src/compiler/OutputGLSL.h


Log

Author Commit Date CI Message
Jamie Madill 02f20dd8 2013-09-12T12:07:42 Fix compile error regressions in OutputGLSL and OutputESSL. These were broken back with the symbol table changes. TRAC #23857 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods
Jamie Madill 2aeb26a4 2013-07-08T14:02:55 Added support for EXT_frag_depth This change also required that support be added for associating built-in variables with an extension, similar to how functions could be associated with extensions previously. R=alokp@chromium.org Review URL: https://codereview.appspot.com/9827044 git-svn-id: https://angleproject.googlecode.com/svn/trunk@2248 736b8ea6-26fd-11df-bfd4-992fa37f6226 TRAC #23333 Authored-by: bajones@chromium.org Signed-off-by: Shannon Woods Signed-off-by Nicolas Capens Merged-by: Jamie Madill
shannon.woods@transgaming.com 1d432bb5 2013-01-25T21:57:28 Incorporated patch from haixia@ changing the default implementation of array index clamping to use the clamp intrinsic. This works more reliably on pure OpenGL ES devices and on Windows. Added a mechanism in ShBuiltInResources to choose the strategy for array index clamping. BUG=none TEST=various out-of-bounds array indexing tests and various WebGL content Review URL: https://codereview.appspot.com/7194051 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1798 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com 0aa3b5a2 2012-11-28T19:43:24 Implement user-defined name hashing. ANGLEBUG=315 Review URL: https://codereview.appspot.com/6818109 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1469 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 5601ea0d 2011-06-10T18:23:25 Implement ES2 backend for Angle translator. With this CL, we have the option to select a code output backend: GLSL, GLSL ES, or HLSL. Note that we always emit the highest supported float precision for fragment shader due to anglebug 168. Although this is a temporary solution, it's not against GLSL ES spec, because it's ok for implementation to upgrade precision. Tested with WebGL conformance test suite, GLES2 conformance test suite (only failed 2/1198), and a few webgl demos, including worlds of webgl, aquarium, etc. anglebug=81 test=translator emitting correct GLSL ES code when ES2 backend is selected. Review URL: http://codereview.appspot.com/4550129 git-svn-id: https://angleproject.googlecode.com/svn/trunk@687 736b8ea6-26fd-11df-bfd4-992fa37f6226
zmo@google.com 0b8d4eb2 2011-04-04T19:17:11 Unroll for-loop if sampler array uses loop index as its index. If inside a for-loop, sampler array index is the loop index, Mac cg compiler will crash. This CL unroll the loop in such situation. The behavior is: 1) If the for-loop index is a float, we reject the shader. 2) If it is an integer, we unroll the for-loop. Things that should be done in the future are: 1) Add line number macros. 2) Add a limit to unroll iteration count. anglebug=94 Review URL: http://codereview.appspot.com/4331048 git-svn-id: https://angleproject.googlecode.com/svn/trunk@606 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org d88b7736 2010-05-26T15:13:14 Do not write extraneous semi-colons - some glsl compilers are do not like that even though it is so easy to ignore. Review URL: http://codereview.appspot.com/1301041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@317 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 4e89d233 2010-05-14T19:37:21 Cleaned up Common.h. Removed unnecessary includes and typedefs. Removed tabs from PoolAlloc.h and replaced UINT_PTR with uintptr_t. Review URL: http://codereview.appspot.com/1221041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@289 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 194522f6 2010-05-06T19:09:26 Fixed all issues with variable and function argument declaration. Multiple declarations of arrays in the same line had bugs. Also sepearated out declaration of varaibles and function arguments which makes it easier to understand. Review URL: http://codereview.appspot.com/1142041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@242 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org b3f7fb68 2010-05-05T18:21:51 Recursively write ConstantUnion to correctly construct structs. Review URL: http://codereview.appspot.com/1108041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@229 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org a499cfc5 2010-05-03T23:14:49 Fixed multiple issues with struct declaration and construction. Review URL: http://codereview.appspot.com/1076041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@220 736b8ea6-26fd-11df-bfd4-992fa37f6226
daniel@transgaming.com bbf56f75 2010-04-20T18:52:13 Use directory qualified #include files Trac #11408 Signed-off-by: Andrew Lewycky Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@165 736b8ea6-26fd-11df-bfd4-992fa37f6226
alokp@chromium.org 76b82085 2010-03-24T17:59:39 Added GLSL backend for ESSL translator. Review URL: http://codereview.appspot.com/698041 git-svn-id: https://angleproject.googlecode.com/svn/trunk@69 736b8ea6-26fd-11df-bfd4-992fa37f6226