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83217796
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2014-01-16T09:52:38
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Remove system.h.
The gyp files already define NOMINMAX and WIN32_LEAN_AND_MEAN. windows.h
is also included via the D3D includes.
This ends up speeding up the build process significantly by not having
windows.h included in nearly every file.
Also fixes issues on non-windows systems by not having stdarg.h included
in debug.cpp.
Change-Id: Id32d9aac37a5a29df832a062dd8024302a798a1c
Reviewed-on: https://chromium-review.googlesource.com/183251
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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dd7234c5
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2013-10-16T15:07:55
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Remove un-referenced functions.
TRAC #23785
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
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66192b3e
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2013-09-09T15:41:37
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Add GL_STRUCT_ANGLEX case handling to the variable row and column count methods.
TRAC #23749
Signed-off-by: Nicolas Capens
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0fe1949d
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2013-07-25T17:04:31
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Updated gl::IsInternalTextureTarget to have a client version parameter.
TRAC #23470
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Geoff Lang
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cb127d3d
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2013-07-15T17:26:18
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Create the HLSL shadow texture function.
TRAC #23394
Signed-off-by: Jamie Madill
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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e6050884
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2013-07-08T10:43:10
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Handle new sampler types.
TRAC #23472
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Nicolas Capens
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8c6befc2
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2013-06-20T11:55:55
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Add two utility matrix functions.
The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms.
TRAC #23083
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Authored-by: Jamie Madill
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8c788e8d
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2013-05-30T00:20:21
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Add support for unsigned integer vector types to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2404 736b8ea6-26fd-11df-bfd4-992fa37f6226
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6b709911
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2013-05-30T00:20:04
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Add support for the unsigned integer scalar type to the shader translator.
TRAC #23080
Signed-off-by: Nicolas Capens
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2403 736b8ea6-26fd-11df-bfd4-992fa37f6226
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9bd22fa9
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2013-05-30T00:18:47
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Add support for non-square matrices to the shader translator.
TRAC #23081
Signed-off-by: Geoff Lang
Signed-off-by: Nicolas Capens
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2394 736b8ea6-26fd-11df-bfd4-992fa37f6226
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a2ecfccc
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2013-05-30T00:11:59
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Moved utilities.h/cpp and mathutils.h to the shared common code folder.
The HLSL translator needs to compute the sizes of various GL types for computing block layouts.
TRAC #22930
Signed-off-by: Nicolas Capens
Signed-off-by: Geoff Lang
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2342 736b8ea6-26fd-11df-bfd4-992fa37f6226
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