src/libANGLE/renderer/vulkan/ContextVk.cpp


Log

Author Commit Date CI Message
Jamie Madill 1efcbdb6 2019-10-22T12:32:04 Vulkan: Fix sampler object lifetime. Using the same scheme as we do for VkImageViews we can track VkSampler lifetime using SharedResourceUse. This fixes the race condition that could occur when samplers are deleted in one Context while being used in another. This fixes the last known resource lifetime issue. The multithreading tests should now pass without validation errors. Also adds regression tests to angle_end2end_tests. Bug: angleproject:2464 Change-Id: I9dbed5062a0863b240ddf1a9b5d28560334934de Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Ian Elliott <ianelliott@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
jchen10 df9a7500 2019-10-21T15:32:27 Remove forceNonZeroScissor workaround The original driver bug no longer exists after upgrading the bots. This workaround has the side effect causing the bug 3867. Bug: angleproject:3407 Bug: angleproject:3867 Change-Id: I64f2e41729f209a1cef5ba49140650207666992c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1870845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 68591eff 2019-10-13T15:05:23 Vulkan: Store ImageView access in the graph. This will ensure we don't destroy the image views when they are still in use by other Contexts. Bug: angleproject:2464 Change-Id: I1d3ba2ad241250e31ea32873446c4cb23971750d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1843236 Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 7f418fc2 2019-10-01T07:56:53 Vulkan: lineloop support for DrawArrayIndirect Add support for lineloops. Includes a compute shader for generating an index buffer to draw lineloop. Instancing turns out to be a special case for indirect draws if we have vertex attributes that need to be emulated (e.g. divisor too large or native vertex format not available). Test: dEQP.GLES31/functional_draw_indirect_* angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/* dEQP.GLES3/functional_draw_* Bug: angleproject:3564 Change-Id: I1fdabe2c8a690c8b6df9e252e1e839e08796bcca Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834682 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 16944ed2 2019-10-16T14:05:51 Vulkan: Fix ASSERT that could be triggered on some swaps. Unclear why this wasn't reproducing on our integrated tests. Seems to affect most Vulkan tests. Regression likely introduced with the multithreading code. Bug: angleproject:2464 Change-Id: I62a0c1a4f5e5bf63efdef2a979d9b2efb6a1ea81 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1864314 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
jchen10 8896e18e 2019-10-08T16:07:52 Fix the missing global memory barriers This adds the transtlations of GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, and GL_FRAMEBUFEER_BARRIER_BIT to the vulkan backend. Bug: angleproject:3934 Change-Id: I2bd86a16b461cf7dc01d0d4386f49365a5292446 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1847172 Commit-Queue: Jie A Chen <jie.a.chen@intel.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten f750d86a 2019-10-01T17:52:37 Trigger a flush() when the command graph contains too many objects If an App repeatedly issues GL commands like glTextImage2D without a finish/flush/draw, it's possible for ANGLE to exhaust the available Vulkan memory allocations and exceed VkPhysicalDeviceLimits::maxMemoryAllocationCount. When this occurs, the Vulkan validation layers will trigger an error and cause dEQP tests to fail. This change will query the backend if a flush() should be performed during each of the GL delete calls, and perform it if necessary. This will cause a queue submission and a Serial increment, allowing the allocated memory to be freed, preventing the validation errors. Bug: angleproject:3818 Test: KHR-GLES3.copy_tex_image_conversions.forbidden.renderbuffer_cubemap_* Change-Id: I26d0a47aa7bca10c25bc8141f1523afbab0b3b5b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1834781 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 514d5e28 2019-09-25T14:37:44 Vulkan: Remove global finish in ContextVk::onDestroy. Should be no longer necessary with shared garbage collection in RendererVk. Bug: angleproject:2464 Change-Id: I8ebd910cf36dd0b18d83d32981db28599d443ec3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825445 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Courtney Goeltzenleuchter f03259ad 2019-09-19T11:31:40 Vulkan: lineloop support for DrawElementsIndirect Add support for lineloops. Includes a compute shader for converting lineloop index buffer with optional restart into linestrip. Test: dEQP.GLES31/functional_draw_indirect_* angle_end2end_tests --gtest_filter=LineLoopIndirectTest.*/* Bug: angleproject:3564 Change-Id: I12d08db1c8d99867f0611e53be50193647695260 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1797106 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill f10bf6bf 2019-09-26T10:27:18 Vulkan: Implement multi-threaded GL. The main component of this change is to make vk::BufferHelper, vk::ImageHelper and vk::SyncHelper use a common path. We introduce a new "vk::SharedGarbage" helper class that stores small lists of garbage from individual objects like an ImageHelper or BufferHelper. The SharedGarbage is stored in the RendererVk with the ResourceUse of the helper object. The ResourceUse tells RendererVk when it is safe to destroy the GarbageObjects. New "onGraphAccess" commands are added in a few places to enable the common garbage collection path. A couple Context-only resources like default attributes now are referenced where they were not before. Also reorganizes some functions so we can add a few helpful ASSERTs to our graph dependencies. Added "updateCurrentAccessNodes" for this. Also adds a "RendererScoped" helper to replace many uses of "ContextScoped". The multithreading EGL tests mostly pass but have some remaining flakiness so cannot yet be enabled. Bug: angleproject:2464 Change-Id: Ia3e3ae8848d731abf3f21ebe04c33e381e130be0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1808444 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 087f1384 2019-09-26T10:19:36 Vulkan: Introduce CommandQueue helper class. Wraps the functionality of managing monitoring workloads of commands being sent to the VkQueue. In the future this will likely move to the RendererVk class. This refactor allows the move to be easier to manage and will let us more easily change ownership in the future if we have to again. Bug: angleproject:2464 Change-Id: I061bc2ba939d7004d74d00b976a753a53c96445c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804884 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis 71c1138d 2019-08-16T12:23:04 Vulkan: Emulate instanced attrib divisor This sets instancedArrays[ANGLE|EXT] extenstions as always supported regardless of underlying Vulkan HW's max vertex attrib divisor. Then detect instances where app sets a divisor that isn't supported by hardware and emulate those cases. Emulations is accomplished by copying the instanced attribs to a new buffer where each attrib is present once per instance, using the attrib divisor value as a factor to replicate the attribs, and then setting the actual divisor value for the draw to "1". Also, we only store 8 bits for the divisor used in the PSO, so this code also handles emulation of the case where divisor is > 255. This is passing all of the drawInstanced/Elements dEQP tests where divisor has to be emulated. Also enabled end2end InstancingTestES3 for Vulkan backend. Bug: angleproject:2672 Change-Id: I9932f9eab49b16a19e8bbd35dacaf3b5a27a213f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1758689 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tobin Ehlis <tobine@google.com>
Courtney Goeltzenleuchter 3c2a5230 2019-09-23T11:07:18 Vulkan: 8bit index support for DrawElementsIndirect Add partial support for DrawElementsIndirect. This supports all primitives types except lineloop. Includes a compute shader for converting 8bit index buffers to 16bit index buffers where the index buffer range is defined in a GPU buffer. Test: dEQP.GLES31/functional_draw_indirect_* Bug: angleproject:3564 Change-Id: Ibe9c55323e46a398f0b703cd8597a72ba6790570 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1792948 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter 7c8e276c 2019-09-23T11:06:39 Vulkan: Add support for DrawArraysIndirect Add partial support for DrawArraysIndirect. This supports all primitives types except lineloop. Test: dEQP.GLES31/functional_draw_indirect_* Bug: angleproject:3564 Change-Id: I065417a848390070c9f116db6fd3f90c12fb3886 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811873 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 33ffed01 2019-09-26T10:19:35 Vulkan: Clean up garbage APIs. Instead of dumping resources to a context, we use the release APIs consistently. Refactoring/cleanup change only. Should have very litte impact on runtime behaviour. Bug: angleproject:2464 Change-Id: I2dc7f8316c466f7ccfad50a7b792ba0ee7bc2e49 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1804883 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 29f7916f 2019-09-25T14:37:35 Vulkan: Store current Serial in RendererVk. This gives a stronger ordering on serials than if they're acquired by the ContextVk. Part of the steps of implementing multithreaded GL on Vulkan. Implements a "globalFinish" method in RendererVk that is triggered on ContextVk destruction. This helped fixed some racy object deletion situations where the ContextVk could have queued work that uses deleted objects. Flush all the Contexts before destruction to avoid these hanging deleted objects. Bug: angleproject:2464 Change-Id: I244e9bbf6cd47b272c7cbca45b0fb1eb46d626fc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1791268 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b540da89 2019-09-19T14:19:12 Vulkan: Use ResourceUse to track object lifetime. With the new resource tracking scheme the CommandGraph, tracking a "Context serial" aka "current" serial is no longer necessary for CommandGraphResources. Serial tracking has been moved to the shared ResourceUse struct that gets updated on a command submission. Thus we don't need to store the serial as a current separate piece of info in BufferHelper/ImageHelper. Will lead to further redesign for the multi-threading support for Vulkan. Bug: angleproject:2464 Change-Id: I1ae4bcc27fcfb93422b4ab4c9682a458e482f295 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785990 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 01f7e545 2019-09-23T13:40:59 Vulkan: Make SharedResourceUse a custom type. Gives us better performance when using the command graph. Performance regressed significantly in "Vulkan: Track resource usage via counter." Perf test scores: before CL: 1060 after CL: 1245 this CL: 1085 The small remaining regression can be investigated more fully in the future. It's possible there is some small acceptable regression when switching the command graph design for multithreading. Test: angle_perftests (DrawCall*vulkan_null*manyvbos*) Bug: angleproject:2464 Change-Id: I5e625999a8e8b3e1a045908c51e549f472cd4209 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817102 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill d7f28aae 2019-09-19T14:19:10 Vulkan: Pass CommandGraph when updating serials. This is in preparation for storing a pointer to a shared resource use structure. Bug: angleproject:2464 Change-Id: I8f4ba1c71de6ad6a27ac06fc8012a0e94267cc16 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785988 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Austin Kinross bf4268a3 2019-09-17T13:33:56 Fix misc VS2019 bool conversion warnings BUG=angleproject:3921 Change-Id: I06de5131f98b27c2556ed60dd7228c9cfa154802 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1811858 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Antonio Maiorano db09eb68 2019-09-18T13:40:39 Increase the max fence wait time in debug builds Also minor refactor to avoid duplicating the constant by having both RendererVk and ContextVk retrieve the wait time via new member function RendererVk::getMaxFenceWaitTimeNs(). BUG=angleproject:3915 Change-Id: I9a283a4e0f34a6a1f840c350dc667f4fc27f59e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1810066 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 050b124d 2019-06-30T03:26:18 Reland "Vulkan: Debug overlay" This is a reland of e54d0f90d1a165404236fd7abd1b05ddd041a686 This was reverted due to a build failure as a result of a missing virtual destructor in the widget base class. Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> Bug: angleproject:3757 Change-Id: I47915d88b37b6f882c686c2de13fca309a10b572 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1780897 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Corentin Wallez fc58af47 2019-09-02T07:46:44 Revert "Vulkan: Debug overlay" This reverts commit e54d0f90d1a165404236fd7abd1b05ddd041a686. Reason for revert: causes compile failure on Linux CFI bot. Sample build: https://ci.chromium.org/p/chromium/builders/ci/Linux%20CFI/14810 Sample log: https://logs.chromium.org/logs/chromium/buildbucket/cr-buildbucket.appspot.com/8903575125463586160/+/steps/compile/0/stdout?format=raw Original change's description: > Vulkan: Debug overlay > > A debug overlay system for the Vulkan backend designed with efficiency > and runtime configurability in mind. Overlay widgets are of two > fundamental types: > > - Text widgets: A single line of text with small, medium or large font. > - Graph widgets: A bar graph of data. > > Built on these, various overlay widget types are defined that gather > statistics. Five such types are defined with one widget per type as > example: > > - Count: A widget that counts something. VulkanValidationMessageCount > is an overlay widget of this type that shows the number of validation > messages received from the validation layers. > - Text: A generic text. VulkanLastValidationMessage is an overlay > widget of this type that shows the last validation message. > - PerSecond: A value that gets reset every second automatically. FPS is > an overlay widget of this type that simply gets incremented on every > swap(). > - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an > overlay of this type. On every vkQueueSubmit, the number of nodes in > the command graph is accumulated. On every present(), the value is > taken as the number of nodes for the whole duration of the frame. > - RunningHistogram: A histogram of last N values. Input values are in > the [0, 1] range and they are ranked to N buckets for histogram > calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay > widget of this type. On vkQueueSubmit, the memory waste from command > buffer pool allocations is recorded in the histogram. > > Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py > processes to create an array of bits, which is processed at runtime to > create the actual font image (an image with 3 layers). > > The overlay widget layout is defined in overlay_widgets.json which > gen_overlay_widgets.py processes to generate an array of widgetss, each > of its respective type, and sets their properties, such as color and > bounding box. The json file allows widgets to align against other > widgets as well as against the framebuffer edges. > > Two compute shaders are implemented to efficiently render the UI: > > - OverlayCull: This shader creates a bitset of Text and Graph widgets > whose bounding boxes intersect a corresponding subgroup processed by > OverlayDraw. This is done only when the enabled overlay widgets are > changed (a feature that is not yet implemented) or the surface is > resized. > - OverlayDraw: Using the bitsets generated by OverlayCull, values that > are uniform for each workgroup (set to be equal to hardware subgroup > size), this shader loops over enabled widgets that can possibly > intersect the pixel being processed and renders and blends in texts > and graphs. This is done once per frame on present(). > > Currently, to enable overlay widgets an environment variable is used. > For example: > > $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste > $ ./hello_triangle --use-angle=vulkan > > Possible future work: > > - On Android, add settings in developer options and enable widgets based > on those. > - Spawn a small server in ANGLE and write an application that sends > enable/disable commands remotely. > - Implement overlay for other backends. > > Bug: angleproject:3757 > Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 > Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> > Reviewed-by: Jamie Madill <jmadill@chromium.org> TBR=geofflang@chromium.org,syoussefi@chromium.org,jmadill@chromium.org Bug: angleproject:3757 Change-Id: Ib08e2e7b1a9449ca097673acb11655df5d2bbf31 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1778862 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Shahbaz Youssefi 912e52d8 2019-08-23T00:25:09 Vulkan: Storage image support Image bindings are placed after atomic counters in the "resources" descriptor set. There are two issues yet to be addressed: - GL can create a 2D (array) view of a 3D image, but this is not allowed in Vulkan. If this cannot be made possible, emulation needs to be done. https://github.com/KhronosGroup/Vulkan-Docs/issues/1033 - GL can create an image view of a texture with a different format and have the data reinterpreted. This is not currently done. Bug: angleproject:3563 Change-Id: I95c4d92c50bb033212a9a67f3f2d6f97c074c7bf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1767366 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi e54d0f90 2019-06-30T03:26:18 Vulkan: Debug overlay A debug overlay system for the Vulkan backend designed with efficiency and runtime configurability in mind. Overlay widgets are of two fundamental types: - Text widgets: A single line of text with small, medium or large font. - Graph widgets: A bar graph of data. Built on these, various overlay widget types are defined that gather statistics. Five such types are defined with one widget per type as example: - Count: A widget that counts something. VulkanValidationMessageCount is an overlay widget of this type that shows the number of validation messages received from the validation layers. - Text: A generic text. VulkanLastValidationMessage is an overlay widget of this type that shows the last validation message. - PerSecond: A value that gets reset every second automatically. FPS is an overlay widget of this type that simply gets incremented on every swap(). - RunningGraph: A graph of last N values. VulkanCommandGraphSize is an overlay of this type. On every vkQueueSubmit, the number of nodes in the command graph is accumulated. On every present(), the value is taken as the number of nodes for the whole duration of the frame. - RunningHistogram: A histogram of last N values. Input values are in the [0, 1] range and they are ranked to N buckets for histogram calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay widget of this type. On vkQueueSubmit, the memory waste from command buffer pool allocations is recorded in the histogram. Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py processes to create an array of bits, which is processed at runtime to create the actual font image (an image with 3 layers). The overlay widget layout is defined in overlay_widgets.json which gen_overlay_widgets.py processes to generate an array of widgetss, each of its respective type, and sets their properties, such as color and bounding box. The json file allows widgets to align against other widgets as well as against the framebuffer edges. Two compute shaders are implemented to efficiently render the UI: - OverlayCull: This shader creates a bitset of Text and Graph widgets whose bounding boxes intersect a corresponding subgroup processed by OverlayDraw. This is done only when the enabled overlay widgets are changed (a feature that is not yet implemented) or the surface is resized. - OverlayDraw: Using the bitsets generated by OverlayCull, values that are uniform for each workgroup (set to be equal to hardware subgroup size), this shader loops over enabled widgets that can possibly intersect the pixel being processed and renders and blends in texts and graphs. This is done once per frame on present(). Currently, to enable overlay widgets an environment variable is used. For example: $ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste $ ./hello_triangle --use-angle=vulkan Possible future work: - On Android, add settings in developer options and enable widgets based on those. - Spawn a small server in ANGLE and write an application that sends enable/disable commands remotely. - Implement overlay for other backends. Bug: angleproject:3757 Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 56ba54cc 2019-08-08T13:03:34 Support separate read and draw surfaces in eglMakeCurrent Update ANGLE's default framebuffer implementation to support reading and writing to different surfaces within the same framebuffer. Bug: angleproject:2620 Test: EGLSurfaceTest[3] Change-Id: I4b1ea04ca87a751f80cf190bf3adec148fc4fce3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744746 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 57ad1e12 2019-08-23T14:53:26 Vulkan: Introduce ContextScoped Scoped is changed to DeviceScoped and a ContextScoped class is added. The former destroys objects at the end of scope, and the latter releases them. Bug: angleproject:3757 Change-Id: Ia0bbded53e94af9c8c72c77d07306d6724c6c409 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769060 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cd31f286 2019-06-25T14:22:41 Implement Draw base vertex and base instance functions This patch implements functionality of glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Workaround for OpenGL driver on Mac: gl_VertexID on Mac with AMD GPU doesn't include baseVertex value. So replace gl_VertexID with (gl_VertexID + angle_BaseVertex) if any. Workaround for Vulkan GLSL: gl_InstanceIndex on Vulkan includes baseInstance. So replace gl_InstanceIndex with (gl_InstanceIndex - angle_BaseInstance) when angle_BaseInstance is declared. Bug: chromium:891861, angleproject:3402 Change-Id: Ia1d94b5d4d7da7e635468c05c962c4f7eb1b1919 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750126 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
James Dong 83a369bb 2019-08-14T10:39:34 Vulkan: Improve cubemap emulation seam handling Changes seamful cubemap emulation to always compute the derivative, emulating the bias parameter by scaling the provided derivatives. This results in more accurate mipmap levels for seams within primitives. There are some artifacts as a result of how derivatives are calculated, but this matches the native driver. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: Icb976e2a7e14cb4210645571edc037d4e607bd0d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754383 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong 1d5aaa6c 2019-08-06T11:20:13 Vulkan: support dynamic indices in array of arrays Expands existing struct-sampler rewrite to flatten arrays of arrays. This allows us to support dynamically-uniform array indexing, which is core in ES 3.2. Samplers inside (possibly nested) structs are broken apart as before, and then if the type resulting from merging the array sizes of the field and its containing structs is an array of array, the array is flattened. Also adds an offset parameter to functions taking in arrays to account for this translation. As a result of outer array sizes leaking into function signatures, functions taking arrays of different sizes are duplicated according to how the function is invoked. Bug: angleproject:3604 Change-Id: Ic9373fd12a38f19bd811eac92e281055a63c1901 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1744177 Commit-Queue: James Dong <dongja@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
shrekshao cdecd97c 2019-06-25T14:22:41 Add Draw base vertex and base instance function entrypoints Split from https://chromium-review.googlesource.com/c/angle/angle/+/1705035/27 This patch adds entrypoints glDrawArraysInstancedBaseInstanceANGLE, glDrawElementsInstancedBaseVertexBaseInstanceANGLE, glMultiDrawArraysInstancedBaseInstanceANGLE, and glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE Implementation will come in a later separate patch. Bug: chromium:891861, angleproject:3402 Change-Id: I18e19b850cddd79be4798b9ae7efe0680a050c7f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1750125 Commit-Queue: Shrek Shao <shrekshao@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shahbaz Youssefi 5a2553a7 2019-08-07T14:44:12 Vulkan: Emulate subgroup ops in seamful cubemap emulation Where subgroup ops are not available, they are emulated as such: Code with subgroup ops: float lH = subgroupQuadSwapHorizontal(layer); float lV = subgroupQuadSwapVertical(layer); float lD = subgroupQuadSwapDiagonal(layer); bool isHelperH = subgroupQuadSwapHorizontal(gl_HelperInvocation); bool isHelperV = subgroupQuadSwapVertical(gl_HelperInvocation); if (gl_HelperInvocation) { layer = !isHelperH ? lH : !isHelperV ? lV : lD; } Emulated code: float nonHelperLayer = gl_HelperInvocation ? 0.0 : layer; float lH = abs(dFdxFine(nonHelperLayer)); float lV = abs(dFdyFine(nonHelperLayer)); float lD = abs(dFdxFine(lV)); float isHelperDiffH = abs(dFdxFine(float(gl_HelperInvocation))); bool isNonHelperH = isHelperDiffH > 0.5; float isHelperDiffV = abs(dFdyFine(float(gl_HelperInvocation))); bool isNonHelperV = isHelperDiffV > 0.5; if (gl_HelperInvocation) { layer = isNonHelperH ? lH : isNonHelperV ? lV : lD; } Both paths are supported as on nvidia devices the emulated code misbehaves. This change therefore effectively only enables seamful cube map emulation on Android where subgroup operations are not supported. Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I9664d9760756758748183eb121c626f176789f3a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1742222 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Darpinian 7e48c9eb 2019-08-06T17:17:19 Add explicit integer casts WebKit uses the -Wshorten-64-to-32 flag which warns on these cases. Bug: 3439 Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866 Commit-Queue: James Darpinian <jdarpinian@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Fei Yang d7500aa8 2019-08-02T15:52:39 Vulkan: Regression issue on AngryBird for read bandwidth Use AllGraphicsShaderReadOnly as the image layout for graphics path. Bug: angleproject:3473 Change-Id: I1e653890e69f347b2aba4a0156a5d5b86109fd0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1732617 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis 4c833efb 2019-07-11T11:29:35 Vulkan: Enable sampler objects This is the initial implementation to get GLES3.0 Sampler Objects working on the Vulkan backend. When samplers are dirty, a corresponding Vulkan sampler object will be created with associated state and textures are flagged as dirty anytime sampler bindings change. Then when handling textures dirty, any bound sampler objects are pulled from active texture units. When sampler objects are bound, their state is used instead of the built-in texture's sampler state. This change also adds a test that uses the same texture object with different sampler objects to test a corner case that dEQP misses. Bug: angleproject:3208 Change-Id: I643d9c9d5cb92fecc02dad815a07bcf349534c70 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1706897 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 93560ef5 2019-07-25T16:13:02 Vulkan: Seamful cube map emulation In GLSL, a cube texture is sampled with one of textureCube* functions. This function takes a 3D coordinate which is a vector from the center of the cube and identifies a direction to sample from. GLES2.0 has the following table that translates this 3D coordinate (Rx, Ry, Rz) to a face and ST coordinates within that face. This table can be found in Section 3.7.5 (Cube Map Texture Selection). A compiler pass is implemented in ANGLE that replaces samplerCube declarations with a sampler2DArray. The textureCube* functions are replaced with the corresponding texture* functions with the translated coordinates according to that table. Gradients provided to textureCubeGrad are translated using the same formulae, which is not precise but the spec specifies this projection to be implementation dependent. Helper invocations enabled through WQM (whole quad mode) cause a nuisance in that the extrapolated varyings used as coordinates in a textureCube call could have a different major axis (and therefore face) from the non-helper invocations that lie within the geometry. subgroupQuadSwap* operations are used in conjunction with gl_HelperInvocation to make sure the helper threads calculate texture UVs in the same face as the non-helper invocations. Bug: angleproject:3300 Bug: angleproject:3240 Bug: angleproject:3243 Bug: angleproject:3732 Change-Id: I0cb6a9b1f2e1e6a392b5baca1c7118ed1c502ccf Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1715977 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jiacheng Lu ed5f7e4d 2019-06-07T15:54:00 Vulkan: Use a persistent CommandPool Previously transient CommandPool is used for CommandBuffer allocation, it is created and destroyed per frame. However, profiling found that CommandPool destroy is very inefficient. So this commit removed the previous logic and use two preallocated resetable CommandPools (One for Primary and One for Secondary) Bug: angleproject:3508 Change-Id: I8b36f2738b082811c3177935c61b10e01acb6947 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1648667 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi 44e690ca 2019-07-22T16:42:55 Vulkan: Support unaligned atomic counter buffer binding GLES doesn't require any implementation-specified alignment requirement for atomic counter buffers. They are emulated with Vulkan storage buffers, which do have restrictions. The storage buffers are bound at aligned offsets, and the remaining offsets are passed to the shader as uniform values. This means that the driver uniforms are now also bound to the compute pipeline. Bug: angleproject:3566 Change-Id: I1a3429438f76d95e33cb5c6ef2c9370a10d900d6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713095 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 626a7280 2019-07-08T15:11:59 Vulkan: Implement framebuffers without attachments It is possible to render to a framebuffer object that has no attachments. However, the rasterization of primitives is always based on the area and characteristics of the bound framebuffer. These characteristics (size, number of samples, etc.) would normally be defined by the attached images. If no images are attached, these characteristics are defined by their default values. Bug: angleproject:3579 Test: dEQP-GLES31.functional.fbo.*no_attachments* Test: dEQP-GLES31.functional.state_query.framebuffer_default.* Change-Id: I9580b924ac810db573cd8df96273fbb01bbb1f73 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1690688 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Tim Van Patten <timvp@google.com>
Jiacheng Lu 82523300 2019-08-01T09:49:26 Vulkan: Recycle VkFence in checkCommandsCompleted VkFence is intended to be recycled after used up, however, there is one place that VkFence get destroyed directly after usage due to an implementation flaw. This CL fixed it up. Bug: angleproject:3556 Change-Id: I9ee44556329b9cee39ccdfef540f3c1b5180cd36 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1731575 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
James Dong 02407743 2019-07-22T10:56:35 Vulkan: implement indirect dispatch Implements indirect dispatch for Vulkan backend. Layout of dispatch structure is the same as OpenGL, so we pass in the buffer directly. Test: ./angle_deqp_gles31_no_gtest --deqp-egl-display-type=angle-vulkan -n 'dEQP-GLES31.functional.compute.indirect_dispatch.*' Bug: angleproject:3601 Change-Id: I94c6b1a86d3c24c1ca1bb6a78529b38909a2b91f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1710024 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: James Dong <dongja@google.com>
Shahbaz Youssefi b82d8633 2019-07-15T11:23:08 Vulkan: Atomic counter buffer support Vulkan doesn't treat atomic counters especially, and they are emulated with atomic access to storage buffers. A single atomic counter buffer binding per pipeline is supported. All the atomic counters identify an offset within this buffer. The shader is modified to include a storage buffer definition with `uint counters[];` as the only field. A compiler pass replaces atomic counter definitions with variables that hold the corresponding offset parameter, as well as changing atomic_uint types to just uint (as the offset). Where an atomic counter variable is used, it is replaced with the offset variable (plus the array index, if array). At the same time, built-in `atomicCounter*` functions are replaced with a corresponding `atomic*` function and `memoryBarrierAtomicCounter` is replaced with `memoryBarrierBuffer`. Bug: angleproject:3566 Change-Id: Iefb3d47de6a5cb3072bfa0cb94a46ac6a886d369 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1704635 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Shahbaz Youssefi 87dc17b5 2019-07-22T11:41:27 Vulkan: Generalize buffers desc set name to include images And atomic counter buffers which are emulated with storage buffers. Bug: angleproject:3566 Change-Id: I102763900c779c3a84661491bad53aec384461f7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1713086 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Fei Yang a71549b1 2019-05-28T09:44:43 Vulkan: Intermittent failures in many GLES2 CTS The stage mask in vkCmdPipelineBarrier is incorrectly set. Bug: angleproject:3473 Change-Id: I4fea5994a391b0db0f81183f1c4d4ba47d387acb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1631849 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 2e43b0f5 2019-07-11T17:09:54 Vulkan: Implement memory barriers Bug: angleproject:3574 Change-Id: I13d8f4fcd6f1bf9bf3496c91c2c697076e2491bd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1699005 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi f92fc916 2019-07-15T22:39:23 Vulkan: Compute shader support A DispatchHelper class is created as the equivalent of FramebufferHelper as a command graph resource. There's currently a single dispatcher and all dispatch calls are recorded on that. Context dirty bits are set up in such a way that graphics and compute workloads are independently handled, so that issuing a dispatch call wouldn't cause a framebuffer's render pass to rebind resources. Bug: angleproject:3562 Change-Id: Ib96db48297074d99b04324e44b067cfbfd43e333 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688504 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi c4c48b65 2019-07-15T22:34:18 Vulkan: Prefix context pipeline and dirty bits with Graphics In preparation for compute pipeline and dirty bits. Bug: angleproject:3562 Change-Id: I611b97fee1e500fdad32355d096254fd787c4ddd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703525 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 998a37c9 2019-07-15T22:13:14 Vulkan: merge bindGraphics/ComputeDescriptorSets The two called bindDescriptorSets with a fixed GRAPHICS or COMPUTE bind point enum value. The differentation however would result in unnecessary code duplication with upcoming compute support. Bug: angleproject:3562 Change-Id: Ica4400c573a90fda168c64ad777d87aa83256e48 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703524 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6f0780f8 2019-07-15T22:04:46 Vulkan: Rename CommandBufferOwner to RenderPassOwner It's really only used to track the render pass command buffer. The change is made in preparation for compute, where the dispatcher command buffer can change without affecting the render pass. Bug: angleproject:3562 Change-Id: Ia8246de731d5c6a272fa17d6f8952dc981eca36e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1703523 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
James Dong a9ec8749 2019-07-11T11:31:47 Vulkan: override format for mismatched attribs Prevents Vulkan validation error by replacing the input format for any mismatched vertex attributes with a format compatible to what the shader expects. Bug: angleproject:3436 Change-Id: Ia52f29c084d82bbc4e9149102cd4b5fc25ccb9b3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1698567 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiacheng Lu a1754dc8 2019-06-26T13:36:43 Vulkan: Recycle vkFence This CL introduces a Recycler to reuse unreferenced vk::Fence, reducing CPU time spent on vk::Fence init&destroy. Save around 15% of CPU time for most glmark2 tests. Bug: angleproject:3556 Change-Id: Ice5054305321c466c5be3bc368d04091f074729c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679239 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Tobin Ehlis <tobine@google.com>
Geoff Lang 3fe8c3a3 2019-07-04T15:49:54 Refactor the wait/signalSemaphore entry points to be on the Semaphore object Convert the texture ID parameters into optimized vectors of Texture objects. BUG=angleproject:3656 Change-Id: Iffe824ade2a919c9771642ae501ff04712ca43ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688505 Reviewed-by: Michael Spang <spang@chromium.org>
Shahbaz Youssefi 1cde0eab 2019-07-03T10:58:32 Vulkan: Add storage buffer support The storage buffers are placed in the same descriptor set as uniform buffers. Some refactoring is done to reuse code that handles UBOs to handle SSBOs as well. A good number of tests still fail as they test SSBOs in conjunction with compute shaders. Bug: angleproject:3561 Change-Id: Ia33c1f68e6f6402c746f5919ede87b2c308cf81c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1687126 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Michael Spang 0966f3f8 2019-07-08T13:18:03 Vulkan: Remove flush semaphore chain This avoids using an unbounded number of semaphores in between calls to swapbuffers. Using two semaphores should be sufficient to synchronize swaps. In addition, fix tracking of VkPipelineStageFlags by creating a 2nd vector parallel to the semaphores vector. The last fix assumed there could only be 2 wait semaphores, but that bound only applied to signal semaphores. After this change, there can only be one signal semaphore, but there's still no bound to wait semaphores. Bug: angleproject:3637 Change-Id: I7fbba67fa4bbdf62b9e9d530a924acd5236705d3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688435 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi da904484 2019-07-02T10:49:14 Vulkan: Implement glInvalidate[Sub]Framebuffer Additionally, fixes an issue where the read framebuffer was affecting the render pass desc given to the pipeline. This fix is included with this CL as its test depends on glInvalidateFramebuffer. This issue was revealed by 071d2a44 changing the order in which read and draw framebuffers were synced. Previously, read was synced first, dirtying the pipeline and then draw was synced fixing it. With the order reversed, the read framebuffer is the last to changes the pipeline, leaving it in an invalid state. Bug: angleproject:3201 Bug: angleproject:3202 Change-Id: Ibebf732a3e3cc081e4865f79dcbaedb467fd9038 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1682468 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 0bfa5504 2019-06-03T10:40:10 Vulkan: Emulate Transform Feedback with vertex shader output In ES 3.0 and 3.1, only non-indexed GL_POINTS, GL_LINES and GL_TRIANGLES is supported for transform feedback. Without tessellation and geometry shaders, we can calculate the exact location where each vertex transform output should be written on the CPU, and have each vertex shader invocation write its data separately to the appropriate location in the buffer. This depends on the vertexPipelineStoresAndAtomics Vulkan feature. Bug: angleproject:3205 Change-Id: I68ccbb80aece597cf20c557a0aee842360fea593 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1645678 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill d43eee64 2019-06-14T11:12:51 Vulkan: Increase size of driver uniforms buffer. This should prevent applications that use a lot of updates from getting bottlenecked on buffer and descriptor set updates. Bug: angleproject:3504 Change-Id: I8fc88b5f13858b8858d88f7e6f43af022c3f6a75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1647030 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill c773ab98 2019-06-25T17:11:58 Vulkan: Recycle dynamic buffer storage. This adds a free list to the dynamic buffer storage. Buffers are added to the free list when the retained buffers are released. They are taken from the free list when we allocate a new buffer. We only allocate a new buffer in the ring when we run out of free buffers. This reduces the amount of time we spend in allocation for frequent updates. Now that we're recycling buffers inside of DynamicBuffer we also need to be a bit more careful about when we allow ourselves to reuse them. If they're still in use by the GPU we should not try to modify them. Bug: angleproject:3082 Change-Id: Ibee5a7e2fe4a17f4a2f7af6bc6bcce54bdc413c2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646548 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill 7f2520f1 2019-06-26T11:18:33 Vulkan: Refactor DynamicBuffer::init. This will allow us to more easily create a white box test that sets a very small initial size for a dynamic buffer. Bug: angleproject:3082 Change-Id: Ic02bbee83ee8e0f4bfe182e9448c2ce60dea66d5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1667645 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jamie Madill dfd76005 2019-06-14T11:15:52 Vulkan: Don't update pipeline when only textures change. We could expand this functionality in the future to only update the pipeline when a signficiant bit of pipeline state changes. For now this is mostly a proof of concept. Significantly improves performance in the textures microbenchmark. Bug: angleproject:3117 Change-Id: I3957dd2f08d7d89694f94ddbe45eeeeb620bac0a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650790 Reviewed-by: Tobin Ehlis <tobine@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Courtney Goeltzenleuchter b867bc6f 2019-06-19T12:11:13 Vulkan: Fix dirty element array buffer updates. The issue occurs that binds the same buffer and calls glDrawElements with the same indices. The offset has been reset in the VertexArrayVk::syncState(), but it doesn't check the actual value in the ContextVk::setupIndexedDraw(). Also corrected case where update via BufferSubData wasn't being sent to the HW. Bug: angleproject:3362 Change-Id: I0f7d2fc162bc8f1c36cb09ba689fd27b482b9035 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666345 Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang cd946a03 2019-06-10T18:11:57 Vulkan: Fix out of bounds access of pWaitDstStageMask Since a6242e4d4 ("Vulkan: Support submitting multiple semaphores"), we can submit up to 2 semaphores at a time, but pWaitDstStageMask is still a single value. Change it to an array of two elements to prevent an out of bounds access. Bug: angleproject:3289 Change-Id: I5147802ce350af7b78dbf54cfa4a9519dd495f01 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1666347 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 44168468 2019-06-20T09:50:23 Vulkan: Sync image in TextureVk::syncState. We can use the DIRTY_BIT_IMPLEMENTATION internal dirty bit in the gl::Texture class to force calls to ContextVk::syncState. In syncState we can ensure we call ensureImageInitialized before we get to the ContextVk. This in turn means we can remove some of the command graph breaks from TextureVk. We need to make sure the dirty bits are propagated to EGL Image siblings with this method. This fixes a potential implementation issue with EGL images with the GL back-end. Also makes a state change test a little better by removing some of the VAO and program init calls before the draw. Improves perf on the texture change microbenchmark by 12.5%. Bug: angleproject:3539 Bug: angleproject:3117 Change-Id: I2b5481690801fa98f859a6c02e3f4b974590cd3d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1663839 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 3ea463bf 2019-06-19T14:21:33 Move event tracer back into common. Requires that we update the TRACE_EVENT macros to accept a platform as an argument. The refactor isn't complete. In order to finish we'd need to ensure we have the Display's PlatformMethods available at all sites. Unblocks adding trace events directly in the perf tests. Bug: angleproject:1892 Bug: angleproject:3117 Change-Id: Iee0ca086ccfe23acab3fc186fb042f018711a94c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1664794 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 71ad2a73 2019-06-18T21:10:28 Revert "Vulkan: Add missing command pool reset." This reverts commit 9aa865a6f9885fce602e9b637a18fb124ce9d372. Reason for revert: Seems to be causing crashes on Android in glmark2. Might also be responsible for a perf regression. Bug: angleproject:3542 Original change's description: > Vulkan: Add missing command pool reset. > > We were still calling destroy in checkCompletedCommands. We can > instead call reset. > > May not significantly impact performance. > > Bug: angleproject:3489 > Change-Id: I61a2cb154faac56dc78a49678dd822d81ce16ad2 > Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1647029 > Reviewed-by: Jamie Madill <jmadill@chromium.org> > Reviewed-by: Tobin Ehlis <tobine@google.com> > Commit-Queue: Jamie Madill <jmadill@chromium.org> TBR=tobine@google.com,jmadill@chromium.org # Not skipping CQ checks because original CL landed > 1 day ago. Bug: angleproject:3489 Change-Id: Icb0e99f18ecab09798654605973958bd2b263002 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1665748 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b1c8dbf3 2019-06-14T23:57:26 Vulkan: Correct synchronization for buffer readback When mapping buffer memory, a flush is performed if the buffer has pending operations followed by a finishToSerial to make sure the buffer is no longer in use by the GPU. This also implements GLES 3.0 buffer mapping flags: GL_MAP_INVALIDATE_RANGE_BIT: No-op. Vulkan's vkMapMemory doesn't have such a feature. GL_MAP_INVALIDATE_BUFFER_BIT: Same GL_MAP_FLUSH_EXPLICIT_BIT: Vulkan automatically flushes host memory writes on vkQueueSubmit, so this is no-op as well. GL_MAP_UNSYNCHRONIZED_BIT: The flush+finishToSerial call is skipped in this case. Bug: angleproject:3213 Change-Id: I6bdb460dffbb57170649f4c9678afbfae331926c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1661252 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
Jamie Madill 875509e9 2019-06-17T13:44:21 Vulkan: Minor cleanup to ContextVk::setupIndexedDraw. This removes VertexArrayVk::updateIndexTranslation. Turns out this helper function wasn't that helpful. Bug: angleproject:3539 Change-Id: Ia4573219073261767e9d215ed4227233c23cbfaa Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1660639 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
James Dong 08b56293 2019-06-10T12:55:36 Vulkan: add LINE_LOOP with primitive restart Adds support for GL_LINE_LOOP with primitive restart. Bug: angleproject:3215 Change-Id: Ief1bdf15ef9b108dba025eaf4ce580bba54af623 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1649351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 12f38c49 2019-06-13T11:38:59 Vulkan: Use dynamic buffer for driver uniform updates. This should reduce the number of descriptor sets we need to allocate. We only allocate a new descriptor set when the underlying buffer is reallocated. We pass in the buffer offset via the dynamic offsets parameter. Bug: angleproject:3504 Change-Id: I40d031cd7295a8d002caff4f331f4a311f07505c Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646757 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
James Dong 2806a898 2019-06-07T12:10:46 Vulkan: implement primitive restart Implements ES 3.0 feature GL_PRIMITIVE_RESTART_FIXED_INDEX, which allows the application to use a fixed "restart" index to restart the primitive during a single draw call. This change does't handle GL_LINE_LOOP primitives, which requires a bit of special handling. Bug: angleproject:3215 Change-Id: I2388852683fd17328a6a76c48d70a24d67ce8b67 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1650301 Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Jamie Madill 88596bea 2019-06-13T14:17:48 Vulkan: Implement a texture descriptor cache. We noticed a significant hotspot in vkAllocateDesctiptorSets. The app was repeatedly cycling through a few combinations of active textures. For each state change in ANGLE we were allocating a new desctiptor set. This in turn would trigger internal driver memory allocation and cause jank. Using a cache avoids allocations entirely since the application is rotating through a stable set of textures. The descriptor cache is stored in each program. It is indexed by a set of 32-bit serials. Each texture generates a unique serial for every combination of VkImage and VkSampler that the texture owns. The texture descriptor is refreshed every time a texture changes or is rebound. The descriptor cache is accessed via an unoredered map with the texture serial sets as the hash key. We also store the maximum active texture index in the cache key so we don't need to hash and memcmp on all 64 active textures. This will currently fail if more than MAX_UINT serials are generated. But that number is high enough that it shouldn't be possible to hit in practice in a practical amount of time. Requires shifting the texture sync to ContextVk so we can get the new serial after the textures are updated. And to make sure to update the image layouts even if the descriptors are not dirty. Improves performance of the T-Rex demo. Also improves the score of the texture state change microbenchmark by about 40%. Bug: angleproject:3117 Change-Id: Ieb9bec1e8c1a7619814afab767a1980b959a8241 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1642226 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 9aa865a6 2019-06-06T17:10:51 Vulkan: Add missing command pool reset. We were still calling destroy in checkCompletedCommands. We can instead call reset. May not significantly impact performance. Bug: angleproject:3489 Change-Id: I61a2cb154faac56dc78a49678dd822d81ce16ad2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1647029 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Tim Van Patten 70642e42 2019-06-05T14:55:49 Vulkan: Implement ES 3.0 rasterizer discard Rasterizer discard is a feature that allows the graphics pipeline to skip the fragment shader stage. Implementing rasterizer discard in Vulkan is as easy as not binding a fragment shader binary. Tests for rasterizer discard live in dEQP-GLES3.functional.rasterizer_discard.*. Bug: angleproject:3214 Test: dEQP-GLES3.functional.rasterizer_discard.* Change-Id: I0815df3b70f6f9cdc6c8c87ec4813bb629d8bd5f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1646692 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi ed65dc43 2019-06-03T11:21:00 Vulkan: implement glSampleCoverage Emulated by applying a mask on top of the mask from glSampleMask. Bug: angleproject:3204 Change-Id: I4c80ab0a3261cbf1b8a43c270fe13c2a247ea663 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1639749 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Jamie Madill 266a9e8d 2019-06-05T15:15:10 Vulkan: Move descriptor pools into ProgramVk. Previously ContextVk owned the descriptor pools. We were trying to maximize descriptor reuse to conserve memory. However the default uniforms would have no possible sharing. And because uniform buffers are usually unique to a program it's likely there would be less reuse. Image descriptors could be shared. But with the advent of a descriptor cache in the Program it becomes difficult to manage the cache through descriptor pool recycling. Moving the pools into the Program simplifies the cache management. We could look at adding back more reuse in the future. Also shifts driver uniforms back into the end of the descriptor sets to make indexing into the Program's descriptor pools simpler. Bug: angleproject:3117 Change-Id: I52bb49cf322d944ad7cf08791efdf24b7fe573ce Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1644775 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang cc9bc655 2019-05-31T12:00:25 Vulkan: Fix synchronization with current surface Since a6242e4d4 ("Vulkan: Support submitting multiple semaphores"), semaphores are not generated because the function generating checks for non-empty command graph right after flushing. Bug: angleproject:3492 Change-Id: I03db4a77fe24fdfdf39ba535b235451ae0275a0e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1638579 Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Jamie Madill bc30e72c 2019-05-30T13:30:33 Vulkan: Recycle command pools with vkResetCommandPool. vkDestroyCommandPool has worse performance than reset. Instead of destroying and creating new command pools for every batch of work we can instead recycle unused command pools. This seems to improve performance on most systems. Bug: angleproject:3489 Change-Id: I7f8fe7f9385ca481e04f226a26426c3e92da19ff Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1636410 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com> Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Tim Van Patten 0a56f0e3 2019-05-14T17:07:27 Vulkan: Update front face mode during syncState() When handling DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING in syncState(), the call to update the front face was missing, so culling could be enabled for the wrong front faces. Bug: angleproject:3237 Test: Verify 3D apps render (more) correctly Test: New SimpleStateChangeTest end2end tests Change-Id: I1d94a977bea9e48d90b5346861e5565d2371cadd Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1611753 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang ab6a59b2 2019-05-21T21:26:26 Vulkan: Submit semaphores from glWaitSemaphoreEXT & glSignalSemaphoreEXT Implement submission of client semaphores passed to glWaitSemaphoreEXT & glSignalSemaphoreEXT. This also relaxes the expectation that we will not flush() if there are no commands. Signaling semaphores in particular requires queue submission irrespective of whether there are any command buffers to submit. If there are neither commands nor semaphores, we can still skip queue submission. WebGL runs in Chrome with ANGLE & Vulkan interop as of this patch, albeit with incorrect synchronization due to texture barriers not being implemented yet. Quite a few flags are needed to try this: GN args: angle_vulkan_conformant_configs_only=true chrome \ --enable-features=UseSkiaRenderer,UiGpuRasterization \ --enable-gpu-rasterization \ --enable-oop-rasterization \ --enable-vulkan \ --use-gl=angle \ --use-angle=vulkan Bug: angleproject:3289 Change-Id: I3d49c230a2fbf0cd2a2b943b05ded0e4604cc313 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623815 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang a6242e4d 2019-05-22T15:15:09 Vulkan: Support submitting multiple semaphores With GL_EXT_semaphore, the client can create and submit semaphores to synchronize with an external vulkan instance. We need to be able to submit semaphores from both the current surface as well as the client. In order to support glWaitSemaphoreEXT, make ContextVk hold a vector of semaphores that will be submitted with the next batch. In order to support glSignalSemaphoreEXT, make ContextVk::flush() build a vector of semaphores to submit, rather than just one. Submissions that result from a client signal operation will need to signal both the client semaphore as well as a semaphore from the surface's semaphore chain. Bug: angleproject:3289 Change-Id: I52b07c4c2a7bf52300d3107f028aa64585c6c4db Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623814 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang 2008c8ff 2019-05-21T20:38:59 Vulkan: Reuse flushImpl() from finishImpl() Reuse flushing logic in finish() as there's an increasing amount of logic needed to submit work in order that would otherwise be duplicated. Bug: angleproject:3289 Change-Id: Ia489e285615ebaa48b01d8a202871bebf7de0ac2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623813 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Michael Spang <spang@chromium.org>
Geoff Lang e0956a16 2019-05-06T10:34:27 Vulkan: Rename getSubmitFence to getNextSubmitFence. Now that getLastSubmittedFence exists, the new name is more specific. BUG=angleproject:2464 Change-Id: I0bce1387b95b7b7b739e311d37e35e7d162d8f2d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595435 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang ee244c77 2019-05-06T10:30:18 Vulkan: Move command graph and garbage to ContextVk. To support multithreading, contexts should manage their own command graphs and garbage. This allows safe access to vulkan resources such as command pools without thread synchronization. BUG=angleproject:2464 Change-Id: I930149bc9f0793028761ee05ab50b8c0a4dec98a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1516515 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Michael Spang 5093ba67 2019-05-14T17:36:36 Implement resource management for GL_EXT_semaphore This implements glGenSemaphoresEXT, glDeleteSemaphoresEXT, and glIsSemaphoreEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I20ad90dbcd3fc573a4650c8531d6e1b8ccf7ca9b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1623811 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Shahbaz Youssefi b16d69c3 2019-05-13T16:28:27 Vulkan: Add support for surface multisampling A multisample image is created for the surface if multisampling is enabled. Prior to present, this multisample image is resolved into the swapchain image. FramebufferVk::readPixelsImpl similarly has got the ability to resolve the region of interest into a temporary image prior to readback. Tests are added to render a point, line and a triangle on a 4x multisampled surface. Bug: angleproject:3204 Change-Id: I34aca502fa1918b5cbf000ff11521c350372e051 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1610188 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Shahbaz Youssefi 6a4cad87 2019-05-01T13:04:00 Vulkan: Tighten descriptor stage usage hints Per-stage uniform buffers are marked with the specific stage. Program uniform buffers and images are specified to be used in all graphics stages. Descriptors used in internal shaders are marked for use in either compute or fragment stages. Bug: angleproject:3220 Change-Id: Ifcac36a1224f0392ba5fba50660514e498256401 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595439 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Jonah Ryan-Davis 776694cd 2019-05-08T10:28:55 Change all ANGLE workarounds to use struct definition with info. Change each workaround from a simple bool to a struct with info including name, workaround set, description, and bug IDs. This will help with future workaround integration with Chrome. Bug: angleproject:1621 Change-Id: Ia27c180abaf845e280060c803e5994cc3152a057 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1593917 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Ian Elliott 19905aea 2019-04-26T01:48:31 Vulkan: Set the Vulkan scissor to the GLES viewport Some Vulkan drivers are not clipping rendering that is outside of the viewport, and the Vulkan spec has some language that indicates that ANGLE should set the scissor: The application must ensure (using scissor if necessary) that all rendering is contained within the render area. In this case, ANGLE is "the application". Bug: angleproject:3253 Bug: angleproject:3254 Change-Id: I6885a3aa6daed57f6ae1c3d974663d763cad10c9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553973 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Ian Elliott <ianelliott@google.com>
Shahbaz Youssefi 216f73d0 2019-04-12T13:32:30 Vulkan: add uniform buffer object support Support for layout qualifiers in interface blocks are added. All interface blocks are adjusted to either be in std140 or std430. In the Vulkan backend, a new descriptor set is added for UBOs. A dirty bit is added for UBO updating and pipeline layouts and descriptor bindings are updated. Bug: angleproject:3199, angleproject:3220 Change-Id: I271fc34ac2e1e8b76dee75e54a7cff0fe15fe4ee Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1565061 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tim Van Patten e76c5c3c 2019-05-03T15:51:30 Vulkan: Enable drawRangeElements() Enable drawRangeElements() for the Vulkan backend and the associated tests. Test: angle_deqp_gles3_tests Bug: angleproject:3420 Change-Id: I98770631ce1387131bb45e2c1e9df24e911bc692 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1595101 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Geoff Lang 82133763 2019-04-02T16:58:37 Vulkan: Add an unMakeCurrent for contexts. This allows contexts to flush and update state when they are no longer going to be current. BUG=angleproject:2464 Change-Id: Ie577475a94090631a0208542b32a12a239bdeb75 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553824 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 057b76e1 2019-04-12T14:48:59 Implement GL_CHROMIUM_lose_context. This is useful for testing context lost behaviour. BUG=angleproject:3379 Change-Id: If0e1538553b1761e313fc36ccde5138cd495200f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1566141 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Shahbaz Youssefi 2249d4a7 2019-04-05T16:48:55 Vulkan: remove clear depth ability from clearWithDraw This partially reverts the following change: 60ec8f576 Vulkan: break dependency to the depthClamp feature The feature is no longer necessary, and simplifies the usage of utility shaders. Bug: angleproject:2361 Change-Id: I1e87ac8d2517c5a3b50e3d0cddd55c852e0e3e7d Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1555313 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 127990f9 2019-04-04T13:52:04 Vulkan: Use render pass loadOp for scissored clears At this point, every clear is done through render pass loadOp, except masked color or stencil clears. The only fallback is clearWithDraw, that can clear both color and stencil at the same time. Bug: angleproject:2361 Change-Id: I805fc12475e832ad2f573f665cdfeb766e61a6d0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1553740 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tobin Ehlis <tobine@google.com>
Michael Spang a0b00e97 2019-04-09T18:45:22 Vulkan: Expose GL_EXT_memory_object_fd & GL_EXT_semaphore_fd If the vulkan driver has support for VK_KHR_external_memory_fd or VK_KHR_external_semaphore_fd, add the GL versions of these to the vulkan renderer's extensions. Bug: angleproject:3289 Change-Id: I7f04b5cf883f93f6ccd579c2b75d6831b854bfd0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552027 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Michael Spang fb201c5e 2019-04-03T14:57:35 Implement resource management for GL_EXT_memory_object This implements glCreateMemoryObjectsEXT, glDeleteMemoryObjectsEXT, and glIsMemoryObjectEXT. It's not possible to do anything useful with them yet. Bug: angleproject:3289 Change-Id: I8882b657e9de564b5f97f8dea87838f67b1928f8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552025 Commit-Queue: Michael Spang <spang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 892d1805 2019-03-27T14:21:34 Vulkan: Have the WindowSurfaceVk own the submit semaphores. Chaining of submit semaphores is only needed for window surfaces because they are required for the first usage of the swap chain image and final present of the image. Move ownership of the submit semaphores from RendererVk to WindowSurfaceVk and update all calls to finish and flush to be piped through a ContextVk which tracks the currently bound window surface. BUG=angleproject:2464 Change-Id: I4b3083124d7910a5dee297afc219e3a3f28057f2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1542257 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tobin Ehlis e18ff25d 2019-03-21T08:41:08 Vulkan:Refactor SecondaryCommandBuffers A bunch of changes to rework and improve SecondaryCommandBuffers. Inlined all of the command functions and moved them into the header. Created new specialized commands for updating Compute/Graphics DescriptorSets and setting a memoryBarrier. Updated all of the pointer storage to be inferred rather than explicitly stored in order to save space. Also removed various params that are fixed in ANGLE to save space. Bug: angleproject:3136 Change-Id: I994bb70d5e4db6d9e71d38ac62451aaec780a5e1 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535704 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Tobin Ehlis <tobine@google.com>
Shahbaz Youssefi 2660b503 2019-03-21T12:08:40 Vulkan: Restore CommandBuffer to namespace vk Moved vk::CommandBuffer and vk::SecondaryCommandBuffer to vk::priv:: and aliased vk::CommandBuffer to one or the other. This allows the rest of the classes to continue seeing vk::CommandBuffer as they used to do. Used a special alias for the primary command buffer that gets submitted (vk::PrimaryCommandBuffer). Bug: angleproject:3136 Change-Id: I61236fd182230991db7395d05e3da3be5e3f45be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1534456 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Tobin Ehlis a8ff8814 2019-03-05T07:06:32 Vulkan:Optimize SecondaryCommandBuffers RELAND of this commit. Had to fix fuzzer build errors. Optimize performance of SecondaryCommandBuffers and enable them as the default build option. To disable this set angle_enable_custom_vulkan_cmd_buffers=false in your build args. This CL enhances the PoolAllocator to have a "fast" mode that can be enabled at class creation. This mode uses an alignment of 1 byte and enables a fastAllocation() call that avoids some bookkeeping overhead. The SecondaryCommandBuffer uses this fastAllocation() function. Furthermore the fast path of fast allocate, using the current page, is inlined for maximum speed. Jamie Madill also updated the SecondaryCommandBuffers to pre-allocate blocks so that the commands occur linearly in memory. This speeds up processing with improved cache coherency and minimizes overhead when recording commands. Also the core Draw functions and their state updates are all inlined as well as the common functions to initialize commands and to copy command pointer data. This change also includes some new, custom commands. One is imageBarrier that is a specialized version of pipelineBarrier that only performs a single image layout transition. There are customized versions of various Draw commands to minimize copying of parameters. There are also specialized commands to bind[Graphics|Compute]Pipeline that have the pipeline type built in to the command. More custom commands and command data size optimizations will be made in follow-on commits. Bug: angleproject:3136 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1497418 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Change-Id: I621d8f8893308fca240b32390928e8ba0036cf06 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1535385 Reviewed-by: Tobin Ehlis <tobine@google.com>