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f5713124
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2013-10-07T17:06:30
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Rework tracing and perf defines.
Changed ANGLE_DISABLE_* to ANGLE_ENABLE_* for perf and tracing defines so
they are disabled by default. Updated the gyp files to only turn on perf
by default for windows debug builds.
Change-Id: I71706674e6d12fbf4208acc8f100d963b82c7674
Reviewed-on: https://chromium-review.googlesource.com/183250
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shannon Woods <shannonwoods@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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a4e68d43
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2013-12-09T14:37:13
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Fix initialization of thread local storage in libEGL.
When an app would load libEGL.dll via LoadModule, then would call
methods on a thread that was already created, we could creash because
of uninitialized thread local storage.
BUG=angle:488
Change-Id: If3f73fb59dcc5f0713f5b6fb9ca9f8535ee23c73
Reviewed-on: https://chromium-review.googlesource.com/179131
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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779aa261
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2013-02-28T23:04:58
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Enclose error(GLint) and error(EGLint) into gl and egl namespaces.
This should generate a compile time error if we try to call the wrong function.
TRAC #22411
Signed-off-by: Geoff Lang
Signed-off-by: Shannon Woods
Author: Jamie Madill
git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1856 736b8ea6-26fd-11df-bfd4-992fa37f6226
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fad16ed4
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2012-10-17T18:24:01
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Make DllMain have C linkage.
TRAC #21839
Issue=377
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1306 736b8ea6-26fd-11df-bfd4-992fa37f6226
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11190ec6
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2012-07-11T20:37:21
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Disable debug logging on Release builds.
TRAC #21169
ISSUE=322
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@1207 736b8ea6-26fd-11df-bfd4-992fa37f6226
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0f4cefe9
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2011-01-26T19:30:57
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Map D3D calls and HLSL shaders back to GLES2 calls and GLSL ES shaders in PIX.
This makes debugging and profiling using PIX a lot more convenient. The top level of events are the GLES calls with their arguments. Those can be expanded to see the D3D calls that were issued for a particular GLES call.
When PIX is attached, the shaders are saved out to temporary files and referenced from the translated HLSL shaders via #line directives. This enabled source level debugging of the original GLSL from PIX for pixel and vertex shaders. The HLSL is also saved to a temporary file so that intrinsic functions like texture2D can be stepped into.
It also avoids creating a text file in the current working directory, which has continued to be an issue.
I made the dependency on d3d9.dll static again so it can be accessed by GetModuleHandle witihin DllMain.
I added an EVENT macro that issues D3DPERF_BeginEvent and D3DPERF_EndEvent around a C++ block. I replaced TRACE with EVENT for all the entry points.
I removed the tracing of shader source since the source is visible in PIX.
The means by which the filename of the temporary shader file is passed into the shader compiler is a little clunky. I did it that way to avoid changing the function signatures and breaking folks using the translator.
I plan to make the compiler respect #pragma optimize so that optimization can be disabled for debugging purposes. For now it just disables shader optimization in debug builds of ANGLE.
Review URL: http://codereview.appspot.com/3945043
git-svn-id: https://angleproject.googlecode.com/svn/trunk@541 736b8ea6-26fd-11df-bfd4-992fa37f6226
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e37888d1
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2010-05-27T16:45:46
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Add support for various egl Get methods
Trac #12375
This patch stores the current READ/DRAW and display in the context and
allows these eglGets to work.
Original-Author: Jim Hauxwell <james@dattrax.co.uk>
Signed-off-by: Nicolas Capens
Signed-off-by: Daniel Koch
git-svn-id: https://angleproject.googlecode.com/svn/trunk@321 736b8ea6-26fd-11df-bfd4-992fa37f6226
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bbf56f75
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2010-04-20T18:52:13
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Use directory qualified #include files
Trac #11408
Signed-off-by: Andrew Lewycky
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
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ea0e1af4
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2010-03-22T19:33:14
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Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work.
1. Added include/GLSLANG which includes compiler API
2. Deleted src/include and moved the header files to the same directory as the corresponding source files
3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from.
I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend.
Review URL: http://codereview.appspot.com/662042
git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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203934dc
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2010-03-17T13:12:52
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mv libEGL -> src/libEGL
Trac #11406
Signed-off-by: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@39 736b8ea6-26fd-11df-bfd4-992fa37f6226
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