src/libANGLE/renderer/vulkan/SecondaryCommandPool.cpp


Log

Author Commit Date CI Message
Igor Nazarov aa8f2e4b 2023-03-22T19:53:04 Vulkan: Minor SecondaryCommandPool::destroy() optimization. Follow up for the commit: 9b6368ccfceddf1784ef41e95e57696453cca71d Vulkan: Fix freeing Secondary Command Buffers from wrong thread. Bug: angleproject:6100 Change-Id: I8ef34898941c0c5684d3ea4378332cdf6b87c0c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4359703 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Charlie Lao <cclao@google.com>
Igor Nazarov 9b6368cc 2023-03-14T14:48:30 Vulkan: Fix freeing Secondary Command Buffers from wrong thread. Problem: - Secondary Command Buffers are freed in the "CommandQueue" class. - This may happen from any Context thread that calls "checkCompletedCommands()" or "finish<*>()" methods. - As the result, one Command Buffer may be freed from one thread, while other Command Buffer from the same "VkCommandPool" is allocated/reset/recorded in the other thread. Vulkan spec demands external "VkCommandPool" synchronization for any modifications (begin/end/reset/free/cmd) on its "VkCommandBuffer"s. Fix: - Added new "rx::vk::SecondaryCommandPool" class that replaces the "rx::vk::CommandPool" wrapper. - This class has "collect()" method for storing "VkCommandBuffer"s. Collected buffers are freed from the correct thread on the next "allocate()" call. This CL only fixes the problem, keeping Secondary Command Buffer memory management as is (allocate/free single buffer without reuse). In the future CLs this behavior may be changed (reuse buffers, reset/free entire pools). Bug: angleproject:6100 Change-Id: If938416c4df4fe55f0cfb418b6759721ac53098b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4334577 Reviewed-by: Charlie Lao <cclao@google.com> Commit-Queue: Igor Nazarov <i.nazarov@samsung.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>