds a method LoadToFloat that allows a type (GLushort or GLshort) to be loaded into float format types. This is then used as part of fallbacks for load_functions_data.json. Bug: None Change-Id: I5c6879cd2ed5dd6e3440877f4891f269d96d88a1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4294694 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev 3fed0866 2023-02-22T00:00:00 Implement EXT_texture_mirror_clamp_to_edge Support GL_MIRROR_CLAMP_TO_EDGE_EXT address mode when native support is available. Adjusted validation, sorted switch cases by target enums order. Added new TextureMirrorClampToEdge* end2end tests. Drive-by: fixed texture address computation for integer formats with GL_MIRRORED_REPEAT on D3D11. Fixed: angleproject:7968 Change-Id: Iaf29c8b4b32a7630c2a871f832d171f4bc4e2672 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4289137 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev a2efea13 2023-03-01T00:00:00 Add ANGLE_stencil_texturing This extension allows texturing of the stencil component of a packed depth stencil texture on OpenGL ES 3.0 contexts. Trivially exposed on backends that support OpenGL ES 3.1, which requires this feature. Adjusted the tests to check for the new extension string instead of the context version. Bug: angleproject:8051 Change-Id: I4d833acbc72e7374bde91d4c861598a0fdaf9b90 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4295312 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev a1f9b9aa 2023-02-20T00:00:00 Implement more texture border color adjustments D3D11: * Exposed EXT_texture_border_clamp extension string, to ensure that the relevant CTS tests are running. * Updated StateManager11::setSamplerState to adjust the border color based on the texture format. * Refactored ShaderConstants11::updateSamplerMetadata to correctly adjust the border color for integer formats. * Removed unused SamplerMetadata.internalFormatBits D3D9: * Updated Renderer9::setSamplerState to adjust the border color value based on the current texture format. * Added borderColorSrgb feature required for some drivers. GL: * Copy alpha value to green for A and LA legacy formats to workaround driver bugs when lumaWorkaround is not used. Tests: * Added ES 2.0 tests for texture formats that require border color adjustments. Fixed: angleproject:7969 Change-Id: I3d36cce43e76e6d5069a51865152c2250ecbb017 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4291000 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Rafael Cintron 6f7fec7b 2023-02-24T18:17:26 Convert all raw pointers in Renderer11 to ComPtr In preparation for refactoring of device caps, found a couple of memory leaks in error conditions due to incorrect COM lifetime management. Rather than wrestle with manual AddRef/Release during the refactoring, decided to first convert all manual AddRef/Release to angle::ComPtr. Bug: angleproject:8041 Change-Id: I1211fcd0afd0c629793cebd3051b98fbece70a26 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4292695 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Bruce Dawson 79b0d80b 2023-02-14T14:29:59 Remove d3dcompiler_old.dll references d3dcompiler_old.dll was retained for compatibility with Windows 7 but can now be removed. It will be missing from future toolchain packages and we no longer need code to handle it. This also updates a doc page to change python to python3. Bug: chromium:1416385, chromium:1385856 Change-Id: I80c9b6dec887bc403f6fe3dac4007acb1f164ea6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4251620 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Bruce Dawson <brucedawson@chromium.org>
Geoff Lang 5a77200b 2023-02-08T17:10:28 Metal: Implement parallel shader linking. Update the Metal library cache to be thread safe. Change absl::flat_hash_map back to std::unordered_map because the value types now contain a mutex which must not move. Only generate async compilation tasks for shaders that were not already compiled and in the cache. Collapse some of the link methods in ProgramMtl that only had one call site. All linking is now done in ProgramMtl::link and ProgramMtl::load. Support disabling parallel linking using the new enableParallelMtlLibraryCompilation feature. Bug: chromium:1385510 Change-Id: I71ba71a34d994066729df7e4170911f88c89de4a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4234153 Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Peng Huang 1703c730 2023-02-02T10:29:12 Fix glMapBufferRange() failure with D3D11 backend ID3D11DeviceContext::Map() with flag D3D11_MAP_FLAG_DO_NOT_WAIT will fail and return DXGI_ERROR_WAS_STILL_DRAWING, if the GPU is not yet finished with the resource. It is not equivalent to GL_MAP_UNSYNCHRONIZED_BIT. So we shouldn't use D3D11_MAP_FLAG_DO_NOT_WAIT for glMapBufferRange() with GL_MAP_UNSYNCHRONIZED_BIT. Bug: angleproject:8000 Change-Id: Ifb2c10d3d102f7f9efdd6d3e9f56f04446b26d38 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4219251 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Auto-Submit: Peng Huang <penghuang@chromium.org>
Chris Dalton 17ac6943 2023-01-20T12:09:44 Move d3d11 BCX textures to the "UNREACHABLE" section for clears BCX textures can't be rendered to or cleared. Bug: angleproject:7855 Change-Id: Id2564e92db692aeae9a0da47d55a8ef18b66c4d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4184938 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Alexey Knyazev ef0fe638 2023-01-16T00:00:00 Implement EXT_polygon_offset_clamp * Added polygonOffsetClamp to the RasterizerState * Adjusted State::setPolygonOffsetParams * Added PolygonOffsetClampTest end2end tests * Added StateChangeTestES3.PolygonOffsetClamp test * Suppressed the affected dEQP test as it has a bug Capture * Updated serialized rasterizer state * Updated CaptureMidExecutionSetup OpenGL * Rely on the EXT extension defined both for desktop and ES contexts * On desktops, might as well use the ARB extension or GL 4.6 once ANGLE supports them D3D11 * Requires FL10_0 or higher * Maps to D3D11_RASTERIZER_DESC.DepthBiasClamp * Drive-by cleanup of extensions init code Vulkan * Requires depthBiasClamp physical device feature * Maps to the depthBiasClamp parameter of the vkCmdSetDepthBias command Metal * Maps to the clamp parameter of the setDepthBias command Bug: angleproject:7957 Change-Id: If6b28df4084f0a81db29f75fb434e75d394c8730 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4169945 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Yuxin Hu 82826be0 2023-01-06T11:20:14 Reland "Make ANGLE program version only dependent on data that matters" This is a reland of commit 61728827d2e5ecce685578bc54bb2c744b65fc9a Changes made on top of previous commit 1. In src/program_serialize_data_version.py, fix the script error on Windows: anglebug.com/7918. 2. In BUILD.gn, replace the 'write_file' with 'response_file_content'. See https://gn.googlesource.com/gn/+/main/docs/reference.md#var_response_file_contents 3. In scripts/generate_android.bp.py, add code to handle the special GN build flag {{response_file_name}}. The code writes the list defined in srcs (identified by $(in) in Android blueprint) into a temp file named 'gn_response_file', and replaces the {{response_file_name}} with 'gn_response_file'. Original change's description > Changes made on top of original commit > 1. Enable execution permission on python script > program_serialize_data_version.py > 2. Remove unused list in libGLESv2.gni > 3. In angle/BUILD.gn, change file path from > "relative to angle_root", to "relative to root_build_dir", > so that inside the script program_serialize_data_version.py, > we don't have to find the absolute path of the code files for > hashing. > Original change's description > > This change introduces a new variable ANGLE_PROGRAM_VERSION > > to track the version of ANGLE source files that affect shader > > program serialization/deserialization. This change include more > > source files than necessary, to serve the purpose of a conservative > > jumping off point. We will narrow down the list of files for > > ANGLE_PROGRAM_VERSION hash generation in the future. > > Add a new script program_serialize_data_version.py that will > > be triggered during the build when the related source files changed. > > The script will generate a hash and the hash size from the related > > source files. In program serialization/deserialization and cache > > key generation, we will use this hash value instead of the entire > > ANGLE git hash. When the hash value changed, we know that the > > related source files changed, and we should invalidate the program > > cache and re-generate the blob cache / program binary. > > Bug: angleproject:4981 > > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Cody Northrop <cnorthrop@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuxin Hu <yuxinhu@google.com> > Bug: angleproject:4981 > Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445 > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:4981 Change-Id: Ib5bba199be6d08a1e19807026df0e7b747dbc8a9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4144078 Reviewed-by: Roman Lavrov <romanl@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Chris Dalton 1f8bc491 2022-12-15T21:04:32 Make sure D3D11 textures never lose bind flags We hit an issue where a texture was used alternatively as a UAV and a render target. When used as a render target, ensureBindFlags created a new storage with just the render target bind flag. When used as a UAV, ensureBindFlags created a new storage again, this time with just the UAV bind flag. And so on. This change updates ensureBindFlags to ensure all previous bind flags are preserved when creating a new storage. Bug: angleproject:7855 Change-Id: I8c03c011e3df6eee5fbad22e45663e8fee731d57 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4112763 Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qin Jiajia e58e77f5 2022-11-10T12:49:03 Support timestamp behind flag enableTimestampQueries All timestamp queries happen in the same disjoint query in one Context11. The whole design is that we start a disjoint query in D3D11 at the first timestamp request and keep it continuously running in current context. Only end it and read it back when the user queries if there is a disjoint. We cache the frequency and assume it doesn't change. For the first timestamp, we create a temporary D3D disjoint query and end it so we have a frequency to convert the ticks to nanoseconds. This task is taken over from https://chromium-review.googlesource.com/c/angle/angle/+/3694732 Bug: angleproject:7367 Change-Id: I747c9b00e10ac58362df66332efd01a24aa395f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4021139 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 86800e3d 2022-11-10T17:07:29 Move disjoint status from RendererD3D to Context11 Make disjoint status per-context instead of one in renderer. This is in preparation for timestamp query support. Bug: angleproject:7367 Change-Id: I6380e55cac29b2d40edfbcd32e360e8da5546a80 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4018970 Commit-Queue: Jiajia Qin <jiajia.qin@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Yuxin Hu c4b95929 2023-01-05T19:59:07 Revert "Reland "Make ANGLE program version only dependent on data that matters"" This reverts commit 61728827d2e5ecce685578bc54bb2c744b65fc9a. Reason for revert: it breaks aosp build: https://android-review.git.corp.google.com/c/platform/external/angle/+/2374971. Build error: `FileNotFoundError: [Errno 2] No such file or directory: 'angle_code_affecting_program_serialize'` Original change's description: > Reland "Make ANGLE program version only dependent on data that matters" > > This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6 > > Changes made on top of original commit > 1. Enable execution permission on python script > program_serialize_data_version.py > 2. Remove unused list in libGLESv2.gni > 3. In angle/BUILD.gn, change file path from > "relative to angle_root", to "relative to root_build_dir", > so that inside the script program_serialize_data_version.py, > we don't have to find the absolute path of the code files for > hashing. > > Original change's description > > > This change introduces a new variable ANGLE_PROGRAM_VERSION > > to track the version of ANGLE source files that affect shader > > program serialization/deserialization. This change include more > > source files than necessary, to serve the purpose of a conservative > > jumping off point. We will narrow down the list of files for > > ANGLE_PROGRAM_VERSION hash generation in the future. > > > Add a new script program_serialize_data_version.py that will > > be triggered during the build when the related source files changed. > > The script will generate a hash and the hash size from the related > > source files. In program serialization/deserialization and cache > > key generation, we will use this hash value instead of the entire > > ANGLE git hash. When the hash value changed, we know that the > > related source files changed, and we should invalidate the program > > cache and re-generate the blob cache / program binary. > > > Bug: angleproject:4981 > > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3 > > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215 > > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > > Reviewed-by: Cody Northrop <cnorthrop@google.com> > > Reviewed-by: Jamie Madill <jmadill@chromium.org> > > Commit-Queue: Yuxin Hu <yuxinhu@google.com> > > Bug: angleproject:4981 > Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445 > Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:4981 Change-Id: If7d3779c8f40dafa9a9c057f669ab53d0494526e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4140138 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu 61728827 2022-12-14T15:29:15 Reland "Make ANGLE program version only dependent on data that matters" This is a reland of commit c303758fbc8d23266be578fae246e5687656b4c6 Changes made on top of original commit 1. Enable execution permission on python script program_serialize_data_version.py 2. Remove unused list in libGLESv2.gni 3. In angle/BUILD.gn, change file path from "relative to angle_root", to "relative to root_build_dir", so that inside the script program_serialize_data_version.py, we don't have to find the absolute path of the code files for hashing. Original change's description > This change introduces a new variable ANGLE_PROGRAM_VERSION > to track the version of ANGLE source files that affect shader > program serialization/deserialization. This change include more > source files than necessary, to serve the purpose of a conservative > jumping off point. We will narrow down the list of files for > ANGLE_PROGRAM_VERSION hash generation in the future. > Add a new script program_serialize_data_version.py that will > be triggered during the build when the related source files changed. > The script will generate a hash and the hash size from the related > source files. In program serialization/deserialization and cache > key generation, we will use this hash value instead of the entire > ANGLE git hash. When the hash value changed, we know that the > related source files changed, and we should invalidate the program > cache and re-generate the blob cache / program binary. > Bug: angleproject:4981 > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:4981 Change-Id: Iaa9eb0ab33439197bc30d03064fc245ea7ef1ea8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4113445 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Alexey Knyazev 067ace47 2022-12-21T00:00:00 Add ANGLE_clip_cull_distance extension Added an extension spec. Trivially exposed it on GL, Vulkan, and D3D11. Adjusted tests and validation to allow no cull distance support for this extension string. Removed extra built-in variable definitions. Bug: angleproject:7904 Change-Id: Ic60772dfe28132c316eaa29aadc1afd66e3b0fa7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114290 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Alexey Knyazev 91a5635a 2022-12-16T00:00:00 Support arbitrary clip and cull distance array sizes Removed limitSimultaneousClipAndCullDistanceUsage cap. Enhanced HLSL translator to support all valid combinations of clip and cull distances. Validate that these arrays are sized explicitly or by using only constant indices; adjusted link program error message. Enhanced tests to cover all possible combinations of implicit and explicit array sizes for both built-ins. Bug: angleproject:4452 Change-Id: I704db6dc3c8951e5ba482a3e4dad09e5b0182f9c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4111645 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Charlie Lao c4765732 2022-12-16T18:07:18 Revert "D3D: Remove ResourceSerial" This reverts commit 214742be91b89087dd26acbae09a070a91730ecc. Reason for revert: Regression https://bugs.chromium.org/p/chromium/issues/detail?id=1401503 Original change's description: > D3D: Remove ResourceSerial > > The only difference between ResourceSerial and UniqueueSerial (formerly > Serial) appears to be ResourceSerial is wrapper of object pointer. This > CL removes ResourceSerial class and switched it to UniqueSerial class > instead. (We may need to see why it needs to use pointer to initialize > the serial, that sounds like the exact thing serial try to avoid.) > > Bug: b/262047600 > Change-Id: Ic8e1b26d7da9304ff02fd9a7e1b584bb70efcb77 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4102107 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Commit-Queue: Charlie Lao <cclao@google.com> Bug: b/262047600 Change-Id: I757451a487839db17390dde18f1e2bc5eda36d37 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114273 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Yuxin Hu 25ce2e23 2022-12-16T18:16:32 Revert "Make ANGLE program version only dependent on data that matters" This reverts commit c303758fbc8d23266be578fae246e5687656b4c6. Reason for revert: This is causing the Android roller fail: https://crrev.com/c/4072215/comments/6918d7f6_8100d66b?tab=comments Original change's description: > Make ANGLE program version only dependent on data that matters > > This change introduces a new variable ANGLE_PROGRAM_VERSION > to track the version of ANGLE source files that affect shader > program serialization/deserialization. This change include more > source files than necessary, to serve the purpose of a conservative > jumping off point. We will narrow down the list of files for > ANGLE_PROGRAM_VERSION hash generation in the future. > > Add a new script program_serialize_data_version.py that will > be triggered during the build when the related source files changed. > The script will generate a hash and the hash size from the related > source files. In program serialization/deserialization and cache > key generation, we will use this hash value instead of the entire > ANGLE git hash. When the hash value changed, we know that the > related source files changed, and we should invalidate the program > cache and re-generate the blob cache / program binary. > > Bug: angleproject:4981 > Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215 > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Cody Northrop <cnorthrop@google.com> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Yuxin Hu <yuxinhu@google.com> Bug: angleproject:4981 Change-Id: Ib235d85c79ed54110696ac5413571934890fdc98 No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4114274 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Yuxin Hu c303758f 2022-12-14T15:29:15 Make ANGLE program version only dependent on data that matters This change introduces a new variable ANGLE_PROGRAM_VERSION to track the version of ANGLE source files that affect shader program serialization/deserialization. This change include more source files than necessary, to serve the purpose of a conservative jumping off point. We will narrow down the list of files for ANGLE_PROGRAM_VERSION hash generation in the future. Add a new script program_serialize_data_version.py that will be triggered during the build when the related source files changed. The script will generate a hash and the hash size from the related source files. In program serialization/deserialization and cache key generation, we will use this hash value instead of the entire ANGLE git hash. When the hash value changed, we know that the related source files changed, and we should invalidate the program cache and re-generate the blob cache / program binary. Bug: angleproject:4981 Change-Id: I2fb609416738d459d3289190c232c2d797ba58e3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072215 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
Charlie Lao 214742be 2022-12-13T10:43:52 D3D: Remove ResourceSerial The only difference between ResourceSerial and UniqueueSerial (formerly Serial) appears to be ResourceSerial is wrapper of object pointer. This CL removes ResourceSerial class and switched it to UniqueSerial class instead. (We may need to see why it needs to use pointer to initialize the serial, that sounds like the exact thing serial try to avoid.) Bug: b/262047600 Change-Id: Ic8e1b26d7da9304ff02fd9a7e1b584bb70efcb77 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4102107 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
Charlie Lao b19d17b8 2022-12-09T14:38:08 Vulkan: Split Serial class into UniqueSerial and Serial This CL splits Serial class into two classes: UniqueSerial and Serial. UniqueSerial supports the object unique serial usage where there is == and != operator but no > or < comparison. UniqueSerial can have invalid value, but Serial will not have invalid value (in next CL). The main reason is for next CL we can further optimize out the invalid value check in the QueueSerial comparison. Bug: b/262047600 Change-Id: Ieaed2a0d5546b012a6d63aa18b6006595e4aee1b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4093557 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Chris Dalton f551faf7 2022-12-01T17:14:14 Use typed UAV loads for pixel local storage, when supported D3D11.3 supports typed UAV/ROV loads on some hardware. Check for this feature and use it when available. I haven't been able to measure a meaningful performance difference from this change, presumably because the bottleneck is memory bandwidth, but it's simple and more consistent with the other backends. Bug: angleproject:7855 Change-Id: I1713fc12842380ef1a685a6878948bc0293074c5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4072222 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Stephen White <senorblanco@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Chris Dalton 8ee1b89f 2022-11-04T13:10:37 Refactor pixel local storage options The various different PLS options were getting scattered and unruly. We are also in need of more backend-specific PLS options that would be difficult to add as-is. This CL refactors them into a single "ShPixelLocalStorageOptions" struct that gets initialized all in one place, and shared between the compiler and the backends. Bug: angleproject:7279 Change-Id: Ic58dccb8d1ba350a0b6cc5848ce15bd687e30fad Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4006715 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Xinghua Cao 03e69803 2022-11-16T15:49:44 Fix a document error This patch fixes an error of the document, which describes the translation from uniform block to StructuredBuffer. Bug: angleproject:7832 Change-Id: Ice98f41ce558a47a6c19983e24ddbd3ea435d59d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4029670 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jiajia Qin <jiajia.qin@intel.com> Commit-Queue: Kenneth Russell <kbr@chromium.org>
Alexey Knyazev 805e00b8 2022-10-27T00:00:00 D3D11: Add clip and cull distance support Added gl_ClipDistance and gl_CullDistance support to HLSL translator. Added enabled clip distance GL state emulation. Added limitSimultaneousClipAndCullDistanceUsage limitation. Expanded and optimized related end2end tests. Bug: angleproject:4452 Change-Id: Id66312505254ceff43d5258d486ddcdb0462db47 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3990944 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Shahbaz Youssefi 025504b9 2022-10-17T17:03:03 Pass worker pools to image load functions In preparation for the ASTC decoder using threaded decoding. Bug: b/250688943 Change-Id: I70d669bcb57b900dbb633304182e174aec362203 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3961339 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Greg Schlomoff <gregschlom@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Le Hoang Quyen d64c54e3 2022-09-26T21:25:18 D3D11: Make DebugAnnotator11 thread safe. Bug: chromium:1366778 Change-Id: I50662895be8ec40de4ded8c4f84bde59ae40e98b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3917936 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Constantine Shablya ff7aa214 2022-09-29T19:56:28 GL_PALETTE* sampling Implement GL_PALETTE* formats by decoding them into a R8G8B8A8_UNORM image at load time. Test: angle_end2end_tests --gtest_filter="PalettedTextureTest.*" Bug: angleproject:7599 Bug: angleproject:7688 Bug: angleproject:7710 Change-Id: I94d51e2c480fcdd39f1a0ad241b311d3b4de1579 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3863251 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Constantine Shablya <constantine.shablya@collabora.com>
Loic Sharma 59f496c0 2022-09-19T14:21:35 Only close COM if it was initialized Change-Id: I4ad62ca3fe642ae255f4c808d6ae9e5d7ff72c37 Bug: angleproject:7675 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3906325 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Chris Dalton 493bab09 2022-09-15T14:20:41 Add an ShPixelLocalStorageType enum Adds ShPixelLocalStorageType to ShCompileOptionsPLS and adds a getNativePixelLocalStorageType() call to ContextImpl. For now this enum only tells the translater whether PLS formats needs to be packed into r32 images, but it will soon also be able to select framebuffer fetch, native pixel local storage, and other PLS implementations. Bug: angleproject:7279 Change-Id: Ifbd419b20550b8711ae3044782177806796216f1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3900498 Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Patrick To fc51d98f 2022-08-11T03:29:16 Add Direct Composition offset to gl_FragCoord DComp usually gives us an offset at (0, 0), but this is not always the case. It is valid for DComp to give us an offset into a texture atlas, for example with some video overlays. If we do have an offset, gl_FragCoord must also be offset to point to the correct pixel in the surface. Bug: chromium:1269749 Change-Id: I3ca39860d176bcf9f1d520d781cfed2d1d1ad1dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827081 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Kimmo Kinnunen 6937ea98 2022-09-08T14:15:10 Use base name of the generator script in various generated files Increases compiler cache hits especially in cases where the file is run during build. Bug: angleproject:7642 Change-Id: I769dae2d7cca2cf1e238531f4cb356bad41b06dd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3880323 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org> Auto-Submit: Kimmo Kinnunen <kkinnunen@apple.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Peng Huang 79aa846e 2022-08-17T13:40:33 Reland "Not recreate Framebuffer for eglMakeCurrent() call" This is a reland of commit bf9c815263455403e587a9d2b0fdb9fb8e964208 Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: Iade19004a4335ac7bc6ca176a3c14d34afff8c9e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877405 Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Peng Huang 02e8497f 2022-09-07T01:12:31 Revert "Not recreate Framebuffer for eglMakeCurrent() call" This reverts commit bf9c815263455403e587a9d2b0fdb9fb8e964208. Reason for revert: compile errors https://ci.chromium.org/ui/p/chromium/builders/try/linux-chromeos-rel/1303510/overview Original change's description: > Not recreate Framebuffer for eglMakeCurrent() call > > Right now, in eglMakeCurrent() call, ANGLE always release the > default framebuffer object associated to the current context, > and create a new default framebuffer object for the new current > context. It impacts chrome performance, since chrome call > eglMakeCurrent() a lot. With this CL, the default framebuffer > will be created with gl::Context. When the surface is changed > by eglMakeCurrent() call, ANGLE will detach the previous surface > from the associated framebuffer, and attach the new surface to > the next current context's default framebuffer. > > Bug: chromium:1336126 > Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 > Commit-Queue: Peng Huang <penghuang@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: chromium:1336126 Change-Id: I7c07f62236f57523b29c536c04f9a9de79da2f4b No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3877404 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Auto-Submit: Peng Huang <penghuang@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Peng Huang bf9c8152 2022-08-17T13:40:33 Not recreate Framebuffer for eglMakeCurrent() call Right now, in eglMakeCurrent() call, ANGLE always release the default framebuffer object associated to the current context, and create a new default framebuffer object for the new current context. It impacts chrome performance, since chrome call eglMakeCurrent() a lot. With this CL, the default framebuffer will be created with gl::Context. When the surface is changed by eglMakeCurrent() call, ANGLE will detach the previous surface from the associated framebuffer, and attach the new surface to the next current context's default framebuffer. Bug: chromium:1336126 Change-Id: Iaa747669250ae250245db383a716b4634df59ea4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827751 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Eddie Hatfield 3960e63b 2022-08-09T14:02:59 Infra: Enable angle_deqp_gl46_tests on SwiftShader This change disables the WGL frontend by default on Windows when building ANGLE for desktop GL. This is because the WGL frontend is not yet fully implemented and it causes some of the trace tests to fail. The WGL frontend should be enabled by default on windows when more of its functionality gets implemented. Test: angle_deqp_gl46_tests --use-angle=swiftshader Bug: angleproject:7566 Bug: angleproject:7628 Change-Id: I69c695eb56d3858f715eeb86d28cc805e25c60eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3858142 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Cody Northrop <cnorthrop@google.com>
Chris Dalton d0fad24c 2022-08-30T23:24:06 Add noncoherent PLS tests Coherent pixel local storage is so widely supported now that we have a testing gap on the noncoherent version. This change adds backend features to disable the extensions we use for fragment synchronization and tests that disable them. Bug: angleproject:7279 Change-Id: If71a1a1016922cb9e3b68024dd2616483c700395 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3866163 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Sunny Sachanandani 32072905 2022-08-25T15:17:13 d3d11: Support rendering to GL_TEXTURE_2D target for YUV images YUV D3D11 texture plane EGLImages can be bound to TEXTURE_EXTERNAL_OES, but don't support rendering because ExternalImageSibling11::IsYUV() returns true. While it might appear that IsYUV() should return true for YUV D3D11 textures, the EGLImage siblings are actually for individual planes which are R/RG 8/16 and they can indeed be bound as render targets if we just return false for IsYUV(). This CL makes IsYUV() return false and adds a test for rendering to YUV EGLImages. Bug: angleproject:7610 Change-Id: I6c95a9521448e83a53153c1efaca70bd73e49818 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3856660 Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Roman Lavrov f18b6335 2022-08-29T11:53:01 Replace std::this_thread::get_id() use with a unique thread id. std::this_thread::get_id() gets recycled. It's pthread_self() under the hood on Linux and Android which gets recycled, for example when one thread terminates and another one starts it is likely to return the same value. Bug: angleproject:7602 Change-Id: I83d818bc17ead5cce8bce7f7d88fc1c7c0fa860c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3855041 Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Chris Dalton 9d41585e 2022-08-12T14:20:34 Make PLS coherent on D3D 11.3 Adds a new internal memory qualifier to the compiler called "rasterOrdered", which we set in RewritePixelLocalStorage.cpp when D3D 11.3 Rasterizer Order Views are supported. The HLSL translator then generates RasterizerOrderedTexture2D<> instead of RWTexture2D<> when this qualifier is set. Bug: angleproject:7279 Change-Id: I39b8c3279b7bff93b7e57272e8fb84d9c0312616 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3830288 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app>
Chris Dalton 51de3837 2022-07-28T00:05:54 Enable PLS on D3D Bug: angleproject:7279 Change-Id: Ide498e6ebadc5cd567dc64cd1efed52e777aa32e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3790473 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Stephen White <senorblanco@chromium.org> Commit-Queue: Chris Dalton <chris@rive.app> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Eddie Hatfield 2ebd5100 2022-08-11T10:43:32 Add gl::Context as a parameter to Shader::resolveCompile This prepares us to access the Context's shader cache in resolveCompile in the next commit. Bug: angleproject:7036 Change-Id: I7995c54b290a5a48f0c8985cb56ea0048598ab2f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3827642 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Rafael Cintron c9360ccb 2022-08-10T16:05:49 Reflect TextureD3D label updates with storage object When developers change a label with the KHR_debug extension, TextureD3D calls TextureStorage::onLabelUpdate. However, onLableUpdate was still using the out of date member variable (mTextureLabel) that was set in the constructor. This change adds a setLabel method to the TextureStorage class which properly updates the texture label member variable. Calls to onLabelUpdate now retrieve the most up-to-date label. This change also renames TextureStorage::mTextureLabel to mKHRDebugLabel to make it more clear which label was being stored. Bug: angleproject:7569 Change-Id: I6bc65c35dfb2237b5da88a6ed0e2d872a14857ba Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3825357 Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 6f80f0f0 2022-08-06T02:29:19 Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
Jonah Ryan-Davis de5c6c79 2022-08-03T13:56:11 Remove unused ANGLE histograms This CL removes the following histograms: GPU.ANGLE.D3DCompileMS GPU.ANGLE.DisplayInitializeMS GPU.ANGLE.ProgramCache.CacheResult GPU.ANGLE.ProgramCache.LoadBinarySuccess GPU.ANGLE.ProgramCache.ProgramBinarySizeBytes Bug: chromium:1317194 Change-Id: Iad01cff591df83c015bc79fe4e7b7c094357f02a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3807767 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Peng Huang c0818a18 2022-08-02T16:20:21 Protect ImageState::targets with a std::mutex The ImageState::targets could be accessed cross shared groups, so it is not protected by share context lock, so we have to protect it with this std::mutex. Bug: chromium:1349118 Change-Id: I886eed7a7405d01f01f1806b4d71db79d449e421 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3804750 Commit-Queue: Peng Huang <penghuang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Auto-Submit: Peng Huang <penghuang@chromium.org>
Alexey Knyazev c517463a 2022-07-28T00:00:00 Add NoUnclampedBlendColor limitation Although ES 3.0 and ES 2.0 with floating-point color buffer extensions must support unclamped constant blend color, some drivers clamp it anyway. To let applications know the effective behavior, ANGLE state management has been expanded to simulate what the OpenGL ES driver is doing. So far, this bug has been confirmed only on Adreno GPUs. Unconditionally enabled this limitation on D3D9 as it cannot support unclamped blend color by design. Bug: angleproject:7536 Change-Id: I7e28a5553e79669d8482d48c6e79bdd811971ade Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3791350 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
Steven Noonan e7affd55 2022-06-23T13:49:18 d3d11: allow selecting render device by PCI vendor/device ID Similar my change in the Vulkan backend, we can match by PCI vendor/device ID in D3D11 device selection. Bug: angleproject:7460 Change-Id: I6f7bff1dad5b589357693bf747157b2dacb1f69f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3720734 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Auto-Submit: Steven Noonan <steven@valvesoftware.com> Reviewed-by: Steven Noonan <steven@valvesoftware.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Stephen White 3f59c285 2022-07-12T17:29:36 D3D11: implement image load/store format reinterpretation. Reinterpretation requires all UAV textures to be in a TYPELESS format. Implement an ensureUnorderedAccess() that converts the texture's storage to one with the D3D11_BIND_UNORDERED_ACCESS flag, which, prior to this change, was set unconditionally for all textures in an >= ES 3.1 context. If this flag is set at D3D texture creation time, use the appropriate TYPELESS format. Implementation uses a BindFlags struct, which subsumes the existing renderTarget for clarity. Factor out the relevant bits of ensureRenderTarget() into an ensureBindFlags() helper function, and make ensureRenderTarget() and ensureUnorderedAccess() wrappers around it. Add the corresponding typeless formats to the texture format table. Bug: angleproject:7501, angleproject:7520 Change-Id: Id21b9db3229aceca121da6ba6507704417034ec4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3780588 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Cody Northrop 3622f147 2022-07-11T20:36:46 D3D: Fix compile after CreateTemporaryFile changes Test: Compiled with "angle_enable_trace = true" Bug: angleproject:5095 Change-Id: I0afce1ced5d83aabe1a5183434029e03bee22eff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3756358 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Eddie Hatfield <eddiehatfield@google.com>
Alexey Knyazev 9931dfd5 2022-05-02T00:00:00 D3D9: Implement float sources for Image9::copyFromRTInternal Bug: angleproject:5038 Bug: angleproject:6257 Change-Id: I4f21fb1e37a985e2179d9c06101fa5bd2fedb100 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3738143 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Eddie Hatfield 916a35dd 2022-06-28T14:40:53 Merge getTempPath and CreateTemporaryFile Also includes moving these two (and some helpers) to common/system_utils.h Bug: angleproject:5095 Change-Id: I7d2fcbd27a67dc13215265ac5b5e8391b15a980b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3733519 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Eddie Hatfield <eddiehatfield@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
Rafael Cintron 39e88e6e 2022-06-29T13:48:14 Handle OOM in SwapChain11::getRenderTargetShaderResource SwapChain11::getRenderTargetShaderResource has a code path where it allocates a new texture if the current one has insufficient flags. When this happens, the return value of the texture allocation is not checked, leading to a nullptr crash. Since texture allocation can fail in the case of OOM, we need to handle the failure and propogate the error to callers. Bug: angleproject:7442 Change-Id: I686d84ace669c461e8f7ef66bb0e6c4466f1c5ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3736687 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Eddie Hatfield 91976352 2022-06-21T15:41:02 Use C++17 attributes instead of custom macros Bug: angleproject:6747 Change-Id: Iad6c7cd8a18d028e01da49b647c5d01af11e0522 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3718999 Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Faye Zhang 714f680f 2022-06-08T16:19:20 Implement GL_EXT_base_instance * Added the validation functions for DrawElementsInstancedBaseVertexBaseInstance(), DrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance() according to the specs. * Added generic implementation for glDrawElementsInstancedBaseInstance() that can be called by back-ends. * Added flags for back-ends so they can enable the extension. * Added tests for DrawElementsInstancedBaseVertexBaseInstance(), glDrawElementsInstancedBaseInstance(), and DrawArraysInstancedBaseInstance(). * Disabled ES3_D3D11__DynamicDraw tests due to angleproject:7441 bug. Bug: angleproject:6983 Bug: angleproject:7441 Change-Id: Ia664b01c87bc64c05e29adec23a8f80792eaa037 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3697206 Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Faye Zhang <ffz@google.com> Reviewed-by: Yuxin Hu <yuxinhu@google.com>
Stephen White cb9e1235 2022-06-06T14:34:53 D3D11: fix UAV handling. For setting UAVs, Microsoft has provided two APIs: ID3D11DeviceContext::OMSetRenderTargetsAndUnorderedAccessViews() for pixel and vertex, and ID3D11DeviceContext::CSSetUnorderedAccessViews() for compute. They both take very similar arguments, perform similar functions, but have one crucial difference: the former will clobber any existing UAV bindings that are not specified in the call, while the latter will not. The initial implementation of non-compute UAVs in ANGLE didn't accomodate this, and sets UAVs individually, as is done for compute, which clobbers any UAVs set in a previous call. The fix is to collect all UAVs required for a draw or compute pass, and set them all at once. This required reworking the internal dirty bits to reflect the actual D3D requirements (SRV and/or UAV usage), and to split the sync functions to set only SRV or UAV state. Also add a two-SSBO fragment shader test. Bug: angleproject:7385 Change-Id: I0c98e1506d56eccf1db446c0be808f2f3020ae1e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3690735 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Mark Lobodzinski 7fb021b0 2022-05-12T16:19:14 Reland "Add Vulkan backend support for texture labels" This is a reland of commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6 Added check to ensure vkSetDebugUtilsObjectName fcn ptr is valid before use. Fixes failures on mac-swangle-chromium-try-x64. Original change's description: > Add Vulkan backend support for texture labels > > Add onLableUpdate support for textures in the Vulkan backend. > > Bug: b/229105865 > Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Ian Elliott <ianelliott@google.com> Bug: b/229105865 Change-Id: I994da6db2771671c204e4ab01c69912c1be4a48f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3674296 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Commit-Queue: Ian Elliott <ianelliott@google.com>
Stephen White 6c0d4658 2022-05-27T15:32:42 D3D11: implement stencil texturing. When GL_DEPTH_STENCIL_TEXTURE_MODE is set to GL_STENCIL_INDEX, GL requires the stencil value to be in the R component. However, when sampling a depth24stencil8 texture in D3D11, the stencil ends up in the G component. So in this mode, swizzle the result from G to R. In order to sample stencil, use the appropriate stencil-only format for the SRV: X24_TYPELESS_G8_UINT for d24s8, X32_TYPELESS_G8X24_UINT for d32fs8. This required adding a new field to D3D11 Format. Bug: angleproject:7303 Change-Id: I7cf70efaaf6c833fa0b2497e4080618dfd7103ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679485 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stephen White 43b5311f 2022-05-31T12:03:23 D3D11: minor cleanup to getSRVLevel(). Change getSRVLevel() to take an enum rather than a bool. Bug: angleproject:7303 Change-Id: I5b39b1b6e4f2f3f8a6bc8dd3f5690368f427f574 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3679482 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Geoff Lang 31c13df5 2022-05-30T15:06:26 Revert "Initialize buffer contents separately from BufferImpl::setData" This reverts commit 34cff1a14b635c76a9063b8710e948d04ef98a79. Reason for revert: Speculative revert for Mac M1 WebGL failures. Bug: chromium:1330314 Original change's description: > Initialize buffer contents separately from BufferImpl::setData > > Some backends can initialize buffer data faster than allocating a > zero-filled scratch buffer (GL can map and memset for example). > Allow those backends the opportunity to make these optimizations. > > Verified that GL, D3D and VK backends do not regress by using a > separate set data call. > > Bug: chromium:983167 > Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Peng Huang <penghuang@chromium.org> > Commit-Queue: Geoff Lang <geofflang@chromium.org> Bug: chromium:983167 Change-Id: Id1bfa76b832c35fd0b3ade04da16735aa089fdd2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3677335 Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Geoff Lang 34cff1a1 2021-07-19T14:29:35 Initialize buffer contents separately from BufferImpl::setData Some backends can initialize buffer data faster than allocating a zero-filled scratch buffer (GL can map and memset for example). Allow those backends the opportunity to make these optimizations. Verified that GL, D3D and VK backends do not regress by using a separate set data call. Bug: chromium:983167 Change-Id: Ibcbe6016059434dc36ab3c754df6a24f0a6e5e72 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3039778 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Stephen White ee023e6a 2022-05-26T15:23:18 D3D11: fix constant buffer cache lookup. The code was accessing the constant buffer cache by the buffer index, but storing it by the register index. The fix is to use the register index in both cases. Bug: angleproject:7304 Change-Id: I750ba2911140660b42db8e0035984da5e94b14e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3668840 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Kai Ninomiya 7ad48b84 2022-05-26T00:23:35 Revert "Add Vulkan backend support for texture labels" This reverts commit 1afb80587e302e2ce9a901a69fd66e5ef98a73b6. Reason for revert: Null-dereference crash starting here: https://ci.chromium.org/ui/p/chromium/builders/ci/mac-swangle-chromium-x64/26323/blamelist (see angle blamelist) Crash reason: EXC_BAD_ACCESS / KERN_INVALID_ADDRESS Crash address: 0x0 Process uptime: 24 seconds Thread 0 (crashed) 0 0x0 rax = 0x0000011c0113c000 rdx = 0x0000011c09094590 rcx = 0x0000000000000006 rbx = 0x0000011c0e2a0000 rsi = 0x00007ffedfc11500 rdi = 0x0000011c01378010 rbp = 0x00007ffedfc11540 rsp = 0x00007ffedfc114f8 r8 = 0x0000000000000006 r9 = 0x0000000123a6ccc4 r10 = 0x0000011c011018d0 r11 = 0x00007ffdbc1a4834 r12 = 0x0000000000000006 r13 = 0x0000011c090944b0 r14 = 0x0000011c0e34c000 r15 = 0x00007ffedfc11550 rip = 0x0000000000000000 Found by: given as instruction pointer in context 1 libGLESv2.dylib!gl::Context::objectLabel(unsigned int, unsigned int, int, char const*) + 0x156 rbp = 0x00007ffedfc116a0 rsp = 0x00007ffedfc11550 rip = 0x00000001357b38e6 Found by: previous frame's frame pointer 2 libGLESv2.dylib!_GL_ObjectLabelKHR + 0xa5 rbp = 0x00007ffedfc116f0 rsp = 0x00007ffedfc116b0 rip = 0x000000013578e7e5 Found by: previous frame's frame pointer 3 Chromium Framework!gpu::gles2::GLES2DecoderPassthroughImpl::DoBindTexture(unsigned int, unsigned int) + 0x1ea rbp = 0x00007ffedfc11780 rsp = 0x00007ffedfc11700 rip = 0x000000011e7dcd4a Found by: previous frame's frame pointer Original change's description: > Add Vulkan backend support for texture labels > > Add onLableUpdate support for textures in the Vulkan backend. > > Bug: b/229105865 > Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854 > Reviewed-by: Ian Elliott <ianelliott@google.com> > Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Commit-Queue: Ian Elliott <ianelliott@google.com> Bug: b/229105865 Change-Id: I5a5e00084e1320a486c43fec9d41b9ae6cb2b1db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3669657 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Jamie Madill 4a20c914 2022-05-20T10:26:15 D3D: Fix race condition with parallel shader compile. Bug: chromium:1317673 Change-Id: I0fb7c9a66248852e41e8700e80c295393ef941e8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651153 Reviewed-by: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Lingfeng Yang <lfy@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Mark Lobodzinski 1afb8058 2022-05-12T16:19:14 Add Vulkan backend support for texture labels Add onLableUpdate support for textures in the Vulkan backend. Bug: b/229105865 Change-Id: Id9e5b2b81352e97b7843a63f27709739005dc2f3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3645854 Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Hailin Zhang b7474d0a 2022-04-28T14:44:54 D3D11: Add GL_EXT_texture_buffer support tested: deqp-gles31.exe --deqp-gl-context-type=egl --deqp-case=dEQP-GLES31.functional.texture.texture_buffer.* passed Bug: b/206367167 Change-Id: I31a6f84bd701a737735a6bac2f4eef780c24a979 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639722 Commit-Queue: Hailin Zhang <hailinzhang@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stephen White b4ec8eac 2022-04-12T12:16:40 D3D11: implement image load/store for non-compute shaders. Output image metadata and image2d replacement string in other shader types. Implement the actual HLSL transform for fragment shaders. Re-enable problematic test. Bug: angleproject:7121 Change-Id: I49b815695757e822e6fdfe599e07ceb5b1d6a75c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3550544 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Stephen White 6136ba27 2022-05-16T12:35:43 D3D: minor cleanup of gl::RangeUI usage. Bug: angleproject:7121 Change-Id: I444f1e5e96dab84315afc290d6044d0dee560d6e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3651055 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 459c367e 2022-01-21T10:02:33 D3D: Initialize storage after generating mipmap images. When TextureD3D generates mipmaps without a storage present, it initializes all the images and then generates mipmaps on the CPU. Attempt to generate a storage after initializing all the mip images so that the mipmap generation can be done on the GPU. Fix several edge cases where texture storage was not copied back to images when redefining for mipmap generation. This resulted in the newly generated mipmaps not using the correct data. Bug: chromium:1256340 Change-Id: I76122d36385450d973bf00f7d07402a1f975492c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3406643 Reviewed-by: Kenneth Russell <kbr@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Yuxin Hu 808192a7 2022-05-09T16:39:45 Code Cleanup In Context::initCaps(), we first read the compressedTextureFormats from the contextImpl::getNativeCaps(), then we are clearing the retrieved compressedTextureFormats array in Context::updateCaps() immediately. We shouldn't need to fill the same array twice. Removing the first array value assignments in all backend. Bug: angleproject:3408 Change-Id: Iea85d367d2c5792de4780995d8d03bcf14af484e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3635275 Commit-Queue: Yuxin Hu <yuxinhu@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Charlie Lao <cclao@google.com>
Stephen White e9dc0f86 2022-05-10T12:44:28 Cleanup from glBlitFramebuffer() 3D texture fix. Some minor refactoring. Move skips to test expectations and add a bug ID. Bug: angleproject:7291 Change-Id: I8d900a26508a28f6202a009c770cffb0e623dc5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638985 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Stephen White dd9b4afe 2022-05-10T17:57:29 D3D: minor cleanup for image load/store. Change-Id: I633d51f01845b92f864df1229d501d572b96b314 Bug: angleproject:7121 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3638991 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Alexey Knyazev 5b623dd4 2022-05-10T00:00:00 D3D9: Enable OES_fbo_render_mipmap Bug: angleproject:905 Change-Id: I82a4eac47950ea35387857d7f7b79d326bbfdbd3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3639204 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Alexey Knyazev 52904367 2022-05-10T00:00:00 D3D: Mark images clean after syncing from storage Bug: angleproject:2192 Change-Id: I114da8962f6f7aec3134d39bc51c62455e4a62ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3637565 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>