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80a5a6c6
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2015-01-12T15:35:27
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Clean up BuiltInFunctionEmulator public interface
This removes all language-specific bits from BuiltInFunctionEmulator
parent class, and makes the public interface of BuiltInFunctionEmulator
minimal.
Writing comments around emulated function definitions is removed from
OutputHLSL, they are not necessary as the emulated function definitions
are just another part of the shader header.
Change-Id: I9abf57d86f4e37b0674d7dfafe653298f205dd27
Reviewed-on: https://chromium-review.googlesource.com/240230
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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f6bdb312
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2015-01-09T15:21:38
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Refactor defining emulated functions in BuiltInFunctionEmulator
This removes the fixed enumeration of emulated functions in favor of a
dynamic map. This makes the code more compact and flexible. The main
benefit is that maintaining the list emulated functions is a lot simpler
now.
Change-Id: Ic9951a496b9f021c76ad5b4c3daccd89af5ac093
Reviewed-on: https://chromium-review.googlesource.com/239871
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Nicolas Capens <capn@chromium.org>
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5c9cd3d1
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2014-12-18T13:04:25
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Implement hyperbolic function support for ESSL 3.00
Emulating arc hyperbolic functions is required on HLSL, where they do
not exist natively. For this, BuiltInFunctionEmulator is split into GLSL
and HLSL subclasses. The GLSL subclass handles the pre-existing built-in
emulation implemented for working around OSX bugs, and the HLSL subclass
handles emulating asinh, acosh and atanh on HLSL.
BUG=angle:855
Change-Id: I0dfeffb862ac27ba7f9ecf5492ec31d9d952b273
Reviewed-on: https://chromium-review.googlesource.com/236861
Reviewed-by: Nicolas Capens <capn@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
Tested-by: Olli Etuaho <oetuaho@nvidia.com>
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