|
4b45831b
|
2021-12-03T12:29:35
|
|
Add a multi-context sample.
This will be useful for multi-context trace testing.
Bug: angleproject:5133
Change-Id: Ib4b6aac3069bc88939c1f5c409b2e7ef95a1a539
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3313598
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
e9f9fa17
|
2021-11-09T18:13:15
|
|
Add cpu time measurement to perf tests
Bug: angleproject:6667
Change-Id: I16570a7b51d363dd1c0f35789b985520cb76d488
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3270601
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Charlie Lao <cclao@google.com>
|
|
da02c6d9
|
2021-09-22T11:54:42
|
|
samples: Improve TorusLighting samples.
Adjust the code style of the ES1 and ES2 TorusLighting samples to match
the one of TorusBufferStorage.
Use the step function override to calculate rotation and move state
changes that are required only once out of the draw function.
Bug: angleproject:5751
Change-Id: Ie663c7ecfd306504b6f9e9390ec24b251194f970
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3178904
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
3369f720
|
2021-09-08T15:23:22
|
|
samples: Add torus bufferstorage ES3 sample.
Adds a sample that uses GL_EXT_buffer_storage and the
GL_MAP_COHERENT_BIT_EXT to update colors.
Expose IsGLExtensionEnabled in SampleApplication.
Bug: angleproject:5857
Change-Id: I1ba2962cda939da527a17c49a3ef430a69486c52
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3168628
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
|
|
2f3e4db8
|
2021-09-02T10:31:13
|
|
Capture/Replay: Serialize trace metadata to a JSON file.
This will allow us to remove more code auto-generation for the trace
tests. The trace info now can be loaded directly from JSON instead of
from the autogenerated information.
Bug: angleproject:5133
Change-Id: I04e22b9279b19282df274bc8defcd363d0449111
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3140218
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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|
1ce78397
|
2021-07-30T16:51:45
|
|
Remove support for WEBGL_debug_shader_precision
This extension was rejected, and the implementation was hacky. This
clean up is part of an ongoing work to improve precision handling.
Bug: angleproject:6059
Change-Id: If08581ec6f19cf1698ffa3dd6d248dc5e68a1d31
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3064303
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
48da1c35
|
2021-07-16T13:24:34
|
|
Vulkan: Prefer the local vulkan loader over the system one.
Load the Vulkan loader ourselves and give vkGetInstanceProcAddr to
volk. This allows us to always prefer loading from the current module
directory instead of using the platform-specific ordering.
Refactor angle::Library loading to use ModuleDir instead of
ApplicationDir.
CL originally authored by Geoff Lang.
Bug: chromium:1219969
Change-Id: I21d1926e90fd66e1c23cea7323991ae55f3d22d4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3035444
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
d33a2222
|
2021-04-26T16:56:15
|
|
Upstream Apple's direct-to-Metal backend: compile libANGLE.
This change is meant to merge the metal backend changes from Apple's
direct-to-Metal backend. Taken from Kyle Piddington's CL:
https://chromium-review.googlesource.com/c/angle/angle/+/2857366/
The goal of this CL is to merge the metal backend code in a state
that compiles, but not to switch the Metal backend over to using
the direct-to-metal backend yet.
Bug: angleproject:5505
Bug: angleproject:6127
Change-Id: If6783e06e0086b3a1dd25c6f53caca5cfc96cb86
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2950067
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
|
|
51937ab3
|
2021-06-25T09:10:42
|
|
Re-land "Add SearchType to OpenSharedLibraryWithExtension."
This fixes a bug in SystemInfo_vulkan where we were using the
System search path for the Vulkan loader when we prefer using the
custom ANGLE loader.
Re-land fixes a bug where we would try to load the custom
libVulkan on Android and other platforms where we should be using
the system version.
Bug: chromium:1219969
Change-Id: I34b592fb87cbddfd02c837a17942cac54c85d9d1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3007265
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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f8d5d5ed
|
2021-07-05T21:11:23
|
|
Revert "Add SearchType to OpenSharedLibraryWithExtension."
This reverts commit 18e99f4a2b37468b103da4a56c5b0fff25458062.
Reason for revert: breaks Mac, e.g.
https://ci.chromium.org/ui/p/chromium/builders/ci/mac-arm64-rel-tests/2197/overview
Original change's description:
> Add SearchType to OpenSharedLibraryWithExtension.
>
> This fixes a bug in SystemInfo_vulkan where we were using the
> System search path for the Vulkan loader when we prefer using the
> custom ANGLE loader.
>
> Bug: chromium:1219969
> Change-Id: Iedf0fd11fe9ed8cc020b445ea9e12a7936937361
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2988791
> Reviewed-by: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
Bug: chromium:1219969, chromium:1225040, chromium:1226675
Change-Id: I7a7e329181b69b0fb546e5245d8842723077126f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3006320
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
18e99f4a
|
2021-06-25T09:10:42
|
|
Add SearchType to OpenSharedLibraryWithExtension.
This fixes a bug in SystemInfo_vulkan where we were using the
System search path for the Vulkan loader when we prefer using the
custom ANGLE loader.
Bug: chromium:1219969
Change-Id: Iedf0fd11fe9ed8cc020b445ea9e12a7936937361
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2988791
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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caf9742d
|
2021-05-10T11:45:58
|
|
samples: Use rpath on Linux/ChromeOS.
This will allow us to load ANGLE libraries without needing
LD_LIBRARY_PATH.
Bug: None
Change-Id: Iaa389b3a42fed37216e175bee080a9f8fde3eb0b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2884418
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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|
d1da88ee
|
2021-04-28T14:23:48
|
|
samples: Add TorusLighting sample.
Add a vertex buffer example for GLES1 and 2.
Bug: angleproject:5751
Change-Id: If039451ff85dfffd8915497e9aaaab6e4ff71181
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2859827
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
68f06888
|
2021-03-23T16:38:50
|
|
Perf Tests: Trigger test failure on API errors.
A prior refactor had broken the method we used to cause test steps to
fail on API errors. This CL restores the path. We detected this when
analyzing a particular GLES trace that contained invalid GLES calls.
Bug: angleproject:5788
Change-Id: I26940e49cf73ce6050ea6ee274d5c5748835a167
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2782008
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Tim Van Patten <timvp@google.com>
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|
776c6015
|
2021-02-26T00:00:57
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|
Vulkan: Call glslang at compile time
With this change, the ANGLE translator immediately compiles the
generated GLSL into SPIR-V with glslang and discards the source. This
is in preparation for generating SPIR-V directly, by making the frontend
and backend already able to digest it.
This change also allows the expensive glslang calls to be parallelized,
improving the following perf test by about 20%:
LinkProgramBenchmark.Run/vulkan_compile_and_link_multi_thread
Previously, the test was run as such in the Vulkan backend:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
<---
<---------------------
Link
glslang
for
shader1
glslang
for
shader2
Done
With this change, it is run as such:
Main Thread 1 Thread 2
Compile1 --->
Compile2 --------------------->
Translator Translator
glslang glslang
<---
<---------------------
Link
Done
glslang_wrapper_utils no longer interacts with glslang! A rename will
follow.
Bug: angleproject:4889
Change-Id: If4303e8ba0ba43b1a2f47f8c0a9133d0bee1a19a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721195
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
2f737c25
|
2021-02-25T16:55:14
|
|
Translator: Rename GLSL to SPIR-V in Vulkan and Metal output
Preparation for actual SPIR-V output instead of GLSL.
Bug: angleproject:4889
Change-Id: Ic279b23d3a817bd5dca66a844905378207afdbac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721194
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
|
bb3adfa4
|
2020-12-01T15:43:13
|
|
Rename ShaderVariable::structName to structOrBlockName
Bug: angleproject:3580
Change-Id: Ic53a5267972f153dad2e20948e493e9767a45d16
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568247
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
8a401051
|
2020-11-19T07:58:05
|
|
Vulkan: Support OES_sample_variables extension
Enable OES_sample_variables extension on Vulkan backend.
Add support for built-in variables, uniform state and constants
- gl_SampleId, gl_SamplePosition, gl_SampleMask,
gl_SampleMaskIn
- gl_NumSamples
- gl_MaxSamples
Bug: angleproject:3588
Tests: dEQP-GLES31.functional.shaders.sample_variables.*
KHR-GLES31.core.sample_variables.*
Change-Id: Idf37c7b4ccb0331dbda7acd6389ff4e1022ba959
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2477907
Commit-Queue: Mohan Maiya <m.maiya@samsung.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
eba501c8
|
2020-09-12T20:47:01
|
|
Samples: Move frame counter to common location.
Bug: angleproject:5040
Change-Id: I64f762b4eb5734f0768054a330a36e20ff9ba93e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408713
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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e82f2822
|
2020-09-13T10:55:40
|
|
Correctly forward 'data' for capture_replay sample.
This will allow the isolation scripts to correctly package the trace
data GZ file.
Bug: angleproject:5040
Change-Id: I9e0229701eb10ea5e46b79304c8da47a42ba552d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408718
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
7402b3f6
|
2020-09-12T23:24:31
|
|
Capture/Replay: Disable swap limit in sample.
This allows us to use the sample for benchmarking.
Bug: angleproject:5040
Change-Id: I9177d04b270a0588dc5f261918eb27b0bc734256
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408716
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
ba7f8913
|
2020-09-12T23:23:01
|
|
Samples: Enable Debug callback.
This moves the debug callback code into a common location. For ease of
access it's in shader_utils since that file has access to the GL API.
Bug: angleproject:5040
Change-Id: Iab9de47c2d520a5618ea6825852f8afa63565c8a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2408715
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
5c56f228
|
2020-08-28T14:45:14
|
|
Enable two override suggestion warnings.
-Wsuggest-destructor-override and -Wsuggest-override.
Bug: skia:7647
Change-Id: Iaac1baa8f34fdf210baf2fdbe811a582b3ac2d14
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2376717
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
be958a17
|
2020-08-07T16:30:52
|
|
Samples: Fix Capture/Replay release build
Hadn't been tested since previous fixes.
Test: Release build of Capture/Replay sample
Bug: angleproject:4048
Change-Id: I7fbb8b08edc2596e19469ecbacb02dc6f0e66ca1
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2342275
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
fd60950e
|
2020-07-29T13:31:11
|
|
Samples: Fix Capture/Replay sample
New header required to compile. It mirrors one used by
our perf tests, but this one will remain basic.
Test: Replay a new trace
Bug: angleproject:4845
Change-Id: If42bba6a91bf37ed063b5828b4cbc80373108b2f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2327292
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
|
bdf91e5f
|
2020-06-29T13:47:13
|
|
Refactor frame_capture_utils.h to frame_capture_test_utils.h
frame_capture_utils.h is only used in tests so changing the name to be
frame_capture_test_utils.h is more appropriate. Also
frame_capture_utils.h will now be a file in libANGLE_with_capture
library where serialization code is stored.
Bug: angleproject:4806
Change-Id: I7482693a75b2d0edda7e84ae9b777fd3f46f1855
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2273917
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9dee8e3f
|
2020-06-15T10:59:18
|
|
Automate testing of capture_replay
automation script will:
1. compile all tests in angle_end2end with framecapture enabled
2. run each test with frame capture
3. compile CaptureReplayTest with cpp trace files
4. Run CaptureReplayTest
Test: run_tests_with_framecapture.py
Bug: angleproject:4749
Change-Id: Ieb21c6137653632d73beedea48712e46fc15a0f3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2246321
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
|
|
e95e2c3c
|
2020-06-11T13:35:27
|
|
Add timer and frame counter to SimpleTexture2D.
Can be useful for perf testing.
Bug: angleproject:4729
Change-Id: I26c5fd53a34f4ed21d565e020b7c2058ff7ee6db
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241621
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
11e26fa0
|
2020-06-11T13:32:10
|
|
Allow running Samples against native GL.
Useful for perf testing/comparison.
Bug: angleproject:4729
Change-Id: Ic46424570dcef0a30d506962f546910ba7440595
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241620
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
37e6ede6
|
2020-06-11T13:31:01
|
|
Minor cleanup to PostSubBuffer sample.
We shouldn't need to query function pointers now that we're using
a custom loader.
Bug: angleproject:4729
Change-Id: I50f50545a2f29e16ab675afe0155700332c8f670
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2241618
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
550bc069
|
2020-06-03T18:24:17
|
|
Fill in missing GL methods for MemorySizeTest
Implements captures of glGetRenderbufferParameteriv,
glGetBufferParameteriv, and glgetAttachedShader. Fix FrameCapture and
CaptureReplay sample so that it has single-frame capture and replay
capabilities.
Bug: angleproject:4681
Bug: angleproject:4682
Change-Id: I12c25a3857a88f2f40b3c3e8624da1379a950339
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2229069
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Manh Nguyen <nguyenmh@google.com>
|
|
cbbfde6c
|
2020-05-22T09:08:06
|
|
Excplicitly include <string> header in tga_utils.h
Some compiler versions are unable to resolve
std::string without including <string> header.
Bug: angleproject:4651
Change-Id: Ie2b9d843b55dc46278ed5571d82fa9c413f6b3c9
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2213664
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
9724aa3d
|
2020-05-14T13:40:58
|
|
Suppress optimization in trace/replay sample.
Bug: angleproject:4048
Change-Id: I44154a53698fb2447682cbbbe2f1982895677102
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2202198
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
|
930b2641
|
2020-03-23T14:47:03
|
|
Allow tests to run on native EGL.
Adds support for Linux and Android native EGL testing.
This can be useful for doing performance comparisons of ANGLE vs
a native GL driver. Only enabled for the trace perf tests due to
limitations in the test harness.
Bug: angleproject:4596
Change-Id: Iba6d3ccd7c1275cf095893fab824a0ea33dc3a79
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2116254
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
06ce17e0
|
2020-04-27T09:05:54
|
|
Capture/Replay: Reset buffers on replay loop
This CL adds infrastructure for tracking whether resources need to be
reset when looping back to the beginning of the frame sequence.
A new function is generated on the last frame: ResetContext*Replay().
It will contain calls to gen, delete, and restore contents of
resources. This CL only supports Buffer resets.
Bug: b/152512564
Bug: angleproject:3662
Bug: angleproject:4599
Change-Id: I46672dd70dcb997967e3cc0897308144f2582e21
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2168121
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
dadd1986
|
2020-04-21T01:50:00
|
|
Implement GL_APPLE_clip_distance
- Built-in variable gl_ClipDistance has been added to compiler.
- Desktop GL: gl_ClipDistance is supported since GL 3.0. Enable/Disable
each gl_ClipDistances[i] works out of the box via glEnable().
- Vulkan/Metal: Use uniform variable to control writing to each
gl_ClipDistance. One bit flag controls one element in the gl_ClipDistance
array. The writing to the disabled element in vertex shader will be
ignored, and turned into zero assignment instead.
- Direct3D/Mobile GL: Not implemented yet.
- Added ClipDistanceTest to gl_tests and compiler unittests.
- GL_APPLE_clip_distance is a subset of GL_EXT_clip_cull_distance, so
GL_EXT_clip_cull_distance could be implemented in future if needed.
Bug: angleproject:4452
Change-Id: I571ac8b56826989808a680226a04bec4cf59988e
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2084324
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
b69c4e14
|
2020-03-24T15:02:06
|
|
Capture/Replay: Update CaptureReplay sample for compression
* Move DecompressBinaryData to a shared helper
* Start using it in CaptureReplay sample
* Error out if decompress callback isn't set correctly
Test: AngryBirds and CandyCrush captures replay on desktop
Test: angle_perftests --gtest_filter="*Trace*"
Bug: angleproject:4484
Change-Id: I0432004fdb0cfb0fd61f9a66f792591c9aa40d9b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2118790
Commit-Queue: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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0a450363
|
2020-02-26T15:27:55
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|
Fix MultipleDrawBuffers sample.
Was attempting to read invalid shader paths.
Noticed when working on trace/replay.
Bug: angleproject:4433
Change-Id: If43c08891b40f210112db8ffb98b8c6f53528496
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2076137
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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468dfed3
|
2020-02-21T12:12:51
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|
Reformat GN files
Otherwise this blocks the CQ at presubmit.
Bug: angleproject:3492
Change-Id: I3cf77c72daa358f5e1eabecf1dcb8808a1dc9e07
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2068538
Commit-Queue: Michael Spang <spang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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683dd1d6
|
2020-01-13T17:21:52
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|
GN: Move util build code into util/BUILD.gn.
Prepratory clean up for WinUWP support.
Bug: angleproject:4182
Change-Id: I97cc6cb42a50c6b57ca7d375d1e0a6b3da7aa9d7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1998673
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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9190f49c
|
2019-12-16T16:03:57
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|
GN: Make new angle_test_utils target.
This source set target lets other targets import the test utils without
needing to export them. They get built into angle_util. They also get
compiled into the various tests and samples. The change also fixes
export issues.
Moves some of the GN logic into the util/ subfolder.
Bug: angleproject:3162
Bug: chromium:1030192
Change-Id: If99d201092ad8541c0de60b3bd893ac9b5875270
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1968259
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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554b453c
|
2019-12-12T13:09:30
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gn: Add 'test_only' label to util targets.
Clarifies that angle_util is only used in tests and samples.
Bug: angleproject:3162
Change-Id: I9a578cf7a9a09b2c3fd4683155824ed2e72f68cc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1964934
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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6e4004dd
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2019-12-06T14:41:17
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|
Add metal display type to angle_deqp_tests
Adds --deqp-egl-display-type=angle-metal for running the deqp tests
on Mac. Note: does not add any test suppressions for metal.
Bug: angleproject:2634
Change-Id: I8f8d3a83cf93a5b930b05af9f0075a9ce435823a
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1954612
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
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e3c25715
|
2019-12-03T14:08:36
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gn: Minor improvements.
Renaming "all" targets to reduce duplication. Also add libGLESv1_CM to
"angle". And remove "shader_translator" since we already had
"angle_shader_translator".
An attempt to work around "invalid COFF sections" error that is popping
up on the MSVC try bots.
Bug: None
Change-Id: I105aa5e59f67173643a3a2071b2aff345b5a6135
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1947457
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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6430e5e0
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2019-11-20T19:56:10
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Enable frame capture on Android
This CL gets capture/replay working on Android again.
* Updates where Android frame captures are written
* Uses debug system properties to prime Android environment variables
* Adds a configurable target Context to the capture_replay sample
* Updates capture/replay documentation for Android
Bug: angleproject:4036
Test: Captured TRex on Android, replayed on Linux
Change-Id: I94b4f6dc77468cd179b9d884b4dcd4afa56bd28c
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1928056
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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4b642a6d
|
2019-09-04T16:47:33
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|
Desktop GLSL input + Vulkan GLSL output in shader_translator
This is a sample program that can be used to compile a shader and
inspect the intermediate tree or the output from the shader translator.
This change adds support for the recently added desktop GLSL inputs as
well as the ability to produce Vulkan GLSL output.
Bug: angleproject:3453
Change-Id: I1f378e8d84b74636d6a47ce1aaff5f1f55f5bbb3
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1784881
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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f18ff947
|
2019-11-09T23:01:47
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|
Minor tweaks to SampleApplication.
Removes an unreferenced function. Also adds the ability for samples to
respond to key up and down events. Only implemented on Windows.
Bug: angleproject:2830
Change-Id: I44c9f93f0ad07b92923ffc0efa580f97d9b98693
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1908448
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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5c0e6e52
|
2019-11-08T17:05:38
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|
Capture/Replay: Implement more state for mid-execution replay.
Includes much more state serialization. Notably Vertex Arrays were
missing as well as multiple GL render states. Also fixes many
serialization bugs. For example, we would not be using the correct
client array and pack/unpack state in the mid-execution capture. Also
depth/stencil attachments were missing from the capture.
Also fixes the replay sample to work with non-zero starting frames.
With these fixes we can run mid-execution replay of the T-Rex demo.
Bug: angleproject:3611
Change-Id: I6945eb9b30a5137be996956b43f074a0a750b333
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1895112
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
|
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653ee5f1
|
2019-11-07T09:14:22
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Capture/Replay: Introduce capture index file.
This index file lets us very easily write a generic capture sample.
Previously the dev had to maintain a list of multiple sources files.
Potentially hundreds. By writing the source file list to an index file
we can load this easily in GN as a variable and plug that into the
sources.
Also updates docs.
Bug: angleproject:3611
Change-Id: I69ba961e271d6d13d06ae01c89a0605a6fd725ec
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1902189
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
|
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6c7208f9
|
2019-10-31T14:33:27
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Capture/Replay: Implement mid-execution replay.
Mid-execution replay starts the replay from a specific start frame
instead of frame 0. Integration tests will then run between the start
and end frames. This lets us make much smaller reproduction cases from
large benchmarks or applications.
We implement mid-execution replay via a cpp "Setup" function. The
replay test will run the setup function before the starting frame. Test
execution proceeds normally after setup.
Currently we do not implement mid-execution capture. We run capture on
all frames. Including frames before the start frame. We do this to
intercept compiled shaders and programs for easier caching. This could
be changed in the future to also start capture mid-execution. Mid-
execution capture might require using ProgramBinary calls to capture
shader and program data.
Many captures are unimplemented. Several comments indicate missing
functionality. There's a lot we can add as we explore replaying more
complex applications and higher GL versions. We will also need some
kind of state reset functionality so we can run the replay in a loop.
Bug: angleproject:3611
Change-Id: I51841fc1a64e3622c34e49c85ed8919a9a7c0b20
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1689329
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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e9603921
|
2019-10-31T14:33:26
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Capture/Replay: Correct a few GLenum replay issues.
This change refactors the GLenum utils into a non-autogenerated and an
autogenerated portion. That makes it easier to modify the non-auto-
generated bits to properly output GLenums even when the gl.xml data
isn't totally correct. For instance, the "GetPName" group was missing
a bunch of queries. Instead of trying to fix the GL we can simply fall
back to querying the "Default" group when we return invalid enum.
Also corrects a missing "0x" on hex output.
Also allows the capture/replay sample to specify the correct binary
data directory when testing a replay.
Bug: angleproject:3611
Change-Id: I8e4c690b2850bb157a8cde8b057b20603e4b177d
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1891008
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f251995d
|
2019-10-24T12:42:36
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Capture/Replay: Write capture index file.
This file will be used with multi-frame captures to share common code.
Common code is global state, resource maps, and a list of frame replay
functions. This should make converting a CPP replay into a functional
test quite a bit simpler. The replay files will now be something like:
angle_capture_context1.cpp
angle_capture_context1.h
angle_capture_context1_frame000.cpp
angle_capture_context1_frame001.cpp
... etc
Also adds a template for adding a capture/replay sample. Instructions
are located in samples/BUILD.gn and docs in doc/CaptureAndReplay.md.
Bug: angleproject:3611
Change-Id: I437b338fd84689d670a7d9e3e219d9334de25fd8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1869543
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tobin Ehlis <tobine@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
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57b37b6b
|
2019-09-25T18:29:28
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|
Rename util/system_utils to util/test_utils.
This removes a GN naming conflict between util/system_utils and
common/system_utils. This conflict was preventing us from adding
unit tests to utils' version of system_utils. Since these functions are
only useful to tests and samples rename them test_utils for simplicity.
Will enable further development of ANGLE's standalone testing harness.
Bug: angleproject:3162
Change-Id: I9e34fb69f96c5de6dc2453fce4148a0f285e15ed
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1825268
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a3f1981d
|
2019-09-23T17:04:03
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|
Add SwiftShader to command line arguments.
Also adds parsing SwiftShader to the test expectations code.
Bug: angleproject:3876
Change-Id: I70e1475b62f86160d5a150218e792801fb0259bc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1817109
Reviewed-by: Alexis Hétu <sugoi@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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90a58622
|
2019-09-04T15:39:58
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|
Refactor ShaderVariable to Remove Specializations
The following structs are being refactored and moved into the parent
struct ShaderVariable:
VariableWithLocation
Uniform
Attribute
OutputVariable
InterfaceBlockField
Varying
Bug: angleproject:3899
Test: CQ
Change-Id: I389eb3ab4ed44a360e09fca75ecc78d64a277f83
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1785877
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
Commit-Queue: Tim Van Patten <timvp@google.com>
|
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e54d0f90
|
2019-06-30T03:26:18
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Vulkan: Debug overlay
A debug overlay system for the Vulkan backend designed with efficiency
and runtime configurability in mind. Overlay widgets are of two
fundamental types:
- Text widgets: A single line of text with small, medium or large font.
- Graph widgets: A bar graph of data.
Built on these, various overlay widget types are defined that gather
statistics. Five such types are defined with one widget per type as
example:
- Count: A widget that counts something. VulkanValidationMessageCount
is an overlay widget of this type that shows the number of validation
messages received from the validation layers.
- Text: A generic text. VulkanLastValidationMessage is an overlay
widget of this type that shows the last validation message.
- PerSecond: A value that gets reset every second automatically. FPS is
an overlay widget of this type that simply gets incremented on every
swap().
- RunningGraph: A graph of last N values. VulkanCommandGraphSize is an
overlay of this type. On every vkQueueSubmit, the number of nodes in
the command graph is accumulated. On every present(), the value is
taken as the number of nodes for the whole duration of the frame.
- RunningHistogram: A histogram of last N values. Input values are in
the [0, 1] range and they are ranked to N buckets for histogram
calculation. VulkanSecondaryCommandBufferPoolWaste is an overlay
widget of this type. On vkQueueSubmit, the memory waste from command
buffer pool allocations is recorded in the histogram.
Overlay font is placed in libANGLE/overlay/ which gen_overlay_fonts.py
processes to create an array of bits, which is processed at runtime to
create the actual font image (an image with 3 layers).
The overlay widget layout is defined in overlay_widgets.json which
gen_overlay_widgets.py processes to generate an array of widgetss, each
of its respective type, and sets their properties, such as color and
bounding box. The json file allows widgets to align against other
widgets as well as against the framebuffer edges.
Two compute shaders are implemented to efficiently render the UI:
- OverlayCull: This shader creates a bitset of Text and Graph widgets
whose bounding boxes intersect a corresponding subgroup processed by
OverlayDraw. This is done only when the enabled overlay widgets are
changed (a feature that is not yet implemented) or the surface is
resized.
- OverlayDraw: Using the bitsets generated by OverlayCull, values that
are uniform for each workgroup (set to be equal to hardware subgroup
size), this shader loops over enabled widgets that can possibly
intersect the pixel being processed and renders and blends in texts
and graphs. This is done once per frame on present().
Currently, to enable overlay widgets an environment variable is used.
For example:
$ export ANGLE_OVERLAY=FPS:VulkanSecondaryCommandBufferPoolWaste
$ ./hello_triangle --use-angle=vulkan
Possible future work:
- On Android, add settings in developer options and enable widgets based
on those.
- Spawn a small server in ANGLE and write an application that sends
enable/disable commands remotely.
- Implement overlay for other backends.
Bug: angleproject:3757
Change-Id: If9c6974d1935c18f460ec569e79b41188bd7afcc
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1729440
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
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f0dd087e
|
2019-08-23T15:45:34
|
|
Move timer functionality from util/ to common/
The main timer functionality (get absolute time) is moved to common/ for
use in ANGLE itself (in upcoming overlay change). util/Timer.h is no
longer an abstract class and uses this functionality to implement the
timer.
Bug: angleproject:3757
Change-Id: I3fe418778d80d1089c9bfe43a9e8098e43236f18
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769061
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
|
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9d737966
|
2019-08-14T12:25:12
|
|
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
|
|
7e48c9eb
|
2019-08-06T17:17:19
|
|
Add explicit integer casts
WebKit uses the -Wshorten-64-to-32 flag which warns on these cases.
Bug: 3439
Change-Id: I8c1de60da0f173ca2036e2120e79b857f5f2775f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1740866
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
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a2129356
|
2019-07-23T12:54:13
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Vulkan: Add support for 2D array textures
Includes changes from jmadill to align with Vulkan backend design.
Correctly setting layer count and depth when the texture type is
2Darray. Vulkan requires depth of 1 for 2Darray textures.
Bug: angleproject:3189
Change-Id: I0d58c33fcd75b1d768ea0308ac6e54230d8cfcc5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1721169
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Cody Northrop <cnorthrop@google.com>
|
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deb43a31
|
2019-07-22T09:56:27
|
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Vulkan: Store VkExtents3D in ImageHelper.
This makes the distinction between a gl::Extents (includes a depth
value for 2D array texture layer count) and a Vulkan extents (2D array
textures have a "1" for depth) clearer. Preparation refactor patch.
Bug: angleproject:3189
Change-Id: I9a13379c421e7f3c7856ac15b7a73013258ab9fe
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1709754
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Cody Northrop <cnorthrop@google.com>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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a71a8c66
|
2019-07-04T09:42:31
|
|
ANGLE tests loading wrong opengl32.dll
ANGLE tests try to load opengl32.dll from ANGLE directory instead of system
Bug: angleproject:3645
Change-Id: I3a8cea37252d13e915ff54ae6bbac920db16e4c4
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1688544
Commit-Queue: Clemen Deng <clemendeng@google.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
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77c8496b
|
2019-06-28T11:24:27
|
|
Re-land "Cleanup angle_libs_suffix in BUILD.gn."
We can use output_name instead of repeating the libs suffix in the GN
files.
The re-land adds automatic suffix application on Android. This makes
the configuration a bit simpler and should detect future breakage. Also
cleans up some of the "angle_libraries" code.
Bug: angleproject:3611
Change-Id: I4971d1085ca67802c916655c30efb7df4001f040
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679993
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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3e6e70bb
|
2019-06-28T14:45:49
|
|
Revert "Cleanup angle_libs_suffix in BUILD.gn."
This reverts commit 625f5b2fbd89eb04b2e24853502acadbd40f1f73.
Reason for revert: Seems to break the Android build with suffix:
~/chromium/src$ gn args out/Release64
Waiting for editor on "/usr/local/google/home/cnorthrop/chromium/src/out/Release64/args.gn"...
Generating files...
ERROR Unresolved dependencies.
//third_party/angle:compressed_symbols(//build/toolchain/android:android_clang_arm)
needs //third_party/angle:libEGL_angle(//build/toolchain/android:android_clang_arm)
//third_party/angle:compressed_symbols(//build/toolchain/android:android_clang_arm)
needs //third_party/angle:libGLESv1_CM_angle(//build/toolchain/android:android_clang_arm)
<snip>
Original change's description:
> Cleanup angle_libs_suffix in BUILD.gn.
>
> We can use output_name instead of repeating the libs suffix in the GN
> files.
>
> Bug: angleproject:3611
> Change-Id: Ic87c1378aac8be8e1aec695ddbe5c8ec2ed3187b
> Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678403
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Tim Van Patten <timvp@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,timvp@google.com,jmadill@chromium.org
Change-Id: I532d9cf28c21ddf65d820d3fc323c87dbc844d96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:3611
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1679990
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
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625f5b2f
|
2019-06-26T16:19:35
|
|
Cleanup angle_libs_suffix in BUILD.gn.
We can use output_name instead of repeating the libs suffix in the GN
files.
Bug: angleproject:3611
Change-Id: Ic87c1378aac8be8e1aec695ddbe5c8ec2ed3187b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1678403
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Tim Van Patten <timvp@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
eef34e17
|
2019-06-04T15:16:24
|
|
Don't request backend version in the sample application.
The major and minor versions in EGLPlatformParameters are for the backend
version (eg D3D 10 vs 10.1 vs 11.0), not the GLES version exposed.
BUG=angleproject:3499
Change-Id: I4bf89769b4eab397cdc2e3c51ed94c1e57c4d54b
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1643421
Commit-Queue: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
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ebab670c
|
2019-04-19T14:36:45
|
|
Adding new extension GL_OVR_multiview
GL_OVR_multiview functions exactly the same as GL_OVR_multiview2.
All GL_OVR_multiview2 tests now also repeat the same test using GL_OVR_multiview
Bug: angleproject:3341
Change-Id: I7e5294fb6bbf7692535174a15da6a42e1b5fc4e2
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1575904
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
3089f92e
|
2019-05-01T15:11:46
|
|
Move EGL Display config into EGLPlatformParameters.
This CL moves all of the EGLDisplay configuration into an EGL platform
struct. Consolidating display configuration in the struct allows us to
move configuration out of the test constructor. Then when we filter
test configs we don't need to wait for the individual test setup.
Bug: angleproject:3393
Change-Id: I5bd06dcdc9f2867ebc43c1d4984077ada35cafc8
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574674
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0659c991
|
2019-04-30T16:14:43
|
|
Set swap interval explicitly.
The swap interval can be changed independent of the Surface config.
Thus it makes more sense to set it explicitly in test setup. This
simplifies the test config.
Also updates some of the API for GLWindowBase. Return an explicit
error from makeCurrent.
Bug: angleproject:3393
Change-Id: Ic62b33018e872bc0e38f2848e2427ed898b60749
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1574672
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
7d64c486
|
2019-03-12T14:27:40
|
|
GL_ANGLE_multiview has been renamed to GL_OVR_multiview2.
changes include:
1) GL_OVR_multiview to GL_OVR_multiview2 extension directive change
2) Removal of all references to side by side. We no longer support multiple views in a single 2DTexture. Only 2DTextureArray's are supported
3) WebGL 2 (ES3) is required for multiview
Bug: angleproject:3341
Change-Id: Ie0c1d21d7610f8feebdb2e4d01c6947f57e69328
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1552023
Commit-Queue: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0f566fc7
|
2019-03-20T11:36:29
|
|
Introduce ConfigParameters test helper struct.
This allows us to more easily compare sets of parameters used in our
tests. The config parameters are stuff like the red / gree / blue bits
used in an EGL config. Or particular sets of extensions or other
EGL options.
This will more easily allow us to determine when we need to use a new
EGL display instead of reusing a prior.
Bug: angleproject:3261
Change-Id: Ia1f0ede988e0b4084fbb4d55097e94fd89ee4899
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1531535
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
7098cff5
|
2019-01-15T18:33:42
|
|
Make BUILD.gn targets into templates.
This allows us to "globally" add and remove certain configs as long as
we use the new templates. This simplifies the logic of adding configs
for stuff like extra warnings and default include dirs. As well it
simplifies removing certain common unwanted configs.
Generally simplifies the logic in BUILD.gn. Will allow for easily
suppressing the clang-plugins config instead of using a global setting
in .gn. Then we can enable the additional warnings config-by-config.
Also fixes some warnings that turned up after we enabled the extra
warnings config in our tests. Also moves the dEQP tests main to be
consistent with the other test main files.
Bug: angleproject:3069
Change-Id: I5a8166cd0f5a7926822c171fcaf473fc86b3ffc1
Reviewed-on: https://chromium-review.googlesource.com/c/1409871
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad398ee8
|
2019-01-03T13:01:08
|
|
Free OSWindow and EGLWindow through helpers.
This cleans up any potential problems with allocating and freeing
resources in different shared objects or DLLs. Previously we were
using a dynamically linked allocation function and then calling
the standard delete function.
Also adds a base class helper for EGLWindow. Will base the WGL
Window class on this.
Needed for running ANGLE tests against native drivers.
Bug: angleproject:2995
Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0
Reviewed-on: https://chromium-review.googlesource.com/c/1393443
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ba319ba3
|
2018-12-29T10:29:33
|
|
Re-land "Load entry points dynamically in tests and samples."
Fixes the Android/ChromeOS/Fuchsia builds by using consistent EGL
headers.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I5a8772f41a0f89570b3736b785f44b7de1539b57
Reviewed-on: https://chromium-review.googlesource.com/c/1392382
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
9f088621
|
2018-12-29T20:46:15
|
|
Revert "Load entry points dynamically in tests and samples."
This reverts commit 03923558a7103827ffec6a4d2a1453ed91f01c6f.
Reason for revert: fails compilation on Android, ChromeOS and Fuchsia during roll https://chromium-review.googlesource.com/c/chromium/src/+/1392624
Original change's description:
> Load entry points dynamically in tests and samples.
>
> This CL adds a dynamic loader generator based on XML files. It also
> refactors the entry point generation script to move the XML parsing
> into a helper class.
>
> Additionally this includes a new GLES 1.0 base header. The new
> header allows for function pointer types and hiding prototypes.
>
> All tests and samples now load ANGLE dynamically. In the future this
> will be extended to load entry points from the driver directly when
> possible. This will allow us to perform more accurate A/B testing.
>
> The new build configuration leads to some tests having more warnings
> applied. The CL includes fixes for the new warnings.
>
> Bug: angleproject:2995
> Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
> Reviewed-on: https://chromium-review.googlesource.com/c/1359516
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
TBR=ynovikov@chromium.org,jmadill@chromium.org,syoussefi@chromium.org
Change-Id: I902bec2d733c2b879be29c02ab52a0b7d4eaa077
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2995
Reviewed-on: https://chromium-review.googlesource.com/c/1392381
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
03923558
|
2018-12-29T10:29:33
|
|
Load entry points dynamically in tests and samples.
This CL adds a dynamic loader generator based on XML files. It also
refactors the entry point generation script to move the XML parsing
into a helper class.
Additionally this includes a new GLES 1.0 base header. The new
header allows for function pointer types and hiding prototypes.
All tests and samples now load ANGLE dynamically. In the future this
will be extended to load entry points from the driver directly when
possible. This will allow us to perform more accurate A/B testing.
The new build configuration leads to some tests having more warnings
applied. The CL includes fixes for the new warnings.
Bug: angleproject:2995
Change-Id: I6726d4163f7a6e54d2482f094c0a952f59702a05
Reviewed-on: https://chromium-review.googlesource.com/c/1359516
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
|
|
4638dc9d
|
2018-12-17T13:13:49
|
|
Re-land "Load correct libGLESv2 on Linux and Mac."
Re-land fixes build to ensure commit_id is built before libEGL.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Bug: chromium:915731
Change-Id: I4192a938d1f4117cea1bf1399c98bda7ac25ddab
Reviewed-on: https://chromium-review.googlesource.com/c/1380511
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
720ca449
|
2018-12-17T14:04:10
|
|
Pass GN header visibility check.
This fixes a few things:
* removes includes that weren't supposed to be present
* scopes some compiler code into white_box_perftests
* makes version.h/commit and angle_common id more visible
* roll zlib to a version that passes check
This should help prevent build problems from popping up in the
downstream Chromium build. We could also potentially look at
including gn check in our CQ recipe.
Bug: chromium:915429
Change-Id: I350f543e16de13c84eb2c43260f4966d47185114
Reviewed-on: https://chromium-review.googlesource.com/c/1380771
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
175d918a
|
2018-12-16T19:53:23
|
|
Revert "Load correct libGLESv2 on Linux and Mac."
This reverts commit dd815b623e60a1e1550f328104ffcd7caf20fde1.
Reason for revert: Broke https://luci-milo.appspot.com/p/chromium/builders/luci.chromium.ci/win-rel/8006
Original change's description:
> Load correct libGLESv2 on Linux and Mac.
>
> libEGL was implicitly loading libGLESv2 on startup. This is bad
> because on platforms like Linux and Mac we could sometimes use the
> incorrect rpath. This in turn meant we needed workarounds like using
> "_angle" extensions to our shared objects to get the correct loading
> behaviour.
>
> Fix this by loading libGLESv2 dynamically in libEGL. We build the
> loader automatically from egl.xml. The loader itself is lazily
> initialized on every EGL entry point call. This is necessary because
> on Linux, etc, there is no equivalent to Windows' DLLMain.
>
> We also use an EGL.h with different generation options so we have the
> proper function pointer types. A README is included for instructions
> on how to regenerate EGL.h.
>
> The entry point generation script is refactored into a helper class
> that is used in the loader generator. Also adds the libGLESv2 versions
> of the EGL entry points in the DEF file on Windows. This allows them to
> be imported properly in 32-bit configurations.
>
> Also fixes up some errors in ANGLE's entry point definitions. Also
> includes a clang-format disable rule for the Khronos headers.
>
> This CL will help us to run ANGLE tests against native drivers.
>
> Bug: angleproject:2871
> Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
> Reviewed-on: https://chromium-review.googlesource.com/c/1370725
> Commit-Queue: Jamie Madill <jmadill@chromium.org>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=ynovikov@chromium.org,geofflang@chromium.org,jmadill@chromium.org
Change-Id: I921b3c45435ab4f05cbc2d1c1172b4185d6257b0
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: angleproject:2871
Reviewed-on: https://chromium-review.googlesource.com/c/1378887
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
|
|
dd815b62
|
2018-12-15T10:39:00
|
|
Load correct libGLESv2 on Linux and Mac.
libEGL was implicitly loading libGLESv2 on startup. This is bad
because on platforms like Linux and Mac we could sometimes use the
incorrect rpath. This in turn meant we needed workarounds like using
"_angle" extensions to our shared objects to get the correct loading
behaviour.
Fix this by loading libGLESv2 dynamically in libEGL. We build the
loader automatically from egl.xml. The loader itself is lazily
initialized on every EGL entry point call. This is necessary because
on Linux, etc, there is no equivalent to Windows' DLLMain.
We also use an EGL.h with different generation options so we have the
proper function pointer types. A README is included for instructions
on how to regenerate EGL.h.
The entry point generation script is refactored into a helper class
that is used in the loader generator. Also adds the libGLESv2 versions
of the EGL entry points in the DEF file on Windows. This allows them to
be imported properly in 32-bit configurations.
Also fixes up some errors in ANGLE's entry point definitions. Also
includes a clang-format disable rule for the Khronos headers.
This CL will help us to run ANGLE tests against native drivers.
Bug: angleproject:2871
Change-Id: Id6ecf969308f17b1be4083538428c9c1a1836572
Reviewed-on: https://chromium-review.googlesource.com/c/1370725
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
35cd7332
|
2018-12-02T12:03:33
|
|
Refactor test shader style.
This change enforces a lot more consistency. We pass const char * to
the Compile functions instead of std::string. Also fixes the
indentation of C++11 block comments to be more consistent.
Bug: angleproject:2995
Change-Id: Id6e5ea94055d8cbd420df4ea2e81b2d96cb5ce78
Reviewed-on: https://chromium-review.googlesource.com/c/1357103
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
|
|
c4533eae
|
2018-09-19T15:23:29
|
|
Enable ANGLE_texture_multisample in glsl in es 3.0
Enable gsampler2dMS, texelFetch, textureSize in glslang in
es 3.0 if ANGLE_texture_multisample is supported.
Bug: angleproject:2275
TEST=SamplerMultisampleEXTTest.TextureMultisampleEXTEnabled
Change-Id: Ibfa367970db3ae790f3822e57eb50090843dc6db
Reviewed-on: https://chromium-review.googlesource.com/c/867521
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Yizhou Jiang <yizhou.jiang@intel.com>
|
|
a7f97a27
|
2018-08-21T00:04:05
|
|
Gyp is dead. Long live gn.
Remove the gyp build. The .gypi files were not renamed so that diff and
rebase would work on this change. They will be renamed in a separate
change.
BUG=angleproject:1569
Change-Id: If8a217027633293664b820104f91a4ca5889b24e
Reviewed-on: https://chromium-review.googlesource.com/1187380
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
0df813c3
|
2018-07-12T12:52:06
|
|
GLES1: GL_OES_draw_texture
BUG=angleproject:2306
This implements GL_OES_draw_texture using a few bits of new state
in the renderer and adding a code path for it in the shader, using
gl_VertexID to draw the quad backing the texture draw. This allows us
to avoid allocating a separate vertex array for the texture draw and
reuses the current shader as much as possible, plugging in to the
existing multitexturing pipeline.
- Add unit test and sample
- No new test expectations, but advertising GL_OES_draw_texture makes
the DrawTex GLES1 conformance test non-trivial and actually test
glDrawTex*.
Change-Id: I1485098249fe44d46a01cab4bb7b2c39d0492923
Reviewed-on: https://chromium-review.googlesource.com/1135930
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
da41ac69
|
2018-07-19T16:45:32
|
|
Fix decorating ViewID_OVR in HLSL output
ViewID_OVR should not be decorated in HLSL output since it is an
internal variable. Make sure that DecorateVariableIfNeeded() is used
for varyings instead of just Decorate() so that the internalness is
checked correctly and ViewID_OVR doesn't get decorated.
This avoids possible name conflicts between the internal ViewID_OVR
and any user-defined variables named ViewID_OVR.
BUG=angleproject:2062
TEST=angle_end2end_tests, angle_unittests
Change-Id: I9ed9876d4b2c760e7a11b0b270a2190993e840e5
Reviewed-on: https://chromium-review.googlesource.com/1143398
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
|
|
17cee572
|
2018-06-18T08:28:50
|
|
SampleApps: Refactor to use cli args the same way
Bug: angleproject:2669
Change-Id: Ica5b49e63e8af69595cdde3737b0aa1808d7d841
Reviewed-on: https://chromium-review.googlesource.com/1104377
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Luc Ferron <lucferron@chromium.org>
|
|
a0cfa873
|
2018-05-30T21:12:17
|
|
GLES1: Shade model API
+ add sample
BUG=angleproject:2306
Change-Id: Ie0c391618ec2b771cc99b96db02b9008a86272b9
Reviewed-on: https://chromium-review.googlesource.com/1079992
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
1478afaf
|
2018-05-17T10:43:34
|
|
GLES1: Lighting and materials (renderer)
- Update test expectations
- Add gles1 sample app that shows simple lighting.
BUG=angleproject:2306
Change-Id: I545dcf860374abd9d628b0d554153cb634098f6d
Reviewed-on: https://chromium-review.googlesource.com/1065501
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
461b09a8
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2554
BUG=angleproject:2306
Change-Id: I398edc764f982fbfc4c5e0f9d6bfef1e91aec47c
Reviewed-on: https://chromium-review.googlesource.com/1057356
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Lingfeng Yang <lfy@google.com>
|
|
66aafcb4
|
2018-05-12T19:21:31
|
|
Revert "GLES1: Renderer (minimal)"
This reverts commit a69099212f7b3be8e6113ba349eee56af589f3de.
Reason for revert: New tests failing on gpu fyi bot. anglebug.com/2554
Original change's description:
> GLES1: Renderer (minimal)
>
> This is the renderer code for GLES1 that delivers basic vertex
> attributes, matrices, and allows texturing for unit 0 only (more units
> mean implementing the multitexturing pipeline).
>
> + Sample
> + Update test expectations for GLES1 conformance tests
>
> BUG=angleproject:2306
>
> Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
> Reviewed-on: https://chromium-review.googlesource.com/1023988
> Commit-Queue: Lingfeng Yang <lfy@google.com>
> Reviewed-by: Geoff Lang <geofflang@chromium.org>
TBR=geofflang@chromium.org,jmadill@chromium.org,cwallez@chromium.org,lfy@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: angleproject:2306
Change-Id: Ib6fd9db433cd1a13589d5a9e82cb2c40f3cf71ff
Reviewed-on: https://chromium-review.googlesource.com/1056229
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
|
|
a6909921
|
2018-04-23T09:02:09
|
|
GLES1: Renderer (minimal)
This is the renderer code for GLES1 that delivers basic vertex
attributes, matrices, and allows texturing for unit 0 only (more units
mean implementing the multitexturing pipeline).
+ Sample
+ Update test expectations for GLES1 conformance tests
BUG=angleproject:2306
Change-Id: Id5d5603c967e577290085e5946f2cb7a03d7e017
Reviewed-on: https://chromium-review.googlesource.com/1023988
Commit-Queue: Lingfeng Yang <lfy@google.com>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
0cb6dc4c
|
2018-04-16T10:36:39
|
|
Vulkan: Fix texture descriptor set alloc count.
We were reserving half the required descriptor sets for our pool. This
fixes the counting and ensures we won't regress by adding a test.
Also enables the cube map texture sample, and removes an UNIMPLEMENTED
warning that was spurious.
Bug: angleproject:2318
Change-Id: I371cd7c5b42e1ce980cce7bb0ef04885db72b614
Reviewed-on: https://chromium-review.googlesource.com/1014165
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
|
|
ad4f9642
|
2018-02-08T17:58:46
|
|
Allow ANGLE libs to have arbitrary suffix.
In order to work with tools which intercept EGL and GLES calls.
BUG=angleproject:2343
Change-Id: I63aec7a56648dc4b3e7f4aff7f7d1608709ba118
Reviewed-on: https://chromium-review.googlesource.com/920652
Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
|
|
2fe36e45
|
2018-03-14T16:14:26
|
|
Vulkan: Enable SimpleVertexShader.
Required correct depth range implementation, matrix uniforms, etc.
Bug: angleproject:2403
Change-Id: I84d12aae0c9eb760645d6b953461122bce7d31d1
Reviewed-on: https://chromium-review.googlesource.com/967265
Reviewed-by: Geoff Lang <geofflang@chromium.org>
|
|
28060c43
|
2018-03-06T19:58:33
|
|
Vulkan: Enable running SimpleTexture2D.
This completes the work for the simple texture sample.
Bug: angleproject:2167
Change-Id: I47c6794fa7cd59e295a98623d9ce8879ea1d3298
Reviewed-on: https://chromium-review.googlesource.com/952566
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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f618c9e5
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2018-02-15T14:45:40
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Vulkan: Add depth/stencil surfaces.
This change lets us create egl::Surfaces from a D24S8 config. This is
a bit hacky, because the spec only mandates 24 -or- 32 bit depth
support, but not both or either individually. Will need follow-up work
for proper EGL config setup.
A single depth buffer is allocated for the entire set of swapchain
images and is used with each. This also might be a problem if we're
rendering to multiple frames at the same time. We'll likely have to
revisit this in the future as well.
This adds a new RenderTargetVk to the SurfaceVk class which points to
the Depth/Stencil image. Since ImageViews must refer to either the
depth or stencil, but not both, we'll need to address this when we
get to implementing depth/stencil texture reads in shaders.
Bug: angleproject:2357
Change-Id: Ibed0eed7e1d0efb272758dbfc79fa2c5aa93997f
Reviewed-on: https://chromium-review.googlesource.com/919761
Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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5b1180df
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2017-10-10T20:26:52
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Add gyp deprecation warning.
gyp_angle now prints a warning every time it is run.
All targets print the same warning as one of their build steps.
The DEPS change updates gypi_to_gn so it doesn't choke on
files with 'target_defaults' sections.
BUG=angleproject:1569
Change-Id: Ibdf277fcc14cf4ebc7b7db78270210752cd8ef9d
Reviewed-on: https://chromium-review.googlesource.com/711155
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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bd924af1
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2017-11-16T15:28:04
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ES31: Remove support of GL_OES_geometry_shader in compiler
This patch intends to remove the support of GL_OES_geometry_shader
in ANGLE compiler.
To make the implementation simpler, currently we decide to only
support "GL_EXT_geometry_shader" as the extension string of geometry
shader in ANGLE.
This patch also updates all the related shaders in angle_unittests
into R"()" format.
BUG=angleproject:1941
TEST=angle_unittests
Change-Id: Ife9858abeedfb46b02c5c2fb1cda16fa27198511
Reviewed-on: https://chromium-review.googlesource.com/773451
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
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465835d6
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2017-09-26T13:34:10
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Support arrays of arrays in the API
The ShaderVariable class that is used as an interface between the
compiler and the rest of the code gets arrays of arrays support.
Array of array variables are passed from the compiler just like any
other variables. However, when stored in Program state each innermost
array constitutes a separate variable. This is done to make the
implementation match the GLES specification for program interface
query APIs.
This will be tested more fully once support for parsing arrays of
arrays lands in the compiler.
TEST=angle_end2end_tests, angle_unittests
BUG=angleproject:2125
Change-Id: I0f7159000f039be92a87a52b3b68cd9a215a21cb
Reviewed-on: https://chromium-review.googlesource.com/684742
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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d0ef13a2
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2017-08-28T22:53:24
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Stand-alone build with gn.
This should do the same things as the stand-alone gyp build, but with gn.
You should switch to gn as gyp support will go away.
You need a recent enough version of gn. If yours is too old try this one:
./buildtools/linux64/gn
If "gclient sync" or anything fails with an ImportError on gyp stuff,
try running it with the following PYTHONPATH in the environment:
PYTHONPATH=tools/gyp/pylib
BUG=angleproject:1569
Change-Id: I56d19bec2d8b649a7bd65062c656cbfc69ea3dd8
Reviewed-on: https://chromium-review.googlesource.com/642588
Reviewed-by: Frank Henigman <fjhenigman@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
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