src/libANGLE/renderer/gl/renderergl_utils.cpp


Log

Author Commit Date CI Message
Corentin Wallez 7b91d0c1 2016-12-16T14:46:26 OpenGL: implement GL_ANGLE_translated_shader_source BUG=chromium:668223 Change-Id: I2068370f3e6963f297d0cb6545c40abf84d543ce Reviewed-on: https://chromium-review.googlesource.com/421092 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 081b6e2b 2016-12-14T10:53:20 Extend UBO binding workaround to Android. This seems to fail on the Nexus 6P, and possibly 5X. Does not seem to affect some other devices. BUG=angleproject:1660 Change-Id: I1d456b2033fb6b2a664ac24ea0a3f7ff160922ab Reviewed-on: https://chromium-review.googlesource.com/419856 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill a7d12dc7 2016-12-13T15:08:19 Store uniform block bindings in program binaries. This affects all back-ends - we weren't saving this. Note that bindings can only be set after program linking. The spec is fairly clear in that any programs saved must be loadable and runnable under the same set of state, which would include block bindings. Also add validation for zero binary formats in GetProgramBinary. Also add a workaround for AMD where the block bindings were not applied properly after link, similarly to our original bug. This CL also includes a few fixups for GLProgram (raii). BUG=angleproject:1637 Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f Reviewed-on: https://chromium-review.googlesource.com/418393 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho da9fb093 2016-12-09T17:32:29 Work around atan(y, x) bug on NVIDIA atan(y, x) is not always returning expected results on NVIDIA OpenGL drivers between versions 367 and 375. Work around this by emulating atan(y, x) using the regular atan(x) function. A fix to the driver is expected in a future release. It is most convenient to implement the vector atan(y, x) functions by using the scalar atan(y, x) function. Support for simple dependencies between emulated functions is added to BuiltInFunctionEmulator. In the current implementation one function is allowed to have at most one other function as its dependency. BUG=chromium:672380 TEST=angle_end2end_tests Change-Id: I9eba8b0b7979c7c7eaed353b264932e41830beb1 Reviewed-on: https://chromium-review.googlesource.com/419016 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao f52fe93d 2016-12-07T13:39:15 Work around unary minus operator float issue on Intel Mac 10.11 Result of -float is wrong on Intel Mac 10.11 drivers. Replace -float with 0.0 - float to work around this issue. BUG=308366 BUG=672380 Change-Id: I53bc2eda7259fff5805bec39896fc7b7a6eaf665 Reviewed-on: https://chromium-review.googlesource.com/417169 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 729a9c97 2016-12-05T14:22:47 Don't require GL_ARB_gpu_shader5 in order to support ES 3.0. ES 3.0 doesn't require non-constant sampler array indexing, and we can't require it for ES 2 without breaking WebGL for some users. BUG=671280 Change-Id: Ib04446284acc92410a90c683a3d222871de554a8 Reviewed-on: https://chromium-review.googlesource.com/416195 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kenneth Russell <kbr@chromium.org>
Geoff Lang a20fc005 2016-08-08T15:19:56 Implement GL_CHROMIUM_sync_query for GL. BUG=angleproject:1366 Change-Id: I9e44679754eb704b390191c28206dedc3dc7cc4f Reviewed-on: https://chromium-review.googlesource.com/367082 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang 57ce9ea2 2016-11-24T12:03:14 Implement EXT_discard_framebuffer for the GL backend. BUG=angleproject:1634 Change-Id: I3822b99b59d4653e4d9a2c1d3dd16734f2050fae Reviewed-on: https://chromium-review.googlesource.com/414437 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 133a2ecb 2016-11-17T16:28:03 Implement CHROMIUM_copy_texture for OpenGL. This also makes BlitGL work correctly on OpenGL ES (provided vertex arrays are available) BUG=angleproject:1356 Change-Id: Icb7cef35bebfe6672220aa0b312ab89187dbf585 Reviewed-on: https://chromium-review.googlesource.com/412452 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 76cdbd51 2016-09-23T16:51:04 Add basic initialization code for ContextNULL so it can run some tests. BUG=angleproject:1468 Change-Id: I8dfc9a3c71e5638de22bc9d9a5dadfb495ef23a7 Reviewed-on: https://chromium-review.googlesource.com/388846 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 41f9f673 2016-11-16T17:04:36 Remove invariant qualifier for ESSL 3.0 on AMD driver AMD driver in Linux requires invariant qualifier to match between shaders even for GLSL >= 4.2. This conflicts with ESSL 3.0 which disallows invariant qualifier in fragment shader. Remove invariant qualifier in vertex shader to workaround AMD driver bug. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: Id5adf7e7032105486df90a1f200471ea81ee5c36 Reviewed-on: https://chromium-review.googlesource.com/411917 Reviewed-by: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Zhenyao Mo <zmo@chromium.org>
Qiankun Miao 89dd8f37 2016-11-09T12:59:30 Remove invariant declaration in vertex shader for translation from ESSL 3.00 to GLSL <= 4.1 This is a follow-up patch of https://chromium-review.googlesource.com/408569. This CL removes invariant declaration in ESSL 3.00 vertex shader, such like: " out vec4 foo; invariant foo; " This CL also adds the workarounds in libANGLE. BUG=chromium:639760 TEST=webgl2_conformance Change-Id: I568ab51a9a2f5da10d1aff0b63aae8805097e081 Reviewed-on: https://chromium-review.googlesource.com/409157 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Qiankun Miao 705a9194 2016-08-29T10:05:27 Reland "Remove invariant qualifier for input in fragment shader" This relands https://chromium-review.googlesource.com/#/c/400005/. ESSL and GLSL are not consistent on invariant matching in vertex shader and fragment shader. See the following rules: ESSL 1.00 - input and output must match ESSL 3.00 - only output, inputs cannot be declared as invariant. GLSL 1.10.59 - does not exist GLSL 1.20.8 - input and output must match GLSL 1.30.10 - input and output must match GLSL 1.40.8 - input and output must match GLSL 1.50.11 - input and output must match GLSL 3.30.6 - input and output must match GLSL 4.00.9 - input and output must match GLSL 4.10.6 - input and output must match GLSL 4.20.11 - input can omit invariant GLSL 4.30.8 - input can omit invariant GLSL 4.40.9 - input can omit invariant GLSL 4.50.5 - input can omit invariant Since GLSL 4.20, invariant qualifier description were changed to: " Only variables output from a shader (including those that are then input to a subsequent shader) can be candidates for invariance. This includes user-defined output variables and the built-in output variables. As only outputs need be declared with invariant, an output from one shader stage will still match an input of a subsequent stage without the input being declared as invariant. " It's not very clear if input in fragment can be declared as invariant. Mesa driver disallows use of input declared as invariant in fragment shader, while other drivers may allow it. This CL removes invariant declaration for input in fragment shader except AMD driver in Linux. AMD's driver obviously contradicts the spec by forcing invariance to match between vertex and fragment shaders. BUG=chromium:639760, chromium:659326 TEST=conformance/glsl/misc/shaders-with-invariance.html and conformance/glsl/bugs/invariant-does-not-leak-across-shaders.html Change-Id: I0aa9be14f0cee7a11a249c91fba27c570c52ca1b Reviewed-on: https://chromium-review.googlesource.com/404228 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Geoff Lang 1d2c41d6 2016-10-19T16:14:46 Implement GL_EXT_sRGB_write_control for GL. BUG=angleproject:1547 BUG=655247 Change-Id: I3f04ddc7032e4a47eb21ff3b8586c5b47415bb64 Reviewed-on: https://chromium-review.googlesource.com/400958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Jiawei-Shao 9f4583dd 2016-10-19T11:19:51 Add Platform Detection and Tighten the workarounds on Intel GPU This patch intends to add platform detection to ANGLE and tighten the driver bug workarounds on Intel GPU. BUG=angleproject:1548 Change-Id: I1ea57e174f688a175da8b658de4337295037fcab Reviewed-on: https://chromium-review.googlesource.com/399914 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 81c6b577 2016-10-19T14:07:52 Implement GL_EXT_texture_sRGB_decode for GL. BUG=angleproject:1383 BUG=655247 Change-Id: I409b12e1ae418530576de5ec9ce26b7be5d91650 Reviewed-on: https://chromium-review.googlesource.com/400807 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Qin Jiajia 7835b525 2016-10-08T11:20:17 Reland "Add workaround for unused std140 and shared uniform blocks on MacOS" On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I18da4e2b61b0170068bf5ea38ce54667b0737780 Reviewed-on: https://chromium-review.googlesource.com/395648 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Kenneth Russell c9e6026c 2016-09-30T17:15:07 Revert "Add workaround for unused std140 and shared uniform blocks on MacOS" This reverts commit 9aa83fe302578d226f195fff5fb3f0e2fb723a4c. The new test UniformBufferTest.ActiveUniformNumberAndName/ES3_OPENGL is failing on multiple platforms. Examples: https://build.chromium.org/p/chromium.gpu.fyi/builders/Mac%2010.10%20Release%20%28ATI%29/builds/12285 https://build.chromium.org/p/chromium.gpu.fyi/builders/Linux%20Release%20(ATI) Change-Id: I78b1a4d58e9a291e40ad304eb32f990e0518f7ee Reviewed-on: https://chromium-review.googlesource.com/391049 Reviewed-by: Kenneth Russell <kbr@chromium.org>
Qin Jiajia 9aa83fe3 2016-09-29T08:42:42 Add workaround for unused std140 and shared uniform blocks on MacOS On some Mac drivers with shader version 4.1, they will treat unused std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140 layout qualifier to be considered active. The uniform block itself is also considered active. This workaround is to reference all members of unused std140 and shared uniform blocks at the beginning of the vertex/fragment shader's main(). BUG=chromium:618464 TEST=UniformBufferTest.ActiveUniformBlockNumber Change-Id: I1d2c5e3e8da04786ac6a37fd26f7bb9c14cd76ed Reviewed-on: https://chromium-review.googlesource.com/387169 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Corentin Wallez 886de369 2016-09-27T10:49:35 Factor code between PixelUnpackState and PixelPackState BUG=angleproject:1512 Change-Id: I4c60472d216bfc5198e635d70fd197a5738dde98 Reviewed-on: https://chromium-review.googlesource.com/390133 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Shao 6f0a0dca 2016-09-27T13:51:29 Workaround isnan() on Intel drivers On some Intel drivers, calling function isnan() on highp float will get wrong answer. This patch work arounds this bug by using an expression to emulate this function. BUG=chromium:650547 Change-Id: I5bc5e0352c434f42cd2c55103a74f9f7ba51a72c Reviewed-on: https://chromium-review.googlesource.com/389834 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 9a8d366a 2016-09-22T12:18:29 FramebufferGL: add readPixels workarounds Implements workarounds for: - The pack state making rows overlap in memory, which causes crashes on some drivers. - The driver adding an extra last row padding when checking if the pixel pack buffer is large enough for the readPixels. BUG=angleproject:1512 Change-Id: I120ff58649bb523e8b01da6ef03d8fcadaf076b2 Reviewed-on: https://chromium-review.googlesource.com/388029 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez c5cacd60 2016-09-14T14:50:24 Implement a separate last row texture unpack buffer upload workaround When uploading textures from an unpack buffer, some drivers expect an extra row paading, causing them to think the pixel buffer is not big enough. We work around this by uploading the last row separately. BUG=angleproject:1512 Change-Id: I52fb8b35dc450b957f1fafb0b405c81bf0504157 Reviewed-on: https://chromium-review.googlesource.com/385193 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Qiankun Miao 09cfac60 2016-09-06T17:25:16 Work around For and While loop bugs on Intel Mac OSX Condition calculation in for and while loops has bug on Intel Mac. Work around it by converting "CONDITION" to "CONDITION && true". This CL also adds previous SH_EMULATE_ABS_INT_FUNCTION workaround to the ANGLE GL back-end on OSX BUG=chromium:644669 TEST=deqp/functional/gles3/shaderloop_for/while.html Change-Id: I910f662b054f259fcb601b9938841b3a2d066840 Reviewed-on: https://chromium-review.googlesource.com/381678 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Qiankun Miao <qiankun.miao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 8314465d 2016-08-31T17:03:30 GL backend: add a workaround for bad default current vertex attributes BUG=angleproject:1492 BUG=351528 Change-Id: Ie4b25b0106282c9f60d19053e5a320549887bc8b Reviewed-on: https://chromium-review.googlesource.com/379196 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez b920e360 2016-08-03T18:19:41 Implement GL_ARB_create_context_robustness on GLX and WGL BUG=angleproject:1463 Change-Id: I5bdcfd757d6f7d6411558c368fa7a26c8a38c9ba Reviewed-on: https://chromium-review.googlesource.com/365971 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Martin Radev 6230dd54 2016-08-23T15:20:03 Check for OpenGL ES support when creating context Support for an OpenGL ES version can come either through OpenGL ES, OpenGL core or available extensions. The context creation should fail if the requested OpenGL ES version is not supported. BUG=angleproject:1477 TEST=angle_end2end_tests Change-Id: I810d004a1bd62f75f162d775d3cf92c4283252a3 Reviewed-on: https://chromium-review.googlesource.com/374338 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Martin Radev 66fb8206 2016-07-28T11:45:20 Add ES3.1 API constants The newly added capability constants are handled in the corresponding glGet functions. Also, getBooleani_v has been added. BUG=angleproject:1442 TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*functional_state_query_integer_max_* TEST=angle_deqp_gtest_gles31_tests --gtest_filter=*state_query_indexed_max_compute_work_group_size* TEST=angle_unittests TEST=angle_end2end_tests Change-Id: I846e006307563ae81d8b6c62cf261417e15186c7 Reviewed-on: https://chromium-review.googlesource.com/362270 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Jamie Madill 29f908bf 2016-07-19T23:21:01 Revert "Support EXT_blend_func_extended in the GLES2 context" Test failures on Intel Release: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28New%20Intel%29/builds/1163 Also Intel Debug: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Debug%20%28New%20Intel%29/builds/820 Also NVIDIA with a different config: https://build.chromium.org/p/chromium.gpu.fyi/builders/Win7%20Release%20%28NVIDIA%20GeForce%20730%29/builds/1564 BUG=angleproject:1379 This reverts commit 7f539ea52e6bc493d8e025ed2c43e10f606f088b. Change-Id: I2634ad2b3fcc31e1e5ffb3674b94cb0aed9fd773 Reviewed-on: https://chromium-review.googlesource.com/361840 Reviewed-by: Jamie Madill <jmadill@chromium.org>
Sami Väisänen 7f539ea5 2016-05-20T13:29:08 Support EXT_blend_func_extended in the GLES2 context BUG=angleproject:1379 Change-Id: Ibda6e84c0a7f86e838247cd5c538ef956dd786fe Reviewed-on: https://chromium-review.googlesource.com/346410 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Sami Väisänen 46eaa946 2016-06-29T10:26:37 Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Corentin Wallez 419bfc91 2016-06-28T10:54:45 On Desktop GL, require index-constant sampler array indexing BUG=598924 Change-Id: If97dbaa782595997b815c70d14f079e0f0c3d82a Reviewed-on: https://chromium-review.googlesource.com/356710 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Sami Väisänen e45e53bd 2016-05-25T10:36:04 Support CHROMIUM_path_rendering This is partial support for CHROMIUM_path_rendering and implements basic path management and non-instanced rendering. BUG=angleproject:1382 Change-Id: I9c0e88183e0a915d522889323933439d25b45b5f Reviewed-on: https://chromium-review.googlesource.com/348630 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Olli Etuaho 218cf9ee 2016-05-20T13:55:24 Fix unpacking overlapping unpack buffer rows on NVIDIA GL When unpack parameters are set so that rows being read overlap in the unpack buffer stored in GPU memory, NVIDIA GL driver may not upload the last pixels of the last one or more rows of a texture. The driver may also crash when the amount of overlap is high. This issue affects both TexImage* and TexSubImage* calls. Work around the issue by uploading textures row by row when the rows being read overlap in the unpack buffer. The workaround could possibly be optimized by uploading several of the first rows with a single call in some cases where the amount of overlap is low, but this is expected to be a rarely used corner case, so the added complexity that the optimization would create seems like a bad tradeoff. The issue does not seem to be triggered when the layers (images) of a 3D texture overlap, as long as the rows inside the images don't. The workaround has been ported from Chromium. This patch adds setting dirty bits when unpack state is set in StateManagerGL. The included test case also reveals some issue in the D3D backend, but this is left to be addressed later. BUG=angleproject:1376 TEST=angle_end2end_tests Change-Id: I7dbe73ebb70bbbc284fa92381546f4f2f832d333 Reviewed-on: https://chromium-review.googlesource.com/346430 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Yuly Novikov a6426d67 2016-06-03T00:18:38 Android GL backend and end2end tests Just the bare minimum implementation for end2end tests to run. BUG=angleproject:1362 TEST=angle_end2end_tests on Nexus 5X Change-Id: I92293e0f8bdc2ffaa5d4661927750d7cb3d931e6 Reviewed-on: https://chromium-review.googlesource.com/349353 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Jamie Madill e2e406c3 2016-06-02T13:04:10 Add base::numerics for safe math and conversions. This replaces are "IsUnsignedXXXSafe" family of methods. Also add overflow checks to unpack block sizes. BUG=angleproject:1397 Change-Id: Ib47be149b0486c70f795b0d0f8899441faac9340 Reviewed-on: https://chromium-review.googlesource.com/348062 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Jamie Madill 00ed7a1f 2016-05-19T13:13:38 Enable always-available extensions in gl::Context. We can consolidate exposing these extensions in initCaps. Otherwise we have to maintain the lists in every Renderer back-end. Also do the same treatment for select egl::Display extensions. BUG=angleproject:1319 Change-Id: I529dd120c6d2cdbb789bd9dd20491e796e97f3f6 Reviewed-on: https://chromium-review.googlesource.com/345914 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Sami Väisänen a797e066 2016-05-12T15:23:40 Support CHROMIUM_framebuffer_mixed_samples in the GL backend BUG=angleproject:1378 Change-Id: I634c41f3507dbdeaa56234c4de1b498f81c848ed Reviewed-on: https://chromium-review.googlesource.com/344520 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Sami Väisänen 74c2347e 2016-05-09T17:30:30 Support EXT_multisample_compatibility in the GL backend BUG=angleproject:1377 Change-Id: Ie14aceca8e01f1cbc93fd5bd06d986336fb752b3 Reviewed-on: https://chromium-review.googlesource.com/343501 Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
Corentin Wallez 3d63bc79 2016-04-19T12:42:49 OpenGL backend: fix logic updating max uniform components BUG=605775 Change-Id: I37c1dc7117e7e47ee3a7e031cbccb44f39458c09 Reviewed-on: https://chromium-review.googlesource.com/340111 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 65a0be92 2015-10-02T09:57:30 Implement program binary in ProgramGL. BUG=angleproject:882 Change-Id: I8d57c185066e9fc0c1b8def09bc48d80ad97d328 Reviewed-on: https://chromium-review.googlesource.com/303901 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang d860552f 2016-04-13T10:19:12 Implement support for CHROMIUM_bind_uniform_location. BUG=angleproject:1353 Change-Id: Ia219ff973de0de2f8e112c276b3ab6319f7d3884 Reviewed-on: https://chromium-review.googlesource.com/334252 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Philippe Hamel 4091119b 2016-04-07T16:45:50 Add workaround to always call useProgram after a successful link. This workaround is meant to reproduce the behavior of the use_current_program_after_successful_link workaround in Chromium (http://crbug.com/110263) The workaround was shown to be unnecessary for MacOSX 10.9 and higher (http://crrev.com/39eb535b). BUG=349137 Change-Id: I3023f053aa1593ba7044a889dd47746b8f7e0581 Reviewed-on: https://chromium-review.googlesource.com/337780 Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Geoff Lang 90a96efc 2016-01-27T14:53:36 Allow BufferGL to function without being able to map buffers for read. Reading back buffer data is required for index range validation but without glMapBufferRange it is not possible to read back buffer data on OpenGL ES. To work around this, keep a shadow copy of the buffer data when this function is not available. BUG=angleproject:1145 Change-Id: I8e9b3b174574316d3af0022bd29c7d9c96d168c3 Reviewed-on: https://chromium-review.googlesource.com/324092 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
Ian Ewell 53f59f4e 2016-01-28T17:36:55 Finish basic timer query support in GL backend EXT_disjoint_timer_query is feature complete with the WebGL tests passing with Chromium using ANGLE as a backend. There is some flakiness in the timestamp query test on WebGL, but investigation revealed a bug on Chromium's end and a fix is being made there. Since the extension is feature complete, it is now enabled by default on OpenGL so that it can be regression tested. BUG=angleproject:1265 Change-Id: If018b7e3ae84aff7e40c73ff8e672a86689ae6c4 Reviewed-on: https://chromium-review.googlesource.com/324580 Tryjob-Request: Ian Ewell <ewell@google.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Ian Ewell <ewell@google.com>
Ian Ewell 3ffd78bc 2016-01-22T16:09:42 Add initial support for EXT_disjoint_timer_query. Basic timer queries are supported and tested in the OpenGL backend but are not enabled by default. A good portion of the existing query code was also refactored for improved validation - specifically for validating that the appropriate extensions are available. BUG=angleproject:1265 Change-Id: Iebae994cd7a8d3ed3e9fc3776fe2f3d99caa9237 Reviewed-on: https://chromium-review.googlesource.com/323450 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tryjob-Request: Ian Ewell <ewell@google.com> Tested-by: Ian Ewell <ewell@google.com>
Geoff Lang eaaeb7fb 2016-01-27T16:07:07 Disable support for OpenGL ES targets with WGL on Intel drivers. BUG=angleproject:1145 Change-Id: I9f3a8926eaad88076026f58922289487f90518c7 Reviewed-on: https://chromium-review.googlesource.com/324270 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang a15472a3 2015-08-11T11:48:03 Fix bugs with drawbuffer state. * IsAttachmentEnabled was checking the wrong draw buffer state. Instead of checking that drawbuffer[colorAttachment] is in use, it should have been scanning for a drawbuffer state that points to colorAttachment. * Allow for maxDrawBuffer != maxColorAttachments. Tested by the GL backend on some systems that don't have the draw buffers extension. Fixed by updating the helpers and adding a new getDrawBuffer helper. BUG=angleproject:1121 Change-Id: Idd1b0a9ec4a3f944d332c708364408bf5d59e1fd Reviewed-on: https://chromium-review.googlesource.com/292740 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang b9deac1c 2016-01-20T10:47:50 Fix version check for GL_MAX_VARYING_COMPONENTS with OpenGL ES. BUG=angleproject:1145 Change-Id: Ibd5dab0fe54516427e6f7697559fb0ef670e1035 Reviewed-on: https://chromium-review.googlesource.com/322692 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill 46e6c7a5 2016-01-18T14:42:30 Add stubs for no_error extension. In some cases ANGLE flushes state for FBOs during validation. For testing of the state synching code for FBOs, this makes end-to-end testing impossible. Solve this by partially implementing a hidden no_error extension, hidden to the user by not exposing the extension string, but allowing us to skip validation of some of the FBO methods that require checking for complete FBOs. BUG=angleproject:1280 BUG=angleproject:1260 Change-Id: I708f348ccec6697b974c48cd890ec75a703abe21 Reviewed-on: https://chromium-review.googlesource.com/322210 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
unknown aa16dd4a 2015-11-25T13:25:29 Hard-limit the number of uniform vectors in OpenGL. Using the real limits (usually 4096) can cause the uniforms/gl-uniform-arrays WebGL test to time out. This limit artificial limit can be lifted once the test is updated. BUG=407309 Change-Id: I17a0a963e606800ec4f6f1972c777b597976622f Reviewed-on: https://chromium-review.googlesource.com/314460 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 6218c80b 2015-11-09T11:14:47 Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"" This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4. Change-Id: I7f94609fc7cf14220d98c61e73a13311d3cc4ecd Reviewed-on: https://chromium-review.googlesource.com/311245 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez 0e39f492 2015-11-09T13:16:41 Revert "Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3""" This reverts commit 24db86441d148eb6a497b70c015296422ab48470.
Corentin Wallez 24db8644 2015-11-09T11:14:47 Revert "Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3"" This reverts commit 45a7d64fd84a7cb292ff71890a61f8d2b7609aa4. Change-Id: I2a8212c7507a7566baca200ed938d9e00f7103c2
Corentin Wallez 45a7d64f 2015-11-06T16:19:21 Revert "renderergl_utils: Require explicit location qualifier for OpenGLES3" Causes angle_end2end_tests failures on Mac This reverts commit d63243f5be2ac7d8dafa6aea5b23e036074af397. Change-Id: Idf25d7fe9f4162813a4fc67927191747f660fceb Reviewed-on: https://chromium-review.googlesource.com/311041 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Corentin Wallez d63243f5 2015-10-29T14:23:37 renderergl_utils: Require explicit location qualifier for OpenGLES3 BUG=525930 Change-Id: I591308078c5a392a527291419567a11241a8be17 Reviewed-on: https://chromium-review.googlesource.com/309636 Tested-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez 0b2e7461 2015-10-28T17:29:15 RendererGL: only support ES3 when GLSL packing builtins are available BUG=angleproject:1188 Change-Id: I07638c52ef09ffc96d91eec25c32dd905207c49f Reviewed-on: https://chromium-review.googlesource.com/309650 Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Austin Kinross bc781f31 2015-10-26T09:27:38 Re-re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" + Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH + Include fix for Clang build break BUG=angleproject:1186 Change-Id: I403a066e29614f532db6931755265d2ee088d442 Reviewed-on: https://chromium-review.googlesource.com/308746 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 5296141b 2015-10-26T15:33:27 Revert "Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers"" Fails build on Clang because Caps.cpp defines a constructor initializer out-of-order with the member variable order in the header. BUG=angleproject:1186 This reverts commit 7432321e03a70a99639b149f44cf80086feb4ea2. Change-Id: I2840d02e6e7b6bbc76eb495b5462c43116a5c4a6 Reviewed-on: https://chromium-review.googlesource.com/308800 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Austin Kinross 7432321e 2015-10-23T10:07:18 Re-land "Add GL_OES_vertex_array_object to D3D11 and GL renderers" Include fixed validation logic for GL_UNPACK_SKIP_IMAGES and GL_UNPACK_ROW_LENGTH BUG=angleproject:1186 Change-Id: I9910a67733702a05991f62129d200ea39adb910c Reviewed-on: https://chromium-review.googlesource.com/308421 Tested-by: Austin Kinross <aukinros@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Jamie Madill 023a290e 2015-10-23T16:43:24 Revert "Add GL_OES_vertex_array_object to D3D11 and GL renderers" This is failing the WebGL 2 test: WebglConformance.conformance2_state_gl_get_calls http://build.chromium.org/p/chromium.gpu.fyi/builders/Win8%20Debug%20%28NVIDIA%29/builds/9807 Also the dEQP-GLES3 tests: dEQP-GLES3.functional.state_query.integers.unpack_skip_images_get* BUG=angleproject:1186 This reverts commit eb36e275b8f63ebd442a2580e858ef671ddfe1be. Change-Id: If903c471f4610ac0b33a268df42f3329d672f429 Reviewed-on: https://chromium-review.googlesource.com/308460 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
hendrikw bb7740cc 2015-10-20T15:30:53 angle: prevent huge allocations when GL_MAX_VERTEX_ATTRIBS fails I'm not sure why yet, but when using angle in skia, getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs) sometimes fails, and when that happens we attempt to allocate and array with the size of maxVertexAttribs, which is uninitialized, which could be huge. Prevent this by initializing the variable. Also sweep through other similar calls and ensure that these use initialized values (test code has not been updated) BUG=skia:4380 Change-Id: If1f3cf72f2b2829ad3933637af8778d574a20f61 Reviewed-on: https://chromium-review.googlesource.com/307239 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Dian Xiang <dianx@google.com> Tested-by: Hendrik Wagenaar <hendrikw@chromium.org>
Austin Kinross eb36e275 2015-10-20T13:44:10 Add GL_OES_vertex_array_object to D3D11 and GL renderers BUG=angleproject:1186 Change-Id: I7c685084b42f977902228cadca3263064881ba77 Reviewed-on: https://chromium-review.googlesource.com/307038 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 1a683460 2015-09-29T15:09:59 Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9ca8e20 2015-10-22T14:34:20 Revert "Implement TransformFeedbackGL." Failing on AMD Linux bots. This reverts commit a9c5288192f90ebf03b0d26d86964b4fbce74bcb. Change-Id: I2a2db8c3d96c4b927d7d784486c6df772ae63084 Reviewed-on: https://chromium-review.googlesource.com/308130 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang a9c52881 2015-09-29T15:09:59 Implement TransformFeedbackGL. BUG=angleproject:889 Change-Id: I347ac21cfd0a56654a75fb41ac24c6c67ede3a05 Reviewed-on: https://chromium-review.googlesource.com/302351 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez af5756a1 2015-10-01T11:49:39 Only support ES3 if texture swizzling is available On OSX 10.8 with an Intel HD 3000 we were wrongly exposing ES3 when texture swizzling was not available. BUG=angleproject:891 Change-Id: If71acdc1943ab2f013dc80cd28eab130c32fb201 Reviewed-on: https://chromium-review.googlesource.com/303392 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang f0aa8429 2015-09-29T15:08:34 Implement QueryGL. Passes all tests in: * dEQP-GLES3.functional.occlusion_query * angle_end2end_tests BUG=angleproject:887 Change-Id: I643ab4c28cb545de9e7b0e1740e3fd8e2aa9d3d9 Reviewed-on: https://chromium-review.googlesource.com/302338 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tryjob-Request: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 01306fc7 2015-10-05T16:53:10 Revert "Implement program binary in ProgramGL." Causing issues on AMD and Intel bots. This reverts commit 6d8926691a8ed59add7602af602af3e6f7a81ab6. Change-Id: Ifb395f78a6a44b874ac13da1f252f604a1a7b0bc Reviewed-on: https://chromium-review.googlesource.com/303439 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 6d892669 2015-10-02T09:57:30 Implement program binary in ProgramGL. Verified by end2end tests and manually checking that chrome can load and save program binaries. BUG=angleproject:882 Change-Id: Ic7e4b443365af6ea2d9ce5b0ecfb685eac85f479 Reviewed-on: https://chromium-review.googlesource.com/303828 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Olli Etuaho 36b73909 2015-10-05T11:58:50 Fix standalone ninja build on Linux Preprocessor conditions referring to undefined macros failed standalone build which uses the -Werror=undef setting. This same error has been in multiple patches, and reverting them would cause test breakage, so fixing the issue is simpler than reverting. Change-Id: I4a079ef5d823eed76ebdefa8be413f63d29a5f6a Reviewed-on: https://chromium-review.googlesource.com/304020 Reviewed-by: Olli Etuaho <oetuaho@nvidia.com> Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Geoff Lang 8bd4b6c5 2015-10-01T16:17:48 Load the ARB_sampler_objects entry points in FunctionsGL. Load the sampler object entry points and limit supported ES version to 2 if samplers are not available. BUG=angleproject:1162 Change-Id: Ida7cf0cc0a81dd3714d958a98efe0c6e973ecca2 Reviewed-on: https://chromium-review.googlesource.com/303770 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f6ade2ec 2015-09-29T11:21:43 Implement GL_EXT_debug_marker for RendererGL. Passes dEQP-GLES2.functional.debug_marker.* Change-Id: I37f2b6724f32867d2e428613b1b6d9c8377c6d60 Reviewed-on: https://chromium-review.googlesource.com/302990 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Corentin Wallez d4b5054d 2015-09-28T12:19:26 compiler: Rewrite do-while loops as while loops This works around a Mac driver shader compiler bug that makes many do-while loops cause GPU-hangs when ran. BUG=angleproject:891 Change-Id: I29828d6ea9e887ad0ed0c577f1deb41fb632a900 Reviewed-on: https://chromium-review.googlesource.com/302465 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
Geoff Lang afd7f0a8 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I974a55fe3acc77ac77e93f19c83ee3b76f784df2 Reviewed-on: https://chromium-review.googlesource.com/302336 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 543e7ff7 2015-09-29T14:15:15 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." More compile errors on mac. This reverts commit 056fae4a01db306b8f9c1e57374e18ebffbdf8eb. Change-Id: I579b9e50ded7240be4f488a48588a89ecb4bea44 Reviewed-on: https://chromium-review.googlesource.com/302571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 056fae4a 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I6c2b4552c571707a8d8d80d3573bcb38797c3929 Reviewed-on: https://chromium-review.googlesource.com/302791 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ec3123bb 2015-09-28T19:21:01 Revert "Explicitly enable framebuffer SRGB blending in StateManagerGL." Compilation failure on mac and linux. This reverts commit e19d7f90355f02ac7a7cd0a2ac130e0859cd3cc7. Change-Id: I638c3ffebb8c7ad0e3fe2e1e65d6212487bfc6ae Reviewed-on: https://chromium-review.googlesource.com/302790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e19d7f90 2015-09-09T15:33:31 Explicitly enable framebuffer SRGB blending in StateManagerGL. In DesktopGL, SRGB blending must be enabled or linear blending will be used. reland: Work around issues on AMD drivers where SRGB blending would be used on clears of linear attachments. Passes all dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.* tests (1106 new passing tests). BUG=angleproject:883 BUG=angleproject:885 Change-Id: I03fbb0910ce414552ba841099a177446d0ace7b6 Reviewed-on: https://chromium-review.googlesource.com/301702 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Minmin Gong eb5ea077 2015-09-11T11:21:00 Implements GL_EXT_unpack_subimage and GL_NV_pack_subimage. Pack/unpack subimages is core features of GLES3. Those 2 extensions expose them to GLES2. BUG=angleproject:512 Change-Id: I6834cf5d4a91bc3430c60dcec29c449826fd6d93 Reviewed-on: https://chromium-review.googlesource.com/299790 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Minmin Gong <mgong@microsoft.com>
Geoff Lang 3cf12ce6 2015-08-27T14:40:48 Implement the instanced draw calls in RendererGL. BUG=angleproject:1136 Change-Id: I1167365618bdc3ca37ac0f4c60809de32c7a9d78 Reviewed-on: https://chromium-review.googlesource.com/295733 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 5b49bb83 2015-08-31T18:48:50 Revert "Implement the instanced draw calls in RendererGL." Causing crashes in some dEQP tests. This reverts commit c1948415e52dbaefb0d3176b75a58a7b86bd091a. Change-Id: Idedb32484b4f2b09090346bc4228fe536190a621 Reviewed-on: https://chromium-review.googlesource.com/296440 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang c1948415 2015-08-27T14:40:48 Implement the instanced draw calls in RendererGL. BUG=angleproject:1136 Change-Id: Id04e357b97c04b3843b25827f705fd802e6a68e3 Reviewed-on: https://chromium-review.googlesource.com/295233 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Cooper Partin 4d61f7ed 2015-08-12T10:56:50 Reland Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' Additional warnings found with more testing and added C4267 warning disable only for angle_libpng BUG=angleproject:1120 Change-Id: Ic403dcff5a8018056fa51a8c408e64207f3362eb Reviewed-on: https://chromium-review.googlesource.com/293028 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Jamie Madill b195643c 2015-08-12T17:35:20 Revert "Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data'" Seems to have quite a few warnings in 64-bit on my machine. BUG=angleproject:1120 This reverts commit c5cf9bc47d0ee028adbbf9e9f94ca567eec601dc. Change-Id: I86768b900aeba52e7a2242d9ae8949f93f1a5ba9 Reviewed-on: https://chromium-review.googlesource.com/293280 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
Cooper Partin c5cf9bc4 2015-08-06T10:46:48 Fixed compiler warning C4267 'conversion from 'size_t' to 'type', possible loss of data' BUG=angleproject:1120 Change-Id: I01ef10bea7f487c2b394d030c76628f38d2ea645 Reviewed-on: https://chromium-review.googlesource.com/292780 Tested-by: Cooper Partin <coopp@microsoft.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
Geoff Lang 23a2ae0c 2015-07-28T12:42:52 Centralize GL format workarounds. Instead of trying to encapsulate the GL texture format workarounds into tables, use functions that do manual checks for specific cases. Simplifies the logic. Fixes: * conformance/extensions/ext-sRGB.html * conformance/extensions/oes-texture-half-float.html * conformance/extensions/oes-texture-half-float-with-canvas.html * conformance/extensions/oes-texture-half-float-with-image.htm * conformance/extensions/oes-texture-half-float-with-video.html BUG=angleproject:884 Change-Id: Ifb719fff908680fddc7c53a544e2284a42a58356 Reviewed-on: https://chromium-review.googlesource.com/289082 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 14389ccf 2015-07-23T10:57:20 Always use sized internal formats for textures in TextureGL. On desktop GL, using an internal format of GL_RGBA produces GL_RGBA8 textures even if format is set to GL_FLOAT. Use sized internal formats whenever possible to ensure that the internal format of the texture is the expected format. Work around issues with Intel and AMD drivers that always round up when writing to a 1-bit alpha framebuffer format. Fixes: * conformance/extensions/oes-texture-float-with-image-data.htm * conformance/extensions/oes-texture-float-with-image.html * conformance/extensions/oes-texture-float.html * conformance/extensions/oes-texture-half-float-linear.html * conformance/extensions/oes-texture-half-float-with-image-data.html * conformance/extensions/oes-texture-half-float-with-image.html * conformance/extensions/oes-texture-half-float.html Reland of https://chromium-review.googlesource.com/#/c/288350/ BUG=angleproject:884 Change-Id: Ia2f9251d12dd3bbc7b6918d46e61623d0abedfac Reviewed-on: https://chromium-review.googlesource.com/288584 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang cab7e1d1 2015-07-27T11:20:41 Add stubs for RendererGL workarounds. BUG=angleproject:884 Change-Id: I9e48803f6150b9d8cd70a36ab9197f78fd01a50f Reviewed-on: https://chromium-review.googlesource.com/288583 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang eec431c7 2015-07-20T16:02:32 Enable point sprites in StateManagerGL. Test it against multiple versions of the OpenGL renderer so make sure that both core and compatibility profile are tested. Fixes: * conformance/rendering/point-size.html * conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html * PointSpritesTest * particle_system sample BUG=angleproject:883 Change-Id: I31f1c3d9bee1d191b4d731afbaa2d6de1a5c9454 Reviewed-on: https://chromium-review.googlesource.com/287855 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 3cca86b5 2015-07-23T19:30:46 Revert "Enable point sprites in StateManagerGL." Failures on AMD and Intel bots. This reverts commit e1bb74e7305cee5ea92ecd2b3b3d2ecad1cdee32. Change-Id: I8ae50bcf9ca365969f5231105fadc28f843aa527 Reviewed-on: https://chromium-review.googlesource.com/287854 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 45870c77 2015-06-01T14:23:51 Enable more GL extensions. Fixes: * conformance/canvas/canvas-test.html * conformance/canvas/draw-static-webgl-to-multiple-canvas-test.html * conformance/canvas/to-data-url-test.html * conformance/context/context-attribute-preserve-drawing-buffer.html * conformance/context/premultiplyalpha-test.html * conformance/extensions/oes-texture-float-with-canvas.html * conformance/extensions/oes-texture-half-float-with-canvas.html * conformance/textures/misc/gl-pixelstorei.html * conformance/textures/misc/tex-image-canvas-corruption.html Change-Id: Iab37a211c498ed0eece4c1748cf8b4ab6c0f53e0 Reviewed-on: https://chromium-review.googlesource.com/274444 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang e1bb74e7 2015-07-20T16:02:32 Enable point sprites in StateManagerGL. Test it against multiple versions of the OpenGL renderer so make sure that both core and compatibility profile are tested. Fixes: * conformance/rendering/point-size.html * conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html * PointSpritesTest * particle_system sample BUG=angleproject:883 Change-Id: Ib7625cb12faeac21016a9ff551aa650ba24e789f Reviewed-on: https://chromium-review.googlesource.com/277692 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang ecc9688d 2015-07-20T15:35:58 When the GL version is below 3.0, use GL_MAX_VARYING_FLOATS. It should be equivalent to GL_MAX_VARYING_COMPONENTS for ES2. BUG=angleproject:1038 Change-Id: Ic2fe6c27a0ebd6259d70f8d28edb7d4bdd5d0c35 Reviewed-on: https://chromium-review.googlesource.com/286526 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 862c0ba4 2015-05-25T15:31:16 Implement the remaining caps queries. Limit the supported ES version based on these caps. BUG=angleproject:879 Change-Id: If3a097576465b33af0015fcb28dab10e88fdc4d9 Reviewed-on: https://chromium-review.googlesource.com/273160 Reviewed-by: Kenneth Russell <kbr@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 08dcfed6 2015-05-25T13:38:42 Encapsulate GL version and standard into a struct and enum. Change-Id: I9f51971c1bfd51424605b2687b5fd107d58c9a67 Reviewed-on: https://chromium-review.googlesource.com/273139 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/273572 Reviewed-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 51d4f044 2015-05-27T21:10:42 Revert "Encapsulate GL version and standard into a struct and enum." Linux didn't like compiling this. This reverts commit 03f589122ed796060f1345f9ccfc64455c547fef. Change-Id: Ifd0824caeb02791b4acc5e4bca330ecdc8164b11 Reviewed-on: https://chromium-review.googlesource.com/273583 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang 03f58912 2015-05-25T13:38:42 Encapsulate GL version and standard into a struct and enum. Change-Id: Ib3c37627298976040d5a333f4c845a7b2620dd30 Reviewed-on: https://chromium-review.googlesource.com/273139 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
Geoff Lang f34d1db9 2015-05-20T14:10:46 Add table entries for almost all the remaining GL texture formats. BUG=angleproject:884 BUG=angleproject:967 Change-Id: I113757dd9e1fae8fe0241a7286be979a90891b53 Reviewed-on: https://chromium-review.googlesource.com/270275 Reviewed-by: Brandon Jones <bajones@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/273135
Geoff Lang 859dcb88 2015-05-25T15:12:54 Revert "Add table entries for almost all the remaining GL texture formats." Missing include of <limits> for linux. This reverts commit aa3a5fadebb2bad0be07eb2963a9d23f901c4c49. Change-Id: Iafebfbc6154b4fe3a94e3f8b91b5ff496631c1f1 Reviewed-on: https://chromium-review.googlesource.com/273134 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>