|
bdff6ade
|
2025-03-10T17:49:35
|
|
Correct glGet* values for stencil masks
Using CastMaskValue for GL_STENCIL_VALUE_MASK,
GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_WRITEMASK and
GL_STENCIL_BACK_WRITEMASK would cast them from 0xFFFFFFFF
to 0x7FFFFFFF, which makes glGetInteger* and glGetFloat*
return wrong value for them. CastMaskValue is not
needed now, so we should delete it. Also, glGetFloat*
return value should be positive, so additional cast
is added for those masks.
Bug: angleproject:399774386
Change-Id: Ibc2a5fd232be25c854b33df513e3cc0c74cfe8a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6342590
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
d05c9a5e
|
2024-01-25T13:01:49
|
|
Frontend support for QCOM foveated extensions
Add frontend state management to support foveated rendering extensions.
Bug: angleproject:8484
Test: Texture2D*Foveation*
Change-Id: I0e1be9f11b2d442207674562da760f5bfd7debc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5208091
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: mohan maiya <m.maiya@samsung.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
ac382039
|
2021-03-08T16:02:18
|
|
Allow graceful no-error failure in CastStateValues.
Bug: angleproject:5738
Change-Id: Iecc498b35281b8fd676f1168c3a4ed6b407d18a1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2743668
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
bd4e756a
|
2020-02-17T09:49:45
|
|
Const-ify the validation layer.
Enforces that the validation layers should be working pretty much read-
only with the exeption of updating caches. Requires a few tricks:
- updates EP code generation to add 'const' to pointer parameters
- enables a kludge const_cast to enable the robust query extension
- makes some members of Framebuffer mutable to work around syncState
- makes 'is' queries and other methods in Context/State const
Will allow us to more safely expose the no_error extension.
Bug: angleproject:1280
Change-Id: Id9756757854c9e68fc096ecec8d93759fbe6b3a4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2060689
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
13881af3
|
2020-01-21T12:52:56
|
|
Vulkan: Fix cast of float to unsigned int for ARM
ARM devices cast float to unsigned int differently than Intel devices.
Need to do additional work to ensure consistent behavior.
This was causing negative API tests to fail because the invalid
parameter was being turned into a 0 which is valid, but not what was
intended (should have been 0xffffffff).
Bug: angleproject:4323
Change-Id: I7447842d0f56362d9eb2db4d04b5416c78e51d27
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2012746
Commit-Queue: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
e77f63a2
|
2019-05-09T10:37:42
|
|
Use clamp cast for stencil mask in all versions.
dEQP only covers this behaviour in ES2.0 tests and they fail when running with
an ES3.1 context.
BUG=angleproject:3425
Change-Id: I339b83901434da92ae6dd6273460b0725644cdf5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1602177
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
b980c563
|
2018-11-27T11:34:27
|
|
Reformat all cpp and h files.
This applies git cl format --full to all ANGLE sources.
Bug: angleproject:2986
Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f
Reviewed-on: https://chromium-review.googlesource.com/c/1351367
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
b8543630
|
2018-10-02T19:46:14
|
|
Support GL_OES_texture_border_clamp
Added support for GL_TEXTURE_BORDER_COLOR and GL_CLAMP_TO_BORDER in
OpenGL/OpenGLES, Direct3D9 and Direct3D11 backends.
For integer textures in OpenGLES3 contexts these additional entry points
are available now:
void glTexParameterIivOES(enum target, enum pname, const int *params);
void glTexParameterIuivOES(enum target, enum pname, const uint *params);
void glGetTexParameterIivOES(enum target, enum pname, int *params);
void glGetTexParameterIuivOES(enum target, enum pname, uint *params);
void glSamplerParameterIivOES(uint sampler, enum pname, const int *params);
void glSamplerParameterIuivOES(uint sampler, enum pname, const uint *params);
void glGetSamplerParameterIivOES(uint sampler, enum pname, int *params);
void glGetSamplerParameterIuivOES(uint sampler, enum pname, uint *params);
BUG=angleproject:2890
TEST=angle_end2end_tests.TextureBorderClamp*
Change-Id: Iee3eeb399d8d7851b3b30694ad8f21a2111f5828
Reviewed-on: https://chromium-review.googlesource.com/c/1257824
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
bbd532d1
|
2018-10-10T17:40:26
|
|
Fix querying large vertex attrib divisors
glGetVertexAttribIuiv previously returned an incorrect value
for GL_VERTEX_ATTRIB_ARRAY_DIVISOR, because the divisor was
treated as an integer even though it is an unsigned integer.
BUG=angleproject:2281
Change-Id: I4d1c9df15244db855c6a000fc8fb6cc786bfcb85
Reviewed-on: https://chromium-review.googlesource.com/c/1273300
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Geoff Lang <geofflang@chromium.org>
|
|
6e5bf36f
|
2018-08-15T09:53:17
|
|
GLES1: Fixes for Gets() test
- Fixed wrong face parameter for glGetMaterial*.
- Enabled GL_LINE_SMOOTH capability in state only (no rendering yet)
- Enabled logical operation capability in state only (no rendering yet)
- Fixed wrong handling of GL_RGB/ALPHA_SCALE and
GL_POINT_COORD_REPLACE_OES
Test: Enable and pass Gets() GLES1 conformance test
BUG=angleproject:2306
Change-Id: Ib5c50a2055129b76ad24053baf0dac24dcc00761
Reviewed-on: https://chromium-review.googlesource.com/1176161
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
f97641c1
|
2018-06-21T19:22:45
|
|
GLES1: Texture parameters
Note: minimum buffer size is now checked for texture parameters in
GLES2.
- Mipmap generation hint
- Crop rect
- Update test expectations
BUG=angleproject:2306
Change-Id: Ib459b8191111732a1326b44f2226b72ca297325a
Reviewed-on: https://chromium-review.googlesource.com/1111575
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
13b708f2
|
2018-03-21T12:14:10
|
|
GLES1: glAlphaFunc
BUG=angleproject:2306
Change-Id: I0bf229d3ab8a4a1217c12b434dcd8fa67d7cbadc
Reviewed-on: https://chromium-review.googlesource.com/973897
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
10d4026b
|
2017-10-04T16:34:09
|
|
Fix compilation error on 32-bit systems
a99ed554ca606 introduced explicit template instantiations that tunred
out to be the same on 32-bit CPUs because GLenum and size_t are the
same type.
BUG=angleproject:2165
Change-Id: I85fafeff1996cb457f2b718e177944fc6aca50bf
Reviewed-on: https://chromium-review.googlesource.com/699839
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
a99ed554
|
2017-09-22T08:10:32
|
|
Refactor data conversions for state commands
This mainly enforces the rules as descripted in ES 3.10, section
2.2.1 and 2.2.2, by enhancing the "queryconversions" to support
more rules, removing the scattered type convertors in "utilities"
, "mathutil" and "queryutils", and forcing to only use the
convertors in "queryconversions".
BUG=angleproject:2165
Change-Id: I73c1dc850e2b3b8a479ece1d9c5eb7ae4ce851fe
Reviewed-on: https://chromium-review.googlesource.com/680094
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
c1d770e8
|
2017-04-13T17:31:24
|
|
Refactor remaining GLES 2.0 entry points.
This will pave the way for several features, like auto-generation.
BUG=angleproject:747
Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284
Reviewed-on: https://chromium-review.googlesource.com/474118
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
95738972
|
2016-09-13T10:30:57
|
|
Specialize GLTypeToGLEnum in headers
BUG=angleproject:1514
Change-Id: I1f95e985471ea7a2ea0242d8b48ceccca68edf42
Reviewed-on: https://chromium-review.googlesource.com/384891
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
|
|
66fb8206
|
2016-07-28T11:45:20
|
|
Add ES3.1 API constants
The newly added capability constants are handled in the corresponding
glGet functions. Also, getBooleani_v has been added.
BUG=angleproject:1442
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*functional_state_query_integer_max_*
TEST=angle_deqp_gtest_gles31_tests
--gtest_filter=*state_query_indexed_max_compute_work_group_size*
TEST=angle_unittests
TEST=angle_end2end_tests
Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7
Reviewed-on: https://chromium-review.googlesource.com/362270
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
bb7740cc
|
2015-10-20T15:30:53
|
|
angle: prevent huge allocations when GL_MAX_VERTEX_ATTRIBS fails
I'm not sure why yet, but when using angle in skia,
getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs) sometimes fails,
and when that happens we attempt to allocate and array with the size of
maxVertexAttribs, which is uninitialized, which could be huge.
Prevent this by initializing the variable.
Also sweep through other similar calls and ensure that these use
initialized values (test code has not been updated)
BUG=skia:4380
Change-Id: If1f3cf72f2b2829ad3933637af8778d574a20f61
Reviewed-on: https://chromium-review.googlesource.com/307239
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Tryjob-Request: Dian Xiang <dianx@google.com>
Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
|
|
62d31cb6
|
2015-09-11T13:25:51
|
|
Re^6-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
Re^6-land with a fix for transposed matrix uniform arrays.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: Ie6fcde1c16eb05d67191b629338b88302a2563f5
Reviewed-on: https://chromium-review.googlesource.com/298971
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
fb53603c
|
2015-09-11T13:19:49
|
|
Revert "Re^5-land "Move Uniform and UBO info to the gl::Program layer.""
Failing dEQP-GLES3.functional.uniform_api.random.22 and 23:
There's a bug with arrays of tranpsosed matrix uniforms.
BUG=angleproject:1123
This reverts commit 78d356929bd0441d81e2dd8a63130cd6788e2fde.
Change-Id: If39b5908af39671dfe98965e6a1ba77fd18ea8fc
Reviewed-on: https://chromium-review.googlesource.com/299320
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
78d35692
|
2015-09-11T08:32:51
|
|
Re^5-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
Re^5-land with a fix for a test warning on Linux.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I03afcd446d9e74573c4d4c712ed7407b91d8001c
Reviewed-on: https://chromium-review.googlesource.com/299180
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
a2eb02c9
|
2015-09-11T12:31:41
|
|
Revert "Re^4-land "Move Uniform and UBO info to the gl::Program layer.""
Test has a warning on Linux:
In file included from ../../third_party/angle/src/tests/test_utils/ANGLETest.h:13:
../../testing/gtest/include/gtest/gtest.h:1392:16: error: comparison of integers of different signs: 'const int' and 'const unsigned int' [-Werror,-Wsign-compare]
if (expected == actual) {
~~~~~~~~ ^ ~~~~~~
../../testing/gtest/include/gtest/gtest.h:1422:12: note: in instantiation of function template specialization 'testing::internal::CmpHelperEQ<int, unsigned int>' requested here
return CmpHelperEQ(expected_expression, actual_expression, expected,
^
../../third_party/angle/src/tests/gl_tests/UniformBufferTest.cpp:357:5: note: in instantiation of function template specialization 'testing::internal::EqHelper<false>::Compare<int, unsigned int>' requested here
EXPECT_EQ(GL_FLOAT, type);
^
BUG=angleproject:1123
This reverts commit 2ae1ee6161c24aab065190b1528f6195e80e34d0.
Change-Id: Ic3dabea54068377d1f2c5f722ba52966cf1a0491
Reviewed-on: https://chromium-review.googlesource.com/299170
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2ae1ee61
|
2015-09-10T10:04:24
|
|
Re^4-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
Re^4-land with a fix for boolean uniform arrays and UBO uniforms.
BUG=angleproject:1123
TEST=end2end_tests, bots, dEQP GLES3.ubo and GLES2.uniform_api
Change-Id: I4c9f5ed31b81380507bef7981f97086d642801ae
Reviewed-on: https://chromium-review.googlesource.com/298451
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
61b8dd97
|
2015-09-09T19:04:04
|
|
Revert "Re-re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Seems to be failing the dEQP-GLES2.functional.uniform_api tests relating to boolean arrays.
BUG=angleproject:1123
This reverts commit 892a6a4b17b35e89898be8b4605c1ee595d3ae13.
Change-Id: Ifc4ce3ca806ef88a02ac6f693334ac37ce098a88
Reviewed-on: https://chromium-review.googlesource.com/298520
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
892a6a4b
|
2015-09-09T10:17:15
|
|
Re-re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
Re-re-re-land with a fix for boolean uniforms and Uniform{1234}f.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: Ia40820a5ce2f34ec2d27648b1dc940a8955e9999
Reviewed-on: https://chromium-review.googlesource.com/298440
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
b654f659
|
2015-09-08T20:40:00
|
|
Revert "Re-re-land "Move Uniform and UBO info to the gl::Program layer.""
Failes the gles2_conform_test:
GLES2ConformTest.GL2Tests_glGetUniform_input_run
Possibly also WebGL failures, will investigate.
BUG=angleproject:1123
This reverts commit 10750cb936288d8dd09d49fadd592904c06c56f9.
Change-Id: I1ae59325e1831589019bc5a27ffc2091d3994a65
Reviewed-on: https://chromium-review.googlesource.com/298200
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
10750cb9
|
2015-09-04T14:23:52
|
|
Re-re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
Re-re-land with a fix for multiply defined symbols on Clang.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I7b55e4964fbe64e0106c37928c894146937a2476
Reviewed-on: https://chromium-review.googlesource.com/298110
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
2119dd05
|
2015-09-08T19:30:37
|
|
Revert "Re-land "Move Uniform and UBO info to the gl::Program layer.""
Problems with multiply defined symbols in the Linux builder.
BUG=angleproject:1123
This reverts commit ff1abe63c3d8af28e9755c8d0c95b2aeca27a0d9.
Change-Id: Ifcb2ad885d0841c128ffd69afb6594e37eba17fc
Reviewed-on: https://chromium-review.googlesource.com/298100
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
|
|
ff1abe63
|
2015-09-04T14:23:52
|
|
Re-land "Move Uniform and UBO info to the gl::Program layer."
This data was previously stored entirely in the Impl level. Move
as much as possible to the GL level, using a read-only view in the
Impl level. Some information in D3D-specific, and should be stored
separately in the Impl.
This patch has a lot of refactoring that splits the D3D and GL info,
and moves as much validation as possible to the GL layer, where it
is shared between the back-ends.
Re-land with fix for dEQP unused uniforms. The fix involves storing
a local copy of all uniform data in the GL layer. This will also
let us validate sampler indexes during draw calls at the GL layer.
BUG=angleproject:1123
TEST=end2end_tests,Canary WebGL (D3D11/GL), dEQP-GLES2+3.functional.uniform_api
Change-Id: I9074c057c2c67d4d3221ec11c5556a26e07c7ceb
Reviewed-on: https://chromium-review.googlesource.com/297070
Tryjob-Request: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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c337e7ab
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2015-04-30T10:25:59
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Convert floats to integers using doubles and 64-bit integers.
Avoids some edge cases that overflow or round incorrectly.
Fixes:
dEQP-GLES2.functional.state_query.floats.depth_range_getinteger
dEQP-GLES2.functional.state_query.floats.color_clear_value_getinteger
dEQP-GLES2.functional.state_query.floats.depth_clear_value_getinteger
Change-Id: Ib2c7f422dac76094c7ff6c5f8aef3fd392f68e80
Reviewed-on: https://chromium-review.googlesource.com/268510
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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794e0009
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: Id0e06d7d6600344d858f00dabc219d79289bbc82
Reviewed-on: https://chromium-review.googlesource.com/265020
Tested-by: Minmin Gong <mgong@microsoft.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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b3584fb4
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2015-04-09T17:34:21
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Revert "Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)"
Causing a build failure on Mac/Clang:
./Tokenizer.cpp:551:7: error: extra tokens at end of #else directive [-Werror,-Wextra-tokens]
#else if defined(_MSC_VER)
http://build.chromium.org/p/chromium.gpu.fyi/builders/GPU%20Mac%20Builder/builds/29136
This reverts commit 3b26e231d99154814eb428f75a67bbe7a21adadc.
Change-Id: I2d11ddcc18130d908fd2ec3d6f5ab890cfccd5e7
Reviewed-on: https://chromium-review.googlesource.com/264983
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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3b26e231
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2015-04-07T18:31:54
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Fix and enable warning C4244 (Conversion from 'type1' to 'type2', possible loss of data)
Change-Id: I73d9a2b9ad16f032be974b9c819de0dc1247c2ea
Reviewed-on: https://chromium-review.googlesource.com/264533
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>
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9d9132df
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2014-12-03T14:46:48
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Remove support for compiling libANGLE as a dynamic library.
BUG=angle:733
Change-Id: Iacef45b89f234091eb5df505437adabece1e564b
Reviewed-on: https://chromium-review.googlesource.com/232961
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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8bc361e1
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2014-11-20T16:23:31
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Support compiling libANGLE as a static or shared library.
BUG=angle:733
Change-Id: If27d3330534bce0f5b691010ea7d97bcb7579122
Reviewed-on: https://chromium-review.googlesource.com/231052
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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2b5420c0
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2014-11-19T14:20:15
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Merge libGLESv2 and libEGL classes into libANGLE.
BUG=angle:733
Change-Id: Ic491c971411fe82c56cd97c5c8325ac14ec218df
Reviewed-on: https://chromium-review.googlesource.com/230830
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Geoff Lang <geofflang@chromium.org>
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