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82ef774b
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2017-08-08T17:44:58
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Save layered multiview end-point's arguments into attachment's state
Handle glFramebufferTextureMultiviewLayeredANGLE calls by saving the
arguments into the attachment's state.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I9d7c0e00fe9e917ad2f9d903a39f30b2546dc7a3
Reviewed-on: https://chromium-review.googlesource.com/609960
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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0f7714ec
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2017-08-07T15:13:42
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Refactor FramebufferMultiviewTest.cpp
The patch refactors the tests to use the GL RAII objects from
gl_raii.h. It also specifies a correct internal format for a texture 2D
array object in one of the tests so that the texture is
color-renderable.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ie536ffeb5b2f2594f5273b795fe786a5042f63d4
Reviewed-on: https://chromium-review.googlesource.com/603610
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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b0761934
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2017-07-25T17:42:25
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Handle Clear* commands for side-by-side framebuffers
Clear* commands for side-by-side framebuffers require special handling
because only the scissor rectangle of the first viewport is used in the
scissor test as defined in the OpenGL 4.1+ specs.
To enable clearing of each view of a side-by-side framebuffer all views
are iterated over, the corresponding scissor rectangle is set as first,
and a Clear* call is made to the driver. Afterwards the scissor state is
restored.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I138663ea61b4f0c9302872108e7dfbadf451b3ec
Reviewed-on: https://chromium-review.googlesource.com/590233
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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2803168e
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2017-07-28T14:47:56
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Disallow glReadPixels with multi-view read framebuffers
According to the ANGLE_multiview spec, glReadPixels must generate an
INVALID_FRAMEBUFFER_OPERATION error if the active read framebuffer has
a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ia5311ff7a62c5ff732491eb80befd32de57b9d44
Reviewed-on: https://chromium-review.googlesource.com/591368
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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a3ed4576
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2017-07-27T18:29:37
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Disallow glBlitFramebuffer for multi-view framebuffers
According to the ANGLE_multiview spec, glBlitFramebuffer must
generate an INVALID_FRAMEBUFFER_OPERATION error if either the active read
framebuffer, or active draw framebuffer has a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: I885bdc970c9606cfad882f31759f5780c65d15e5
Reviewed-on: https://chromium-review.googlesource.com/590237
Commit-Queue: Martin Radev <mradev@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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04e2c3bc
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2017-07-27T16:54:35
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Disallow glCopyTex* with multi-view read framebuffers
According to the ANGLE_multiview spec, glCopyTex* functions must
generate an INVALID_FRAMEBUFFER_OPERATION error if the active read
framebuffer has a multi-view layout.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Icadc4ac79843986076594da25a90ba807e511d1e
Reviewed-on: https://chromium-review.googlesource.com/589447
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Martin Radev <mradev@nvidia.com>
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9bc9a321
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2017-07-21T14:28:17
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Integrate multiview state in FBO completeness check
The patch extends the FBO completeness validation to include the
multiview state members according to the ANGLE_multiview specification.
It also changes the numViews in FramebufferAttachment to be consistently
of type GLsizei instead of GLint.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ibe550ba03204d808d96a4edf4807c68421aa1158
Reviewed-on: https://chromium-review.googlesource.com/581193
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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5dae57b0
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2017-07-14T16:15:55
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Save side-by-side function arguments into attachment's state
Handle glFramebufferTextureMultiviewSideBySideANGLE calls by saving the
arguments into the attachment's state.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Idc5441d673b48640f47415b07b2854fbdf566c8d
Reviewed-on: https://chromium-review.googlesource.com/574915
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
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137032d9
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2017-07-13T10:11:12
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Validate ANGLE_multiview end-points
The patch adds validation for the ANGLE_multiview end-points
and propagates the calls to the unimplemented stubs in Context.
The patch also removes the
glFramebufferTextureMultiviewSideBySideRobustANGLE end-point
because the size of the viewport offsets buffer can trivially
be computed from the number of views.
BUG=angleproject:2062
Change-Id: I9a10bc00c19825e586d3df2750fabea4daf5ef8f
Reviewed-on: https://chromium-review.googlesource.com/573861
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
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e5285d29
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2017-07-14T16:23:53
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Handle ANGLE_multiview state queries
The patch extends glGetIntegerv and glGetFramebufferAttachmentParameteriv
logic to handle the new tokens from the ANGLE_multiview extension.
BUG=angleproject:2062
TEST=angle_end2end_tests
Change-Id: Ide145279cd7b58cd03502458d7d3a1a0f5e9e86d
Reviewed-on: https://chromium-review.googlesource.com/573780
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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